Curse of the Crimson Throne


Play-by-Post

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Male Ghostwise Halfling Rogue / 1

Spoiler:
Teelos shouts into the child's mind, "We've come for your money chuck!", and then makes a dive for one of the chutes in the wall, hoping to draw any guards from
the doors.

Acrobatics check 16 ( sorry I don't know how to copy and paste on my iTouch. It's on invisiblecastle)


GM

Bean, Elric and reg

Start toward the door.

V and Euphegenina

You are 40 feet across the street in an ally

Hakeen
your still by the window,give me a perception check

Teelos

Spoiler:

You evade the attack from behind you as you slide into the chute. You skim down the slim ridden chute and find yourself shot into a vast vat of fish slurry the slim caking you, unable to breath and bring drug down by the weight of the disgusting vat. I'll need a str or swim check and a fort save

Some where above you someone calls "It's a spy giggles make it squeal"


Euphegenia draws her Axe and removes the shield from her back ready for battle. She smiles grimly at V, "So deary, if trouble breaks out, I will be a running over there," she indicated the front doors.


Yes Mostly Human Geek 12/ Mountain Biker 8
Keeper of Forbidden Lore wrote:
your still by the window,give me a perception check

Perception Check by Window (1d20 3=12)


GM

You hear nothing above the sounds of the street and the docks. And your ogre is showing :}


Male Chessentan human Paladin/Rogue 1st/1st
Keeper of Forbidden Lore wrote:
The windows are to small for grown humans or a dwarf to fit though

Is Reg now too big to fit through that window? Oops never mind heading with the other two to the door face will be averted to prevent being recognised but not so its obvious what he's doing (does that require a check?)


Male Aasimar Cloistered Cleric 2

Bean heads towards the door with the other two, waits a second then knocks.


GM

Will only hold this up till tommow morning then i'll post teelos actions if he hasn't guys


Male Ghostwise Halfling Rogue / 1

Sorry Seeker and all. Professional responsibilities took over and I was unable to get access to the internet until now. Normally I get a little more notice and can likewise pass it on to others, but this was a bit of an emergency. My apologies, I will do my best to ensure that I am more courteous next time. I am ready to resume play.

Teelos struggles to maintain the surface in the vat of chum.

Swim check. (1d20-1=4)

Another sign of karma lashing out at me for my absence!

Fort Save (1d20=12)


GM

Not an issue man, I figed that be the issue thats why i waited I will NPC to move along but dont like to do so unless I have to

Teelos

Spoiler:

You are pulled deeper into the muck, the disgusting slime fills your mouth, above you here laughter 'hand me that pole" a voice says

Folks at the door

Spoiler:

You hear foot steps and some one yell "Hold you horses" A few moments later the door is pulled open and a sour faced man stands there behind him you can see his office. A wooden desk sits in one corner of the room, its side preventing the western door from opening all the way. The table is heaped with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall. To the south, a few
moldy boards have been nailed over a door. "What do ya want? He asks sourly.

everyone else

Spoiler:

You see the door pulled open and can see a man in the door


Male Chessentan human Paladin/Rogue 1st/1st
Keeper of Forbidden Lore wrote:

Not an issue man, I figed that be the issue thats why i waited I will NPC to move along but dont like to do so unless I have to

You hear foot steps and some one yell "Hold you horses" A few moments later the door is pulled open and a sour faced man stands there behind him you can see his office. A wooden desk sits in one corner of the room, its side preventing the western door from opening all the way. The table is heaped with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall. To the south, a few
moldy boards have been nailed over a door. "What do ya want? He asks sourly.

Do I know who he is?


I need to know something before I attempt my get in speech, is it known that Lamm has children working for him? I know that Reg mentioned it but I need to know if it would be something that falls under "common knowledge for those interested in Lamm."


GM

hey sorry for the silence guys had issue, are we ready to start again, hope everyone had a good holiday. And yeah it is known that lamm uses kids

Reg

Spoiler:

The man at the door is Yargin Balkro, a bitter human alchemist who’s served variously as Gaedren’s accountant, advisor, assassin, and fence for nearly a decade. Yargin’s true obsession is acid—he carries several vials of the stuff with him wherever he goes. He even concocted a weak acid that plays a key part in the rendering of fish into slurry
(and is sometimes used to punish wayward orphans).

