Racial Abilities - Half-Elf and Human


Ability Scores and Races

Dark Archive

I really like the change of half-elves gaining skill focus rather than a class skill. Nice change.

However, I'm still of the belief that giving humans a free martial weapon proficiency is a bad idea. I've never had an issue with human characters being underpowered. And it skews one of the tropes of D&D -- now *all* human wizards can have swords, druids can have greatswords, monks can have battleaxes, and so on.

I would still strongly recommend the weapon training skill be removed from humans.


Archade wrote:

I really like the change of half-elves gaining skill focus rather than a class skill. Nice change.

However, I'm still of the belief that giving humans a free martial weapon proficiency is a bad idea. I've never had an issue with human characters being underpowered. And it skews one of the tropes of D&D -- now *all* human wizards can have swords, druids can have greatswords, monks can have battleaxes, and so on.

I would still strongly recommend the weapon training skill be removed from humans.

That makes a lot of sense. A choice that costs nothing is less interesting. A weapon that is normally restricted ought to incur a sacrifice elsewhere. I'd prefer to let human characters spend a human bonus to achieve this, such as extra feat or extra skill points.

There must be some reason the designers felt that humans needed something to make the choice of human more compelling. Assuming they're right, I still agree with Archade about the martial weapon proficiency, and feel that there must be a different benefit that feels more typically human. A little more brainstorming might hit upon it.


Humans are still the strongest race, because of that bonus feat. Also, in many builds, like Rogues and Bards, or any skill-based non-Wizard build, that +1 skill point per level effectively is the same as +2 Int. So suddenly a human is +2 Anystat, +2 Int, with no stat penalties.

And then on top of that, they get not one, but two bonus feats? That's insanity! It's enough to make half-elves keep their spot as weakest race, that's for sure.

-Matt


Mattastrophic wrote:

Humans are still the strongest race, because of that bonus feat. Also, in many builds, like Rogues and Bards, or any skill-based non-Wizard build, that +1 skill point per level effectively is the same as +2 Int. So suddenly a human is +2 Anystat, +2 Int, with no stat penalties.

And then on top of that, they get not one, but two bonus feats? That's insanity! It's enough to make half-elves keep their spot as weakest race, that's for sure.

-Matt

I disagree. Even for non-wizards a +1 skillpoint/level is still not an effective +2 int. There are still skills using Int as asociated ability, but they don't get +1 also there might occur Intelligence checks for whatsoever (the group has been faced with several situations and an intelligence check might be telling the players that these situations are linked to each other, for example). Those won't be benefitting from the +1 skillpoint either.

But I have to agree that the Weapon Training is too specific for humans. Not every human in the world is training themselves with a specific weapon, even in the most barbaric or brutal environments. A whole extra bonus feat would be way overpowered of course (i mean beyond the one they already have)

I could imagine they could be allowed to ignore an ability prerequisite for one feat they take somewhere during their career. But I'm not sure about this either.

Silver Crusade

Do you think that splitting +2 stat to +1 and +1 and breaking down the humans into sub classes by region would help. Other systems do this IK for example.


brent norton wrote:
Do you think that splitting +2 stat to +1 and +1 and breaking down the humans into sub classes by region would help. Other systems do this IK for example.

I don't think that would work very well. +1 on 2 stats doesn't really make sense in my opinion. A +1 stat at all is kind of off the track, looking back at the long history of 3.X races having even numbers for their ability modifications.

Also how do you mean sub-classes?
I think if you want to make your human more specific to its home region, do it like it has been done in the FR campaign setting, use your bonus feat slot for a regional feat. This leaves you the choice to make your character more characteristic for their homeland or to build him like an more unusual person, someone who does not go with the customs of their nation.

Silver Crusade

Threeshades wrote:
brent norton wrote:
Do you think that splitting +2 stat to +1 and +1 and breaking down the humans into sub classes by region would help. Other systems do this IK for example.

I don't think that would work very well. +1 on 2 stats doesn't really make sense in my opinion. A +1 stat at all is kind of off the track, looking back at the long history of 3.X races having even numbers for their ability modifications.

Also how do you mean sub-classes?
I think if you want to make your human more specific to its home region, do it like it has been done in the FR campaign setting, use your bonus feat slot for a regional feat. This leaves you the choice to make your character more characteristic for their homeland or to build him like an more unusual person, someone who does not go with the customs of their nation.

Like the Azlanti gets a +1 to Int and Wis,Chelaxians +1 to chr and +1 Int, Kellids +1 Str, +1Con. etc...


brent norton wrote:
Like the Azlanti gets a +1 to Int and Wis,Chelaxians +1 to chr and +1 Int, Kellids +1 Str, +1Con. etc...

I dont see that making a lot of sense sorry.


