Zagyg's Egg |
Zagyg's Egg wrote:Taya Risper wrote:FW ** spoiler omitted **The skills selections and appropriate stats are fine. You can choose whether its Con or Str for a particular one.
But I would definitely swop one for learning a first level spell with Raggedy. It should be a CHA stat for a sorcerer.
I'd like you to roll a separate D20 for me.
Rolled a majestic 10.
OK. Will swap out the Profession training for learning Charm Person with Raggedy. I can't see any material components for that.
Alternatively, she'll try and learn Sleep (so she'll take to carrying dried rose petals from Raggedy's garden to remind her of him).
She'll work on raising her CHA by talking to Raggedy and seeing what makes him tick and continuing to build a good relationship with Gelianne. That and looking after the poor dryad beset lads, her little brother, Beth and the new paladin wannabe on the block.
Any better?
That's better. So charm person is what you are training in mainly. The sleep spell is in case during an adventure. Fine and dandy.
Zagyg's Egg |
Second Two Year Training Plan
Daetha and Taya have started the ball rolling. Can everyone else have a go at sorting out what they wish to train in during the second two years. I guess that Korgoth and Orick are well on the way to completion.
Vladimir - I'll look at yours over the weekend since there is no urgency with you being away.
Elor - let me know how your PC is coming along. Any questions. Also if you need access to a 3.5 PHB then I suggest using www.d20srd.org. It has all the information you will need.
Cheers
Bethsemane |
Bethsemane should be ready to go as well. It's all in her profile.
One more question:
With skills and weapon proficiencies and class abilities/spells, and only two more periods of training to go, how will I have I everything I need to be 1st level when I get there? Or will I start without all of the abilities of a normal 1st-level character?
Zagyg's Egg |
Bethsemane
The spells look fine.
The Carter twins look to scrap. They are both in their late teens and their father has taught them how to use a quarterstaff. It wouldn't take much to fire up their curiosity of all things orky and join in. The twins are Pininn and Sauspin.
The militia train in sharper simple weapons like the spear and longspear. Or with shield and mace/morningstar. They cannot help with the quarterstick as they joke.
Summon Familiar, you will actively receive help trying this from Raggedy, and probably Taya, if you let them know.
Not sure about what your question means but I shall have stab at it.
With skills and weapon proficiencies and class abilities/spells, and only two more periods of training to go, how will I have I everything I need to be 1st level when I get there? Or will I start without all of the abilities of a normal 1st-level character?
You get to try for nine different things under the training and can add to that through adventuring and luck. The training opportunities mostly stop then but some people will still be adventuring and attempting stuff to get all their objectives.
Meanwhile everyone gains experience points on the adventures. Not much but when you reach a certain number of experience points, about 250xp, then you become first level and round out the character into whatever he/she has achieved.
I hope that helps?
Cheers
Orick Faust |
Second Two Year Training Plan
Daetha and Taya have started the ball rolling. Can everyone else have a go at sorting out what they wish to train in during the second two years. I guess that Korgoth and Orick are well on the way to completion.
I'm done aren't I?
If not, what am I missing?
Also did Orick make any money working for Hortin these last two years?
Elor Danar |
Time to put some flesh on Elor's bones.
Elor's life to date has been hard, but generally fair. Having grown up working on his father's livestock farm, he's been used to physical work, mainly because he's had to bully (and, on occasion, wrestle) the animals, to make sure that they behaved. This lifestyle has imprinted its mark on him. By the time he reached his 17th birthday, Elor's 6ft5 and built like a brick outhouse.
Most people (usually including Elor) are at something of a loss to explain where his desire to become a Paladin comes from. However, if pushed, he will reluctantly reveal the story of the time, many years before, when his father was badly beaten by a group of men who wanted to steal some of his father's livestock.
Elor, young and frighted, hid in the cowshed as his father was beaten. Whilst there was little that Elor could possibly have done, he still remembers his father's shouts for help (and, latterly, his pleas for and end to the beating), and to this day has lived with a sense of shame for his own inaction. He has therefore resolved to fight evil and oppressors whenever he can.
Unfortunately for Elor, his life on the farm is not exciting; he puts up with the day-to-day drudgery, looking on it as an interlude before he can spend the weekend training with the Militia, and with the Sergeant in particular (who seems impressed with Elor's dedication to learning martial skills, and who is convinced that, even if Elor can't become a Paladin, he can be used as a battering ram!)
Elor has spent the past two years working on his fitness and stamina, and on trying to learn how to use a longsword. (Rolls: STR 4+1=5; CON 3+1=4; Longsword - 20). In what little spare time he's had, he's tried to convince everyone he knows that he's going to become a Paladin (CHA 2+1=3).