People at the door

Spoiler:

The man takes one look at reg and tries to slam the door shut[occ] Ya guys are fast enuff if you would like to act[/ooc]


M Human Sorcerer 1

Is this the part where we roll initiative and Keen gets to start burning things?

Keen moved closer to the door but leaves it to the burlier folks to do the kicking in/ door wrassling.


Male Aasimar Cloistered Cleric 2

Bean quickly shoves his walking stick in the door to keep it from closing and gets out of Elric's way so the man could force the door open.

standard to block it open, five foot step back?


Please let me know when I can see the action from the alley way, I want to take a double move over there ASAP.


Male Human Fighter/1

"No Point in beating around the bush...In We Go Lads"He states calmly.

Elric Nod's at Bean and throws himself shoulder-first into the door and proceeds through the man behind the door's space. Overrun attempt 1d20+7=23


GM

Euphegenia and V run across the street as Bean blocks the door with his staff. Elric busts though the door knocking the man behind it to the floor

Actions anyone? sorry for the pause there guys

your map


M Human Sorcerer 1

Hakeen is going to let the beefier folks take the door but enter as soon as he can without blocking the doorway.


Euphegenia will double move into the room (possibly drawing an attack of opportunity from the man on the floor), she heads for the door in the west wall, trusting that her companions can deal with the man on the floor, but wanting to ensure any reinforcements meet her first.

She has her Axe and Shield drawn for an AC of 16.


Male Aasimar Cloistered Cleric 2

"Now sir, I'm sure if you calm down and just sit over there and talk to me, everything will be fine for you... we are looking for someone else." Bean shouts into the room.

Do I need a diplomacy roll for that?
If so: 1d20 + 8=10
Bean's Thoughts: No need for extra problems and bloodshed if it can be avoided.


Diplomacy checks take a full minute, the pathfinder rules no longer list a penalty for rushing it as a round action. So I am thinking that we have gone past the point of talking.


Male Aasimar Cloistered Cleric 2

Still wouldn't change my action, it's what the character would do. However that is a very good point... with the way I rolled he'll probably not be convinced anyways!


In hindsight I think it is handled as a "Request" which can be done in one round as long as the target is at least indifferent to you.


GM

Well as you guys just busted the door down, or at lest forced it open and you just kinda ran over top him... indifferent dosnt really fit anymore


GM

Init

Reg=14
Vengeance=10
Hakeem=10
Bean=9
Yargin=9
Elric=8
Euphegenina=8

yargin scrambles back and to his feet as Eupegnina makes her way across the room.

Actions people?

New map


M Human Sorcerer 1

Sees an outlet for his rage and a way to avenge his humiliation Hakeen charges in.

Hakeen moves into the room (5 foot step) and attacks with his 2 claws. If someone occupies the square Hakeen will try and stay out of reach he will move to the nearest unoccupied square and attack.

Attack Rolls (1d20 3=17, 1d20 3=9)

In case the attacks hits:
Damage Roll (1d6 2=3, 1d6 2=5)


GM

Keen ya can't get into the room with a 5' step..so i made the move and only counted the first attack...which is fine as ya missed the 2nd anyhow. Anyone else?


If the guy is still standing by the time it gets to Euphegenia's turn she will wade over and attempt to clock him on the back of the head with butt of her axe.

20! come on!!!!! Can I critical with a none lethal attack?

1d20+2(Attack)-4(Dealing none lethal damage)=18
1d8+2=10

So a natural 20 for 10 points of damage. I will roll for a confirmation on the critical just in case it is allowed.

1d20+2(Attack)-4(Dealing none lethal damage)=9

I guess that misses on the confirmation.


GM

Ok guys i have let this stale long enough. I will be DMNPCing actions for those unposted tomorrow


Male Aasimar Cloistered Cleric 2

I just try and go in order, that's the only reason I've been waiting,

I'll be casting bless on my turn, then moving into the room somewhere away from the from the combat, preferably by the other door if I can get there.


