Male ifrit magus (staff magus, eldritch scion) 1 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Advanced Race Guide 126, Pathfinder RPG Ultimate Magic 9, 49)
LE Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +1
AC 18, touch 16, flat-footed 12 (+2 armor, +5 Dex, +1 dodge)
hp 11 (1d8+3)
Fort +4, Ref +5, Will +3
Speed 30 ft.
Melee atlatl dart -1 (1d6+3) or
. . quarterstaff +3 (1d6+4) or
. . quarterstaff +1 (1d6+3), quarterstaff +1 (1d6+1) or
. . scimitar +3 (1d6+3/18-20)
Ranged atlatl +5 (1d6+3)
Special Attacks eldritch pool (+1, 5 points), spell combat
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—efreeti magic
Magus (Staff Magus, Eldritch Scion) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—grease, shield
. . 0 (at will)—balance weapon, disrupt undead, irksome weapon, parry shot
. . Bloodline Elemental
Str 17, Dex 20, Con 14, Int 12, Wis 12, Cha 19
Base Atk +0; CMB +3; CMD 19
Feats Dodge, Quarterstaff Master[UM], Two-weapon Fighting
Skills Knowledge (planes) +5, Profession (torturer) +5, Use Magic Device +8
Languages Auran, Common, Ignan
SQ bloodrager bloodline (elemental), wildfire heart
Other Gear leather armor, atlatl, atlatl dart (10), quarterstaff, scimitar, 113 gp
Darkvision (60 feet) You can see in the dark (black and white vision only).
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Eldritch Pool +1 (5/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Quarterstaff Master Use a quarterstaff one-handed
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Wildfire Heart +4 racial bonus on initiative
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The faint trail through the desert was dry and overgrown with a tangle of stubborn weeds, and prickly plants. The land seemed to shimmer with the overwhelming heat as Ozbadin continued his track through the vast desert. Daytime temperatures reached and sustained well into the triple digits, and the dryness only made it seem hotter. No shade in sight, and many miles to go... it was in a word... Fantastic!
The excitable Ifrit had never felt more alive and in his element. He couldn't imagine why one would ever want to leave these lovely scorched, and parched lands... but one must also follow ones destiny.
The oasis that Ozbadin had grown up in had been destroyed. A giant crack opened in the bottom of the watering hole, and all the water rushed out in seconds. His family held on to the small trading post there for a while, but eventually no travelers meant no gold, so his family packed up and headed out to seek another oasis to inhabit. But not Ozbadin. To many tales of the wonders of the city, and adventures to be had, had left him eager to venture forth on his own... so he did.
He worked with a Slave master for a few years, and learned exquisite ways to use even the most painful finesse to make the most stubborn of captives sing like a songbird. He got no particular joy from torturing the slaves for information, it was simply what he was expected to do. And is some small way he pitied these wretches. Personally he'd rather die than serve as someone's captive, but every being had their place in the grand scheme. In exchange the master paid him with lovely magic. He learned to manipulate the forces of the ether with aplomb, and combined with his natural attributes, and skill with arms he quickly ascended the ranks of the Slave Master's forces, and soon found himself appointed lieutenant. Which is how he ended up where he was now.
Alone, and tramping away towards the famed city of Kelmarane. Apparently there is a new boss in town there, and it might be a profitable and adventuresome way of life. Ozbadin threw back his head and laughed out loud and the awesomeness of life, and his blood sang with magic, and lust for life. Only two more days and I should see the city.