DM Dave's Nentir Vale Campaign


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Male Kobold Swordmage 1

I've got a horrible feeling I just used about three months of good rolls with Elmo's last effort.


Male Human Ranger 1

DM

Spoiler:
I'm going to be away from the boards for about a week b/c of work. Could you dmnpc my character? Encounter and daily attacks are still good. Figured that I would use my daily attack on the next round. Enjoying the game so far!


The flames from Elmo's spell wash across the undead like a wave, causing them incredible harm. However, Jack's spell has no effect on the creatures.
Keir is up
Logan
Jake


Male Chondathan Human Warlord 1st

Sorry but according to the map you posted none of us are actually in melee is that correct?

Keir steps back and tries to get his breath back.

Shift back and employ Second Wind, roll saving throw: 11 so only take another 5 damage before recovering about 6 and the ongoing effect ends...

Dark Archive

Male Lesbian Cyborg Bastard Child of Paizo 18
Keir Ironsong wrote:

Sorry but according to the map you posted none of us are actually in melee is that correct?

That is correct.


Logan rushes forward and slashes at the grave hound. In his fury, he knocks the beast to the ground and it fails to get back up.

Elmo is up
Jake
Zombies


Male Kobold Swordmage 1

Lightning Lure (Fort) (1d20+4=20, 1d6+4=6)

Elmo bounces as the gravehound falls prone and sends a noose of white fire from his longsword to yank the stinking beast between himself and an ally.

Elmo will move to within three of the gravehound and pull it to the nearest square to him which will allow him to set up a flank with an ally. If he can't do that, can you tell me so he can just wade into battle by some other means.


The gravehound is dead. I made a mistake as well, it should be Milo, not Elmo, who is up.


Milo holds his orb and imagines a large chasm underneath the creatures and slowly it starts to appear below their feet.


Phantom Chasm
Daily Arcane, Illusion, Implement, Psychic
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier psychic damage, and the target is prone and immobilized until the end of its next turn.
Miss: The target is immobilized until the end of your next turn.

Starting on Z2, Z1, W1, Z3 Vs. WILL

1d20+4=17, 1d20+4=19, 1d20+4=17, 1d20+4=17

Damage (2d6+4=13)


The zombies collapse in to the ground, flayling as if they are falling into a hole only they can see.

Jake is up
Elmo
Jack
Keir


Male Human Ranger 1

DM Dave

Spoiler:
I'm back. Thank you for looking after Logan for me. It was a long week of training but I'm glad I did it. Question: did I use my Jaws of the Wolf daily power last round?


Logan Draknir wrote:
DM Dave ** spoiler omitted **

Yes, you did use Jaws of the Wolf last time.


Jake tries to use Light of Inspiration on the Foulwing Zombie, and completely misses. To bad too, because he rolled max damage.

Elmo is up
Jack
Kier

Elmo

Spoiler:
Let me know if you want to useyour previously posted action or if you want to take a new one.


Male Kobold Swordmage 1

DM Dave

Spoiler:

Use the previously posted rolls if you can get him to set up a flank with any of the remaining monsters.


Male Chondathan Human Warlord 1st

On keir's turn he switches weapons to his long spear which also means he has to place his shield across his back before moving in and attacking with the spear from 2 square range and if he's still has a spare action he'll employ commander's strike on whoevers in melee so they can make a melee basic attack and do +2 damage if they hit, next round Keir will move in to fight.

Removing his shield and sheathing his sword, Keir draws forth his longspear preparing to reengage.
"Remember to backswing!" he calls over to whoever is nearest to him and in melee with the zombies.


Elmo's lightning drags the rotwing zombie between him and Logan. The zombie appears dazed by the attack.

Map

Jack is up
Kier (already posted)
Logan
Note that the map has been updated to account for Keir's posted action.


Druid/Spiral Wind's Ally/Primal Avatar 29

Jack raises his staff, and the wind begins to howl again.

Using Chill Wind, centered on Z2. 1d20+4=10, 1d6=5, 1d20+4=22, 1d20+4=11


Male Human Ranger 1

Logan swipes with both blades at the creature between him and Elmo. Seeing the others still standing, Logan goes into a spin stepping to the south. "you all really smell bad."

Minor: HQ on W1
Stand: Twin strike v. W1 1d20+7=9, 1d8=7, 1d20+7=22, 1d8=5 HQ dam: 1d8=3
Move: shift one square south
Spend action point
Standard: Dire Wolverine Strike v. W1, z1, z2, z3 Att: 1d20+7=14, 1d20+7=23, 1d20+7=27, 1d20+7=15; Dam: 1d8+4=8 (12 v. z2 b/c crit)


Jack's wind gust drives one of the zombies (Z1) backward as ice forms on it's arms and face. Logan's first strike misses the rotwing, but all of the rest of them rip through the undead.

