Trapfinding should be a feat


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Trapfinding should *not* be a feat. This is D&D. Each class has a rol.

If trapfinding becomes a feat only should be available for the ranger

Dark Archive

I don't think trapfinding should be a Feat, but in my opinion making traps beyond simple snares should ("Craft Mechanical Traps").

RPG Superstar 2008 Top 32

Iridal wrote:
Each class has a role.

Every class should have a role. But there shouldn't be any roles that only one class can fill.

Clerics are the best healers, but many characters can heal.
Sorcerers are the best artillery, but many characters can blow things up.
Fighters are the best at melee, but many characters can fight hand to hand.

Rogues are the best at traps, but NO ONE ELSE can do it. Ever.

What's worse about rogues is that a one level dip entitles you to the whole trapfinding thing. A Brd19/Rog1 can be every bit as good of a trapfinder as a Rog20. That's a feat, not a class.


Ross Byers wrote:
Rogues are the best at traps, but NO ONE ELSE can do it. Ever.

I don’t like break the D&D roles. For this I hate 4 ed.

Ross Byers wrote:
What's worse about rogues is that a one level dip entitles you to the whole trapfinding thing. A Brd19/Rog1 can be every bit as good of a trapfinder as a Rog20. That's a feat, not a class.

This is what we have to fix. But to break the D&D roles isn’t a solution

What is the sense that the wizard can find traps? The fighter? The cleric? This isn’t their rol. If trapfinding becomes a feat only should be available for the ranger. And the rogue should be better.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

It really should be a feat, but similar to Stunning Fist, the pre-reqs should be pretty harsh. Perception 6 ranks and Disable Device 6 ranks, for example.

RPG Superstar 2008 Top 32

Iridal wrote:

What is the sense that the wizard can find traps? The fighter? The cleric? This isn’t their rol. If trapfinding becomes a feat only should be available for the ranger. And the rogue should be better.

The suggestion that many of us have come up with is to make trapfinding work for rogues the way tracking works for rangers in the Alpha.

Anyone with Perception can try to find a trap (the same way anyone with survival can search for and follow tracks).

Rogues get a bonus equal to half their rogue level to perception checks to find traps, as well as Disable Device checks.

That way, rogues remain the best at traps, and no simple thing like a feat can take that away from them. If another character wants to be really good at traps, they have to take lots of levels of rogue, not just one.

Scarab Sages

I'm not entirely sure if this has been suggested, but instead of making it a feat, why not break up the trapfinding ability into several parts and spread it over the Rogue class. if a rogue takes a level of wizard, he only gets some spells, not all of them. so maybe make it like:

level, ability
1, basic trapfinding (DC20-25)
4, Advanced Trapfinding (DC>25)
7, Magic Trapfinding (able to find magic traps)

It's only a suggestion, but the way i see it, that would stop the one level dipping of the other classes since the one level wouldn't do much, and 7 is fairly expensive if you just want trapfinding. Personally, my group doesn't have a problem since one guy always wansts to play a rogue anyway.

Just my 2cp.


Ross Byers wrote:

The suggestion that many of us have come up with is to make trapfinding work for rogues the way tracking works for rangers in the Alpha.

Anyone with Perception can try to find a trap (the same way anyone with survival can search for and follow tracks).

Rogues get a bonus equal to half their rogue level to perception checks to find traps, as well as Disable Device checks.

That way, rogues remain the best at traps, and no simple thing like a feat can take that away from them. If another character wants to be really good at traps, they have to take lots of levels of rogue, not just one.

This is not a bad idea, but would have to change the DCs.

Anyway I just prefer that only the ranger and the rogue can try to find a trap. I love classic D&D. Not all classes must be able to do the same.

Sorry for my poor English.

RPG Superstar 2008 Top 32

Iridal wrote:
Sorry for my poor English.

I didn't even notice.

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