MNM3E Omniversal Heroes Forever

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A group of heroes defend the Omniverse.

Campaign Slides

Tactical Map

Tactical Map Too


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Maggie, I will bot Jason to teleport the two of you into the belly of the Helicarrier to trash the communications center.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness, Dazed (limited to 1 action) for 1 round

Maggie follows Jason toward the center, staying alert for trouble, her beast helping her look in multiple directions.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness, Dazed (limited to 1 action) for 1 round

PS gm: is that red bar in front of us a door? I assume the comms array is beyond?


Maggie Mui wrote:
PS gm: is that red bar in front of us a door? I assume the comms array is beyond?

I think that is supposed to be an energy barrier. Ignore that.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness, Dazed (limited to 1 action) for 1 round

Maggie steps through and looks at what appears to be the comms array, trying to assess the best place to short it out ... And if there's any failsafes.

Technology: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Ted looks around at the facility and tries isolating machinery that would take commands from the central computer, but they themselves would be considered simple machines to Shoot and Reboot.

I want to make sure any peripherals that the central computer would want to command to attack us would already be under my control to ignore orders from the central computer. So just thinking about loud, if the main intelligence controls the helicarrier and all its components, but each component has it own basic intelligence, then maybe take control of the basic components is the best way to wrestle control over the helicarrier.

For example, if Alexa can wirelessly connect to my tv, coffee maker, ac, lights, etc... then gaining control of the modem and router might be good place to start. If peripherals are hard-linked into the system then Rebooting those peripherals might be a good place to start as well.

Can Ted do a basic scan of the room to identify the technological peripherals that might be the easiest to target first?

Technology: 1d20 + 20 ⇒ (9) + 20 = 29


This will apply to the observations of both Technology rolls.

The Sentinels and Terminators have the ability to operate in either an autonomous "rogue" mode or within a mesh net. In the mesh net, each unit is capable of operating based on its own programming, but also capable of networking with devices around it, making the collection more intelligent and adaptable, as well as keeping units connected to the Skull-Net command.

On the Helicarrier, all of the intelligent systems are connected. It would take a truly catastrophic level of destruction to force the various robot arms, doors, and other automated systems to rely on their base programming in an autonomous mode. For this reason, their autonomous modes are not robustly programmed.

Maggie and Jason could disrupt communications throughout the ship as well as cutting off communications beyond.

Ted could isolate subsystems and reprogram their base programming. Interior doors, elevators, cameras/interior sensors are probably the most vulnerable.

Of note, there are no installed offensive stations on the interior of the Helicarrier. There are various robotic guards, but no automated gun turrents or anything like that.


Maggie finds multiple redundant communications systems. Radio, LiFi (laser based communications), something like 5G. But nothing satellite based.

You will need an area attack to drain power from all of the systems at once.

This would be a Nullify Communication 10 area, concentration, selective.

Nullify 10: 1d20 + 10 ⇒ (1) + 10 = 11

Communication 4: 1d20 + 4 ⇒ (1) + 4 = 5

There you go Maggie. I can in fact roll poorly on the boards.

Impatient to impress, Jason reaches out with a more subtle application of his control of lightning than he is accustomed to. Electricity flows over the communication stations and terminals, shorting out screens, encoders, and antennas.

As he does, a patrol of Terminator dogs (now on the map) approach from behind, realize that they have intruders, and release electronic howls.


I built Jason's power in such a way that he has to maintain concentration with a move action per round to maintain the Nullify. So Maggie will have to defend him for now.


Male Kyptonian clone | Damaged 1 | Hero Points 2 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

The Sentry flies as fast as he can to rejoin his companions.


I'm going to let Sentry arrive after this round. I had intended for you to be here more quickly. Just misunderstood some things.


OMG I am caught up ...

Is the thing next to Maggie one of her origami things? The dogs are at the end of the hall past that? The post above reads as though the sabotage is almost complete, but I'd like to confirm; how many more rounds does Jason need to pour electricity into to infrastructure until he can turn around and fry the dogs?


