Looking for additional plot points for modified RotRL campaign.


Rise of the Runelords

Liberty's Edge

I am dming the adventure path in a futher steampunked version of ebberon, adding some 3rd party supplements and such. I know several of my players look through other RPG sites, so I am unable to post elsewhere. As my player are only 8th at the end of hook mountain horror, i am adding an additional plotline. I have also decided to replace book five with rewards and encounters from the plotline. I have decided to have the head of House Cannith(south) in Sharn working on three separate plots. He wishes for sharn to sessede as an independent city state no longer bound to the accords against producting warforged. He is also working to build forges and enclaves in freeport and stormreach. One of the subordinates on one of these plots is diverting weapons, armor, ect to the gathering armies of the rising runelord as there are a secret cultist/have been promised great power/ect. The pcs should discover hints after defeating the steampunk guardian who has replaced the bodyguard for the stone giant necromancer in the module. I am currently unsure as to which of the three plots will be subverted, and how exactly to proceed with the hints, assasination attempts, ect that will follow from further investigations inside sharn. they will also meet a university professor npc who has money and contacts available for them once they get back to sharn. Any ideas would be appreciated, as i am most likely dming the necromance encounter and beyond on sunday.

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