Mattastrophic wrote:

Humans are still the strongest race, because of that bonus feat. Also, in many builds, like Rogues and Bards, or any skill-based non-Wizard build, that +1 skill point per level effectively is the same as +2 Int. So suddenly a human is +2 Anystat, +2 Int, with no stat penalties.

And then on top of that, they get not one, but two bonus feats? That's insanity! It's enough to make half-elves keep their spot as weakest race, that's for sure.

-Matt

I wasn't suggesting that humans get a second bonus feat. Rather, I was suggesting that a human could spend the one bonus feat she already has to achieve the normally restricted weapon proficiency. If the bonus feat is too valuable, something else a human already has could be spent, whatever people think is balanced.


brent norton wrote:
Do you think that splitting +2 stat to +1 and +1 and breaking down the humans into sub classes by region would help. Other systems do this IK for example.

I think that splitting the +2 bonus into two +1 bonuses for humans is a wonderful idea. I wouldn't bother with specific ability pairs for regions. Just let the player pick any two different abilities. I think this change improves the versatility of humans without diminishing the edge in specific abilities enjoyed the non-human races. Two +1 bonuses is actually better than a single +2 bonus, because the player can boost two ability modifiers rather than only a single ability modifier (chances are, a new character has several odd-numbered ability scores).


Threeshades wrote:
brent norton wrote:
Do you think that splitting +2 stat to +1 and +1 and breaking down the humans into sub classes by region would help. Other systems do this IK for example.

I don't think that would work very well. +1 on 2 stats doesn't really make sense in my opinion. A +1 stat at all is kind of off the track, looking back at the long history of 3.X races having even numbers for their ability modifications.

Also how do you mean sub-classes?
I think if you want to make your human more specific to its home region, do it like it has been done in the FR campaign setting, use your bonus feat slot for a regional feat. This leaves you the choice to make your character more characteristic for their homeland or to build him like an more unusual person, someone who does not go with the customs of their nation.

Actually, that's the long history of 3.X non-human races having even numbers for their ability bonus. Humans never got an ability bonus in 3.X, so we're talking about something off the track in either case. Since I've always thought of the non-human races as having super-human abilities (take for example elven accuracy with a bow), a less extreme bonus actually makes a lot of sense for humans, in my opinion.


minkscooter wrote:
Actually, that's the long history of 3.X non-human races having even numbers for their ability bonus. Humans never got an ability bonus in 3.X, so we're talking about something off the track in either case. Since I've always thought of the non-human races as having super-human abilities (take for example elven accuracy with a bow), a less extreme bonus actually makes a lot of sense for humans, in my opinion.

Zero is still an even number in some way. ;)

Also I don't know if you should see an elf's grace, a dwarf's hardyness or a half-orcs brute strength as something superhuman or rather something simply unusual for a human. I mean looking at humans some of them posess exceptional abilities. Some of them are incredibly smart, others are unusually strong (those enhanced with drugs are not meant), again others know how to use common sense, and then there are the ones that can convince masses of people of their ideas easily.


Threeshades wrote:
minkscooter wrote:
Actually, that's the long history of 3.X non-human races having even numbers for their ability bonus. Humans never got an ability bonus in 3.X, so we're talking about something off the track in either case. Since I've always thought of the non-human races as having super-human abilities (take for example elven accuracy with a bow), a less extreme bonus actually makes a lot of sense for humans, in my opinion.

Zero is still an even number in some way. ;)

Also I don't know if you should see an elf's grace, a dwarf's hardyness or a half-orcs brute strength as something superhuman or rather something simply unusual for a human. I mean looking at humans some of them posess exceptional abilities. Some of them are incredibly smart, others are unusually strong (those enhanced with drugs are not meant), again others know how to use common sense, and then there are the ones that can convince masses of people of their ideas easily.

:-) Well said. I guess I just like to see it that way because it's fun to imagine. And "unusual for a human" suggests that a human has to work a little harder for it, which the rules for level advancement still let her do.

Paizo Employee Director of Games

Hi there all,

The initial thought on the human weapon proficiency is that this would vary by region, allowing one group of humans to be proficient in one weapon almost universally, while that might differ in other regions. That said, I think their might be other ways to get that, ways that are more campaign specific.

I am strongly considering striking this bonus weapon proficiency.

Jason Bulmahn
Lead Designer
Paizo Publishing

Dark Archive

Jason Bulmahn wrote:

Hi there all,

The initial thought on the human weapon proficiency is that this would vary by region, allowing one group of humans to be proficient in one weapon almost universally, while that might differ in other regions. That said, I think their might be other ways to get that, ways that are more campaign specific.

I am strongly considering striking this bonus weapon proficiency.

