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Cool, if "Nic" is reading our stuff it must have some element of creepiness!
Or is he just checking up on mention of his own products...the shill! :)
I would have gone darker with my character, but since this is a public forum, I don't really want certain behaviours potentially being linked to me.

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Jal Dorak wrote:Cool, if Nic is reading our stuff it must have some element of creepiness!Accept no substitutes, that's not 100% genuine Nic Logue!
Ah, crafty devil!
The question then becomes, what exactly happens when you apply a corrupted template to Logue?

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The question then becomes, what exactly happens when you apply a corrupted template to Logue?
You create a stable warp-field? No, that's matter and anti-matter.
The universe implodes into a well of frothing sticky madness, with tentacles, piping to itself shrilly in the darkness?

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Jal Dorak wrote:Cool, if Nic is reading our stuff it must have some element of creepiness!Accept no substitutes, that's not 100% genuine Nic Logue!
Good old 'Nic' mada a cameo because I was 'shilling' Old Fish from Sinister Adventures on the bottome of the previous page of this thread.
Killing time whilst waiting for Pathfinder 14.
Jal Dorak wrote:The question then becomes, what exactly happens when you apply a corrupted template to Logue?You create a stable warp-field?
Um, 'unstable warped fiend' maybe ?

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Oh! I heard the DM mention a couple days ago that he expected this to take about a month before we were all together. Sorry my bad for dawdling, I will try and cut this short. Just tryin' to score some poison is all. Some for Yelex, and some for his enemies ...
Don't feel like you need to short-change your intro text / characterization, I just buzzed through my intro, postind daily and ended up done way early, it seems.

Rev Rosey |

I really had no idea how long it would take. The last time I did this 'intro thread' thing, it took a month for everyone to get together. The circumstances were different, then. It took a month for everyone to get telepathy....
Yes, but you had a bunch of paranoid players on your hands who refused to put on strange gold rings that fell out of the sky onto their heads. And yes, one of those paranoid players was me.

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I can't imagine why!
I attribute my naivete to the history of my table top group. My players immediately put on every single piece of jewellery they find, and plague me with questions of every kind;
"Do I feel like my skin is tougher, or something."
"No."
"Do I feel protected by some unseen force?"
"No"
"Do I feel like, if I jumped off a building, the ring would prevent me from falling fast to the ground?"
"Please try, and find out."

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I can't imagine why!
I attribute my naivete to the history of my table top group. My players immediately put on every single piece of jewellery they find, and plague me with questions of every kind;
"Do I feel like my skin is tougher, or something."
"No."
"Do I feel protected by some unseen force?"
"No"
"Do I feel like, if I jumped off a building, the ring would prevent me from falling fast to the ground?"
"Please try, and find out."
Do I feel like I could call upon twice the reserve of a minute distinction of arcana power, such as that reserved for casting a spell approximately as powerful as magic missile as when I was not wearing the ring?

Rev Rosey |

If you want to see how close all this is to what happened, go and check out the Strange Loops intro threads. They are hilarious. Plus, we're an all caster party, mostly with things to hide, so telepathy is about the worst thing that could happen to any of us. We're still figuring it out and ironically have reverted to talking to each other face to face when we want to have any kind of privacy.

Franz Lunzer |

Second roll, to save time, below.
15, so no joy, I would have had to roll an 11 *and* the dealer would have had to have rolled a 10, for it to be a win, as I understand it.
Frustrated by the game, as he's just figured out (at the cost of 1 silver) how hard it is to win, ...
Mordecai
Spoiler:The dealer rolls a 12. No luck.
Umm... Sorry to interrupt, but that was a win.
Player rolled 9 and 15, bound the dealer with 12 in the middle.
The rules text, as it appeared on the blog was a bit misleading, what it meant was one die (not one point) above the dealer and one die below the dealer.

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Player rolled 9 and 15, bound the dealer with 12 in the middle.
The rules text, as it appeared on the blog was a bit misleading, what it meant was one die (not one point) above the dealer and one die below the dealer.
Yanno, I read it twice, and got two different interpretations, and neither of them were that one;
1) The one I mentioned, I would have needed a 9 and 11, and the dealer a 10, which would be *ridiculously* unlikely.
2) Add player roll 1 and player roll 2 together, and the number must be within 1 of the DM's roll (also pretty unlikely, the result of 2d20 being within 1 of the result of 3d6).
So confusing...

Franz Lunzer |

Yeah, 9 & 11 and the dealer 10 is nigh impossible.
The hint is, that 1 & 20 is always a win. The dealer can only get an outcome between 3 and 18, so doubling on 1, 2, 19 or 20 is better then doubling a 9.
Anyway, I can't point you to the official statement, but that is the Rule as Intended as most of the players I know play Bounder.

