You are correct :) Set wrote:
Bluff is an attack or full action. I haven't heard of an all-out defense. There is a Defensive Attack feat but since you already used your attack/full action with the bluff you can't use that Feat. I interpret the rules that if you used your attack/full action you can't use any Defense feats that require an attack action unless they are reactionary when be attacked - and I don't know of any like an all-out defense.
You can't take 10 while in combat = "You cannot take 10 if distracted
Joseph Charme wrote:
Radavel wrote:
You don't : "You have a +1 dodge bonus for each rank in this feat. You lose this bonus whenever you are denied your dodge bonus. Your total defense bonus (including your dodge bonus) is limited by the campaign’s power level."Applied to defense bonus
P.H. Dungeon wrote: Does her second shrinking power allow her to go even smaller than her regular size? Yes - she can shrink two size ranges smaller than her normal size and with the Atomic-Size feat "If you have Shrinking 20, you can shrink down past Miniscule size to the atomic scale, allowing you to pass through solid objects by slipping between their atoms. You’re effectively immune to attacks at a higher scale, although the GM decides the effect of any given attack or hazard while you are at atomic size." P.H. Dungeon wrote: Would she be able to pull the kind of stunts Wasp does, like when she flies in someone's ear stings their brain and then comes out the other side? Theoretically yes - but she does not know how to implement such an effort safely.
P.H. Dungeon wrote:
np but i have made some significant changes based on niel and your comments - all in an effort to make a character fit into this campaign better and to keep it a little more simple. Unfortunately - I updated Hero Lab and now the pdf generator is not working so I no fancy pdf sheet this time :( Here are the new stats... Pixie STR: +0 (10), DEX: +3 (16), CON: +1 (12), INT: +3 (16), WIS: +1 (12), CHA: +4 (18) Tough: +5, Fort: +4, Ref: +5, Will: +3 Skills: Acrobatics 2 (+5), Concentration 4 (+5), Diplomacy 2 (+6), Disable Device 3 (+6), Escape Artist 1 (+4), Gather Information 4 (+8), Investigate 3 (+6), Notice 5 (+6), Search 3 (+6), Sense Motive 4 (+5), Sleight of Hand 1 (+4) Feats: Attractive 1, Distract (Bluff), Equipment 1, Evasion 2, Fascinate (Bluff), Hide in Plain Sight Powers:
Equipment: Commlink Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: -11) Attacks: Unarmed Attack, +5 (DC 15), Nauseate 6, +5 (DC Fort 16), Confuse 8 [Alt], +5 (DC Will 18), Strike 8 [Alt], +5 (DC 23) Defense: +5 (Flat-footed: +3), Size: Diminutive, Knockback: +1 Initiative: +3 Languages: Native Language =============================================================
Stinger power array: Nauseate is the primary power with alternate powers Strike and Confuse. Confuse is no longer linked to strike, only one stinger power can be used at a time. I reduced flight speed by one rank. I removed the metamorph to human form and made her permanent size to be diminutive (~9"). I gave her a growth power with a shrinking power so that she can grow one size rank or shrink 2 size ranks from her permanent size. I added the atomic size feat to her non permanent shrinking power. I removed super-strength power and added normal strength extra to her permanent shrunk size. I left her strength at 10. I felt that overall this is a much simpler solution. She will still loose strength if she shrinks from her permanent size as per M&M rules dictate. I added the power loss drawback to her flight powers for situations where her wings are constrained. Let me know if you have any questions. dean
P.H. Dungeon wrote: The first is the stinger- I think with all the abilities tied to it it's a little over powerful for the campaign. I'd be fine with the strike and possibly one other power tied to it, such as the nauseate or confusion (confusion is probably the more fun of the two), but the drain is a little much I think. Just so were on the same page with respect to the stinger - all those powers are 'alternate' powers, i.e., they can only be used one at a time and never all at the same time. The only exception was Confuse+Strike that were linked together. So...if she stung with Nauseate, that is all that she could use for that attack. I agree though that maybe Drain was overdoing it for this array and I will remove it. P.H. Dungeon wrote: I'm okay with the alternate form. However, and the chameleon suite is fine for the most part- perhaps it is a prototype created by prodigy, and you are field testing it. I'm a little leery about intangibility and I'd prefer to leave that out of the game. Perhaps you could swap in something else- like wall crawling. I agree with Niel - i think the alternate form will just complicate things - I am removing it. P.H. Dungeon wrote: The machine pistol could be justified by saying that it's an advanced prototype using a slightly modified frame from a standard machine pistol and incorporating a new type of high tech ammo. However, I do want to try to stick with the flavour of the Wildcards setting, which for the most part is closer to the real world than a traditional supers game would be. I know that Niel brought this up too but I am confused - that is a standard machine pistol with standard attachments (laser scope, supressor, etc.) There was nothing high tech about it. dean