Jason Bulmahn
Lead Designer
Paizo Publishing

Jason, I believe removing it is a good idea, to avoid human Wizards with greatswords. However, someone had a marvellous suggestion of changing it so nonweapon proficiency penalties with humans were -2. Would you consider that change?


I think that taking away the Martial Weapon Proficiency for humans is probably a good thing, and this comes from someone who wants the rules to favor humans over other races! In a number of the Beta Playtest campaigns I have seen posted recently, there seems to be a large number of humans, which I consider a good thing, but I am starting to worry that Beta PfRPG humans might be a tad too good. I also think that the +2 to any ability score might be too tempting for many players. I wonder if +2 to any one ability, +1 to one other ability, and -2 to any one ability would actually be better balanced. Humans would be net +1 instead of net +2 like other races but they would make up for that with their greater flexibility. Not sure about this change as I really do like the way the rules have improved humans....

Marnak

RPG Superstar 2009 Top 32

Jason Bulmahn wrote:

Hi there all,

The initial thought on the human weapon proficiency is that this would vary by region, allowing one group of humans to be proficient in one weapon almost universally, while that might differ in other regions. That said, I think their might be other ways to get that, ways that are more campaign specific.

I am strongly considering striking this bonus weapon proficiency.

Jason Bulmahn
Lead Designer
Paizo Publishing

Are you looking at removing or replacing?


Why does the thought of a Wizard with a Martial Weapon so terrify you folks?

Personally, the free Martial Weapon ends up being useless for any class which gets Martials in their Proficiency, but the idea of yanking it because it unbalances the Humans seems...Odd, to say the least.

I'm curious what Jason would suggest replacing it with, though.

Back on track with split +1's; regional Human variations; and perceived Half-elf suckage...

Half-elves already get a very nice suite of Racial mods to senses and the sweet Skill Focus. How exactly does that make them the inferior of Humans?

Spoiler:
Half-Elf Racial Traits
* +2 to one ability score: Half-elf characters get a +2 bonus
on one ability score of their choice at creation, to represent
their varied nature.
* Medium: Half-elves are Medium creatures, and have no
bonuses or penalties due to their size.
* Normal Speed: Half-elves have a base speed of 30 feet.
* Low-Light Vision: Half-elves can see twice as far as
humans in conditions of poor illumination.
* Keen Senses: Half-elves receive a +2 bonus on sight- and
sound-based Perception checks. They can make a Perception
check to spot a secret or concealed door if they pass within
10 feet, regardless of whether or not they are actively looking.
* Elven Immunities: Half-elves are immune to magic
sleep effects and get a +2 racial saving throw bonus against
enchantment spells or effects.
* Adaptability: Half-elves receive Skill Focus, as a bonus
feat, at 1st level.
* Elf Blood: Half-elves count as both elves and humans
for any effect related to race.

Why does the idea of regional variants to Humans, or split +1's strike you folks as useless/not good/odd? Are these personal taste-calls, or are there mechanics implications that haven't been offered up to support that position?

I'm really dismayed by the apparent desire to shoehorn, pigeonhole, and stereotype Races and by extension Classes. If I wanted racism and bigotry, I'd step outside my door, not sit down and break out my polyhedral dice.


Kyrinn S. Eis wrote:

Why does the thought of a Wizard with a Martial Weapon so terrify you folks?

Personally, the free Martial Weapon ends up being useless for any class which gets Martials in their Proficiency, but the idea of yanking it because it unbalances the Humans seems...Odd, to say the least.

If it was just unbalancing the humans, we could mitigate it somehow with some other restriction, but it's the fact that it is thematically inappropriate for Joe Farmer to be proficient at a Greatsword or Halberd. All common farming implements are simple weapons, anyway...

Kyrinn S. Eis wrote:

Back on track with split +1's; regional Human variations; and perceived Half-elf suckage...

Half-elves already get a very nice suite of Racial mods to senses and the sweet Skill Focus. How exactly does that make them the inferior of Humans?

Why does the idea of regional variants to Humans, or split +1's strike you folks as useless/not good/odd? Are these personal taste-calls, or are there mechanics implications that haven't been offered up to support that position?

One man's treasure is another man's garbage: there are many here who are thoroughly unimpressed by Skill Focus, if only because there is so little one can do with skills compared to feats. Split +1s are undesireable because they require the character to have a specific configuration of stats to make any difference. I know, you can increase the attribute at 4th level, but then you won't get a bonus at 8th, so you won't be able to catch up to a member of another race with a +2 in that stat.

Kyrinn S. Eis wrote:
I'm really dismayed by the apparent desire to shoehorn, pigeonhole, and stereotype Races and by extension Classes. If I wanted racism and bigotry, I'd step outside my door, not sit down and break out...

