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What do you reckon a good consulting fee is for an Attorney in D&D?
25 g.p. an hour sound good?
IIRC, there are rules for Barrister hirelings in the DM Guide, but it's been a while and I don't have one on hand. It'd be with all the other hirelings you can get.
Either way, 25gp/hr is pretty expensive. He'd have to be a really good attorney to get that kind of money. :)

Kelso |

Doesn't that seem high?
Using the reckoning that 1 sp is a typical 1st level commoner daily minimum wage. So I figure, given this is a sort of medieval world, 1 cp should be about roughly equal to a US dollar.
I know that's just conjecture at best, but we have to start somewhere.
But if that figure is at all correct, 1 gp is like $100.
3 pp would be like $3000.

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1 copper a week.;P
The DMG, pg 105, lists a Barrister at 1gp a day.
Don't know if Saltmarsh would be more or less but that's why you be the DM! They may be scarcer in Saltmarsh and cost more. Also just FYI I would expect a really good one to be more expensive and Riese wants a really good one.
He may even know of some from his family's shipping trade.

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Snorter wrote:Naah....they're trying to lay legal claim to the old alchemist's mansion.Heathansson wrote:What do you reckon a good consulting fee is for an Attorney in D&D?
25 g.p. an hour sound good?What the hell are they up to?
Is Gittik in the slammer?
Then don't forget about the title search, the lien search, etc. There's all sorts of legal fees you can layer in.
Mha ha ha!

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I think it would just be easier to bride the record clerk than hire and an assassin or a lawyer. A little forgery a little bride to the clerk. Next thing you know, your character is the long lost cousin and owns the place. Just don't bring the Paladin to the townhall.
How big is the town? It'd be even easier to just squat in the place and kill everyone who attempts to evict you.
(and more fun)

Duncan & Dragons |

Duncan & Dragons wrote:I think it would just be easier to bride the record clerk than hire and an assassin or a lawyer. A little forgery a little bride to the clerk. Next thing you know, your character is the long lost cousin and owns the place. Just don't bring the Paladin to the townhall.How big is the town? It'd be even easier to just squat in the place and kill everyone who attempts to evict you.
(and more fun)
Shit, Sebastian is too fast. But he may not have noticed I mis-spelled 'bribe', 'bride'. Getting the records clerk a wife might work also.

dungeonmaster heathy |

Duncan & Dragons wrote:I think it would just be easier to bride the record clerk than hire and an assassin or a lawyer. A little forgery a little bride to the clerk. Next thing you know, your character is the long lost cousin and owns the place. Just don't bring the Paladin to the townhall.How big is the town? It'd be even easier to just squat in the place and kill everyone who attempts to evict you.
(and more fun)
It's like 4,000 people. The mansion is abandoned and was presumed haunted, about a four hour walk outside of the town.

Rezdave |
What do you reckon a good consulting fee is for an Attorney in D&D?
25 g.p. an hour sound good?
This is way too much.
Unskilled Labor is 1sp/day. Skilled Labor is generally 3sp/day and Professionals (sages, barristers and such) are generally 1gp/day.
Note that these rates are for long-term hires, maintaining on-staff and so forth. Only professionals will have hourly rates.
I'd go with 5sp to 1gp per hour for general clerical stuff (having a lawyer personally overlook the research/routine document scribing of his clerk or staff) and 1gp/hour for consultation on basic matters.
If he has to stand before a magistrate and argue anything on the PCs' behalf, that could be 1-5gp/hour or session or whatever.
Keep this in mind ... if an unskilled laborer earns $50/day real-world and 1sp/day game-world, then 1gp=$500, or about twice the real-world hourly billable rate of many lawyers.
HTH,
Rez

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Heathansson wrote:What do you reckon a good consulting fee is for an Attorney in D&D?
25 g.p. an hour sound good?This is way too much.
Unskilled Labor is 1sp/day. Skilled Labor is generally 3sp/day and Professionals (sages, barristers and such) are generally 1gp/day.
Note that these rates are for long-term hires, maintaining on-staff and so forth. Only professionals will have hourly rates.
I'd go with 5sp to 1gp per hour for general clerical stuff (having a lawyer personally overlook the research/routine document scribing of his clerk or staff) and 1gp/hour for consultation on basic matters.
If he has to stand before a magistrate and argue anything on the PCs' behalf, that could be 1-5gp/hour or session or whatever.
Keep this in mind ... if an unskilled laborer earns $50/day real-world and 1sp/day game-world, then 1gp=$500, or about twice the real-world hourly billable rate of many lawyers.
HTH,
Rez
Wouldn't that make a longsword worth $7,500, a suit of platemail worth $750,000, and a +1 sword is worth $3,007,500? That scale seems fairly out of whack to me.
I normally assume 1gp = $10. Thus, 3pp = 30gps = $300, which is an entirely reasonable amount to pay an attorney. Your +1 sword is still a $20k piece of equipment, but that's the equivalent of say, a car, as opposed to $3m, which is the equivalent of say, a small boat.
Maybe some military people can step in with the prices of state of the art weaponry. My guess is that the average marine runs around with less than $1m in gear (the modern equivalent of a well equipped warrior).