Male Human Fighter/1

Elric will strike the man with the butt of his axe handle

Natural 20 here too...:P

attack 1d20+5-4=21

to crit 1d20+5-4=13


GM
Bean wrote:

I just try and go in order, that's the only reason I've been waiting,

Don't worry to much about order as I always place them in order at the end of the round


GM

While harkeen slashes out with some bloody blows Euphegenia and Elric beat the man unconscious before he can act.

Next actions?


M Human Sorcerer 1

"We need to move people, Teelos is in here somewhere."

Hakeen opens the door on the right hand wall (east).


Euphengenia nods in agreement and heads over to the door in the west(?) wall, swinging it open.

I think that is the one that leads to the window Teelos went through.


Yes Mostly Human Geek 12/ Mountain Biker 8

Umm... yeah I thought he went in on the righthand (as you are looking at the map) side. The goal is to keep moving in the direction where we saw Teelos go in.


Male Aasimar Cloistered Cleric 2

onward!

Guidance on Keen, staying with the group.


GM

ok Euphengenia to the west, bean and keen at the est.


GM

Hakeen and bean

Spoiler:

A pair of bunk beds sits against the far wall of this room to either side of a boarded-over window.

Euphengenia and elric

Spoiler:

The stink in this room, a mixture of fish and sweat, is enough to make the eyes water. To the east, a large wooden trough holds a hideous mound of half-rancid fish, seaweed, and brine. Filthy seawater and fish blood stain the floor around this trough. A pair of wooden chutes lead from this trough through holes in the northern wall into a larger room to the
east. To the west, a desk and chair sit in one corner while a tall
cabinet sits in the other.

A dozen or so children scurry about the room working in the stink in filthy cloths

V and Reg stand guard over the unconscious man

Map


M Human Sorcerer 1

"Damn if my sense of direction isn't awful outside the desert."

Keen goes to join Euphegenia on the west side of the room.

"Kids buggerit".


Does Euphegenia recognise any of the children as her ward?


Male Aasimar Cloistered Cleric 2

Follows Keen again.


GM

Euphegenia

Spoiler:

Not that you can tell off hand, they are dirty and lean, they may be hungry as they look like they need a meal

The children look at the group as you enter they seem weary of you and seem as if they may bolt at any moment


"Oh little ones, get yeah selves to safety, we are for having a word with Gaedren and he may not be liking what he hears," Euphengenia shouts at the wee berns as she scuttles across the room to the door in the north wall.


Male Aasimar Cloistered Cleric 2

facepalm


Poo! Assume I said all of the above.


Male Chessentan human Paladin/Rogue 1st/1st

"Well he won't be around much longer to argue," Reg whispers.

Sorry for the lack of response I've been so use to using that marker to note which thread I'm playing in I didn't realise that I'd left posting off for so long that it deactivated


GM

The floor here is slick with seawater, bits of seaweed, and fish blood—the air is thick with the accompanying scent. Wooden catwalks to the north and south allow access to the western part of the fishery, while the floor here is only five feet above the river below. An open bay to the south allows direct access to the sloppy, muddy water, while to the northwest stands an immense ten-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, seawater, and who knows what else. To the east are stacked many barrels and crates, each marked in paint with a fish. Nearly two dozen small
hammocks hang from under the catwalks, each with its own ratty blanket and pillow.

Six filthy children toil here, next to the vat a scared half orc with a curl grin climbs down from a ladder on the vat with a hooked pole in his hand.

your map


Male Chessentan human Paladin/Rogue 1st/1st
Keeper of Forbidden Lore wrote:

The floor here is slick with seawater, bits of seaweed, and fish blood—the air is thick with the accompanying scent. Wooden catwalks to the north and south allow access to the western part of the fishery, while the floor here is only five feet above the river below. An open bay to the south allows direct access to the sloppy, muddy water, while to the northwest stands an immense ten-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, seawater, and who knows what else. To the east are stacked many barrels and crates, each marked in paint with a fish. Nearly two dozen small

hammocks hang from under the catwalks, each with its own ratty blanket and pillow.

Six filthy children toil here, next to the vat a scared half orc with a curl grin climbs down from a ladder on the vat with a hooked pole in his hand.

your map

Anyone Reg recognises especially the half orc? Better make a sense motive on the half orc to discern what he intends to do rolled a 16+7 for 23 (That would be covered by true intentions wouldn't it?)

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