
NeoSamurai |
To limit min-maxing through dipping, I suggest that the Bloodline benefits require commitment of the sorcerer to awakening the blood in themselves. Essentially, when it refers to levels and their gains from the bloodline, I suggest it read: "Sorcerer levels". Or if that's not acceptable, indicate that the gains of the Bloodline are not retroactive.

Abraham spalding |

I'm confused, the benefits of taking sorcerer levels only apply when taking sorcerer levels, if you say prestige out of sorcerer you don't get the class features (you may or may not continue getting spell casting).
My wife's character for example, is a 3rd level (aberrant) sorcerer 3rd level rogue, 6th level arcane trickster. Meaning she only gets the bloodline powers of a 3rd level sorcerer, but has the spell casting of a 9th level sorcerer.
There seperate things.
So what are you going at?
And again why should we limit others on how they may play? Let them min/max if they want to, it's their game too.

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
I'm confused, the benefits of taking sorcerer levels only apply when taking sorcerer levels, if you say prestige out of sorcerer you don't get the class features (you may or may not continue getting spell casting).
That's correct. But I suppose it wouldn't hurt to have that spelled out more explicitly by saying "sorcerer level" instead of just "level" in the bloodline descriptions. It's sometimes difficult to tell what 'level' a rule is talking about: class level, character level, effective character level, etc.

NeoSamurai |
I'm confused, the benefits of taking sorcerer levels only apply when taking sorcerer levels, if you say prestige out of sorcerer you don't get the class features (you may or may not continue getting spell casting).
that's not the impression I got. the way Bloodline is written they get those effects regardless. the only real limitation is they have to choose one at 1st sorcerer level.
My wife's character for example, is a 3rd level (aberrant) sorcerer 3rd level rogue, 6th level arcane trickster. Meaning she only gets the bloodline powers of a 3rd level sorcerer, but has the spell casting of a 9th level sorcerer.
There seperate things.
So what are you going at?
I guess more clarification on when Bloodline benefits are applicable. As it stands they're more comparable to the Domains and Schools, but those are inherently dependent on the level of their class. Sorcerer bloodlines don't have that inherent connection by the text.
And again why should we limit others on how they may play? Let them min/max if they want to, it's their game too.
myabe i shouldn't have phrased it that way. I just think clarifying that sorcererous bloodlines as inherent to the sorcerer class in the same way that domains and schools are implied for their respective classes is a good thing.

NeoSamurai |
Abraham spalding wrote:I'm confused, the benefits of taking sorcerer levels only apply when taking sorcerer levels, if you say prestige out of sorcerer you don't get the class features (you may or may not continue getting spell casting).That's correct. But I suppose it wouldn't hurt to have that spelled out more explicitly by saying "sorcerer level" instead of just "level" in the bloodline descriptions. It's sometimes difficult to tell what 'level' a rule is talking about: class level, character level, effective character level, etc.
that's it exactly.

Kirth Gersen |

That's correct. But I suppose it wouldn't hurt to have that spelled out more explicitly by saying "sorcerer level" instead of just "level" in the bloodline descriptions. It's sometimes difficult to tell what 'level' a rule is talking about: class level, character level, effective character level, etc.
I interpreted it as did Abraham and Meepo -- bloodline powers are a "perk" for sticking with sorcerer. This is yet another case in which Paizo needs to clarify terminology -- instead of vaguely using "level," hopefully the hardcover will, IN ALL CASES, specify "class level," "caster level," "character level," or "spell level."

spalding |

What I was getting at is she doesn't get all the abilities of a sorcerer level 12, just the reach of a sorcerer level 3.
I think we are all seeing the same thing, just using different ways of discribing it.
Basically we all want it to be explicit that you only get the bloodline stuff if you keep taking sorcerer levels.

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Generally speaking, class powers that refer to level always refer to your levels in that particular class. If this is not clear somewhere, I will make changes to clarify.
It seems like this might be one of those places.
Jason Bulmahn
Lead Designer
Paizo Publishing
Every time I teach a new player the game, the unqualified use of the word 'level' ends up causing problems, so I say be as explicit as possible when using the word.