Thanks, but if I wanted to battle a straw man, I'd play Jakandor. Fantasy RPGs aren't real life, and the in real world everybody is human anyway. In a class-based FRPG like D&D or Pathfinder, it's perfectly all right to stereotype races and classes. It's only because they're stereotyped that there's any difference between picking a Human and a Gnome --- otherwise, it'd be a cosmetic choice like height, weight or gender.

If the free Martial Weapon Proficiency was there to model cultural weapons, they could get to pick a weapon from a list of "legal" cultural weapons (no Spiked Chain-using cultures, thanks) and get a small bonus if they used it -- like +1 to AC or somesuch. It would direct them towards using those weapons if they already had the proficiency, but would keep the Wizard from breaking out the Falchion...


I'll chime in to state that I'm in favor of keeping the bonus human weapon proficiency. It hasn't been a problem in our playtests. Then again, my group doesn't usually go for with wizards with *swords*. Instead, we usually go for 'improved unarmed strike' or 'longbow', both of which could have cases made for them as Human cultural weaponry.

Perhaps there should be something to clarify the 'cultural weaponry' idea behind the bonus. Of course, those of us using homebrews would then have to define those specific 'cultural' weapons.

Sovereign Court

I honestly don't see too much of a problem with the martial proficiency. Yes, it is exploitable up to a certain point. But that just means it needs a little sidebar, 5 minutes of editing later, done.

Hell, this should just be treated like clerics choosing a deity (since every god has a favored weapon). Why not just define the world a bit more to include a brief aside on weapons of choice or a list of 'suggested' weapons that a character can choose from?

For the Society Campaign Setting, it is very very easy to define cultural weapons for each of the five factions (some of the faction feats already reflect a weapon preference).

If the perceived problem is with greatswords and the like, why not restrict the proficiency to a 'one-handed, non-exotic weapon'?


Jason Bulmahn wrote:

Hi there all,

The initial thought on the human weapon proficiency is that this would vary by region, allowing one group of humans to be proficient in one weapon almost universally, while that might differ in other regions. That said, I think their might be other ways to get that, ways that are more campaign specific.

I am strongly considering striking this bonus weapon proficiency.

Jason Bulmahn
Lead Designer
Paizo Publishing

What about weapon familiarity (any one weapon)?

Of course, that would mean that the other races need to get more out of their weapon familiarities. (Are more racial weapons scheduled, including some that are worth an exotic weapon proficiency? One of the few things I still find fault with in the Beta)


Archade wrote:
Jason, I believe removing it is a good idea, to avoid human Wizards with greatswords. However, someone had a marvellous suggestion of changing it so nonweapon proficiency penalties with humans were -2. Would you consider that change?

In case it's helpful to anyone (I had to look it up), the non-proficiency penalty is normally -4. The proposed -2 fits the versatility theme, but how often does anyone fight with an unfamiliar weapon? It seems like this is a benefit that may seldom or never come into play. In general I think that an "I suck slightly less" ability is unappealing. I'd rather see the weapon proficiency replaced with a positive benefit, maybe something unexpected like

Serendipity: Humans are apt to discover things by accident. A human who gets a natural 1 on a skill check may benefit from an immediate re-roll with a +2 circumstance bonus.

While it may be a little quirky, it would be a trait with a strongly human flavor in my opinion.


Malhost Zormaeril wrote:
If it was just unbalancing the humans, we could mitigate it somehow with some other restriction, but it's the fact that it is thematically inappropriate for Joe Farmer to be proficient at a Greatsword or Halberd. All common farming implements are simple weapons, anyway...

And? This is a Fantasy game, as you point out. ;)

So, giving Joe Farmer a Rapier because his father was a Duellist, for instance, who loved and left his commoner mother is inappropriate -- unless he expends a Personal Feat to explain his background -- simply because it is protection against Argyle the Wizard possibly choosing a Greatsword?
Perhaps you prefer Farmer Joe to always start out in a Mediaeval setting, with cookie-cutter Elves, Dwarves, and Halflings? Whose Themes are you trying to enforce upon the rest of us?

Malhost Zormaeril wrote:
One man's treasure is another man's garbage: there are many here who are thoroughly unimpressed by Skill Focus, if only because there is so little one can do with skills compared to feats. Split +1s are undesireable because they require the character to have a specific configuration of stats to make any difference. I know, you can increase the attribute at 4th level, but then you won't get a bonus at 8th, so you won't be able to catch up to a member of another race with a +2 in that stat.

All that giving a +1 does is stagger the progression, it doesn't eliminate it. In a hurry to get your bonues up?

Let's look at (Elven _and_ Human) heritage. That opens them up to a host of magic items and special conditional bonuses. Its more than either Elves or Humans get. How is that not advantageous?
Lowlight Vision: Humans _don't_ have it. Are you comparing 1/2-Elves to Elves, or to Humans? They need to be compared to both.
Personally, I see their place in the world, and think their station, power-wise, is a rather generous balance. YMMV, though.