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Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness, Dazed (limited to 1 action) for 1 round

I posted that Maggie had stepped toward the array so I've moved her icon the the appropriate spot.

Yes, the foldy paper thing is Maggie's Paper Beast, the quadrupedal paper familiar/golem.


Jason "Rion" Prince wrote:

OMG I am caught up ...

Is the thing next to Maggie one of her origami things? The dogs are at the end of the hall past that? The post above reads as though the sabotage is almost complete, but I'd like to confirm; how many more rounds does Jason need to pour electricity into to infrastructure until he can turn around and fry the dogs?

All of those positions are correct. I built my Nullify power so that it required concentration as a reason to keep you sidelined. Easy enough to bump the duration up to sustained (so it doesn't take an action, just requires you to be conscious.


Maggie can identify a panel of circuit breakers that would shut communications down if she wants to go a more traditional route.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness, Dazed (limited to 1 action) for 1 round

Sorry I meant to put that last post in the discussion thread.

"Jason! The breakers!" She points at the panels as an optional target.

She steps back toward him and directs the familiar to stay between them and the dogs.

Moving and maintaining concentration on the familiar


The paper wolf takes a Defensive stance. Maggie stands close by, ready to protect Jason if need be.

After moving, making Defend standard action, with Improved Defense adding +2 to defenses.


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Ted will begin Rebooting systems that are the most vulnerable. He will start with any surveillance devices. Then door and elevator control panels to bypass security protocols to entry and exit of rooms.

Sorry the week got away from me quick. So I'm playing catch-up with everything now.

I'll roll a few times just so you can have it for when I take too long to post. Ted's mission is to make the gang's infiltration into the Helicarrier easier and hopefully unnoticed or undisturbed.

Technology Hack Surveillance Devices Technology: 1d20 + 20 ⇒ (1) + 20 = 21
Technology Hack Surveillance Devices Technology: 1d20 + 20 ⇒ (18) + 20 = 38
Technology Hack Surveillance Devices Technology: 1d20 + 20 ⇒ (7) + 20 = 27
Technology Hack Surveillance Devices Technology: 1d20 + 20 ⇒ (7) + 20 = 27

Technology Hack Doors and Elevators Technology: 1d20 + 20 ⇒ (9) + 20 = 29
Technology Hack Doors and Elevators Technology: 1d20 + 20 ⇒ (13) + 20 = 33
Technology Hack Doors and Elevators Technology: 1d20 + 20 ⇒ (9) + 20 = 29
Technology Hack Doors and Elevators Technology: 1d20 + 20 ⇒ (6) + 20 = 26


Terminator Hound attack: 1d20 + 6 ⇒ (20) + 6 = 26

Paper wolf defense: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Defend action turns that 6 into a 16. Total Defense of 24.

Paper Wolf Toughness: 1d20 + 0 ⇒ (10) + 0 = 10

Terminator Hound attack: 1d20 + 6 ⇒ (17) + 6 = 23

Paper wolf defense: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

The two chromed metal hounds lunge at the paper wolf, tearing and shredding the book pages, sending pages flying. But the paper wolf holds its ground for now.


Blue Beetle scrolls through systems in the command menus of the Helicarrier. He triggers a reset in the security cameras and sensors, causing the system to reboot as he rummages through the sub-systems.


Outside, Sentry approaches the Helicarrier. It is surrounded by drone weapons platforms, humanoid hunt and capture units, and smaller observation drones.

You have lots of options. Among them, you can fly at high speed into the hangar with the rest of your team. You can to a mass attack against the external security drones. You can also move back into the group and be chill.


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Ted tries to frantically cause a cascading loop of system reboots so they are never turn back on to perform their asks at surveillance.

My intention is for surveillance systems to reboot, and then when they have reached the end of their cycle the jump back to "start reboot" again. This way they can't turn back on to see the heroes coming through the hallways and doors.

Technology Hacking to Endlessly Reboot Surveillance Systems technology: 1d20 + 20 ⇒ (2) + 20 = 22


Jason blasts the power management system on the Communication array, lightning flowing over the systems and burning them out.

