Gamer Girrl RPG Superstar 2011 Top 32 |
Well, my party has nearly finished Edge of Anarchy. One more session to complete the Dead Warrens, and then the botched execution, which should be really fun, since my group hid the named assassin outside of town at a relative's farm!
My group is plagued by player enduced paranoia, where they second guess and concoct possibilities where they are going to get into more trouble than they might be :) In the last session
But the best part of this play session had to be their inability to roll high enough to break open the door to Trinia's flat! Even with three of them trying, they couldn't break a 10 vs the DC 16 ::laughing:: I finally gave them a break and figured out their weight and allowed the door to slooowly nudge open until they could get in -- and then showed them the sleeping girl on the cot. They're busting up over how deeply she must sleep, and approach stealthily to wake and catch her, and the illusion vanishes as they bend over the "body". I was crying I was laughing so hard at this point over the looks on their faces.
They risked everything to catch up with Trinia on the chase, managed to reach the same square and sapped her to unconsciousness before carting her off to a safe spot to figure what was what.
Golbez57 |
One of many comical moments happened during the first round of genuine action in the campaign. They staked out the fishery from the roof of the adjacent abandoned warehouse. (It's not so abandoned in our campaign... but that's another story.) While the rest of the group crept towards the front and western entry points, the daring halfling Caspar Mistletoe made a dramatic leap to the walkway, intending to make his way through the sealed door. Though a mere 30 pounds, launching himself from 15 feet up directly onto the rotted boards sent him tumbling through to the waters below. Where a nearby jigsaw shark opened wide. The player's scream of "Cayden Cailean!" was priceless.
wspatterson |
My party has been more aggravating than anything. However, when they were all standing in front of the fishery, they were discussing how best to attack the place. While they're talking, the barbarian's player says to me "I'm going to go kick down the door." No one noticed what he was doing until he actually started rolling dice and managed to take out the door in one shot. The wizard then goes, "I guess we're going in that way."
This led to the barbarian's life or death struggle with the dog in the office. Five rounds of combat and neither touched the other. Now that was funny.
One of many comical moments happened during the first round of genuine action in the campaign. They staked out the fishery from the roof of the adjacent abandoned warehouse. (It's not so abandoned in our campaign... but that's another story.) While the rest of the group crept towards the front and western entry points, the daring halfling Caspar Mistletoe made a dramatic leap to the walkway, intending to make his way through the sealed door. Though a mere 30 pounds, launching himself from 15 feet up directly onto the rotted boards sent him tumbling through to the waters below. Where a nearby jigsaw shark opened wide. The player's scream of "Cayden Cailean!" was priceless.
KaeYoss |
Reminds me of a funny Runelords story that happened in my campaign.
Spoilers about Skinsaw Murders follow:
They invaded the cult's sawmill, hacked their way through the cultists (some of which were shoved into the buzzsaws to the players' glee), and killed the leader.
I gave them a knowldedge (local) roll, and the cleric proved again that his skill points only applied to locals (i.e. pubs) and no one recognised the guy.
So they went to city hall with the head of Justice Ironbriar, put it in the bounty office (e.g. the office of the guy who handles bounties for bandids) and asked how much they'll be getting for that one.
The clerk told them: "life to hanging, if I'd have to guess" followed by a "GUAAAAAARDS!"
The look on their faces...
Of course, inquiries proved their innocense in that they defeated a notorious murder cult's leader and didn't try to murder one of the city's most decorated dignitaries, but they were sweating bullets nonetheless.
Susan Draconis |
So last night was a barrel of monkeys. Buttmonkeys. I had a section of my group try to break a small section of Seven Days to the Grave.
Didn't work. Of course. Rene, pissed about being slighted by the lack of invitation, dragged Lem along and crashed the party. They bluffed their way past the doorman demanding invitations, hid behind costumes, and started snooping around the Carowyn's manor looking for trouble to cause. Up on the second floor they found Lady Carowyn still getting dressed and a noble dressed as a blue-winged angel ravishing a reluctant serving girl on the balcony.
And then the commotion started. Jolistina took out the doorman with a Ray of Enfeeblement and a few crossbow bolts to the chest and paraded into the main hall with the burst of smoke bombs and the screams of sudden confusion.
Rene and Lem got a surprise round. Jolistina was first shot in the face by a blunderbuss and then failed her save against Hideous Laughter. Rene pulled out his dual flintlock revolvers and was able to silence her in a couple of rounds while she failed her save against Blindness and continued to roll around on the floor laughing in induced glee.
Not killed, only maimed, Rene and Lem tied her up, stabilized her, and have taken her to the Citadel. Field Marshall Kroft unofficially took her into custody, sent two of her most trusted men (with Jolistina's potions of Remove Disease) to the manor to search for those who made their fort saves, and will be unofficially getting all of Jolistina's infos.
