Man Mountain Marko |
ok; this is my first time so; hmm; do I roll a d20 for this also; and I have some fighting abilities like stunning attack; do I need to declare those or do they go off all the time? My str is 26 and my melee focus is x2; so not sure what to do.
if it is a d20; then my roll is 14; but I do not yet know what to add. if it is some other die; feel free to roll it for me; is cool.
P.H. Dungeon |
Your character sheet isn't quite complete, which is the problem. You don't have your attack or damage bonus purchased. Your base damage is essentially your str bonus, which is +8. Your attack bonus is purchased during character creation and your attack focus feats add to it. Because the power level of campaign is 8, your maximum attack bonus is +8 (so the base is probably +6 with and additional +2 in melee due to the feats= +8 to melee). I'm not sue what your defense bonus would be (it also has a max of +8, and is essentially your AC)
With a roll of 14 you would add 8, which would hit. Then your opponent makes a toughness saving throw. The DC is 15+ your damage bonus (+8), for a total of a DC 23- their armor helps contribute to their toughness save.
ok; this is my first time so; hmm; do I roll a d20 for this also; and I have some fighting abilities like stunning attack; do I need to declare those or do they go off all the time? My str is 26 and my melee focus is x2; so not sure what to do.
if it is a d20; then my roll is 14; but I do not yet know what to add. if it is some other die; feel free to roll it for me; is cool.
P.H. Dungeon |
Marko's fist slams into G2 knocking the guard backwards, and into the wall on the other side of the hall.
sweet a natural 20 on my first roll .
The guard takes the hit and shrugs it off. He fires a burst with his assault rifle at Marko.
The burst hits Man Mountain, but again his impervious toughness protects him. (a crit. could hurt him as it adds +5 to the damage bonus)
niel |
Look on discussion thread for explanations and a couple of minor changes. Sheet is complete. I also added some explanations of various abilities.Your character sheet isn't quite complete, which is the problem. You don't have your attack or damage bonus purchased. Your base damage is essentially your str bonus, which is +8. Your attack bonus is purchased during character creation and your attack focus feats add to it. Because the power level of campaign is 8, your maximum attack bonus is +8 (so the base is probably +6 with and additional +2 in melee due to the feats= +8 to melee). I'm not sue what your defense bonus would be (it also has a max of +8, and is essentially your AC)
Valegrim |
Thanks much for writing this all out; helps a bunch ;still looking for a book; thanks again.
Your character sheet isn't quite complete, which is the problem. You don't have your attack or damage bonus purchased. Your base damage is essentially your str bonus, which is +8. Your attack bonus is purchased during character creation and your attack focus feats add to it. Because the power level of campaign is 8, your maximum attack bonus is +8 (so the base is probably +6 with and additional +2 in melee due to the feats= +8 to melee). I'm not sue what your defense bonus would be (it also has a max of +8, and is essentially your AC)
With a roll of 14 you would add 8, which would hit. Then your opponent makes a toughness saving throw. The DC is 15+ your damage bonus (+8), for a total of a DC 23- their armor helps contribute to their toughness save.
Man Mountain Marko wrote:ok; this is my first time so; hmm; do I roll a d20 for this also; and I have some fighting abilities like stunning attack; do I need to declare those or do they go off all the time? My str is 26 and my melee focus is x2; so not sure what to do.
if it is a d20; then my roll is 14; but I do not yet know what to add. if it is some other die; feel free to roll it for me; is cool.
P.H. Dungeon |
Pixie flies out and attacks one with her stinger, finding a gap in the armor to plant it in.
He staggers a little, but doesn't seem too harmed. (I assume I need to roll a save vrs the poison- since you didn't specify in your post I'm going against the confusion effect)
Toughness save= 1d20+6=23
Will save= 1d20=9 (I didn't show the mods, just my roll)
The guard seems a little groggy from the sting and lowers his gun.
Pixie flies out the door around Marko and swoops in to sting strike G3.
d20 + 5(atk) + 4(size) = 16, http://invisiblecastle.com/roller/view/1760488/
P.H. Dungeon |
The guards fire on the heroes in the hall.
G5 fires a burst at Manny, G4 and G1 fire on Marko. G1 takes a 5' step back before firing.
1d20 6=23, 1d20 6=15, 1d20 6=16
Manny is hit and needs to make a toughness save DC 20. Marko is also hit, but his impervious skin shields him from injury.
You then see Kronos dart out into the hall to check on Michelle Gendrone.
Spoiler for Kronos
Charme's up.
anyone willing to take over for prodigy for now?