Logan gets a basic melee attack.
R1 and Z2 are bloodied.

Milo is up
Jake
Zombies


Male Human Ranger 1

"Especially you!" Logan jams his sword into the gravehound. Melee basic attack v. R1 1d20+7=24, 1d8+4=6


Milo casts a burst of flames towards the enemies Scorching Burst vs Reflex, Z1/Z2 (1d20+4=16, 1d20+4=20)

Fire Damage (1d6+4=9)


Jake steps forward and casts Sacred Flame at Z2, the cleansing fire crackles around the shambling undead and scourges it with sacred energy and the remains blow away with the wind. Z2 is dead


Z1 shambles forward and slams Elmo with it's fist. 11 damage The other zombie takes a swing at Logan, but is clearly unable to connect.

Elmo is up
Jack
Keir


Male Kobold Swordmage 1

"Ahah! Now you shall face the chill of my sword to match the chill of your undead state."

Frigid Blade (AC) v W1 (1d20+9=18, 1d8+5=8)

... possibly anyway. If that hits, W1 takes a -3 penalty to speed to the end of Elmo's next turn.


Druid/Spiral Wind's Ally/Primal Avatar 29

Assuming the zombie Elmo hut isn't dead...

Jack raises his staff high, and a bolt of lightning shoots down, hitting the zombie.

Using Storm Spike (if it doesn't move 2 squares away in it's next turn,takes 4 more Lightning damage.) 1d20+4=17, 1d8+4=9

On an unrelated note, Fabes? You know Curtin's Planescape campaign? Assuming Kayos doesn't come back, there may be a spot in it for you.


Male Chondathan Human Warlord 1st

Keir employs a viper's strike on Zombie#3 and uses his minor action to inspire Logan so he can spend a healing surge.

"Logan, keep up the pressure!" Keir mutters to Logan as he tries to strike Logan's zombie assailant.

Longspear: 1d20+5: 7+5 for total of 12 on Z#3 if in the unlikely event it does hit it does 1d10+3 damage: 7+3 for 10pts of damage to Z#3 and if it shifts before the start of Keir's next turn Logan gets an opportunity attack on it


M 4' 2" 79lbs Halfling Cleric 1

I'm going to drop out of this game, I'm afraid. Sorry to be a pain. All the characters are great, but I'm just not feeling that vibe one feels for a PbP that one wants to carry on with. Good luck to you all.


Male Human Ranger 1
Keir Ironsong wrote:

Keir employs a viper's strike on Zombie#3 and uses his minor action to inspire Logan so he can spend a healing surge.

"Logan, keep up the pressure!" Keir mutters to Logan as he tries to strike Logan's zombie assailant.

Longspear: 1d20+5: 7+5 for total of 12 on Z#3 if in the unlikely event it does hit it does 1d10+3 damage: 7+3 for 10pts of damage to Z#3 and if it shifts before the start of Keir's next turn Logan gets an opportunity attack on it

Actually, I'm not hurt. Sorry to see you go!


Jack's bolt incenerates the rotwing zombie, and as unlikely as it seems, Keir also manages to strike his foe with a stunning blow.

Logan is up
Milo
Jake

Sorry to see you go Fabes, but I understand entirely.


Male Human Ranger 1

"I'm getting really tired of you!" Logan plunges his blades into the zombie.
Minor: HQ v. Z3 or whichever zombie is right next to me
Stand: Twin Strike v. same zomibe 1d20+7=16, 1d8=8, 1d20+7=21, 1d8=2 HQ dam: 1d8=3


Logan's ferocious blow sends Z2 to it's second death, leaving only the last zombie to stand against you.

Milo is up
Jake
Zombie


Milo casts an illusory ambush on the zombie

I had to roll at home, invisible castle was down. Hope that's ok. 1d20+4: 16+4: 20 vs Will and 1d6+4 damage= 6 and the zombie takes a -2 to attack rolls until the end of my next turn

Dark Archive

Male Lesbian Cyborg Bastard Child of Paizo 18

As some of you may know already, as of the end of next week I will no longer have a job. Job hunting is going to eat up alot of my time for the forseeable future. As sad as it makes me to have to do this, I'm going to drop all my DMing duties for the time being. I wish you all the best and good gaming.


Human

David, I'm sorry to hear that and wish you well in the job hunt. Thank you for having the courtesy and courage to tell us rather than just letting us fizzle out. It's much appreciated, as was this motley band of heroes.


Good luck with everything, It has been a great opportunity to play in your game. And in agreement with rosey that its very much appreciated that you let us know.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

best of luck David. I went through that last year about this time. Hang in there!


Male Chondathan Human Warlord 1st

Got a friend in the same straits so all the best!

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