Floating Disk - Caster can not ride it


Magic and Spells

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Pathfinder Rulebook Subscriber

Please add text that more clearly indicates that the caster can not ride the disk, as it states in 1E but was left vague in later editions.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
jreyst wrote:
Please add text that more clearly indicates that the caster can not ride the disk, as it states in 1E but was left vague in later editions.

The part that reads "You create a slightly concave, circular plane of force that follows you about" pretty much specifies it. You can vary the following distance, but it follows your movement, it does not move on it's own. If you insist, you can sit on it, but then it's not going anywhere.

A rideable version of the Disk would be at least a 4th level spell as such a capability a significant improvement in certain areas on Fly.

When it comes to magic, a DM who is not at least fairly strict in interpreting magic and spells in particular is asking, nay begging for a campaign out of control.


Pathfinder Rulebook Subscriber
LazarX wrote:
The part that reads "You create a slightly concave, circular plane of force that follows you about" pretty much specifies it. You can vary the following distance, but it follows your movement, it does not move on it's own. If you insist, you can sit on it, but then it's not going anywhere.

How hard is it to add "The caster can not ride his own disk." to the spell? There was a line in the 1E DMG that explicitly stated this but it was not included in later versions. Adding this line would eliminate arguments with players.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

IDHTSCIFOM, but I think it is a 4th level spell to ride your own disk.

Fun disk trick. cast it so your bat/hawk/owl familiar is the recepient, and then ride it while he flies ;-)


If there's more than one person in your group (there better be) can one person ride the disk and another person give him a push to float him across a pit?

If you can shoot an arrow into a tree or wall or something on the other side of the pit and have a silk rope attached to that arrow then I think you could ride the disk and pull yourself across. But I wonder if you can be pushed and float across a chasm like you're riding an air hockey puck?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
jreyst wrote:
Adding this line would eliminate arguments with players.

If you "added" a line for every possible argument you'd have with players, you'd need a tome bigger than the combined SRD just for that purpose. Set your tone early on on what you will and will not accept works far more efficiently.


Even though the spell states the disk follows the caster, it would not prevent the transport of persons, which can be considered as goods for purpose of carrying capacity. Clever use of a spell should not be discourage, such as casting the spell through one's familiar to be the target of the spell.

Considering the disk hovers above the ground by only a 3 feet at all times, it can't be used as a vehicle to cross an open pit, chasm or gorge as the disk would wink out when the hover height suddenly exceeds 6 feet (allowing for gradual change in height such as stairs, walkable sloped ground).

The only item that is not actually specified is: does the disk hover across water (liquids)? If ground is taken as physical ground then disk would not cross water if water is more than 3 feet deep as the disk follows the physical ground contour under the body of water. Considering ground is often also refers to an altitude level of a terrain rather than it's physical meaning of ground, which would imply water surface to be treated as a solid surface for hovering, such in the case of hovercrafts.


Other than the "it-would-be-too-powerful-otherwise-for-a-spell-of-that-level", why would the floating disk NOT be able to support its caster?

I could understand the argument that the floating disk cannot propel itself but is rather tied to you by an invisible, intangible magic "rope", but logically, I still don't see why a caster couldn't climb on it, and find whatever ingenuous way to make it move. In the end, it is an inconvenient, grounded (at 3 feet), 1st level version of a levitate effect. Is it that big of a deal?

'findel

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Laurefindel wrote:

Other than the "it-would-be-too-powerful-otherwise-for-a-spell-of-that-level", why would the floating disk NOT be able to support its caster?

I could understand the argument that the floating disk cannot propel itself but is rather tied to you by an invisible, intangible magic "rope", but logically, I still don't see why a caster couldn't climb on it, and find whatever ingenuous way to make it move. In the end, it is an inconvenient, grounded (at 3 feet), 1st level version of a levitate effect. Is it that big of a deal?

'findel

Because, since it always follows the caster, as the caster tries to get on the disk, it moves to follow them and maintain the 3 foot distance. Physical comedy ensues...

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Which is why you have the rogue UMD or another spellcaster cast a second disk for the wizard to ride. :P

The Exchange

Because in the 3.0 reading of the spell you could target another person as the being the disk follow and then would have things like the mage set up a tent on the disk and would follow him around all day. also since it only goes horizontally it is possible for the wizard to get on it but then has no means of movement.


