Range Penalties for Small and Smaller Characters?


Combat & Magic

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Arms and Equipment Guide (3.0 I think) wrote:
Size and Range: Larger and smaller versions of ranged weapons have correspondingly longer or shorter range increments. Each time you increase a weapon’s size, lengthen its range increment by 25%. For example, Huge longbows, such as those wielded by ogre mages, have a range increment of 125 feet. Each time you decrease a weapon’s size, shorten its range increment by 25%. A Medium-size longbow in the hands of a halfling has a range increment of 75 feet.

I've heard that in that in 3.5 these range penalties went away. Is this true and does anyone know where this is documented? And if the penalties went away in 3.5, I'm assuming that they are not included in PF either?


the Arms and Equipment guide was never core I don't think, not even in 3.0.

the 3.5 rules on Range just say:

Range Increment
Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative -2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.

Skimming the rest of the equipment section in the SRD I don't see any alteration between small/medium/whatnot for ranged, except for the damage change.

-S


This is one of the few advantages that 3.0 weapon sizes had over 3.5. A Halfling wouldn't use a longbow (typically), and would have to use a shortbow, with the smaller range increment.

That 25% thing isn't a bad rule, after all is said and done. Easier even to apply in 3.5 if you've got an example needing handling (making a Large or Huge bow wielding NPC you want to have super long range, or a player playing a tiny or diminutive character trying to shoot 330 feet with far shot and a distance diminutive longbow). Just apply the adjustment for every change from default medium size, or small or medium if you don't want to mess with the normal sizes.

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