There'sll be more about his next two years shortly.
French Wolf |
I listed three things I'd like Korgoth to concentrate for training in the next 2 years. Please advise if they are right :)
They are fine as choices and naturally fit with what you need to qualify as a swashbuckler.
That will mean that you have three rolls left for possibly raising Int/Wis/Con. Also that Dex may easily max out at 18 with one or two points wasted (since WFinesse has to be a Dex based ability and so does Tumble.)
You may want to consider reserving Tumble for adventuring/next training session and improve Con or Int instead of Dex just to see where the stats end up.
These are just my thoughts and if you prefer to max dex then go for it.
Cheers
French Wolf |
Time to put some flesh on Elor's bones.
....Elor has spent the past two years working on his fitness and stamina, and on trying to learn how to use a longsword. (Rolls: STR 4+1=5; CON 3+1=4; Longsword - 20). In what little spare time he's had, he's tried to convince everyone he knows that he's going to become a Paladin (CHA 2+1=3).
There's more about his next two years shortly.
Elor's backstory is on the money.
There is a couple of things you need to do before we look at the next two years.
First you need to build an alias. If you click on Elor Danar, it comes up. Have a look at the other guys (and gals) to see what makes an alias. Edit yours to suit, I'd recommend copying a good one like Vladimir and then just changing the details on it.
Just so you know I am a technophobe so don't be concerned about any problems navigating or using the forum. I took a while to get it. Just ask anyone will help.
Then the next step is to look at your last three picks for the first training plan. I have a Strength roll and probably is allied to a simple weapon like a club or spear or quarterstaff. A con roll which perhaps could be to do with working with animals around the farm, so say Handle Animal. Then the third roll is Charisma based so may be diplomacy.
Doublecheck the www.d20srd.org website and see if all this makes sense (or if you have it, your bright shiny new PHB).
Cheers
Zagyg's Egg |
Hmm what's a good CON to do you think?
First thought is the fitness regime or exercise that is the basis for most soldiers and athletes. Not tied to any particular ability although Endurance or Run or possibly Jump or Climb given the right kind of workout could help build innate reserves of energy.
I am sure that the weapon master would recommend exercise of some kind.
Pat o' the Ninth Power |
FW and all, I hate to say this, but I think I have to drop this one.
Between a time crunch at this time of year and the fact that my home gaming has all transitioned to 4E, this seems like one I have to let go. As much as I love playing Nagy, honestly, this game has a lot of overhead that I'm having trouble keeping up with.
Thanks and regrets,
Pat
Zagyg's Egg |
I quite understand, Pat. The game will be a little bit poorer without you.
Thanks for letting me know.
For those of you still in, is this process taking too long? The discussion thread is longer than the game thread and I am wondering if I am losing you folks one by one.
I doubt that I shall recruit another player at this point because it does take a fair bit of effort to get up to speed.
Cheers
Robert G. McCreary |
It is taking a bit long, but hopefully the results will be worth it. I feel a little lost and behind, but that's mainly because I was on holiday and missed out on the first "adventure." I'm hoping the next bit of in-game play will really help me bring Bethsemane to life.
In any case, I'm not planning on leaving any time soon - this is certainly the most interesting character generation I've been through! :)
Rev Rosey |
Sorry to lose you Pat. As you know, it's always a pleasure gaming with you.
I'm enjoying the process - it helps the character grow in a nicely organic way and it will be interesting to start level 1 with a genuine connection to the other players and a story that's developed as part of the creation.
In some ways the system is not ideally suited to pbp which is of its nature a slow medium, but I'm happy watching Taya evolve and enjoying it very much.
Robert G. McCreary |
Updated to reflect new training flavor.
Not sure about what your question means but I shall have stab at it.
With skills and weapon proficiencies and class abilities/spells, and only two more periods of training to go, how will I have I everything I need to be 1st level when I get there? Or will I start without all of the abilities of a normal 1st-level character?You get to try for nine different things under the training and can add to that through adventuring and luck. The training opportunities mostly stop then but some people will still be adventuring and attempting stuff to get all their objectives.
Meanwhile everyone gains experience points on the adventures. Not much but when you reach a certain number of experience points, about 250xp, then you become first level and round out the character into whatever he/she has achieved.
So we can train in nine different areas, but the wizard (for example) has up to 17 "abilities" at 1st level (Summon Familiar, Scribe Scroll, 5 weapons, 6+ skills, at least 4 spells, and 1 feat).
I guess my question is, how do we get additional abilities beyond the nine we train in? For example, if Bethsemane doesn't train in any more weapons, will she only be proficient in quarterstaff and crossbow? Are the specific spells I train in the only ones I'll know at 1st level? If I don't train in Scribe Scroll, does that mean I don't get that class ability? And so on.