JoelF847 wrote:
Because, since it always follows the caster, as the caster tries to get on the disk, it moves to follow them and maintain the 3 foot distance. Physical comedy ensues...

But if so, how can the wizard put anything in the floating disk? All the spell says is that "If not otherwise directed, it maintains a constant interval of 5 feet between itself and you."

According to this wording, you could make it come to you, and while we could argue that you can't make it come under you, I don't see why you couldn't climb onto it once it is in reach.

So you'll be off the ground. You be able to grab something that was 3 ft. too high for you to reach. At best, you'll find a way to propel yourself and maybe avoid some traps, ooze and some rat swarms...

As it was previously stated, it won't make you cross chasms. It won't make you go down cliffs smoothly. The main gray zone I see is whether this would allow you to cross a body of water, or lava, or quicksands etc.

I say it pretty well within the lines of a 1st level spell...

'findel


Some people must be reading another spell description than the one in my Beta book.
As Laurefindel points out, it floats at a distance of 5 feet away from you "if not otherwise directed."
The spell description also states that "It floats along horizontally within spell range" (Range close (25 ft. + 5 ft./2 levels)), meaning that, in my interpretation, you could easily jump on it and then use it as your personal "flotation device" as long as you don't try to take it above the "3 feet off the ground" spell parameter.
Taking it outside the spell range isn't going to be a problem since you're sitting on it.
The only argument left is then whether "if not otherwise directed" requires concentration or if "stay underneath me" is enough direction.

The Exchange

SRD Floating Disk
Beta Floating Disk They both say the same thing.

Dark Archive

GentleGiant wrote:

Some people must be reading another spell description than the one in my Beta book.

As Laurefindel points out, it floats at a distance of 5 feet away from you "if not otherwise directed."
The spell description also states that "It floats along horizontally within spell range" (Range close (25 ft. + 5 ft./2 levels)), meaning that, in my interpretation, you could easily jump on it and then use it as your personal "flotation device" as long as you don't try to take it above the "3 feet off the ground" spell parameter.
Taking it outside the spell range isn't going to be a problem since you're sitting on it.
The only argument left is then whether "if not otherwise directed" requires concentration or if "stay underneath me" is enough direction.

hate to burst everybody's bubble but no,you can't ride your own floating disk.it's true that the wording is a bit vague but there has been FAQs on this.also,in the Spell Compendium on page 96 there is a 4th level sorcerer/wizard spell called Greater Floating Disk which states "This spell functions like Tenser's floating disk except that the created disk does not need to stay within 3 feet of the surface beneath it.However,the disk must remain within 15 feet of you at all times.You can concentrate (as a standard action) on the disk to make it move with a fly speed of 20 feet(perfect)this allows you to sit on the disk and command it to carry you about." The fact that they make the distinction that this particular spell allows you to sit on it means that the lesser one doesn't allow you to.hope this clears up everything for you guys

Liberty's Edge

Laurefindel wrote:

Other than the "it-would-be-too-powerful-otherwise-for-a-spell-of-that-level", why would the floating disk NOT be able to support its caster?

I could understand the argument that the floating disk cannot propel itself but is rather tied to you by an invisible, intangible magic "rope", but logically, I still don't see why a caster couldn't climb on it, and find whatever ingenuous way to make it move. In the end, it is an inconvenient, grounded (at 3 feet), 1st level version of a levitate effect. Is it that big of a deal?

'findel

Heh. I picture a wizard sitting cross-legged atop his floating disk with a paddle, slowing pushing himself across a lake.


Pezler the Polychromatic wrote:
GentleGiant wrote:

Some people must be reading another spell description than the one in my Beta book.

