At Will
Frigid Blade - (Arcane, cold, weapon) melee weapon, one creature
Int v AC
1d20+7, 1d8+5 damage. On hit, if target starts turn adjacent to you, it takes a -3 penalty to speed until the end of its next turn.(Con mod)
Lightning Lure - (Arcane, implement, lightning) ranged 3, one creature
Int v Fort
1d20+4, 1d6+4 damage. On hit, pull target to adjacent square. If this isn't possible, the attack fails and no damage is dealt.
Encounter
Flame Cyclone - (Arcane, fire, implement) close blast 3, each creature in burst
Int v Ref
1d20+4, 1d8+6 damage fire damage.
Daily
Whirling Blade - (Arcane, Weapon) ranged 5, one creature
Requirement - you must throw your melee weapon at the target.
Int v AC
1d20+7, 2d8+5 damage.
On hit, 2d8+5 damage and weapon returns to hand.
On miss, repeat the attack against a second target within 5 squares of first target, if that misses, repeat against third within 5 squares of second, if that misses, repeat against fourth within 5 squares of third, our weapon then returns to your hand.
Inspiring Longsword Power (Daily): Minor Action. Allies adjacent to you gain a power bonus to damage rolls equal to the enhancement bonus of the weapon until the end of your next turn.