| Ghetto DM |
As the party gathers near the tower to investigate the scroll, the thunder takes a short pause and something is heard from the hole.
Latro -
“Some elf wizard with a lot of money and time on her hands, apparently.”
“So, why we keepin’ the dwarves alive?”
“I dunno, maybe Falck thought they’d be more useful alive than undead.”
“Ain’t it obvious, you two? This place is partly collapsed. We might need ’em for diggin’.”
Rulf, A'loran, Kava -
“Some elf wizard with a lot of money and time on her hands, apparently.”
Canas -
| Rulf |
tha sounds like a great plan, we can use the ruins for cover an catch em with their pants down when they come up. One a you humans should call out eh, whaduya think. Rulf whispers to his friends with a malicious glint in his eye as he puts the scroll away in his belongings.
| Latro Ciniri |
Latro leans closer to the whole, as if listening intently. When A'loran speaks, Latro speaks in hushed tones as well,
"I hear them too. Someone said an elven wizard built this place, but more importantly, someone else said something about keeping the dwarves alive...to dig? I think there might be some dwarven hostages down there. Maybe we're gonna have to go down there and rescue your kinsman Rulf."
| Ghetto DM |
Canas -
The walls are adorned with half-finished murals depicting great battles. Rickety, 10-foot-high wooden scaffolding clings to the north and south walls, directly below these murals.
Upon the floor and scaffolding stand several leather-clad figures with yellow skulls painted on their faces, as well as a device that looks like rusty iron jaws stained with blood.
| Canas Evermeet |
"Don't worry, no hostages. Just a lot of bandits, some of them on scaffolding. There's also a rather grisly-looking device, but let's hope we don't see it used. Now, go get their attention and come back, Archie."
Meanwhile, the owl flies close enough to the bandits to get their attention and flies back to the entrance, assuming he can do that and remain within 10 squares.
| Ghetto DM |
Canas -
The bandits seem startled as Archibald assaults them, but they don't give chase, instead crossbows are readied.
Everybody can hear cries of alarm, but then a harsh shout of "Hold it!" ends the ruckus.
Latro -
| Canas Evermeet |
As Archibald returns to his shoulder, Canas frowns. "Well, that didn't work as planned. It looks like they're just getting ready to shoot whatever comes down next. Still, it seems that they're keeping the dwarves nearby. I suppose I might as well go first, draw their fire, all that?"
Volunteering because I have a lot of HP and AC 19 with Shadow Walk in effect. Also, how high from the bottom are we? If it's 15 feet, I could just teleport down for another +2 to AC.
| Ghetto DM |
The brigands have punched a hole through the flagstone floor of the tower, exposing a 5-footdeep shaft that breaks through the ceiling of a 20-foot-high chamber. Anyone standing within the tower can see flickering light and hear faint voices rising up through the gaping hole. Anyone who falls down lands on the pile of jagged rubble in the middle of the chamber (3d10 damage).
A rope ladder with one end tied off to an iron spike in the floor is rolled up next to the hole. The ladder is 50 feet long and descends to the lower chamber.
| Latro Ciniri |
"Shhh...Don't send Archie down there again. Those bandits have orders from their boss to shoot him on sight."
"So what do we do? It looks like a long way down and the bandits will be shooting us if we throw the ladder down and start climbing. I'm for climbing down, but it might hurt a bit."
Prankster's Kava Argentine
|
"Shall we call them up? Impersonate their human companions and tell them to get up here and help with these bodies. The flaming town guard are wise to us. Something like that, but a human voice would help. Canas? I just fear if we descend we will become pin cushions."
Sorry guys ... been dealing with a mad director in one show AND a cast with anxiety issues in another. Will be back to this full time after tonight
| Latro Ciniri |
Use Bluff +8
Latro calls down, disguising his voice as best he can. "I think these adventurers had enough gold to keep me and boys up here happy for a long time. Much more than standing in the rain and fog, guarding a broken tower pays. A little help and maybe we'd be willing to share it!"
Calling over his shoulder to his companions, he continues his bluff, "So what'd ya think boys? Take off and let those lazy bums rot down in the hole. Or should we at least give them a chance to share in our new-found wealth?"
| Rulf |
use insight +9. No real idea how, maybe give latro some suggestions on how to increase the appeal of monetary gain. Rulf doesn't want to give the game away by raising his obvious voice.
After a couple of usefull suggestions to Latro Rulf makes his way behind the nearest cover. Seeking total cover from the entrance
| Ghetto DM |
Kava assists Latro (Bluff = 23).
Kava gives Latro a nudge with what should be a believable lie, too bad the bandits don't seem convinced. "If you're willing to split gold, it must be more work than it's worth.", yells up one voice.
Latro earns 1 failure (Bluff = 12).
Rulf listens to the exchange, but can't figure out anything that would convince them to leave their hole, especially if gold didn't work.
Rulf earns a second failure (Insight = 11).
A'loran's turn.
Canas
Kava
Latro
Rulf
| Ghetto DM |
A'loran taps his head with his staff... 1d20+12 history check to gain any helpful information for our endeavor
Bandits have a strong history of robbing from the vulnerable and not contributing to society in a meaningful way. Chris, are you messing with me?
Canas, feel free to act.
| Canas Evermeet |
Ghetto DM wrote:Chris, are you messing with me?Perhaps if Canans had been more descriptive as to what he may or maynot have discovered down below (in the ruins I mean) re: the bandits etal.
Not that much to say. They're all painted with yellow skulls like the guys out here were, there's a lot of them, and one of them seems to be a leader. They also have what looks like a blood-stained bear trap lying around, but let's hope it won't magically animate and attack us.
Prankster
|
Not that much to say. ....
Is that player chat or character? because it might help out Elf-Features History check. It'll certainly help out a religeon check (I'm guessing). But thanks BigC for the heads up. Now I've got DumDum DumDum going through my head when you mention the Jaws [/shivers]
| Ghetto DM |
Well I figured with the faded crest that was uncovered... and maybe the dwarf turning on us. That there might be some historical knowledge that could assist us... or some info that could assist a bluff.
Sorry, but you've already garnered what you could about those things. There isn't anything historically that will help you draw the bandits out.
Prankster's Kava Argentine
|
to Canas Kava says in hushed tones "And a good soldier shows a little initiative ... that is how one gets promoted. There is a saying amongst my people
vi nadot nurti waph ghent xtirl mrith wer irlym - A plan never survives the contact with the enemy
Perhaps it is the same with these bandits?"
| Ghetto DM |
Kava assists Latro (Bluff: 14).
As Latro implores the bandits again, the rope ladder goes taut.
Latro gained a third success (Bluff: 26), and the bandits have been drawn out. Now, where is everybody on the map?
Rain and light fog provide concealment to anything 5 squares away, and visibility is limited to 10 squares. Green squares are bushes and count as difficult terrain. Green squares surrounding a brown square are a tree and provide concealment and/or cover. The red square is a cook fire. Tan squares are tents. Dark gray squares are stone rubble and count as difficult terrain. Blue squares are water and count as difficult terrain. Black squares are stone wall. Light gray squares are stone floor. The three brown squares to the right are an overturned cart.
Also, this was an impromptu skill challenge. The adventure text says those bandits come up for nothing. Let me know if it worked for you.