As Laurefindel points out, it floats at a distance of 5 feet away from you "if not otherwise directed."
The spell description also states that "It floats along horizontally within spell range" (Range close (25 ft. + 5 ft./2 levels)), meaning that, in my interpretation, you could easily jump on it and then use it as your personal "flotation device" as long as you don't try to take it above the "3 feet off the ground" spell parameter.
Taking it outside the spell range isn't going to be a problem since you're sitting on it.
The only argument left is then whether "if not otherwise directed" requires concentration or if "stay underneath me" is enough direction.
hate to burst everybody's bubble but no,you can't ride your own floating disk.it's true that the wording is a bit vague but there has been FAQs on this.also,in the Spell Compendium on page 96 there is a 4th level sorcerer/wizard spell called Greater Floating Disk which states "This spell functions like Tenser's floating disk except that the created disk does not need to stay within 3 feet of the surface beneath it.However,the disk must remain within 15 feet of you at all times.You can concentrate (as a standard action) on the disk to make it move with a fly speed of 20 feet(perfect)this allows you to sit on the disk and command it to carry you about." The fact that they make the distinction that this particular spell allows you to sit on it means that the lesser one doesn't allow you to.hope this clears up everything for you guys

Actually, the "Greater" version doesn't change anything, it clearly has many more functions and less restrictions. The "sit on the disk and command it to carry you about" is clearly an extension of the fly speed of the new spell and doesn't in any way mean that the "lesser" version prohibits you from sitting on your own disc.

Can you point us to the FAQs where they say you can't sit on your own floating disc? If this truly wasn't meant to be doable I wonder why the spell has gone through so many editions without this being stated explicitly.
I don't personally see being able to do so as game breaking in any way. So, you can cross that floor full of pressure plates without setting any of them off? Great! You're just being creative with your spells.


Pezler the Polychromatic wrote:


hate to burst everybody's bubble but no,you can't ride your own floating disk.it's true that the wording is a bit vague but there has been FAQs on this.

Interesting. Do the facts clearly states that you cannot climb on it, or that you cannot propel it?

Pezler the Polychromatic wrote:
also,in the Spell Compendium on page 96 there is a 4th level sorcerer/wizard spell called Greater Floating Disk which states... spell description). The fact that they make the distinction that this particular spell allows you to sit on it means that the lesser one doesn't allow you to. hope this clears up everything for you guys

That does not necessarily mean so. It just means that they made a clearer iteration of a similar but DIFFERENT spell. This one clearly moves up and down and horizontally with the caster on top, which we know that floating disk does not. But unless the FACs clearly states otherwise, whether one can climb on a floating disk remains a opened to my interpretation.

Liberty's Edge

Pezler the Polychromatic wrote:
hate to burst everybody's bubble but no,you can't ride your own floating disk.it's true that the wording is a bit vague but there has been FAQs on this.also,in the Spell Compendium on page 96 there is a 4th level sorcerer/wizard spell called Greater Floating Disk which states "This spell functions like Tenser's floating disk except that the created disk does not need to stay within 3 feet of the surface beneath it.However,the disk must remain within 15 feet of you at all times.You can concentrate (as a standard action) on the disk to make it move with a fly speed of 20 feet(perfect)this allows you to sit on the disk and command it to carry you about." The fact that they make the distinction that this particular spell allows you to sit on it means that the lesser one doesn't allow you to.hope this clears up everything for you guys

I can't comment on the FAQs. But I don't read the Spell Compendium spell as an answer to the question concerning Floating Disk. Let's break it down:

"This spell functions like Tenser's floating disk except . . ."

(So, but for the below, it is just like the floating disk.)

1. ". . .that the created disk does not need to stay within 3 feet of the surface beneath it." ' '

(So, no restraints on height from the ground.)

2. "However,the disk must remain within 15 feet of you at all times."

(As opposed to five feet. So, the distance is follows is increased.)

3. "You can concentrate (as a standard action) on the disk to make it move with a fly speed of 20 feet(perfect).

(So, it doesn't just follow you. You can direct it as well.)

4. "This allows you to sit on the disk and command it to carry you about."

(You need to read this in conjunction with the previous sentence. Tenser's Floating Disk cannot 'carry you about' because it only follows you (or otherwise as directed in a five foot distance), i.e., a wizard could command his disk to a halt just so long as he stays in range. But with this spell, the wizard cannot only just climb atop the disk, but he can direct it as well - without leading it about.)

In effect, the greater floating disk has three additional qualities that make it better than the lower level spell. But nothing in its write-up justifies the conclusion that you can't climb atop your own floating disk. As a DM, I would rule that you could - but unless you have some other means to propel yourself - you ain't going nowhere.