I'm just curious what the final product will look like, as well as trying to figure out what are the best things to choose for training.
French Wolf |
Thanks Rob. I had hoped that after people had been through this once it would speed up but for many reasons, including the vacations, that is not the case.
In answer to your question, the four objectives are the requirement. Once they are achieved them, you are effectively locked into that class for 1st level. The adventures do give you opportunities for additional abilities as do some of the events.
Once the third cycle is complete, that is when I usually set the total xp required to level in stone. I have to be flexible to avoid the very question you are asking. Then I don't want people hanging around too long with very few abilities.
But should we get to the situation of Bethsemane passing say just the four minimum then if she wants to gain anything else it will generally happen by luck on adventures. After all the training takes far longer and Beth will soon accrue the experience she needs.
If she only passes three, (usually due to tremendous bad rolls and a series of 1's) then there will be an adventure or two to get her up with the rest. I like to be flexible to ensure that the dice don't totally stop people getting something they want to play.
One final point, the skill is the easiest to achieve, the spells and class abilities harder if that helps your decision.
Cheers
French Wolf |
For those of you that have sorted your training and are waiting for a response I shall try to get to you in the next twenty four hours.
As some of you will notice I have dropped out of four Pbp's mainly because of having to devote more time to my son, but also so that I can keep on top of DMing my games.
Cheers
Mothman |
For those of you still in, is this process taking too long? The discussion thread is longer than the game thread and I am wondering if I am losing you folks one by one.
It does take a long time, but the nature of pbp is that almost everything takes a long time.
I'm enjoying it. I feel like we are developing our characters, interacting with the game world and even going on adventures, just as we would be if we started first level characters and just got going - only this way we perhaps more closely connect to and understand our characters. This is a point of difference, and I'm glad for it.
The other truism of pbp is that you will very often lose a player or two in the first few weeks or months no matter how you go about things. Inevitably people's RL commitments change, or the game takes up more time than they thought, or doesn't move as fast or in the direction as they had hoped or whatever; people drop out of these games. So I wouldn't necessarily put the attrition down to this style of beginning.
French Wolf |
Sounds good ...FRONT! BACK! GOOOOOOOOOOOOOOOOOO!
Korgoth is pretty much there. need to put on the alias that the martial weapon rapier is (STR), Exercise regimen is (Con) and Weapon Finesse is (Dex). You will get +2 to try and do any weapon finesse attempt since you have been practicing this a while.
Also the swordmaster will provide you with a rapier and belt of your own.
Also there is a couple of semi-decent outfits. Cast offs from the nobleman's son. Just so you don't make the home look untidy.
Cheers
Zagyg's Egg |
Zagyg's Egg wrote:Second Two Year Training Plan
Daetha and Taya have started the ball rolling. Can everyone else have a go at sorting out what they wish to train in during the second two years. I guess that Korgoth and Orick are well on the way to completion.
I'm done aren't I?
If not, what am I missing?
Also did Orick make any money working for Hortin these last two years?
The training package is just right.
Hortin is a conscientious and helpful merchant. He will provide Orick with a little extra money each time they travel for all his help. 15 gold pieces in a variety of coinage, by the time of the adventure's start (you can have spent this already).
Septimus is a bit wayward and thoughtless but he does keep at Orick's studies whenever he can. However the lure of the gambling dens of various villages and Narwell tempt him away. He will tell the boy that they hold a religious significance as does playing dice or cards. A bit like holy communion.
Orick
Hortin tends to act differently trying to find out from other sources and help the odd family where he can. But he travels so much that his efforts really do not help.
The militia see something in young Orick, or perhaps it is their need for soldiers but Orick gets a pair of well made daggers, left over after a recent skirmish from a dead soldiers belongings.
Cheers
Zagyg's Egg |
Daetha Tain
Its strange but on the last page I had Daetha down as learning Knowledge Nature but now it says working at the smithy? Both are Con stats and the smithy certainly fits better but what happened.
Running Fox also gives over 10 grey feathered arrows for the bow. Horatan hates the rattling quiver that comes with it and takes the boy to one of his caches in the woods. He gives over 10 more arrows each marked with green and white fletching. He calls these goblin slayers.
Daetha
Palfourd has a totally different attitude. He tries to help people but the black blood fever is beyond his minor ability.
Korgoth Darkhand |
Korgoth Darkhand wrote:Sounds good ...FRONT! BACK! GOOOOOOOOOOOOOOOOOO!Korgoth is pretty much there. need to put on the alias that the martial weapon rapier is (STR), Exercise regimen is (Con) and Weapon Finesse is (Dex). You will get +2 to try and do any weapon finesse attempt since you have been practicing this a while.