KnightErrantJR |

I normally assume 1gp = $10. Thus, 3pp = 30gps = $300, which is an entirely reasonable amount to pay an attorney. You're +1 sword is still a $20k piece of equipment, but that's the equivalent of say, a car, as opposed to $3m, which is the equivalent of say, a small boat.
I seem to remember someone WAY back in 2nd edition saying that a gold piece was roughly worth $20 or so in relative buying power. I can't remember exactly who said that, but for some reason I'm thinking it was a part of some discussion in Sage Advice in Dragon.
So yeah, that's a fairly close relative value.

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It's hard to compare military prices; the Airforce gives you the sky which gives you overall control of the theatre, and cruise missiles and f-18's dwarf even those prices.
Yeah, but that'd be comparable to magic items in the mid to upper levels IMO. How much is the standard military rifle? I'd guess in the 10-20k range, and that's about where I'd put a +1 weapon.
Anyway, the 1gp = $500 seems way out of whack to me. Backpacks and barrels cost $2k? A winter blanket will set you back $250? A bottle of wine is $4k? A fishhook for $50? How about a $50k length of silk rope? Going camping? Don't forget your $5k tent.
Edit: It comes closest to working at the very bottom of the scale. Firewood is $5, though a candle for $5 still seems expensive. Chalk is way less than $5, but I can see $25 for a ladder or $10 for a whetstone. The $10 scale gets wacky at this point, where that firewood and chalk cost a dime, and you can get a ladder for $2.50. Still, I tend to view the cp economy as a there only as a nod towards the wealth disparity of the times and not much else. If the value of unskilled labor is used as the means to set the exchange rate, you should use the value of unskilled labor in a third world country and compare it to skilled labor in that country. The wealth gap is much greater outside the developed world (and is thus more reflective of D&D, to the extent that the D&D economy can even begin to reflect anything sane).

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Heathansson wrote:It's hard to compare military prices; the Airforce gives you the sky which gives you overall control of the theatre, and cruise missiles and f-18's dwarf even those prices.Yeah, but that'd be comparable to magic items in the mid to upper levels IMO. How much is the standard military rifle? I'd guess in the 10-20k range, and that's about where I'd put a +1 weapon.
Anyway, the 1gp = $500 seems way out of whack to me. Backpacks and barrels cost $2k? A winter blanket will set you back $250? A bottle of wine is $4k? A fishhook for $50? How about a $50k length of silk rope? Going camping? Don't forget your $5k tent.
Edit: It comes closest to working at the very bottom of the scale. Firewood is $5, though a candle for $5 still seems expensive. Chalk is way less than $5, but I can see $25 for a ladder or $10 for a whetstone. The $10 scale gets wacky at this point, where that firewood and chalk cost a dime, and you can get a ladder for $2.50. Still, I tend to view the cp economy as a there only as a nod towards the wealth disparity of the times and not much else. If the value of unskilled labor is used as the means to set the exchange rate, you should use the value of unskilled labor in a third world country and compare it to skilled labor in that country. The wealth gap is much greater outside the developed world (and is thus more reflective of D&D, to the extent that the D&D economy can even begin to reflect anything sane).
IDK, I guess a lot of those prices are whack even considering a "medieval pre-industrial" society's tendancy to value material assets and cheapen personal production capacity, which is generally the converse in the modern industrial world...

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IDK, I guess a lot of those prices are whack even considering a "medieval pre-industrial" society's tendancy to value material assets and cheapen personal production capacity, which is generally the converse in the modern industrial world...
Good point. Anyway, I'd say charge your players whatever you want. The Guide to Korvosa has some prices for homes and such in it - you might use that as your baseline (charge them a percentage and say that's the total cost of the legal fees expended in securing the title).

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Fakey McFakester scored the "1 g.p per day" outta the DMG, so I committed to it...
I just kinda start freaking out when I'm out of my element a little...
so I concluded that any legal eagling I present is going to be utter bollox anyway, so I might as well go over-the-top with it...
These guys wanted to know what the walls of the basement were like, and I was like, "shoot....I don't know....and damn if Fakey didn't do construction. I'm set up to look like a dip wad here." But I pulled it off somehow, with a big "I don't know what I'm talking about, but this seems to make sense to me" type of statement.

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Heathansson wrote:It's hard to compare military prices; the Airforce gives you the sky which gives you overall control of the theatre, and cruise missiles and f-18's dwarf even those prices.Yeah, but that'd be comparable to magic items in the mid to upper levels IMO. How much is the standard military rifle? I'd guess in the 10-20k range, and that's about where I'd put a +1 weapon.
If you're talking about the M-16 (which is pretty much standard issue nowadays), it actually only costs about $1500-2000. $10k-20k is more like a rocket launcher or a payload of high explosives.