Malhost Zormaeril wrote:
Thanks, but if I wanted to battle a straw man, I'd play Jakandor. Fantasy RPGs aren't real life, and the in real world everybody is human anyway. In a class-based FRPG like D&D or Pathfinder, it's...

Terribly (un)impressive reasons.

And, please, kindly stick that 'strawman' in your pipe and smoke it.

RPG Superstar 2009 Top 32

Malhost Zormaeril wrote:
If it was just unbalancing the humans, we could mitigate it somehow with some other restriction, but it's the fact that it is thematically inappropriate for Joe Farmer to be proficient at a Greatsword or Halberd. All common farming implements are simple weapons, anyway...

Well, I might argue that it isn't thematically as inappropriate as it might sound.

Realistically, "Joe Farmer" might well end up in a local militia and there for learn a weapons such as Greatspear or (if British) Longbow.

And then there is the additional issues that "Joe Farmer" might have to deal with in a Fantasy Setting: Goblins, Ankheg, Ghouls, Bulette, Ogres, etc. Since the nearest adventurer might not get there for some hourse, he might have good reason to need that weapon to defend his family.

Dark Archive

Perhaps a Human could add one weapon to their list, of the lowest tier that they don't already have access to. So a Wizard could add any one Simple Weapon to his list, while a Cleric, who already knows all Simple Weapons, could add any one Martial Weapon, and a Fighter, who already knows all Martial Weapons, could add any one Exotic Weapon.


Set wrote:
Perhaps a Human could add one weapon to their list, of the lowest tier that they don't already have access to. So a Wizard could add any one Simple Weapon to his list, while a Cleric, who already knows all Simple Weapons, could add any one Martial Weapon, and a Fighter, who already knows all Martial Weapons, could add any one Exotic Weapon.

An interesting fix. It would open things up a bit for the Bard, and the Druid (although they still have their minimal metal issue).

I've already NPCd that, a bit. A character with Martials chose a single Exotic.

You've got my vote. ;)


Kyrinn S. Eis wrote:
Set wrote:
Perhaps a Human could add one weapon to their list, of the lowest tier that they don't already have access to. So a Wizard could add any one Simple Weapon to his list, while a Cleric, who already knows all Simple Weapons, could add any one Martial Weapon, and a Fighter, who already knows all Martial Weapons, could add any one Exotic Weapon.

An interesting fix. It would open things up a bit for the Bard, and the Druid (although they still have their minimal metal issue).

I've already NPCd that, a bit. A character with Martials chose a single Exotic.

You've got my vote. ;)

Ooo, me three! I like this idea. I'll still keep the option for 'IUS' but ths is very nice, as well.


Archade wrote:

I really like the change of half-elves gaining skill focus rather than a class skill. Nice change.

However, I'm still of the belief that giving humans a free martial weapon proficiency is a bad idea. I've never had an issue with human characters being underpowered. And it skews one of the tropes of D&D -- now *all* human wizards can have swords, druids can have greatswords, monks can have battleaxes, and so on.

I would still strongly recommend the weapon training skill be removed from humans.

Why is it unbalancing to have a human wizard/druid/monk/etc. with a sword/axe/etc. but not unbalancing to have an elven wizard/druid/monk/etc. with a longsword or longbow or a dwarven wizard/druid/monk/etc. with a battleaxe or warhammer? As someone else pointed out on this thread, racial martial weapon proficiencies are hardly unbalancing since several classes already get all martial weapon proficiencies. And I doubt players choose to play humans because of the weapon proficiency--they're far more interested in the +2 to any ability, bonus feat, and/or bonus skill points.

Speaking of the +2 to any stat, I for one would prefer it to stay that way instead of a +1 to any 2 stats. As far as I am aware, all races in 3.5 get even-numbered bonuses and/or penalties to their stats. This way, the bonus/penalty will always have an immediate effect on the ability modifiers in question--whereas an odd-numbered bonus/penalty will only have an effect if the stat is odd-numbered.


Kyrinn S. Eis wrote:

And? This is a Fantasy game, as you point out. ;)

So, giving Joe Farmer a Rapier because his father was a Duellist, for instance, who loved and left his commoner mother is inappropriate -- unless he expends a Personal Feat to explain his background -- simply because it is protection against Argyle the Wizard possibly choosing a Greatsword?
Perhaps you prefer Farmer Joe to always start out in a Mediaeval setting, with cookie-cutter Elves, Dwarves, and Halflings? Whose Themes are you trying to enforce upon the rest of us?