Also the swordmaster will provide you with a rapier and belt of your own.
Also there is a couple of semi-decent outfits. Cast offs from the nobleman's son. Just so you don't make the home look untidy.
Cheers
Updated.
Zagyg's Egg |
Taya Risper
The Spells have to Cha and I like that you have added the conversations with Raggedy. But he seems a bit secretive at times and goes out the door for "walks" when you and Beth are busy with chores. Gelianne opens up and is more than happy to explain how the arrival of the Danar's makes things easier in terms of work but harder in terms of taxation.
The whip can be Dex and I'd recommend that you do that.
The Ride could be Con, with lots of long days in the saddle and working around the barns. Plus those long nights looking after the foals in the spring and early mornings in the winter mucking out and the like. It is hard work.
Taya
In the last few days Nagy has become very sick. the Rispers have kept it quiet but he does indeed have the fever now. Thuliss is with him but Gelianne wanted everybody to go to the service and put on a brave face. Also to pray to Ehlonna for the little tyke.
Zagyg's Egg |
Bethsemane
The spells are fine and like you say suit the specialisation of evoker. Quarterstaff is okay and the Carters soon become frustrated by your speed over their strength.
In the long run, Beth becomes a friend to the Carter family, they are boisterous hard-working bunch with little time for magic. However they do like to see a girl getting on in the world.
Note: Can you roll a d20 for the Godsday adventure with a 1 meaning you just had a bad night?
The Summon Familiar creates some interesting studies. Master Sorda has never gained a familiar, but he knows the principles. In fact he throws himself, yourself and at times Taya headlong into studying the acquisition of a familiar.
Whilst studying, Raggedy gives you and Taya the week off, just four days before the Godsday adventure starts. He mutters something about thaumaturgy and summoning and seems very excited when he closes the door on you both.
Cheers
Zagyg's Egg |
Vladimir
The first two choices, simple weapon and spell are great. The Diplomacy isn't really Mrs Leeth's strong suit.
Old Movomm is a better choice, her bedside manner is ten times as good as the abrasive Darcet Leeth. I suggest using her.
At the same time Old Movomm will use Vladimir mercilessly to help with the fever epidemic in the region. She puts the entire village under a quarantine and to be fair it may have helped except the Captain of Militia vetoes it and the noble Lord Sir Kuiper has important functions to attend so he leaves Tricaster for an extended period putting the Captain Milestarn in charge.
She also wished that Witchy Tain was still about because she knew about healing herbs and woodland cures.
At the same time she sends a strongly worded request for aid from the Church in the Free City of Greyhawk. She has a potion of cure disease which she tells Vladimir about. It is for use on her if she collapses with the fever. She gives Vladimir some gold to help his future in case something happens to her - he gets 45 gold.
Now it is the Godsday adventure and Vladimir has been forced to go and have some fun for a change, the Old lady thinks he works too hard.
Daetha Tain |
Daetha Tain
Its strange but on the last page I had Daetha down as learning Knowledge Nature but now it says working at the smithy? Both are Con stats and the smithy certainly fits better but what happened.
Running Fox also gives over 10 grey feathered arrows for the bow. Horatan hates the rattling quiver that comes with it and takes the boy to one of his caches in the woods. He gives over 10 more arrows each marked with green and white fletching. He calls these goblin slayers.
Daetha
** spoiler omitted **
Sorry FW, I thought I had updated the training plan in my profile too, but had obviously forgotten. Updated now.
I should have a chance to post to the game thread some time today.
Sheherazade |
Patrick
Stagyar Zildoggo |
And so, having worked out how to create an alias (CSI: North Yorkshire, take note!), Elor vanishes, like a ghose, and Stagyar is born!
Sorry for the delay in posting - today's the first day I've actually had an evening off over the last fortnight! Things are a little quieter now, so I should be able to take a much more active role.
I'll get myself sorted out tomorrow, and will start much more active posting tomorrow onwards.
Zagyg's Egg |
Welcome Stagyar.
Now let's say that any previous reference to Elor moving to Tricaster now refers to him and he is at the Ehlonnan service with the others.
Elor - please post into the main thread so the others can get to know you. Your family will have arrived about two months ago to work with Taya's father.
Cheers
Patrick Curtin |
FW:
Zagyg's Egg |
Stagyar Zildoggo
Elor Danar |
Stagyar's most treasured possession is his longsword, given to him by the militia at his last home. Whilst he's still learning how to use is, he works with it whenever he gets the chance, continually trying to master it. In the meantime, he's at least getting better with his fists and with with a quarterstaff.