Monk (Ki Pool) issues


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I like the Ki strike progression, Magic/ Law/ Admantine. Love the idea of bypassing DR and hardness. You could even add Ki abilites to bypass armor, or weaken opponents (sucessful hit makes target "crippled" giving them a -2 penalty to attacks or even "helpless" at highest levels, there is a lot of Damage Conditions which could give creative ideas for Ki abilites).

Looking over the Ki Pool concept, I think it needs work or just scrapped as a way of keeping up with how many Ki-like things a player can do. My point being, at 4th level, you get the option of getting 2-6 extra attacks depending on your Wisdom score (granted only during full attack option), but that is kind of powerful. Adding a +4 for 2-6 rounds and going on full defensive yielding +8 to AC makes a good defense and will rival a fighter or adding an extra 20' of movement to his 10' extra at 4th level gives him a double move (60' if he is medium) and an attack in a round.

I just think they should be Ki Feats,like Fighters get Bonus feats which goes along with a martial attack mechanic. or even like Ki strikes per day and/or encounter (a spells in memory like chart mechanic) if having a feat is too powerful.

Your thoughts?


The more i think about this, the more i think Ki Pool, Barbarian Rage points should be more like the Rogue Talents or Fighter Feats

Every other level or so, the player gets a choice of a special class feat making them unique to others in their class without having to keep up with the math.

I like math, but i like simplicity better.


Nickademus wrote:
Looking over the Ki Pool concept ... My point being, at 4th level, you get the option of getting 2-6 extra attacks depending on your Wisdom score

I don't think so. It says ONE extra attack for 1 point, so you can't get more than one extra attack per round this way.

Nickademus wrote:
Adding a +4 for 2-6 rounds and going on full defensive yielding +8 to AC makes a good defense and will rival a fighter

Cool. Losing all your attacks is a very steep price to pay for that. No problem here.

Nickademus wrote:
or adding an extra 20' of movement to his 10' extra at 4th level gives him a double move (60' if he is medium) and an attack in a round.

Again, no problem.

Nickademus wrote:
I just think they should be Ki Feats,like Fighters get Bonus feats which goes along with a martial attack mechanic. or even like Ki strikes per day and/or encounter (a spells in memory like chart mechanic) if having a feat is too powerful.

You're missing out on the beauty of this system. I saw it, and loved it immediately. You get OPTIONS! And Monks have always been about having options. :D

And who says you won't just keep all those points, and use them for healing instead. Did I mention the monk now has options? ^_^

Frankly, this is a vast improvement on the way the monk and barbarian used to be.

Those are my thoughts ... ^_^


Nickademus wrote:

The more i think about this, the more i think Ki Pool, Barbarian Rage points should be more like the Rogue Talents or Fighter Feats

I like math, but i like simplicity better.

Hmm. I disagree, this is about as simple as it gets.

The barbarian always had to count the number of rounds for rage - that is all you still need to do now. You can do more if you choose, but you don't have to.

And the Monk always had use per day limits on his spell like abilities. He now joins those use per day limits into one pool - which is simpler. One number of uses to keep track of, instead of many.

The math is simpler than feats too - they allow bonuses and subtractions to attack rolls etc, which must often be chosen and added on at the time of the attack. Which is more math! ^_^


No, you can do most of those things only with homebrewed rules. Not to be negative, the first thing I "fixed" was the monk's flurry.
All the basic Ki powers use swift actions so you can only use one per round. The extra attack is nice but should not be used as the monk is considered a soft target. Also, it can only be used with flurry, so at that level the attack comes with a -10% hit chance. A full defense gives you nothing more than just defense so it can be hardly considered as powerful. Take the +4 dodge bonus and run. A 20ft burst of speed is nice but how much will you actually be using it?
Considering everything the Ki powers are actually fairly pathetic. Possibly the best way to use the points is use it on Abundant Step, Wholeness of Body and of course Empty Body, if you manage to survive that long.

Ki Feats are not a bad idea but I would prefer them to add new uses for the Ki pool, be it activated or passive abilities. The Ki pool is a good mechanic as I do not like to think that Life-force is limitless.

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