Specialized monk weapons


Classes: Bard, Monk, and Rogue


Drop the stupid specialized monk weapons.

You are in a european style fantasy game wth oriental weapons.

Monks as a concept (even real life shaolin monks)are unarmed specialists who also train in common peasant weapons that are less likely to be percieved as weapons and therefor they are less likely to be seen as warriors. Able to blend in the with community etc.

The shuriken, kama and nunchuku makes sense as concealable or peasant weapons in an oriental setting.

but it a european setting, monks would be trained in spear, club,staff, trident (pitch fork....which brings up something else what ever happened to the military fork?) dagger and handaxe. things like that.

Monks should be able to fury of blows with anything they can use.
Monks should be trained in spike chain.

Monks should be able to add 1/2 their monk level to the damage they do with a melee weapon, thus still making melee weapons they start out with viable to still be using at higher levels. It doesnt make sense, why would monks stop training with a weapon as they continue to train unarmed?

Monks should be able to choose one weapon at first level and their chosen weapon (example: spear) and have access to weapon focus, greater focus, specialization and greater specialization at the appropriate levels (maybe instead of the 1/2 level of damage to the melee weapon)

Monks with crossbows dont make sense, why would they train with those?


Pendagast wrote:

Drop the stupid specialized monk weapons.

You are in a european style fantasy game wth oriental weapons.
Monks as a concept (even real life shaolin monks)are unarmed specialists who also train in common peasant weapons that are less likely to be percieved as weapons and therefor they are less likely to be seen as warriors. Able to blend in the with community etc.
The shuriken, kama and nunchuku makes sense as concealable or peasant weapons in an oriental setting.
but it a european setting, monks would be trained in spear, club,staff, trident (pitch fork), dagger and handaxe. things like that.
Monks should be able to fury of blows with anything they can use.
Monks should be trained in spike chain.

i agree with all of this

Pendagast wrote:
Monks with crossbows dont make sense, why would they train with those?

Because they can't throw fireballs without taking another class. ;)


Eric Stipe wrote:
Pendagast wrote:

Drop the stupid specialized monk weapons.

You are in a european style fantasy game wth oriental weapons.
Monks as a concept (even real life shaolin monks)are unarmed specialists who also train in common peasant weapons that are less likely to be percieved as weapons and therefor they are less likely to be seen as warriors. Able to blend in the with community etc.
The shuriken, kama and nunchuku makes sense as concealable or peasant weapons in an oriental setting.
but it a european setting, monks would be trained in spear, club,staff, trident (pitch fork), dagger and handaxe. things like that.
Monks should be able to fury of blows with anything they can use.
Monks should be trained in spike chain.

i agree with all of this

Pendagast wrote:
Monks with crossbows dont make sense, why would they train with those?
Because they can't throw fireballs without taking another class. ;)

hmmmm fireballs..... ahhh no i dont think crossbow=fireballs, but i could seriously use a crossbow that did!


Re: monk weapons, a number of us have been lobbying for this kind of thing since the Alpha 1 release, but I've come to understand that it's at best a waste of posts, and at worst an annoyance to the designer. Like many things that get a lot of support, it probably isn't going to happen. The Pathfinder game isn't meant to be a committee or group design -- it's not a democracy -- it's Jason Bulmahn's design. Unless he thinks it's important, it's not really going to be put under consideration.


Kirth Gersen wrote:
Re: monk weapons, a number of us have been lobbying for this kind of thing since the Alpha 1 release, but I've come to understand that it's at best a waste of posts, and at worst an annoyance to the designer. Like many things that get a lot of support, it probably isn't going to happen. The Pathfinder game isn't meant to be a committee or group design -- it's not a democracy -- it's Jason Bulmahn's design. Unless he thinks it's important, it's not really going to be put under consideration.

sooooo, you agree with me monks need fireball, i mean what's the point if they can't do the kamayamaya wave. ;)


Eric Stipe wrote:
Kirth Gersen wrote:
Re: monk weapons, a number of us have been lobbying for this kind of thing since the Alpha 1 release, but I've come to understand that it's at best a waste of posts, and at worst an annoyance to the designer. Like many things that get a lot of support, it probably isn't going to happen. The Pathfinder game isn't meant to be a committee or group design -- it's not a democracy -- it's Jason Bulmahn's design. Unless he thinks it's important, it's not really going to be put under consideration.
sooooo, you agree with me monks need fireball, i mean what's the point if they can't do the kamayamaya wave. ;)

Feat: Kamehameha

Requirements: Monk, level 5

Short Description: Vengeful Gaze of God never held a torch to this

Long Description: Monk uses one Ki point to enact the Kamehameha as a standard action. The monk rolls 1d6 per level and multiplies by 5. The monk may alternatively use the Kamehameha as a full round action, and instead deals 10x his level. At level 10, the monk may instead use 2 ki points in order to double this damage. At level 20, the monk may instead burn all his ki points and destroy the planet and the universe with his Kamehameha.


One thing I think should be added is the possibility for a monk to flurry with any weapon he is proficient in. Perhaps add some additional weapon specific benefits as well, I think it is a shame that all monks fight unarmed, look at the variety of combat styles practiced in real world as well as pop culture martial arts.


Kirth Gersen wrote:
Re: monk weapons, a number of us have been lobbying for this kind of thing since the Alpha 1 release, but I've come to understand that it's at best a waste of posts, and at worst an annoyance to the designer. Like many things that get a lot of support, it probably isn't going to happen. The Pathfinder game isn't meant to be a committee or group design -- it's not a democracy -- it's Jason Bulmahn's design. Unless he thinks it's important, it's not really going to be put under consideration.

Come on, that isn't fair. I am sure that the designers are happy for any input and ideas we fans might have, otherwise what is the point of this playtest?

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