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reasonable meepo, but i think i agree with Jason... its rare to have something being given for Character Levels... just feats and extra attributes
every other thing is related to class UNLESS the class specifies it... likw the barbarian and rogue's uncanny dodge, or the casting prestigue classes that let you continue growing in your same type of magic or channel energy (onceturn undead), and even then is just this prestigue class and ONE casting class levels, no Character Levels

hogarth |

Actually, I think the real problem is that 99% of class features are stated something like:
"At 11th level, a monk gains immunity to poisons of all kinds."
Whereas the bloodline features stated like:
"At 20th level, your body becomes truly unnatural."
If it said "At 20th level, the sorcerer's body becomes truly unnatural", it would be clearer and more consistent.

hogarth |

Personally I think the 1st level bloodline and school powers already do too much to encourage class dipping. Already I have a player begging to make a Demonic or Draconic Sorcerer Paladin just to max out Charisma and get claw attacks.
I don't quite get the "max out Charisma" part; how does a level of sorcerer increase your Charisma?
As for the claws, I think they're flashy at first level, but they're not really all that amazing. ("Wow! I can do 1d6 damage twice, instead of 2d6 damage once with my greatsword!")
The one I really worry about is the Fey bloodline's Laughing Touch. As written, it works just as well vs. an orc or a pit fiend (with no save).

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Jal Dorak wrote:Personally I think the 1st level bloodline and school powers already do too much to encourage class dipping. Already I have a player begging to make a Demonic or Draconic Sorcerer Paladin just to max out Charisma and get claw attacks.I don't quite get the "max out Charisma" part; how does a level of sorcerer increase your Charisma?
As for the claws, I think they're flashy at first level, but they're not really all that amazing. ("Wow! I can do 1d6 damage twice, instead of 2d6 damage once with my greatsword!")
The one I really worry about is the Fey bloodline's Laughing Touch. As written, it works just as well vs. an orc or a pit fiend (with no save).
It means he can pour all his ability score points into Charisma and get a big benefit out of it, not to mention never having to worry about not having a weapons.

Abraham spalding |

yeah but if he doesn't keep leveling in sorcerer he's going to want to have that weapon, the claws don't start off as magical, they don't do that much damage, and if he does keep taking sorcerer level's meleeing is going to mean taking up to half the fight buffing (unless you're ignoring the duration of spells).
A sorcerer/paladin/eldritch knight (type build), can be nice, but not because of some claws. Really a paladin/monk is a much better choice for such if they just want weapons that can't be taken away.

Fendin Foxfast |

It means he can pour all his ability score points into Charisma and get a big benefit out of it, not to mention never having to worry about not having a weapons.
I have to agree with Abraham; this isn't a problem. Anyone with Improved Unarmed Strike; Caught Off Guard; a level in monk; or any of a handful of domains, school specialization powers, or cantrips has access to weapon-like effects that can't be taken away. That's probably a third of PCs.
Your player will max out his Chr no matter what; he's playing a paladin.
He's giving up a level of paladin advancement---delaying access to abilities---so that he can gain access to something that increases his fun because it increases the story for him. This kind of behavior should be encouraged.

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Jal Dorak wrote:It means he can pour all his ability score points into Charisma and get a big benefit out of it, not to mention never having to worry about not having a weapons.I have to agree with Abraham; this isn't a problem. Anyone with Improved Unarmed Strike; Caught Off Guard; a level in monk; or any of a handful of domains, school specialization powers, or cantrips has access to weapon-like effects that can't be taken away. That's probably a third of PCs.
Your player will max out his Chr no matter what; he's playing a paladin.
He's giving up a level of paladin advancement---delaying access to abilities---so that he can gain access to something that increases his fun because it increases the story for him. This kind of behavior should be encouraged.
He's also getting a large number of 1st level spells and Eschew Materials for that level. I guess you'd have to understand this player - believe me, he only thinks about what his character can do. I should have clarified that the character is 10th level, so it is a total dip.

Dennis da Ogre |

Make sure he realizes that, as it's written now, the sorcerer claws require a standard action to use, so at his level he'll only get 1 attack with them, not normal attacks plus secondary attacks.
Personally I don't quite understand "why" it requires a standard attack...
Because they are natural weapons... similar to why a dragons claws don't get iterative attacks.

hogarth |

Make sure he realizes that, as it's written now, the sorcerer claws require a standard action to use, so at his level he'll only get 1 attack with them, not normal attacks plus secondary attacks.
Personally I don't quite understand "why" it requires a standard attack...
Actually, as written it says you need a full attack action to use two claws. It doesn't say anything about being able to use just one claw, or a claw and a weapon.