Sean Mahoney |
Well, off the top of my head, I don't know if it lists anything in the book... don't have it in front of me. I would likely just make up a fort save that seems tough for the average joe... say DC 20. Your fighter likely will have a better chance than others with around a +4 not unlikely.
Now, all that said, as a game master I would whip up some concoction of Jello and juice that likely would taste fine but looks foul and is quite viscous. The player would need to down it in order to make the save (as well as roll).
Sean Mahoney
Mark Moreland Director of Brand Strategy |
What game mechanics are people using for those who wish to face the hagfish challenge?
The fighter in my group wants to.
I thought I had read somewhere that it was a DC 14, but now I can't seem to find the specific location where I found that. It does seem a little low, but it is for 1st level characters (supposedly) so perhaps that's a good thing.
Cpt_kirstov |
What game mechanics are people using for those who wish to face the hagfish challenge?
The fighter in my group wants to.
There was a big debate on how to handle the challenge when PF1 came out. IIRC it ranged from a DC20 to 2 different DC 15s (Will to drink it and Fort to keep it down) and if you failed you were nauseated for a time
All DMs are evil |
I went for A DC-15 Will to drink it once it touches the lips.
A DC-15 fort to swallow it and another DC-15 Fort to finish it.
That earns the money, but I had a 4th DC-15 roll to keep it down and avoid being nauseous.
No one did it at 1st level, but a couple have done it since.
The video James posted sums it up to me.
hogarth |
Fun fact -- in my high school biology class, we had a hagfish preserved in formaldehyde sitting in a jar. Once or twice, when I was bored, I imagined what it would be like to drink that horrible concoction.
Fast forward 15 years, and somehow Paizo read my disturbed thoughts and put them in a D&D module. It's a crazy world...
Besby |
I had a slight variation: 3 Successive Fort Saves (15, 16, 17). I went to great lengths to describe the taste/texture after each "swallow". Failed attempts were promptly given a mop and bucket.
By the end of the first module, I had two PCs going back multiple times and one even beat it twice earning him a "hall of fame" bust over Norra's tank (a buffed and enraged Shoanti Barbarian).
For some reason, I gave the barkeep a loud aussie accent (a mix of Steve Erwin and Billy Mays) and it's proved to be one of my players favorite NPCs.
This was a great RP hook and should not be overlooked in Sandpoint.
Mark Moreland Director of Brand Strategy |
When I ran this for my first group of PCs (who all dropped out for various reasons after three sessions) the sorcerer prestidigitated the water so that it was all clean. The bartender flipped out cause his claim to fame was ruined, at least for a while. He begrudgingly gave them the money for then drinking the clean water.
wspatterson |
When I ran this for my first group of PCs (who all dropped out for various reasons after three sessions) the sorcerer prestidigitated the water so that it was all clean. The bartender flipped out cause his claim to fame was ruined, at least for a while. He begrudgingly gave them the money for then drinking the clean water.
Have you ever seen a hagfish and what it does to water? It's a real fish, and it's really quite gross. Just tick the fish off and it'll get that water nasty in no time.
Lilith |
yoda8myhead wrote:When I ran this for my first group of PCs (who all dropped out for various reasons after three sessions) the sorcerer prestidigitated the water so that it was all clean. The bartender flipped out cause his claim to fame was ruined, at least for a while. He begrudgingly gave them the money for then drinking the clean water.Have you ever seen a hagfish and what it does to water? It's a real fish, and it's really quite gross. Just tick the fish off and it'll get that water nasty in no time.
There was an episode of Dirty Jobs that showed quite graphically what hagfishes do to perfectly good water.
Elorebaen |
wspatterson wrote:There was an episode of Dirty Jobs that showed quite graphically what hagfishes do to perfectly good water.yoda8myhead wrote:When I ran this for my first group of PCs (who all dropped out for various reasons after three sessions) the sorcerer prestidigitated the water so that it was all clean. The bartender flipped out cause his claim to fame was ruined, at least for a while. He begrudgingly gave them the money for then drinking the clean water.Have you ever seen a hagfish and what it does to water? It's a real fish, and it's really quite gross. Just tick the fish off and it'll get that water nasty in no time.
I saw that episode ... pretty amazing.
NobodysHome |
I have a tendency to agree with Martin; you put in a coin to play, and there are supposedly dozens (if not hundreds) of coins in the purse, and very few names on the ceiling.
It should be hard. Darned hard.
I set it at two consecutive DC 25 saves and still had a PC make it.
They should hate that fish by the time they're able to make it. I like three saves.
bulbaquil |
I would say that an NPC "tough guy" with 14-16 Con, 2 levels in a single "good Fort save" class, and something that hikes Fortitude (Resilient trait, Great Fortitude feat, or dwarven +2 vs. poisons) should have about a 1-in-50 (p = 0.02) shot at winning. At that point you're looking at about a +7 Fort save.
It turns out that 0.45 * 0.3 * 0.15 comes out to just about 0.02. What this means is that a 3-save progression in which the +7 Fortitude player needs to roll at least a 12, then a 15, then an 18 on the die gives you about a 1-in-50 chance.
So you basically have 3 increasingly more difficult Fort saves - DC 19, DC 22, and DC 25 respectively.
How does this fare against a PC specifically optimizing for the contest, assuming they are doing it at level 2 - say, a dwarven (+2 Fort vs. poisons) barbarian 1 (+2)/fighter 1 (+2) with 20 Con (+5), Great Fortitude (+2), and the Hagfish Hopeful (+2 vs. poisons) trait? Well, they're technically at a +15 for this, meaning they need a 4 (p=0.85), 7 (p=0.7), and 10 (p=0.55) on their dice rolls. Their overall chance of winning is 32.7%... about 1 in 3.