New round. Ted and Jason have Acted, Sentry and Maggie have turns.


Male Kyptonian clone | Damaged 1 | Hero Points 2 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

The Sentry arrives at the helicarrier and flies through the smaller observation drones attempting to "blind" the villain.

Unarmed Accurate Attack +11, Damage 9, Fast Grab, Takedown: 1d20 + 11 ⇒ (13) + 11 = 24

He declares his arrival into the communicator, "I've arrived on station. Where do you want me to attack?"


Captain Connor replies, "Everyone Converge on the Bridge. Sentry, it that big gridded window at the bow of the ship. You might as well make an entrance."

He climbs out of the Trojan Sentinel. "Come on, Blue Beetle, Reese. Let's get this done."

Ted locks the surveillance systems into a boot loop. Screens across the ship change from camera views to scrolling code.

Sentry, the windows are Toughness 7, as they are laminated bullet proof glass. Shouldn't be too hard for you to break in. You would only miss on a 1. So your damage would be Strength +5. You should be rocking DC 34. Ship would have to roll 17 and up on Toughness save to prevent you breaking through.


I feel like I haven't done a great job of activating Complications. And as a result, we don't have as many Hero Points as we should. Remember you can also activate Complications. I'll also take a look and see which apply.


Male Kyptonian clone | Damaged 1 | Hero Points 2 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

The Sentry smiles at the direction of Captain Connor seeing in his mindseye that this is what Superman would do. He flies around to the bow of the ship and straight through into the highest part of the bridge.

Unarmed All-out Attack +11, Damage 14, Fast Grab, –5 on Dodge and Parry: 1d20 + 11 ⇒ (15) + 11 = 26

Activate Legacy The Sentry is intended to live up to the best expectations of Superman. Sometimes this puts him in difficult situations. HP 1


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Ted informs his team that he has disrupted their surveillance cameras and is going to start working on doors to work on voice command. He begins his hacking routine and hopes to take over this facility little by little.

Technology Hacking Technology: 1d20 + 20 ⇒ (2) + 20 = 22

My intention is for the doors to open on "Booster" and close on "Gold" commands

Also, I would like to revisit the complications if you don't mind. I feel they are not real hindrances to Ted. Maybe you can help me out with that. I know Ted has a bad heart, so that might be a Weakness that would make for a good complication worth on a Hero Point when he takes some serious damage or gets zapped to bump his heart out of rhythm. Anyways, you let me know what you think.


Sentry smashes through the laminated plasti-glass like a team captain on a high school football team smashing through a paper banner...hmm...that's a strange thought.

Sentry finds himself holding one side of a large wooden hoop covered in paper. Earlier in the day, he helped Lana paint the Smallville Crows logo and the Crow mascot on the sign. Jeff Johns, Quarterback and Captain of the team, runs and bursts through the flimsy paper. The rest of the team follows him through. The crowd roars in excitement under the Friday Night Lights.

If you want to embrace this Complication activation for another Hero Point, then you loose your next round of actions. But your brain works pretty fast, so all of this can happen before your next turn if you prefer.


Sentry finds the bridge of the Helicarrier to be a 1990s technologist's dream. CRT screens in pods. Small LCD screens for specialized readouts. The stations are "manned" by infiltrator Terminators. Each of them looks like a well built human male. Three of them have the same face; the rest have unique faces. At the rear of the bridge sits the robotic embodiment of Skull-Net. A 7 foot tall robotic body capped with an engineered red skull-like face and eyes that seem to burn with hatred.

At Sentry's entrance, the Skull smiles and says, "Ah, the alien. I was expecting you. Let's get rid of you first."

He stands in his cockpit and draws a blaster from his belt.

SN Blaster: 1d20 + 12 ⇒ (12) + 12 = 24The Blaster is only Damage 5. That won't overcome Sentry's Impervious Toughness.