niel wrote: Pixie, Let me start by saying welcome to the boards. Thanks! :) niel wrote: I really like the character sheets- where did you come by them? (More to the point, how can I get tham?) See previous post - used a program called Hero Lab. If any of you want sheets for your characters let me know and I'll generate them. niel wrote: Pixie form has Att and Def +9. Is this with or without the bonus from size (+8 or +12)? Either way the PL8 cap is 8. Yeah - that is because hero lab calculates them including any modifiers (like size, feats, powers) and I can't change the way that it is displayed. It is understood that any constraints to to the traits specified in the rules with respect to Campaign Power level will apply. niel wrote: In Pixie form, your size is sustained. What happens when you stop sustaining? Or is the power on permanantly? Note that she has two shrink powers - the power that takes her down to 'Fine' size should have been permanent (that is her natural size) - the other one should be sustained. I will update. niel wrote: Your flight lists wings. Does this include no-flight-if-wings-constrained (a flaw)? Good point - I didn't think of that - I will add the flaw. niel wrote: Also a speed of 50mph equates to 500 feet per round. (This is a factor for Prodigy as well) It is a super power and the whole point of Mutants and Masterminds rules is to handle super powers like speed. 50 mph does not seem all that unrealistic as a power for her. I seen dragon flies really flying at fast speeds...without super powers...I would like to keep the speed. niel wrote: While all your Pixie Strike powers appear legal by points, some are very powerful. Drain (any trait, one at a time) means you can remove 5pts of feats, skills, powers, or an ability. And then do it again on another trait. Yeah - in retrospect I agree on the Drain maybe overdoing her stinger power array. I am going to update it. niel wrote: Pixie Sting (strike) does more damage than a chainsaw. And is linked to a second power. I personally would expect it to - Mutants and Masterminds even states in it's opening pages that powers are expected to be greater than normal human powers, tools and devices. As far as linking it with another power I was just trying to compensate for her size. I did not go with the maintain normal strength extra for shrinking so she is easily knocked around... but I do see your point. I am going to see how she feels after I make changes and I may break that linkage. niel wrote: Super-Strength 5 modified by your -7 strength (??) is not limited to shrunk form and even in shrunk form means your light load is 100lbs- at 6 inches. Super-strength is only applied to lifting loads and some saves, it does not apply to combat. I believe that super-strength is modified by shrunk form. I thought the rules were pretty clear on shrinking penalties to strength (and thus carrying capacity). Therefore applying Super Strength and then the shrinking penalties and her light-load is 19lbs. niel wrote: Using the Morph power for an alternate form means you get a full second character for only a couple of points. It's legal by M&M, but may cause some stress on the game and the setting. Yeah - i think I agree with you. I will remove the metamorph form and she will only have her pixie form then. That means I have to redo her entire origin :( niel wrote:
Obviously without the metaphorm this will not be a problem - but I don't see what your point is here because I took the equipment stats (sword and gun) straight from the rules book. The gun stats were improved by the attachments but then an assault rifle could have gotten the same modifiers (attachments). The I gave her attack specialization feat with the sword - I could have done the same with a chain-saw. I assume that Feats are applied normally to any Wildcards game - am I missing something here? whew. Very very good points and now I will start updating my character and resubmit for approval shortly. dean
P.H. Dungeon wrote: Niel raises another good point about flight. 500mph (though not crazy fast for many supers games) seems pretty quick for a pixie, and pretty quick for a flying glider thing. I would think that at best you might be able to hit 100mph (possibly a bit faster for prodigy's gadget). Thanks all for your comments - I will go over them in detail later tonight and get my sheets updated. P.H. I will for sure incorporate the changes that you are requesting and I will also go over Niels comments and see if this influences any further changes for me. Yeah - I am using Hero Lab - if any of you want me to I can generate your character sheets. Also - Hero Lab does show some does show some modifiers as greater than Power Level for the campaign - it just calculates them out based on any enhancements - etc. I think there are notes at the bottom of the sheet on that. In any case it is understood that the max is the power level (+8) for the traits the constraint applies to. I am still on my road trip - in a hotel in Santa Cruz :) gotta go eat some food then I'll redo my character before the night is over. dean
Here are some characters I have been working on and interested in playing - I have a couple more that I am working on and will try to post later today. Each of these can be refined to fit the game - also - if one catches your interest I can get into background and describe how the powers work...etc. Bad Betty a bad-girl with enhanced strength etc... think Jessica/Nikki from Heroes. Ocealot with cat-like powers including claws and poison bite Hot Stuff A devilish girl with heat and flame powers (still working on her powers) Pixie who can metamorph into human form. Normal form is a little winged form with a stinger, can morph to human form, human form has a stealth suit with some defensive/stealth powers. dean
P.H. Dungeon wrote:
Yes, I can be committed on a daily basis. I will have some characters posted by tonight latest (PST). I am on vacation right now so can post whenever there is WiFi present (I'm doing a driving down the pacific coast) after that I will be posting evenings PST.
P.H. Dungeon wrote:
I am interested in playing in a Wildcards game |