
Joey Lafyatis |

Computer can't upload map right now, I will try again tomorrow. For now, I can tell you there are three entrances. Double doors to the north of the building, a door leading into a circular section of the building, and another door to the south of the building. Sorry for any inconvenience (did I spell that correctly?) I cause

Andrea Greenholt |

Andrea looks at her companions....
"Well which door do we take"
She turns to the halfling...."Have you been here before..do you know where these doors lead to?"
Her gaze turns to the building and she shudders slightly
"I don't like the feel of this....something is not quite right here"

Joey Lafyatis |

Corlath and Gal's expedition lead them to find another set of doors, to the back of the buildling. This one seems to be a loading bay, deep tracks of carts dig into the ground leading into it. The door that seems the most used is the door leading into the circular room. By what you can tell this is the shop of the Glassworks. All doors are locked, and curtains cover each window. When you head passed the north of the building, you can hear faint laughing and yelling.
Anyone have any suggestions on how to get my picture up? I tried making a website, and posting the picture, but it won't let me. Tried to email it to myself, and open up the picture under the browser, won't let me... I'm getting desperate!

Joey Lafyatis |

Sorry for the wasted spot check.
Gal sees nothing, for all entrances cannot be seen through.
Gal:

Khaladon's Gal |

Gal sees nothing, for all entrances cannot be seen through.
I had meant more concerning tracks and stuff GM...but anyway...
Gal's not in a mood for waiting and unless any of his packmates stop him will open up the door and see what there is to be seen
"We go in" He doesn't really ask as a question...

![]() |

Glassworks map...done as joey is having so much trouble.
I have the whole AP but have not read any of it if you want maps posted joey I'll do it

Khaladon's Gal |

Not knowing anything yet about the skill of lockpicking, Gal will be attemping to open the door in the only way he knows how, so he will be picking whatever door looks most likely that he could rip it off it's hinges or smash through it (1st choice rip, 2nd choice smash)
First, he will look to his companions to make sure they are ready, then he will go.
So Joey, please make sure everyone reesponds before going ahead with this action. Gal will proceed only once he has gotton the nod of readinees from all his packmates.

Khaladon's Gal |

lol sorry for the misunderstanding! I'm still waiting for you to tell me which door best fits what Gal was looking for (as stated in previous post-most breakdownable ;-) and That will be the door he goes through. Unless any of his packmates object.
PS maybe people are just busy for the long weekend?

Inikai |

I have some trouble telling where the doors are on the map. I think there is one by the "41B" or "418" on the right side. That one looks like the less-used door. I think it would be the better choice.
Inikai will help to smash the door if Gal cannot rip it off the hinges. He is able to cause double damage to objects because of the link with Aym.
"Ready when you are."

Corlath |

It seems to me like there are four doors? I'll call them NE,NW,SW & SE with 418/B being NE. So whichever door is the least used one Joey, that's the one we're smashing in as soon as Corlath chimes in.
Corlath noddes in agreement, and moves to help the others with the door.
I'm back, the trip didn't take as long as I thougt it would.

Inikai |

Strength Check=20 (14+4+2assist)
but Inikai mentioned he gets some sort of extra smashing bonus??
I think it only applies to damage caused by hitting things. It says "causes double damage to obejects" so i am not sure that a strength check would count.

Khaladon's Gal |

Gal wrote:I think it only applies to damage caused by hitting things. It says "causes double damage to obejects" so i am not sure that a strength check would count.Strength Check=20 (14+4+2assist)
but Inikai mentioned he gets some sort of extra smashing bonus??
Ah :)

Inikai |

Spoken in a low voice:"We should assume that anyone inside will not be caught off guard. No one seals up doors and windows like that unless he is up to no good. A glassworks does not need that kind of protection."
Inikai points towards the double doors.

Khaladon's Gal |

The yelling that you heard earlier is definelty coming from behind these doors.
Gal looks to Inikai "Again?" If/when Inikai indicates his readiness Gal will attempt to smash through the double doors
Strength check=14 (+2 Aid?)(Since they're double doors, can more than one person aid?)

Inikai |

Inikai nods to indicate that he is ready.
Joey:
Inikai will activate Aym's fire aura if anything gets close enough to melee with him. It envelops him in flames that give off light equal to a torch. Anything that touches him with touch attacks or natural weapons (bite/claw etc) will take 1d6 fire damage. Enemies with weapons do not suffer this damage. But it might scare people.

Joey Lafyatis |

Sorry guys, I have to stop the game. I currently have five games, two as a player, and I have no time for all. I really hate to do this, because I told myself I wouldn't let my groups down, but sadly I have. Anyway, let's not lie, I was a bad DM. No maps, no clarity... All I can say is that I have enjoyed it, and I will see you around the message boards...

Bill Lumberg |
Sorry guys, I have to stop the game. I currently have five games, two as a player, and I have no time for all. I really hate to do this, because I told myself I wouldn't let my groups down, but sadly I have. Anyway, let's not lie, I was a bad DM. No maps, no clarity... All I can say is that I have enjoyed it, and I will see you around the message boards...
I don't think you were a bad DM. If you decide to host another game I would not hesitate to volunteer for it. It was fun and I hope you enjoy the other games.
To my fellow players: I hope to see you in other games as well.

Corlath |

Sorry guys, I have to stop the game. I currently have five games, two as a player, and I have no time for all. I really hate to do this, because I told myself I wouldn't let my groups down, but sadly I have. Anyway, let's not lie, I was a bad DM. No maps, no clarity... All I can say is that I have enjoyed it, and I will see you around the message boards...
I'm sorry you had to stop the game, but I completely understand about life being busy.
See you all around...

![]() |

If anyone wants to continue I'm prepared to take over as GM...we'll combine the two games into one and go from entering the glassworks...Khaladon that means you'd have to decide which version of your wild druid you'd prefer to keep. I will of course be giving up Andrea

Khaladon |

Was fun gaming with all of you and I hope to again. And Joey, you weren't bad, this was just your first shot at this PbP style, we all get better and better with practice. :) And anyway, like all have agreed, it was still fun! =D
Am still looking forward to continuing this game though! Check out Wellard's continuation guys!