New round. Heroes have a turn. Maggie, wrap up these two Terminator dogs and head to the bridge, please. Everyone else, there is a blast door between you and the bridge. You can use a variety of schemes to get through it.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness, Dazed (limited to 1 action) for 1 round

Maggie waves her arms, backing up toward the comms array, and the paper beast flutters apart as she summons a paper cube to fill the space between her and the dogs. It should take them some time to get through it, hopefully giving Jason the time he needs to finish. That's effectively two walls they need to break through, Impervious Toughness+4

Once he's ready to go, they can head to the bridge. If they need to fly there she can use a paper bat to carry her. If there are walls or doors in the way she'll use her paper blade to cut through them.

On my phone so can't edit doc at the moment but hopefully the action is clear


Male Kyptonian clone | Damaged 1 | Hero Points 2 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

The Sentry tries to glimpse Lana's beautiful face while she holds the other side of the papered hoop while Jeff Johns and the rest of the football team runs through. They worked so hard to get it right. Wait!? Did that never happen? A tickle on his chest knocks him out of his reverie to see the captain on the bridge shooting him with a blaster.

Into his communicator, the Sentry reports, "Team, I'm on the bridge. Any suggestions?"

Burn the turn for +1 HP = 2 HP! Thanks ST!


Ted Kord The Blue Beetle wrote:

Ted informs his team that he has disrupted their surveillance cameras and is going to start working on doors to work on voice command. He begins his hacking routine and hopes to take over this facility little by little.

Technology Hacking [dice=Technology]1d20 + 20

My intention is for the doors to open on "Booster" and close on "Gold" commands

Also, I would like to revisit the complications if you don't mind. I feel they are not real hindrances to Ted. Maybe you can help me out with that. I know Ted has a bad heart, so that might be a Weakness that would make for a good complication worth on a Hero Point when he takes some serious damage or gets zapped to bump his heart out of rhythm. Anyways, you let me know what you think.

Ted suddenly finds that his digital movements through the ship's systems are being met with resistance. His code is patched and overcome at a superhuman speed. For now, the doors will have to be opened the old fashioned way.

Captain Connor moves toward a door, Reese beside him. The way the two move makes it obvious that they have fought many battles together.

Connor moves to the control panel next to the door. Reese punches the panel with his metal arm, pulling a tangle of wires from the wall. Connor pulls a small device from a pocket in his jacket, pulls two wires from it, and clips them onto two of the walls. He shakes his head when nothing happens, then moves one of the clips to a different wire.

The door springs open.

Connor turns to Blue Beetle, "Not as good as you, but I'm not completely without skills. There should be an elevator in this hall that will take us up to the bridge level."

And indeed there is.


Maggie isn't too far from the same life. You can all meet up to move to the bridge.


The should be Maggie isn't too far from the same lift/elevator. You can all meet up to move to the bridge. We should bring everyone together for the finale of this arc.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness, Dazed (limited to 1 action) for 1 round

Maggie ushers Jason through once he's finished with the comms array to the elevator.


The elevator door whooshes open. Maggie and Jason stand inside. Connor, Reese, and Blue Beetle pile in.

Ted activates his door protocol and the elevator rises to the bridge level.

Ted Technology: 1d20 + 20 ⇒ (10) + 20 = 30


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A bit of a kludge, but everyone should be back together now. And synced up with the same rounds.

The elevator door opens on the Helicarrier bridge. Alarm lights flash red across walls and consoles, but audible alarms are unnecessary. Everything on the bridge is networked. Most of the bridge stations are manned by infiltration units. They don't all look like Swarzenegger, but they all have that T-800 Bulk.

In a sort of throne/cockpit, you see a metal skull faced android standing with some sort of energy pistol outstretched. Strong winds whip through the bridge as the massive bow window has been shattered and Sentry stands at the other end of the bridge.

Two computer console pits fill the sides of the bridge.

No one is playing Galaga.


The Captain is the tactical leader here, but I don't want an NPC telling you guys what to do and taking your agency. I'm happy to have him direct you to do whatever it is you want your character to be doing.