Billzabub |

What do you reckon a good consulting fee is for an Attorney in D&D?
25 g.p. an hour sound good?
I'll make all of the above entirely moot - My partner and I don't charge anything for a 30 min initial consultation. Of course, my staff is very good about who can get that initial appointment. But hey, I pride myself as practicing law as a profession as opposed to a business. Of course, my wife would probably wish I did the opposite . . .

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Wouldn't that make a longsword worth $7,500, a suit of platemail worth $750,000, and a +1 sword is worth $3,007,500? That scale seems fairly out of whack to me.I normally assume 1gp = $10. Thus, 3pp = 30gps = $300, which is an entirely reasonable amount to pay an attorney. Your +1 sword is still a $20k piece of equipment, but that's the equivalent of say, a car, as opposed to $3m, which is the equivalent of say, a small boat.
Maybe some military people can step in with the prices of state of the art weaponry. My guess is that the average marine runs around with less than $1m in gear (the modern equivalent of a well equipped warrior).
You also have to figure that an average house in D&D is around 2000gp. So if you want to extrapolate a number from that then 2000gp = $200,000 (probably a bit more but for ease of use I used a nice round number). That places a GP in the $100 range. Still makes a longsword around $1500gp, Plate at around $150,000, and a +1 sword at $601,500.
This just proves that pricing shouldn't be used as a balance factor in an RPG. No matter what way you try to convert something is gonna be out of whack. Like in the 1gp=$10 way a simple house is around $10,000, a grand house is $100,000, a longship is around $100,000, a hammer is $5 and a crowbar is $20. (IRL a hammer and crowbar's pricing should be switched to reflect reality, I have an average house that is 2.5X the rate for a Grand house in D&D, and there is no way you are buying a simple house for $10,000 anywhere!)Something is always going to be skewed in the pricing of D&D items if you try to convert to real world pricing.
Here's a Gold Piece, Sebastian, take the day off!
;P

Amaril |

Sharn: City of Towers has the service prices for a barrister hireling.
Hireling, Barrister: A typical barrister has a Profession (barrister) skill modifier of +4 and costs 1 gp/day. Better barristers are available at a considerably higher cost; subtract 3 from the barrister’s Profession modifier and square the result to determine the increase in price over the base cost. So a barrister with a modifier of +5 costs 5 gp/day, one with +6 costs 10 gp/day, and one with +7 costs 17 gp/day.

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Sharn: City of Towers has the service prices for a barrister hireling.
Hireling, Barrister: A typical barrister has a Profession (barrister) skill modifier of +4 and costs 1 gp/day. Better barristers are available at a considerably higher cost; subtract 3 from the barrister’s Profession modifier and square the result to determine the increase in price over the base cost. So a barrister with a modifier of +5 costs 5 gp/day, one with +6 costs 10 gp/day, and one with +7 costs 17 gp/day.
Another reason to hate Eboorin, if you ask me......

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Amaril wrote:Another reason to hate Eboorin, if you ask me......Sharn: City of Towers has the service prices for a barrister hireling.
Hireling, Barrister: A typical barrister has a Profession (barrister) skill modifier of +4 and costs 1 gp/day. Better barristers are available at a considerably higher cost; subtract 3 from the barrister’s Profession modifier and square the result to determine the increase in price over the base cost. So a barrister with a modifier of +5 costs 5 gp/day, one with +6 costs 10 gp/day, and one with +7 costs 17 gp/day.
Do I need another? }; )

Shinmizu |

fray wrote:Actually 16oz in a pound or 454 grams for you metric folks.ooops 12 oz per pound... my bad...
$230.58 per gp
Isn't gold measured in troy ounces, though? I'll have to look that conversion up.
EDIT: Yay, google, and "1 pound in troy ounces" is 14.5833333 troy ounces. With that, I get $14010.94 for 50 gold pieces (US currency), and $280.22 per gold piece. (At today's rate of $960.75 per troy ounce.)
Either way, 25gp/hr is pretty expensive. He'd have to be a really good attorney to get that kind of money. :)
If the Hand (of Vecna) does not fit, the jury must acquit!

Chris Self Former VP of Finance |

No, no, no...that's assuming that gold is valued at the same rate between the two worlds.
What you really need to look at are economic benchmarks. How much is a loaf of bread, a gallon of milk? Look at the trade goods section, compare a pound of flour or iron (PHB 112). That'll get you a much more accurate conversion rate.

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No, no, no...that's assuming that gold is valued at the same rate between the two worlds.
What you really need to look at are economic benchmarks. How much is a loaf of bread, a gallon of milk? Look at the trade goods section, compare a pound of flour or iron (PHB 112). That'll get you a much more accurate conversion rate.
(I was actually trying to be silly with that comment - particularly given that gold prices have gone up so much in the past year or two).