Special Agent 'Manny' Marquez |
Manny is hit and needs to make a toughness save DC 20.
With the rank of Growth and extra rank of Impervious Protection from his earlier Shapeshifting, Manny currently has a +8 Toughness Save (with 3 ranks Impervious, which would only block the smallest of small-arms fire, IIRC).
16, Manny's body rocks back and there's a trickle of blood as he takes a hit.
P.H. Dungeon |
Manny has 1 wound
P.H. Dungeon wrote:Manny is hit and needs to make a toughness save DC 20.With the rank of Growth and extra rank of Impervious Protection from his earlier Shapeshifting, Manny currently has a +8 Toughness Save (with 3 ranks Impervious, which would only block the smallest of small-arms fire, IIRC).
16, Manny's body rocks back and there's a trickle of blood as he takes a hit.
P.H. Dungeon |
I was thinking that the strike was the damage from the stinger itself, which is pretty darn impressive for a tiny stinger, do your description makes much more sense. Thanks.
Pixie has three attacks with stinger - Nausea, Confuse and Strike - Strike is a damaging poison, so that was the poison of that attack - they are not linked so no confuse. I should have capitalized Strike to make it more obvious - sorry.:(
P.H. Dungeon |
In that case he fires on Pixie. However, Pixie proves to be quick, tiny little target and his burst fires high, hitting the ceiling and missing her.
[url=http://invisiblecastle.com/roller/view/1763262/]1d20=7 (+ mods)[/ur]
Pixie has three attacks with stinger - Nausea, Confuse and Strike - Strike is a damaging poison, so that was the poison of that attack - they are not linked so no confuse. I should have capitalized Strike to make it more obvious - sorry.:(
P.H. Dungeon |
Your bluff works, and suddenly you see G4 looking from side to side to see if his men are reacting to your words. They seem too preoccupied with shooting to pay much attention to you r words, but at least you know who the Sarg is now.
P.H. Dungeon wrote:Charme's up.Joseph attempts Distract on the Sergeant by shouting at his men, “Your sergeant has gone rogue! Take him down!” Hoping he will look over his shoulder.
Taking 10 if allowed. 10 + 15 (Bluff) = 25
Joseph Charme |
Your bluff works, and suddenly you see G4 looking from side to side to see if his men are reacting to your words. They seem too preoccupied with shooting to pay much attention to you r words, but at least you know who the Sarg is now.
And, assuming standard rules, he looses his next turn.
That is all Joseph is doing this round.
P.H. Dungeon |
Prodigy, who has been very quiet of late, raises his gun as if he were about to move into battle. However he suddenly drops it and clutches the sides of his helmeted head as if he were in great pain. He collapses to the ground, falling to his knees. His body pitches and convulses.
Round 2 can begin.
Special Agent 'Manny' Marquez |
When his action comes around, Manny will move to strike the recently-outed Sergeant, hoping to land a hit so that he can use his Improved Grab to start a grapple. Adding to the possible confusion for the (presumably human) guards, he shouts (to no one in particular), "Get the other wounded humans to safety, we'll take out the alien killers!"
21. -1 for his wound, IIRC, so only a 20.
Grapple check 27. Again, possibly -1 for his wound, so 26.
Once he's in a grapple, he's kinda hoping that the guards will stop shooting at him, for fear of hitting their Sergeant.
P.H. Dungeon |
Manny lunges at the Sarg and the two get into a nasty scuffle. Manny manages to get a hold on the Sarg. The Sarg struggles to free himself.
Roll against grapple: 1d20=17+mods
Unfortunately, that's not enough for him to beat your grapple check.
Pixie moves in and stings him.
Fort Save: 1d20=20+mods
The Sarg seems to be holding his own against the nauseating effects of the poison.
When his action comes around, Manny will move to strike the recently-outed Sergeant, hoping to land a hit so that he can use his Improved Grab to start a grapple. Adding to the possible confusion for the (presumably human) guards, he shouts (to no one in particular), "Get the other wounded humans to safety, we'll take out the alien killers!"
21. -1 for his wound, IIRC, so only a 20.
Grapple check 27. Again, possibly -1 for his wound, so 26.
Once he's in a grapple, he's kinda hoping that the guards will stop shooting at him, for fear of hitting their Sergeant.
Man Mountain Marko |
use combat sense to determine the guy I can get to who is the biggest threat to the group and give him a good punch
punch d20 = 15+8=23
combat sense; 8; hmm; well somebody gets punched; have some ranks as mentioned before; not sure what it does; how does the stun attack I have on char sheet work; apply it if it goes off and if I hit.