Considering this is a Mediaeval fantasy game, yes, I would. It's fine if any given farmer has a Rapier, or a Greatsword, or Greatspear, or Spiked Chain. If so, they should spend one of their feats in the appropriate Martial/Exotic Weapon Proficiency. A Freebie which can only be spent in Weapon Proficiencies ensures that every farmer in the kingdom will be wielding martial weapons. At least they're not cookie cutter elves, right?

Kyrinn S. Eis wrote:
All that giving a +1 does is stagger the progression, it doesn't eliminate it. In a hurry to get your bonues up?

I'm paraphrasing the 3rd edition FAQ, when Monte and the fine folks at Wizards' decided to give every race even attribute mods. On my part, I'd do away with the scores altogether and just keep the modifiers as attributes, but I know that one's a lost cause, so let us not dwell on this.

Kyrinn S. Eis wrote:

Let's look at (Elven _and_ Human) heritage. That opens them up to a host of magic items and special conditional bonuses. Its more than either Elves or Humans get. How is that not advantageous?

Lowlight Vision: Humans _don't_ have it. Are you comparing 1/2-Elves to Elves, or to Humans? They need to be compared to both.
Personally, I see their place in the world, and think their station, power-wise, is a rather generous balance. YMMV, though.

I've played D&D for sixteen years now, and I can count on my fingers the times when low-light vision and thermographic/darkvision were an issue in the game. Typically at least one component in the party doesn't have it, so you have to carry a lantern or light spell anyway.

Also, I'm comparing half-elves to humans, of course. Humans are the main topic of discussion. Mind you, I happen to like Skill Focus, but again, it's rare to find someone else who does. After all, Character Optimisation does not afford time to pursue accomplishment in skills. I agree that half-elves have their place in the world, just like kobolds do. I just have never seen anyone play one as a PC, though -- at least not since the turn of the century. Before then, half-elf bards and cleric/mages were all the rage...

Kyrinn S. Eis wrote:

Terribly (un)impressive reasons.

And, please, kindly stick that 'strawman' in your pipe and smoke it.

If only I had a large enough pipe...

Lord Fyre wrote:

Well, I might argue that it isn't thematically as inappropriate as it might sound.

Realistically, "Joe Farmer" might well end up in a local militia and there for learn a weapons such as Greatspear or (if British) Longbow.

And then there is the additional issues that "Joe Farmer" might have to deal with in a Fantasy Setting: Goblins, Ankheg, Ghouls, Bulette, Ogres, etc. Since the nearest adventurer might not get there for some hourse, he might have good reason to need that weapon to defend his family.

Humans already have a free feat, which could very well be a martial proficiency if their particular kingdom was warlike enough. Ordinary kingdoms would usually just set them up with spears and padded armour, though. Actual historical longbowmen from England and Wales were professional soldiers trained from childhood and subjected to a strict daily practice regimen, and the easy-to-master crossbow was prohibitively expensive to give to levies. Pike formations also required some level of training, not to mention enough nerves to keep the weapon steady when an armoured knight formation is charging full-tilt at them.

I agree with the Goblin and Kobold threats, and maybe an Ankheg, but then again, a scythe is not at all bad against this kind of enemy, and it's useful at harvest, too. If you go beyond CR 2 or 3, even a spiked chain won't keep a level 1 Commoner from being turned into purée at the hands of an Ogre...


I support Set's suggestion. It is elegant and eliminates the proliferation of exotic weapon use among humans.

RPG Superstar 2009 Top 16, 2012 Top 32

Jason Bulmahn wrote:
I am strongly considering striking this bonus weapon proficiency.

I certainly wouldn't mind if you did. The perceived benefits of the weapon proficiency far outweigh the amount of effort that is going into arguments about its implementation. The rule is such a fiddly-bits thing that it probably isn't worth this amount of consideration.

Sovereign Court

Jason Bulmahn wrote:

Hi there all,

The initial thought on the human weapon proficiency is that this would vary by region, allowing one group of humans to be proficient in one weapon almost universally, while that might differ in other regions. That said, I think their might be other ways to get that, ways that are more campaign specific.

I am strongly considering striking this bonus weapon proficiency.

Jason Bulmahn

Why not keep it, and spell this out. Surely we can expect DMs to do a little work on their campaign worlds, and come up with a few cultural weapon ideas. Add a small sidebar with either generic cultural weapon ideas (nomadic horsemen: scimitar or shortbow, island fishermen: trident or net, etc.), or ideas using the human ethnicities from the Campaign Setting (thus providing weapon choices for PF Society organized play and avoiding wizards with greatswords).

That seems the simplest solution to me, although Set's idea has its appeal as well.