Also, Ruan got away. Gave Rene and Lem season tickets to the Marbledome.
So early on the Korvosan Guard has information as to the plots of things and is keeping things unofficial and secret enough that the Crimson Throne doesn't know. And the party is still level 4.
Alex Draconis |
Scattergun, not blunderbuss. I totally wasted that crystal chandelier with that second shot.
She fails to mention the first shot with that gun into her laughing ass was a critical. Blew the smile off her smug face.
Epic baby epic. That's what movies are made from. Two fourth level characters taking down a CR 8. We didn't even have or do anything crazy.
Oh I got to sap that shrew Lady Carowyn on the way out. That alone was worth it.
Golbez57 |
Gamer Girrl, hope you see this... and I apologize for the threadjack, but without PMs through the forums, I don't have another way to contact you. Maybe I'm being dense, but I cannot figure out how to access older posts in this section of the forums, and was fishing for the fantastic thread you started with the treasure lists for the AP. I am doing a "project" of sorting out the CotCT Item Cards by adventure, and the lists have been the perfect reference (for instance, "Hm, wonder which rod this is..." *flips through the printed lists, looking under the alphabetized Magic Items list for each adventure*). I've printed off all of the lists through "Skeletons of Scarwall"; did you ever do a list for "Crown of Fangs"?
Thanks again!
Paul Watson |
Just something I have to relate from my latest Pathfinder Society game. Module in question is Frozen Fingers and as it involves the faction goals...
This beat the Chelaxian half-orc pit fighter's preemptive justification for trying to get Skelg's hair of "My granny always said, if you're sick, you need to cut off the hair because of the demons that live there and make you ill." Fortunately, he found a hairbrush, but having him explain it in character was brilliant.
Mikaze |
My players have made it quite difficult for me to keep my game face.
One player in particular.
It started with him buying drinks for people at various bars and taverns and telling it as he saw it. He truly believes in the image of the queen he's built up in his head, and he's managed to get others to believe him as well. So now we have a small fledgling movement among the common folk in support of the queen. And this is helping fuel the violence on the streets when the Queen's Men clash with pretty much everyone else, though the fighter isn't really aware of that yet(in addition to being naive, he's got the tunnel vision real bad).
It was just beautiful in the same way that a hurricane is.
DMFTodd |
Darwin the bard successfully negotiated with Devargo Barsavi and obtained the incriminating letters. This was not good enough for Darwin though, he was determined to leave Eel's End with Majenko, the pseudodragon.
Much diplomacy, games of knivesies, and pooling of party treasure ensued. In the end, Darwin walked out of Eel's End with Majenko on his shoulder.
The Other Players: Why in the world did you want that pseudo-dragon so badly?
Darwin: Cuz when he grows up, he'll be an awesome ally to have!
Other Players: It's a PSEUDO-dragon!
Darwin: Wait....what? You mean it's not going to grow up into a big dragon?
Darwin's player didn't realize the difference between a pseudodragon and a dragon. Gotta love a player that hasn't memorized the Monster Manual.
DMFTodd |
Darwin, same player as above, decided before the first die was rolled that he was going to be Blackjack. As a bard, he disappears each evening, dons the Blackjack disguise, and goes to inns speaking out on the evils of the Queen.
The other players, who don't know Darwin's secret, have decided that they want to meet this Blackjack fellow and join forces. Darwin, for some perverse reason, doesn't want to be found out.
So all the players, including Darwin, get together and map out which inn they want to stake out to meet Blackjack. Blackjack, armed with that information, avoids all of those inns.
Growing increasingly frustrated at not being able to find Blackjack, Hugh - the party cleric - suggests they set a trap. Darwin should dress up as Blackjack and start giving speeches around town to draw out the "real" Blackjack. Darwin incredulously refuses - "You want me to dress up as the guy all of the Queen's guards are trying to kill? NO WAY!".
Stewart Perkins |
Darwin, same player as above, decided before the first die was rolled that he was going to be Blackjack. As a bard, he disappears each evening, dons the Blackjack disguise, and goes to inns speaking out on the evils of the Queen.
The other players, who don't know Darwin's secret, have decided that they want to meet this Blackjack fellow and join forces. Darwin, for some perverse reason, doesn't want to be found out.
So all the players, including Darwin, get together and map out which inn they want to stake out to meet Blackjack. Blackjack, armed with that information, avoids all of those inns.
Growing increasingly frustrated at not being able to find Blackjack, Hugh - the party cleric - suggests they set a trap. Darwin should dress up as Blackjack and start giving speeches around town to draw out the "real" Blackjack. Darwin incredulously refuses - "You want me to dress up as the guy all of the Queen's guards are trying to kill? NO WAY!".
Now that is hilarious...