Male Kyptonian clone | Damaged 1 | Hero Points 2 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

Seeing his companions arrive on the bridge and wondering what to do in this dramatic moment, the Sentry flies down and tries to grab and immobilize the apparent tactical leader with a toy gun.

Unarmed Accurate Attack +11, Damage 9, Fast Grab: 1d20 + 11 ⇒ (16) + 11 = 27
Improved Grab, Improved Hold


Skull-Net Resist Grab DC 24: 1d20 + 14 ⇒ (13) + 14 = 27

Sentry's grip slides off of the robot body as a black metal hand bats Sentry's hand away. The arm flickers with purple light along techno organic circuits.

The rest of you can take a turn before the bridge crew responds.


Male Kyptonian clone | Damaged 1 | Hero Points 2 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

ST. The Sentry's attack was not a Grab. It was an Unarmed Attack with Fast Grab, so would be resisted by Dodge. I described it as a Grab, because that was his intention with the Unarmed Damage being collateral, which it would not normally be. Hope that makes as much sense as it does in my head.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness, Dazed (limited to 1 action) for 1 round

Yes, Unarmed attack with fast grab would be Dodged first and then they'd make the Strength test vs grab. If the unarmed attack hit (it looks like they did) they also need a Toughness save vs damage.

GM, this definitely looks like a combat scene, so are you going to roll Initiative?


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Ted looks for the master control and hopes to lock in an infinite reboot loop so that it can never come back on line until he unlocks it again.

Ted Technology Hack technology: 1d20 + 20 ⇒ (8) + 20 = 28


As Maggie/DQ said, pretty sure the right sequence is Unarmed attack to hit Parry (which it did), then fast grab makes a free grab check. Resist damage from attack with a Toughness save (this isn't necessary for reasons), then resist the grab check with strength or dodge. Pretty sure I got all of that right.

This is a combat scene. I was going to give everyone a shot before your opponents react. Go ahead and take a turn, everyone.

Ted can see that this embodiment of Skull-Net is composed of a swarm of nano-bots composed of an alloy of two metals he does not recognize. He can also see, in the communications that move between this Skull-Net, the Terminators at the various stations, and the stations themselves, that the systems here are all encrypted and involve an encryption key that is part of each unit's head-ware. In order to hack anything here, you are going to need to either get one of those chips or replicate it.

Ted also sees, as he scans the bridge, a microscopic man in red power armor with a pair of spiked legs or arms coming out of his torso. He is watching the proceedings from the terminal closest to the command chair.


Male Kyptonian clone | Damaged 1 | Hero Points 2 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

Got it. Sorry for my misunderstanding. Carry on


Male Human Vigilante | Damaged 0 | Hero Points 0 | Perception +18 | Init +12 | Dodge 8 | Parry 8 | Fortitude 8 | Toughness 8/4 | Will 8 |

Ted freaks out a bit at the microscopic man and asks, "Resistance or Hydra?" He directed his question at the tiny power armor, already suspecting the answer, but thought he would ask before shooting him.


Added images of Skull-Net and Red Ant to the first slide in the Slides.

I knew Sentry didn't have vision to see the little guy, but it occurs to me that your hearing might be crazy enough to hear his little feet running and the whir of tiny servos in his armor.

The eyes in the helmet of the tiny armored ant themed man's armor flare open in surprise that Blue Beetle detected him. He raises two fists and two more pointed mechanical legs and says, "Hail Hydra!" before he leaps from the console toward BB.


Male Kyptonian clone | Damaged 1 | Hero Points 2 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

the Sentry crashed through the windshield of the bridge, which should be depressurizing, right? If the Sentry gets another action:

Hearing the tiny declaration to Hydra, the Sentry inhales and flies around to position himself in line with the tiny voice and the Sentry-sized hole in the windshield. He exhales trying to blow the tiny voice and as many terminators toward and out the hole.

Cone Area 2 (120 ft) Move Object 12 (Air; Flaw: Range [Close], Limited Direction [towards or away])

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