Set wrote:
Perhaps a Human could add one weapon to their list, of the lowest tier that they don't already have access to. So a Wizard could add any one Simple Weapon to his list, while a Cleric, who already knows all Simple Weapons, could add any one Martial Weapon, and a Fighter, who already knows all Martial Weapons, could add any one Exotic Weapon.
orcface999 wrote:

I support Set's suggestion. It is elegant and eliminates the proliferation of exotic weapon use among humans.

While elegant, it doesn't completely solve the problem raised by the OP. It gives a human wizard automatic access to morning star and spear, both d8 damage weapons, when a wizard's melee weapon is normally limited to d6.

Rather than rescue Weapon Training, I'd rather find a trait that captures something that makes humans essentially different from the other races.

Sovereign Court

I fully agree with the OP and I am glad to hear our designer is at least somewhat in agreement. I would feel much more comfortable if the human Weapon Talent were campaign specific.


Everyone, dial down the vitriol.

Set wrote:

Perhaps a Human could add one weapon to their list, of the lowest tier that they don't already have access to. So a Wizard could add any one Simple Weapon to his list, while a Cleric, who already knows all Simple Weapons, could add any one Martial Weapon, and a Fighter, who already knows all Martial Weapons, could add any one Exotic Weapon.

I had something like this, too, but in the end I think "weapon familiarity (any one exotic weapon)" is more succinct. Or maybe "martial weapon proficiency (any one weapon) OR weapon familiarity (any one exotic weapon)".

Something like that, anyway. Great idea, all we have to do is to dress it up nicely.


I would like to throw my support behind replacing the human martial weapon proficiency with something more generic and/or regionally specific. It is hard to justify human commoners, experts, or adepts (some of whom may not be particularly martial) wielding martial weapons with immunity and daring.

Something more like a bonus class skill might be more applicable to non-martial characters (particular non-optimized NPCs).

CJ


I thought that humans getting that extra weapon proficiency was a bit out of the ether. I don't think it's necessary at all.


Arakhor wrote:
I thought that humans getting that extra weapon proficiency was a bit out of the ether. I don't think it's necessary at all.

Very true. They already get one bonus feat, why give them yet another?

-Matt


Kyrinn S. Eis wrote:
Set wrote:
Perhaps a Human could add one weapon to their list, of the lowest tier that they don't already have access to. So a Wizard could add any one Simple Weapon to his list, while a Cleric, who already knows all Simple Weapons, could add any one Martial Weapon, and a Fighter, who already knows all Martial Weapons, could add any one Exotic Weapon.

An interesting fix. It would open things up a bit for the Bard, and the Druid (although they still have their minimal metal issue).

I've already NPCd that, a bit. A character with Martials chose a single Exotic.

You've got my vote. ;)

put me down for a vote too!


I will use this modification : a human culture transform an exotic weapons to a martial one.

So, Varisian consider the "star" as a martial weapon
Japense could consider "katana / bastard sword" as a martial weapon
(remember only Samurai can wear katana in medieval japan)

and so on


First of all I would like to say cheers to Set and MSCam for coming up with some really neat variations of the Weapon Training racial feature which really "fix" the issue in my opinion and do not require a lot of extra work on the DM's side to impart the change to the players.

Secondly, I would like to say that the Weapon Training feat is not really game imbalancing in my opinion. You can give a greatsword to a wizard, but unless that wizard is gifted enough to offset his low BAB with a high strength score (which is typically kind of wierd to see a wizard with a high strength) then he probably won't be using it very much. Same thing goes for the commoner. A great sword with a strength of 10 can be kind of crazy, but in the hands of someone with a strength of 18, a good BAB, and power attack/cleave it can be much nastier.

Finally, in my opinion the racial feature can stay or go, I play a lot of humans in the rare instances when I am playing and not running a game, and anything that can make the humans stand out a bit from the other races is something I welcome. I agree with what some other people have said in that the weapon training was a racial feature that came out of nowhere, with no real backing behind it, but I had believed the reason for it to be that some form of weapon training was standard for each race (although half-elves seemed to have missed the boat on that one and picked up skill focus, which I like as well). If the racial feature is causing issues and arguements, however, just throw it out, no real harm done.


Mattastrophic wrote:
Arakhor wrote:
I thought that humans getting that extra weapon proficiency was a bit out of the ether. I don't think it's necessary at all.

Very true. They already get one bonus feat, why give them yet another?

-Matt

So what do humans get for their racial abilities:

+2 to any one stat
Extra skill rank each level
Bonus feat
weapon training - any one martial weapon -NOT an exotic one
favored class - any

Let's compare to some other races:
elf
+2 Dex +2 Int -2 Con
low-light vision
immunity to sleep and +2 save bonus vs enchantment type magic
Keen senses
favored class - wizard or ranger
weapon familiarity: proficiency with long sword,rapier, and bows
treat all "elf" weapons as martial - elven curve blade is in here - an exotic weapon. This now becomes a bonus feat for all elves who can use martial weapons.