Even though another 4th level greater floating disk exists in another source book other than SRD or PF, it only means that the greater floating disk is pilotable by command while sitting on it, and has greater height allowance. The SRD and PF floating disk has only 3 feet height and you can't simply give a command while sitting on it to get it to move. To get the floating disk to move while caster is on it requires some clever means to move the floating disk, which some clever suggestions have been given above already to indirectly command the floating disk to move.


I would have no problem at all with a caster riding the disk, I would simply force an acrobatics check to stay on it.


toyrobots wrote:
I would have no problem at all with a caster riding the disk, I would simply force an acrobatics check to stay on it.

and I think a concentration check to cast while mounted could be in order.


Laurefindel wrote:
toyrobots wrote:
I would have no problem at all with a caster riding the disk, I would simply force an acrobatics check to stay on it.
and I think a concentration check to cast while mounted could be in order.

Indeed. Although I hope a definitive solution for the Concentration mess is presented eventually, I'm still using the 3.5 rules.

At any rate, Disc-riding is an awesome visual effect not lost on the illustrator of the Magic of Thassilon chapter in Pathfinder (#5 was it?). It's self balancing because it takes a few levels before you can lift your own weight, and by that time Fly is usually available.

My appreciation for the coolness of disc-riding outweighs any concerns of power balance... although a lower level "fly you can fall off of" seems balanced enough for me.

Dark Archive

Ah, but if two wizards have Floating Disk, and both of them begin moving at the full speed that the Disk can keep up with, and them jump on each others Disks, what happens? Do they start spinning slowly around in a circle, as their two Disks try to catch up to their respective masters?

Is it a perpetual motion machine? Do they achieve warp speed? Does the universe explode outwards at the speed of light? Do the Disks clap together like refrigerator magnets and squish them in a force sandwich?

'Cause you know some bored apprentices have tried it...


LazarX wrote:
jreyst wrote:
Please add text that more clearly indicates that the caster can not ride the disk, as it states in 1E but was left vague in later editions.

The part that reads "You create a slightly concave, circular plane of force that follows you about" pretty much specifies it. You can vary the following distance, but it follows your movement, it does not move on it's own. If you insist, you can sit on it, but then it's not going anywhere.

A rideable version of the Disk would be at least a 4th level spell as such a capability a significant improvement in certain areas on Fly.

When it comes to magic, a DM who is not at least fairly strict in interpreting magic and spells in particular is asking, nay begging for a campaign out of control.

Important parts from the discription

"floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round . If not otherwise directed , it maintains a constant interval of 5 feet between itself and you"


Set wrote:

Ah, but if two wizards have Floating Disk, and both of them begin moving at the full speed that the Disk can keep up with, and them jump on each others Disks, what happens? Do they start spinning slowly around in a circle, as their two Disks try to catch up to their respective masters?

Is it a perpetual motion machine? Do they achieve warp speed? Does the universe explode outwards at the speed of light? Do the Disks clap together like refrigerator magnets and squish them in a force sandwich?

'Cause you know some bored apprentices have tried it...

That sounds like such a fun game, doesn't it?

Liberty's Edge

DarkOne the Drow wrote:
Even though the spell states the disk follows the caster, it would not prevent the transport of persons, which can be considered as goods for purpose of carrying capacity. Clever use of a spell should not be discourage, such as casting the spell through one's familiar to be the target of the spell.

Done the first. Pearls of power and multiple castings equals air cav! It does not seem like that much, but when you consider a fighter with a full attack sequence in full plate or a cleric without ranged healing in full plate, getting an extra 20 feet or so of "movement" for such a character should not be sneered at.

However, after careful review, it cannot be set to follow your familiar. The spell does not have a target, it only creates an effect, and so it cannot be switched to your familiar unless you use imbue familiar with spell ability or somesuch.

DarkOne the Drow wrote:
The only item that is not actually specified is: does the disk hover across water (liquids)? If ground is taken as physical ground then disk would not cross water if water is more than 3 feet deep as the disk follows the physical ground contour under the body of water. Considering ground is often also refers to an altitude level of a terrain rather than it's physical meaning of ground, which would imply water surface to be treated as a solid surface for hovering, such in the case of hovercrafts.

That is a more serious question that came up several times and could use clarification.

Does ground mean "dirt" or does ground mean "surface"?


