Racial
Slow and Steady, Movement speed not altered by Armour or Encumbrance.
Darkvision, 60ft.
Stonecunning, +2 Perception skills to notice stonework. Can notice hidden stone doors just by passing with in 10ft.
Keen Senses, +2 on taste and touch perception checks.
Greed, Appraise as a class skill for Metal or Gem Stones.
Hearty, +2 on saves against poison, spells and spell-like abilities.
Weapon Familiarity, proficient with battleaxes, heavy picks and warhammers.
Hatred, +1 verses Aberations.
Defensive training, +4 AC verses giant types.
Stability, +4 CMB vs bull rush or trip.
Favoured class, cleric or fighter.
Class
Proficient with all simple weapons
Proficient with all armours
Proficient with all shields apart from tower
Channel Positive Energy 3(base) +1(chr) = 4 per day
Traits
CoCT - Missing Child, missing son or daughter, +1 Will Saves.
Feats
Racial: Dauntless, +5HP.
1st level: Harrowed, +2 on will saves verse charm and compulsion, Make harrow reading.