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Ah, you are insanely correct, Franz. Forgive my rushed interpretation.
I will now confess that this entire beginning scene is the only thing that could have prevented me from running this game at all! Statistics, math, probability, coupled with the logistics to make it all run together smoothly (uhh) in a PBP format MAKES ME WANT TO DIE A LITTLE. But I weighed that against the other merits of the adventure, and they outweigh it. So please, accept my apology for a rushed reductionist rendez-vous, here in the gambling hall. It will soon be over.
So, Mordecai wins his 1sp back.

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I also owe Yelex (and Otto) an apology. You are indeed correct that you can fill higher level slots with lower level spells. My mistake! But I found the info on page 168 of the Beta. I scoured the book for an answer earlier, but couldn't find one. If you'd like to change your spells (as you haven't used any yet today) to what you originally suggested, that is fine with me.

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Umm... Sorry to interrupt, but that was a win.
Player rolled 9 and 15, bound the dealer with 12 in the middle.
The rules text, as it appeared on the blog was a bit misleading, what it meant was one die (not one point) above the dealer and one die below the dealer.
Ninja'ed ! I was on my iphone reading the other thread, thought that was a missed ruling and had to download Pathfinder 13 on said iphone to check, when I got here it appeares all is well [i think my Mordecai fanboyness has blossomed into full Darker Darkness play group stalking!].
Congrats on getting on with the show !
[Would not Mordecai get his 1 sp AND win 1 sp for his round on Bounder ? Most my players made money playing said game, except the young lass who bet her whole hand in the end, but that's greed for you.]

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I will now confess that this entire beginning scene is the only thing that could have prevented me from running this game at all! Statistics, math, probability, coupled with the logistics to make it all run together smoothly (uhh) in a PBP format MAKES ME WANT TO DIE A LITTLE. But I weighed that against the other merits of the adventure, and they outweigh it.
Reading the adventure, I really wanted to play in a pbp of this AP, but I really wondered how this scene wouold play out in a pbp. So far, so good, IMO. :)
So please, accept my apology for a rushed reductionist rendez-vous, here in the gambling hall. It will soon be over.
Hopefully not too soon. Bex would like to try a few other games as well, but he needs some more scratch first. If you want to move things along, can I suggest continuing some of the gambling in the intro threads, if a particular person is interested in playing it out a bit longer?
Basically, I want a chance for Bex to earn a little bit of gold! :)

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I also owe Yelex (and Otto) an apology. You are indeed correct that you can fill higher level slots with lower level spells. My mistake! But I found the info on page 168 of the Beta. I scoured the book for an answer earlier, but couldn't find one. If you'd like to change your spells (as you haven't used any yet today) to what you originally suggested, that is fine with me.
Huh. Doesn't affect Bex, but I never knew about that rule before. Learn something new every day...

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Yes, of course. What I meant to say was that, as a win, Mordecai wins the silver instead of losing it. The silver chip, of course.
Make sure you're all keeping your chip money and your real money separate. It's important.
Don't worry, Rob/Bex, I have no intention of rushing this scene. We spent a couple weeks fleshing out the INTRODUCTORY flavour text. I'm going to attempt to do justice to the first scene.
Besides, I think Mordecai is going to start a riot anyway!

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Besides, I think Mordecai is going to start a riot anyway!
If someone doesn't beat me to it. I don't want to interrupt other people's gambling fun, and I still haven't even started gambling with my gold yet.
Mordecai is all about the big plans, but he doesn't always have the follow through. I picture him as being a bit craven, and a bit scavengerly and opportunistic, more likely to try to get away withs some shenanigans during someone elses riot than start his own. :)

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Hey superfriends
just a quick non-update
to say that my life is exploding, and I should have an update tomorrow.on the upside, i'm soon to be unemployed....more time for posting when I don;t have a job!
Well, crud! Hopefully you land on your feet somewhere that doesn't require you to wear a silly hat or say, 'Would you like fries with that?'
This has been my first PBP in, uh, years (although I used to be in roleplay message threads on bulletin boards, back when the internet was young and we had dinosaurs and stuff), and I've really loved what you are doing so far. It even prompted me to join a few more PBPs here!
Good luck with the life stuff, man!