GentleGiant wrote:


Actually, the "Greater" version doesn't change anything, it clearly has many more functions and less restrictions. The "sit on the disk and command it to carry you about" is clearly an extension of the fly speed of the new spell and doesn't in any way mean that the "lesser" version prohibits you from sitting on your own disc.

The missing confirmation is that Floating Disc does not have a listed movement speed. It can only follow.


stuart haffenden wrote:
GentleGiant wrote:


Actually, the "Greater" version doesn't change anything, it clearly has many more functions and less restrictions. The "sit on the disk and command it to carry you about" is clearly an extension of the fly speed of the new spell and doesn't in any way mean that the "lesser" version prohibits you from sitting on your own disc.

The missing confirmation is that Floating Disc does not have a listed movement speed. It can only follow.

There is no missing connection here: The floating disc can move as fast as the caster can. Say so in the spell discription, therefore it's move speed is set by the caster.


Pathfinder Rulebook Subscriber

As i said in my first post, the 1e DMG specifically states that the caster can not ride his own disk. I'm just asking that such verbiage be restored in the final pf book.

The Exchange

jreyst wrote:
As i said in my first post, the 1e DMG specifically states that the caster can not ride his own disk. I'm just asking that such verbiage be restored in the final pf book.

I think a good portion of the responses here would suggest that this is not a good idea. From the previous posts, having a caster sit atop his own floating disk is in no way a game breaker, is not overpowered, and therefore additional language would be unnecessary and perhaps negative.

Personally, I think removing the text from 1E to later versions was a good idea. When it comes to spell descriptions, I prefer (this is a preference, not a hard and fast rule) that a spell try to cover the mechanics of the spell first and foremost. If there is a need to cover specific implementations, then put a table together with possible actions and DCs. To me, adding this kind of language specifically discourages creative uses of spellcasting. As a GM, I would rather adjudicate the usage at the table than have a spell designer tell me that a specific usage just cannot be done ... YMMV.


Pathfinder Rulebook Subscriber

Ok then add text saying you can so we can stop talking and debating about it.


Abraham spalding wrote:


There is no missing connection here: The floating disc can move as fast as the caster can. Say so in the spell discription, therefore it's move speed is set by the caster.

If you read the whole spell description you will see it can only follow the caster to move. Yes the speed the disc moves at is set by the caster's current speed but that doesn't allow the disc to do anything other than just follow.

From the spell "You create a slightly concave, circular plane of force that follows you about and carries loads for you."

If you wish to House-rule something different, then go ahead.


Sure that's why the whole line about "Unless otherwise directed"

Guess that's not meant to be there?


stuart haffenden wrote:
Abraham spalding wrote:


There is no missing connection here: The floating disc can move as fast as the caster can. Say so in the spell discription, therefore it's move speed is set by the caster.

If you read the whole spell description you will see it can only follow the caster to move. Yes the speed the disc moves at is set by the caster's current speed but that doesn't allow the disc to do anything other than just follow.

From the spell "You create a slightly concave, circular plane of force that follows you about and carries loads for you."

If you wish to House-rule something different, then go ahead.

Yes, that's the "fluff" description of what the basic of the spell is, just as "A bank of fog billows out from the point you designate." is the "fluff" description of the following spell, Fog Cloud.

Read further down and it says " It floats along horizontally within spell range" and "If not otherwise directed, it maintains a constant interval of 5 feet between itself and you" meaning that if you direct it you can move it about within the spell range (Range close (25 ft. + 5 ft./2 levels)) from the caster. As the caster moves about he can direct it to move anywhere within this radius, centered on him, including moving along with him sitting on top of it.
If the spell isn't "given" any directions, then it defaults to following the caster at a 5 feet distance.

The Exchange

GentleGiant wrote:
stuart haffenden wrote:
Abraham spalding wrote:


There is no missing connection here: The floating disc can move as fast as the caster can. Say so in the spell discription, therefore it's move speed is set by the caster.

If you read the whole spell description you will see it can only follow the caster to move. Yes the speed the disc moves at is set by the caster's current speed but that doesn't allow the disc to do anything other than just follow.

From the spell "You create a slightly concave, circular plane of force that follows you about and carries loads for you."

If you wish to House-rule something different, then go ahead.