Half-elf
See elf above, substitute adaptability for weapon familiarity
+2 to any one stat
favored class - any

Dwarf
+2 Con +2 Wis -2 Cha
darkvision
slow and steady - move rate is always 20 feet, can't be slowed by armor or encumbrance
stonecunning: +2 on perception and other things related to stonework
keen senses: +2 on taste and touch perception
greed - appraise is a class skill
hearty: +2 to saves vs spells, spell-like abilities and poison
weapon familiarity - this makes the exotic weapon dwarven waraxe (and any others) a martial weapon for dwarves - this is a bonus feat
hatred
defense training
stability
favored class: cleric or fighter

OK I think that is enough. Can some one please tell me how Human is more powerful than either elf or dwarf? even half elf? Does the extra skill rank at each level beat a dwarf or elf's save bonus? A human gets any one bonus feat at first level. Dwarves and elves all have weapon familiarity making racial exotic weapons martial for them. Half elf gets skill focus as a bonus feat.

Also, IIRC racial weapon familiarity was a rule that did not exist in 3 but appeared in 3.5 because many players were using it in their campaigns. I think it is msguided to give characters a free exotic weapon proficiency with racial weapons. If a human can't get one martial weapon prof in PF then no-one should be able to get to treat a strong racial exotic weapon like the curveblade (disarm ability) or dwarven waraxe (1d10 damage)as a martial.

Humans being the most powerful race just doesn't hold for me anymore. Maybe this was the case back in the days of 1st and 2nd Ed but not since 3.5 and definitely not in PF.

Just my thoughts. Thanks for reading. Sorry for the lengthy post (and any bad spelling).


totally agree, Humans are well balanced with the other races now. (I would like to see a touch more love for the Gnome) if you prized versatility more, of course the human will look better to you. but as pre created packages, the other classes are slightly more powerful ( and thats goods, the trade off for being fixed)


I must chime in and offer to Jason that he should not feel brow-beat about the Weapon Training as well.

Honestly, there are MANY human cultures and variations that could justify such training. While some might speak about Merry Olde Englande as their benchmark, others might think of Ancien Régime France, Imperial China, Ptolemic Egypt, Delaware Nations, and so forth.

This racial feature does not overly affect characters or character creation. The warrior classes don't get any use out of it, and the "combat-support" and "support" classes won't have the kind of BAB and class abilities to exploit the martial weapons to fullest potential. It's just to offer variety so that humans can "come in different flavors" just as they are supposed to. I like and support this because it's not game-breaking and it offers human characters a degree of versatility and variety that makes them unique as compared to elves and dwarves who come from homogenous cultures.


You know what the answer is then if you want all humans to have a racial weapon feat - you make it regional. To cite the quaint Merry Olde England example, every man would get proficiency with (just) the longbow. I don't know enough about mediaeval women to give an accurate "weapon".


Kyrinn S. Eis wrote:
Set wrote:
Perhaps a Human could add one weapon to their list, of the lowest tier that they don't already have access to. So a Wizard could add any one Simple Weapon to his list, while a Cleric, who already knows all Simple Weapons, could add any one Martial Weapon, and a Fighter, who already knows all Martial Weapons, could add any one Exotic Weapon.

An interesting fix. It would open things up a bit for the Bard, and the Druid (although they still have their minimal metal issue).

I've already NPCd that, a bit. A character with Martials chose a single Exotic.

You've got my vote. ;)

I love this idea it realy dose open things up but not to much


Marty1000 wrote:
Can some one please tell me how Human is more powerful than either elf or dwarf? even half elf?

Because that bonus feat is one you want, not one that's given to you. You don't have to work around it; you can always incorporate it. It's always a boost. Compare to the elven +2 to spell penetration rolls: it's useless to Elf Fighters.

Also, that bonus skill point virtually equates to +2 Int in non-Wizard builds.

-Matt

Dark Archive

Mattastrophic wrote:
Marty1000 wrote:
Can some one please tell me how Human is more powerful than either elf or dwarf? even half elf?

Because that bonus feat is one you want, not one that's given to you. You don't have to work around it; you can always incorporate it. It's always a boost. Compare to the elven +2 to spell penetration rolls: it's useless to Elf Fighters.

Also, that bonus skill point virtually equates to +2 Int in non-Wizard builds.

-Matt

As well as their extra skill points, and with Favored Class, an extra skill point or hit point every level ... that all adds up.

The best way to tell if it's balanced is to see if people are playing Humans ... I bet a lot are (I am).

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Design Forums / Ability Scores and Races / Racial Abilities - Half-Elf and Human All Messageboards
Recent threads in Ability Scores and Races