P.H. Dungeon |
Well you probably want to be wailing on the Sarg since he's apparently a f%@*ing alien.
Manny is already attempting to grapple with him, so you haul off and slam one of your meaty mits into his face. The blow hits his helmet inflicting no real damage but rattling him.
With stunning attack he doesn't take damage, but must make a Fort save DC 10+ damage modifier (DC 18) or be dazed for one round. If he fails by more than 5 he stunned for 1 round and if he fails by more than 10 he is unconscious.
Fort save:1d20=15+ mods
He shakes his head from the force of the hit, but seems fairly functional.
P.H. Dungeon |
With the Sarge locked in a grapple with Manny the guards don't seem too eager to fire on Manny or Pixie.
G5 takes a swing at Manny with the butt of his rifle. G2 fires smashes at Marko with his gun, and G3 swings at Pixie. G1 fires at Kronos (who is pretty damn close to him)
Consider the rolls in order (G5, G2, G3, G1)
1d20 6=13, 1d20 6=25, 1d20 6=24, 1d20 6=22
Looks like the one swinging at Manny missed. One slams his gun into Marko's side, but Marko just laughs. Another takes a swing at Pixie and tags her (as if swatting a fly). The last one fires a burst at Kronos which tags him.
The one whacking Marko has no effect on him. Kronos needs to make a DC 20 toughness save (lethal). Pixie needs to make a DC 17 toughness save (non lethal). Manny needs to roll another grapple check.
The sarg attempts to break his grapple with Manny
1d20 6=17
Agent Kronos |
Joseph Charme |
Joseph focuses on the guard that struck Pixie, “Yo! Jarhead. Why not pick on someone your own size.”
Joseph is attempting to Distract again, new target. Hopefully, this can buy Pixie time to recover, move away or take another shot.
Taking 10 if allowed: 10 (roll) + 15 (Bluff) = 25
Rules question, if I use Distract and do not take a combat action, can I go all out defense?
digimod |
You can't take 10 while in combat = "You cannot take 10 if distracted
or under pressure (such as in a combat situation)."
Joseph focuses on the guard that struck Pixie, “Yo! Jarhead. Why not pick on someone your own size.”
Joseph is attempting to Distract again, new target. Hopefully, this can buy Pixie time to recover, move away or take another shot.
Taking 10 if allowed: 10 (roll) + 15 (Bluff) = 25
Rules question, if I use Distract and do not take a combat action, can I go all out defense?
digimod |
Bluff is an attack or full action. I haven't heard of an all-out defense. There is a Defensive Attack feat but since you already used your attack/full action with the bluff you can't use that Feat. I interpret the rules that if you used your attack/full action you can't use any Defense feats that require an attack action unless they are reactionary when be attacked - and I don't know of any like an all-out defense.
Set |
You can't take 10 while in combat = "You cannot take 10 if distracted or under pressure (such as in a combat situation)."
Agent Charme has Skill Mastery (with Bluff being one of his mastered skills), so I'm pretty sure that he's an exception to that rule (away from book, so not 100% sure). The man could be on fire and he'd still sound convincing.
digimod |
You are correct :)
digimod wrote:You can't take 10 while in combat = "You cannot take 10 if distracted or under pressure (such as in a combat situation)."Agent Charme has Skill Mastery (with Bluff being one of his mastered skills), so I'm pretty sure that he's an exception to that rule (away from book, so not 100% sure). The man could be on fire and he'd still sound convincing.
P.H. Dungeon |
P.H. Dungeon |
By the way Kronos I am using the optional wild cards rule, where if you take lethal damage you still take a bruise even if you make your damage save, so Kronos has a bruise. Fortunately, bruise and injury mods are kept separate, so you won't take a -1 to toughness saves vrs. lethal damage; you will take a -1 to toughness saves vrs. non lethal damage.
I think that's how it works, correct me if this is wrong, as I'm not a MM rules expert
Special Agent 'Manny' Marquez |
Having held the grapple for a round, Manny snakes an arm around his throat and attempts to choke him out, shouting out, "Anyone who continues attempting to kill Director Gendrone and the other humans must be an alien, use lethal force if necessary to protect human lives!", part of his attempts to continue to obfuscate the situation for any human guards present who may have qualms about killing their coworkers.
Manny now has the Sergeant Pinned and is using his Chokehold feat to attempt to choke him out. As long as the Sergeant remains Pinned, he loses his Dodge bonus *and* has a -4 to Defense. While maintaining the grapple, Manny himself loses his Dodge bonus to defense from anyone other than the Sergeant.