Yes, that's the "fluff" description of what the basic of the spell is, just as "A bank of fog billows out from the point you designate." is the "fluff" description of the following spell, Fog Cloud.

Read further down and it says " It floats along horizontally within spell range" and "If not otherwise directed, it maintains a constant interval of 5 feet between itself and you" meaning that if you direct it you can move it about within the spell range (Range close (25 ft. + 5 ft./2 levels)) from the caster. As the caster moves about he can direct it to move anywhere within this radius, centered on him, including moving along with him sitting on top of it.
If the spell isn't "given" any directions, then it defaults to following the caster at a 5 feet distance.

Which means the caster can ride it across a surface.

Edit: well if he has a rope to tug on, that is.


Pezler the Polychromatic wrote:
GentleGiant wrote:

Some people must be reading another spell description than the one in my Beta book.

As Laurefindel points out, it floats at a distance of 5 feet away from you "if not otherwise directed."
The spell description also states that "It floats along horizontally within spell range" (Range close (25 ft. + 5 ft./2 levels)), meaning that, in my interpretation, you could easily jump on it and then use it as your personal "flotation device" as long as you don't try to take it above the "3 feet off the ground" spell parameter.
Taking it outside the spell range isn't going to be a problem since you're sitting on it.
The only argument left is then whether "if not otherwise directed" requires concentration or if "stay underneath me" is enough direction.
hate to burst everybody's bubble but no,you can't ride your own floating disk.it's true that the wording is a bit vague but there has been FAQs on this.also,in the Spell Compendium on page 96 there is a 4th level sorcerer/wizard spell called Greater Floating Disk which states "This spell functions like Tenser's floating disk except that the created disk does not need to stay within 3 feet of the surface beneath it.However,the disk must remain within 15 feet of you at all times.You can concentrate (as a standard action) on the disk to make it move with a fly speed of 20 feet(perfect)this allows you to sit on the disk and command it to carry you about." The fact that they make the distinction that this particular spell allows you to sit on it means that the lesser one doesn't allow you to.hope this clears up everything for you guys

Actually I agree with you on them making the distinction between spells. Following is text taken from from an faq I DL'd sometime ago:

Can you ride your own Tenser’s floating disk?

No. While you could command your Tenser’s floating disk
to move close enough for you to sit upon it, it has no ability to
move under its own power. It can follow you only at a
maximum rate equal to your normal speed.

The FAQ document can be found at:

FAQ


Sleepy wrote:
jreyst wrote:
As i said in my first post, the 1e DMG specifically states that the caster can not ride his own disk. I'm just asking that such verbiage be restored in the final pf book.

I think a good portion of the responses here would suggest that this is not a good idea. From the previous posts, having a caster sit atop his own floating disk is in no way a game breaker, is not overpowered, and therefore additional language would be unnecessary and perhaps negative.

Personally, I think removing the text from 1E to later versions was a good idea. When it comes to spell descriptions, I prefer (this is a preference, not a hard and fast rule) that a spell try to cover the mechanics of the spell first and foremost. If there is a need to cover specific implementations, then put a table together with possible actions and DCs. To me, adding this kind of language specifically discourages creative uses of spellcasting. As a GM, I would rather adjudicate the usage at the table than have a spell designer tell me that a specific usage just cannot be done ... YMMV.

I agree 100%


jreyst wrote:
Ok then add text saying you can so we can stop talking and debating about it.

To stop talking about and debating it just takes... not talking about it and debating it.

It seems to me that you want a cure for munchkins and such a thing does not exist.


Why is it munchkiny to want to float on a disc? I had a lazy wizard that used it as a moving deva ("Walking is for normal people"). Nothing about wanting to gain an advantage or anything else, just was to lazy to walk.

Beyond that there is a good reason to not use a floating disc too, it's slow, were a character can move up to twice their movement in a round (double move action) or run, the disc can only move the caster's natural speed once a round.

Also the Mount can do most everything a floating disc can do lasts longer, can be used as a meat shield, has a higher weight capacity at lower levels and doesn't disappear if it gets above 3 feet off the ground.

So it's not like it's over the top of what a similar level 1 spell can do.