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Vaguely important rules question (and a flavor question).
1) For Channel Energy, I'm working under the assumption that it's a burst emanation, coming from my person, and that if it does not have Line of Effect, it will not affect a person.
That would mean that if Mordecai walked into an alleyway between two houses at night, and lit off his Channel Negative Energy in three consecutive rounds, he would *not* kill everyone sleeping in those houses, as the emanation would not go through the walls to it's full 30 ft. radius.
That would also mean that if he lit off his Channel Negative Energy in an inn room, only those living things *in the room with him* would take damage, and not half the residents of the inn, people across the street, etc. (Great way to make sure that there aren't any bed-bugs, I guess! 1d6 of negative energy should nicely cleanse the room of bed-bugs, fleas, mildew in the chamberpot, etc., etc.)
Is this assumption correct?
I can work with either option, but, frankly, being able to blast entire rooms into dust through a closed door (or kill an entire housefull of people (and, depending on how closely packed the buildings are, probably a couple of adjacent houses!), is a bit more 'oomph' than I think Mordecai (or any Negative Energy channeler, for that matter) needs.
2) I've been also speculating that channel negative energy (or positive energy) might have a 'flavor' associated with the diety empowering it. A cleric of Asmodeus channeling negative energy might leave behind people with damage that appears as burns, and if someone actually dies from channeling damage, they might appear as a charred corpse (the damage would remain negative energy damage, not fire damage, it's only a thematic thing!). A cleric of Urgathoa might be surrounded by the sound of buzzing flies, and the stench of rotting meat arises from those damaged, who feel as if insects are crawling all over them (and possibly *within* them). If someone actually dies from the Urgathoan channeling, their bodies might appear rotted, and maggots might tunnel out of the corrupted flesh within moments.
If that's an okay bit of flavor with you, I'll be using it whenever Mordecai gets around to using that ability.

DM dahn |

Actually, I'm not sure that line of effect is necessary. I don't think that negative energy (or positive energy) is negated by wood and walls. It would be easier to adjudicate if it were a different energy, say a fire burst, but negative/positive energy affects life-force. Weird, I know, but it's not insanely powerful either, 1d6 is not enough to kill common people. Don't forget, a will save is allowed for half. Repeated uses, however....Let's try it out like that for now. If we feel it unbalances things, we can change it. Either way, it requires a creative application, so as not to hurt the people you don't intend to hurt.
A side note, in terms of neg/pos energy. There's a feat in the Libris Mortis called 'Tomb Tainted Soul' that reverses how neg. and pos. energy affect your character (negative energy heals you, positive hurts). By no means am I pushing it, but if you would like to take it, I would count your backstory as precedent enough for the feat's pre-requisite. As you can't use your channel to heal yourselves like 'normal' clerics, it's an interesting choice.

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A side note, in terms of neg/pos energy. There's a feat in the Libris Mortis called 'Tomb Tainted Soul' that reverses how neg. and pos. energy affect your character (negative energy heals you, positive hurts). By no means am I pushing it, but if you would like to take it, I would count your backstory as precedent enough for the feat's pre-requisite. As you can't use your channel to heal yourselves like 'normal' clerics, it's an interesting choice.
That's a hot feat, and yeah, it fits the concept amazingly well (so much so that I can't believe I didn't already plan for that!).
As for the emanation thing;
I'm not too worried about my current 1d6 damage, but even that can be pretty scary if I light it off three times in the middle of an area where lots of people are sleeping (most commoners would be dying by the end of the third round, and, if inside their houses, wouldn't necessarily know which way to run to get away from it, or even be able to get out of bed and open the necessary doors in time to do so). When it moves up to multiple d6s, or if I pick up Extra Turning, it starts turning into a situation where I could kill everyone in a building by standing safely outside of it squinting real hard. I'm not sure if the game will ever require (or encourage...) me to want to kill everyone inside of a building at no risk to myself, but it just feels cheesy...
Plus, if Mordecai can do it, every other evil Cleric in the world can do it, which is scary. In any event, if it is an option, I *will* use it. I'm shameless that way. :)
Anywho, any thoughts on the cosmetic description (buzzing flies, rotting meat) for Mordecai's channeling? (I'd be fine with a Heal check being able to tell that the death was caused by negative energy, the cosmetic effect isn't meant to be used as a deceptive tactic to disguise when I've killed someone, just as 'flavor.' Icky, macabre, nasty 'flavor...')

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Hey don't stop with flies. Doesn't the pallid princess have some bile, blood, and pus to work with as well? I don't mind if it changes how the victim appeared to die. You guys are 'the bad guys'. You're meant to have some mysteries.
;)
Additionally, I'm still not worried about the channelling. I'm more concerned with why you would be murdering scores of commoners in the first place. A well-placed vial of alchemist's fire or burning hands would clear out a sleeping household just as well. Ask Saul!

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Hey don't stop with flies. Doesn't the pallid princess have some bile, blood, and pus to work with as well?
Ew. I got as far as maggots, but I have to draw the line at pus, 'cause that's just gross. :)
Additionally, I'm still not worried about the channelling. I'm more concerned with why you would be murdering scores of commoners in the first place.
Now I need a reason?
The plan was;
Step one - murder scores of commoners
Step two - ???
Step three - profit!

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Story question. I'd stated previously that Mordecai had a room at the Golden Goblin, but, looking at the downstairs map, I'm not sure if the Golden Goblin actually *has* rooms to rent.
If it does, I would imagine that Mordecai would be in one of the smaller 10x10 rooms numbered 19. (Last door on the left has a certain symmetry.)
If Mordecai does not have a room at the Goblin, he's going to have to get one now, since he'd rather not have to drag the mages' body across town to another room...