Abraham spalding wrote:
Why is it munchkiny to want to float on a disc? I had a lazy wizard that used it as a moving deva ("Walking is for normal people"). Nothing about wanting to gain an advantage or anything else, just was to lazy to walk.

I don't have any trouble with it talk to the folks complaining about it.


general question, but yeah sorry wasn't trying to single anyone out with that. Still all things considered a "Mount" spell is better in every aspect than the "Floating Disc" spell.

Liberty's Edge

jreyst wrote:
Ok then add text saying you can so we can stop talking and debating about it.

I think that it is a fair assumption that the 1e prohibition was purposefully removed. In the absence of any language to the contrary, the current spell should be read as stated with nothing more read into it. To read it as such, there is clearly no prohibition against halting your disk adjacent to you and climbing atop it . . . and sitting on it.

I think the next question is what action a wizard has to take, once he's sitting on it, the keep it with him once his apprentice gives him a push.

Liberty's Edge

eirip wrote:

Actually I agree with you on them making the distinction between spells. Following is text taken from from an faq I DL'd sometime ago:

Can you ride your own Tenser’s floating disk?

No. While you could command your Tenser’s floating disk
to move close enough for you to sit upon it, it has no ability to
move under its own...

It's at p.81 of the .pdf. I'd say that unless Paizo diverts from this position, it is WotC, and thus a legitimate conclusion to this discussion.

The Exchange

Saurstalk wrote:
eirip wrote:

Actually I agree with you on them making the distinction between spells. Following is text taken from from an faq I DL'd sometime ago:

Can you ride your own Tenser’s floating disk?

No. While you could command your Tenser’s floating disk
to move close enough for you to sit upon it, it has no ability to
move under its own...

It's at p.81 of the .pdf. I'd say that unless Paizo diverts from this position, it is WotC, and thus a legitimate conclusion to this discussion.

yep thats right, it cant move under its own power, however you can get on it. and if you have a rope you can pull yourself to say the other bank of a shore.


Crimson Jester wrote:
yep thats right, it cant move under its own power, however you can get on it. and if you have a rope you can pull yourself to say the other bank of a shore.

This DM thinks "ground" involves something you can walk on.

Grand Lodge

Pezler the Polychromatic wrote:
GentleGiant wrote:

Some people must be reading another spell description than the one in my Beta book.

As Laurefindel points out, it floats at a distance of 5 feet away from you "if not otherwise directed."
The spell description also states that "It floats along horizontally within spell range" (Range close (25 ft. + 5 ft./2 levels)), meaning that, in my interpretation, you could easily jump on it and then use it as your personal "flotation device" as long as you don't try to take it above the "3 feet off the ground" spell parameter.
Taking it outside the spell range isn't going to be a problem since you're sitting on it.
The only argument left is then whether "if not otherwise directed" requires concentration or if "stay underneath me" is enough direction.
hate to burst everybody's bubble but no,you can't ride your own floating disk.it's true that the wording is a bit vague but there has been FAQs on this.also,in the Spell Compendium on page 96 there is a 4th level sorcerer/wizard spell called Greater Floating Disk which states "This spell functions like Tenser's floating disk except that the created disk does not need to stay within 3 feet of the surface beneath it.However,the disk must remain within 15 feet of you at all times.You can concentrate (as a standard action) on the disk to make it move with a fly speed of 20 feet(perfect)this allows you to sit on the disk and command it to carry you about." The fact that they make the distinction that this particular spell allows you to sit on it means that the lesser one doesn't allow you to.hope this clears up everything for you guys

Nope not at all. It says you can sit on it AND move it about. Upon looking at Floating disk absolutely nothing in its description says you cannot sit on it. Once on it it will not move on its own and you can not will it to move. Based upon Reading it as Worded, you can sit on it, once on it you can instruct it to remain beneath you as you pull yourself along via a rope-avoiding a trap for example.

Can you provide a link to these many FAQs, and who authored these FAQs? And regardless Paizo is in a position to alter it as they see fit.

Someone also asked about the Disk going over the Ground if that meant solid ground. Later in the spell description it also uses SURFACE, instead of ground, and water, lava, etc has a surface. So, yes it can go over water assuming the caster can find a way to do so as well.


Crimson Jester wrote:
Saurstalk wrote:
eirip wrote:

Actually I agree with you on them making the distinction between spells. Following is text taken from from an faq I DL'd sometime ago:

Can you ride your own Tenser’s floating disk?

No. While you could command your Tenser’s floating disk
to move close enough for you to sit upon it, it has no ability to
move under its own...

It's at p.81 of the .pdf. I'd say that unless Paizo diverts from this position, it is WotC, and thus a legitimate conclusion to this discussion.
yep thats right, it cant move under its own power, however you can get on it. and if you have a rope you can pull yourself to say the other bank of a shore.

Official FAQ or not, the answer given directly contradicts the wording of the spell.

True, the disc has no power to move on its own (unless you count the default "follow the caster at 5 feet distance"), it needs the direction to move from the caster.
The answer in the FAQ seems to have been given by someone under the impression that the disc can not move more than 5 feet away from the caster, which nothing in the spell indicates, as a matter of fact " It floats along horizontally within spell range" is a clear example that the FAQ is in error. When it has a casting range of 25 feet + 5/2 lvls, that directly contradicts this answer. Also the wording "The disk also winks out if you move beyond its range" (e.g. by teleporting, dim. dooring, moving faster than your normal speed in a round (running, flying, jumping down a hole etc.) also seems to contradict the answer given in the FAQ.
Basically, I think the wording as it is now is fine, it must then be up to the individual DM to determine whether sitting on it and moving it is allowed in his or her campaign.

EDIT: put in a few extra words to clarify and an extra example from the spell description

Grand Lodge

Saurstalk wrote:
eirip wrote:

Actually I agree with you on them making the distinction between spells. Following is text taken from from an faq I DL'd sometime ago:

Can you ride your own Tenser’s floating disk?

No. While you could command your Tenser’s floating disk
to move close enough for you to sit upon it, it has no ability to
move under its own...

It's at p.81 of the .pdf. I'd say that unless Paizo diverts from this position, it is WotC, and thus a legitimate conclusion to this discussion.

Ummm ok, so they made a purely arbitrary decision based upon absolutely nothing within the spell. They did not alter the SRD in any way at all. In other words they voiced an opinion.

Ok, so what they said based upon what YOU said is that you CAN sit upon the disk. Ok we have settled that.

The Disk cannot move on its own once the caster is upon it. No problem that makes sense based upon the reading of the spell.

However, it also makes sense that that an external power source can move it. So you can shoot an arrow with a rope across a river, sit on your disk and pull yourself across, or tie a rope to he fighter and let him pull you along all day (till the spell ends anyway or he beats the crap out of your lazy self.

Yep seems case is settled. :)

Grand Lodge

GentleGiant wrote:
Crimson Jester wrote:
Saurstalk wrote:
eirip wrote:

Actually I agree with you on them making the distinction between spells. Following is text taken from from an faq I DL'd sometime ago:

Can you ride your own Tenser’s floating disk?

No. While you could command your Tenser’s floating disk
to move close enough for you to sit upon it, it has no ability to
move under its own...

It's at p.81 of the .pdf. I'd say that unless Paizo diverts from this position, it is WotC, and thus a legitimate conclusion to this discussion.
yep thats right, it cant move under its own power, however you can get on it. and if you have a rope you can pull yourself to say the other bank of a shore.

Official FAQ or not, the answer given directly contradicts the wording of the spell.

True, the disc has no power to move on its own (unless you count the default "follow the caster at 5 feet distance"), it needs the direction to move from the caster.
The answer in the FAQ seems to given by someone under the impression that the disc can not move more than 5 feet away from the caster, which nothing in the spell indicates. When it has a casting range of 25 feet + 5/2 lvls, that directly contradicts this answer. Also the wording "The disk also winks out if you move beyond its range" (e.g. by teleporting, dim. dooring, moving faster than your normal speed in a round (running, flying, jumping down a hole etc.) also seems to contradict the answer given in the FAQ.
Basically, I think the wording as it is now is fine, it must then be up to the individual DM to determine whether sitting on it and moving it is allowed in his or her campaign.

Yes agreed.

Besides, to be honest most of what WOTC had to say as 95% crap anyway and seemed entirely arbitrary and self contradicting. Just because WOTC said doesn't mean anything. The days of WOTC's words being meaningful are long gone and they are no longer authorities to be considered.

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