Holy Strike
At-Will; Divine, Radiant, Weapon
Standard Action with Melee Weapon
Target: One Creature
Attack: +10 vs AC
Hit: 1[W]+4(str) radiant damage (1d8+5). If you marked the target, you gain a +1(wis) bonus to the damage roll.
Valiant Strike
At-Will; Divine, Weapon
Standard Action with Melee Weapon
Target: One Creature
Attack: +10, +1 per enemy adjacent to you vs AC.
Hit: 1[W]+4(str) damage(1d8+5).
Encounter Power
Radiant Smite. used
Encounter; Divine, Radiant, Weapon
Standard Action with Melee Weapon
Target: One Creature
Attack: +10 vs AC
Hit: 2[W]+6(str+wis) radiant damage (2d8+7).
Righteous Smite.used
Encounter; Divine, Healing, Weapon
Standard Action with Melee Weapon
Target: One Creature
Attack: +9 vs AC
Hit: 2[W]+3(cha) (2d8+4), you and each ally within 5 squares of you also gain temp hp equal to 5+Wis (7)
Daily Power
Paladin's Judgment
Daily; Divine, Healing, Weapon
Standard Action with Melee Weapon
Target: One Creature
Attack: +10 vs AC
Hit: 3[W]+4(str) damage, and one ally within 5 squares of you can spend a healing surge (3d8+5).
Miss: One ally within 5 squares of you can spend a healing surge.
Utility Power
Call of Challenge Paladin Utility 2 used.
You brandish vour weapon and demand that all foes nearby face you in battle.
Encounter • Divine
Minor Action Close burst 3
Target: Each enemy in burst
Effect: Each target is subject to your divine sanction until the end of your next turn.
Class Feature and Racial Powers
Lay on Hands .
At-Will (Special); Divine, Healing
Special: You can use this power Twice (wis mod) per day.
Minor Action, Melee Touch
Target: One Creature
Effect: You spend a healing surge but regain no hit points. Instead the target regains hit points as if it had spent a healing surge, adding your Charisma modifier to this amount. [Healing Hands Feat] You must have at least once healing surge remaining to use this power.
Dragon Breathused.
Encounter; Fire
Minor Action, Close blast 3
Targets: All creatures in area
Attack: +8(Str+2) vs Reflex
Hit: 1d6+1 (Con) damage
NB/Draconic Challenge: When you use your Dragonbreath Racial Power you subject each enemy targeted by that power to your divine sanction. Divine Sanction lasts until the start of your next turn
Channel Divinity: Divine Strength.
Encounter; Divine
Minor Action, Personal
Effect: Apply your Strength modifier (+4) as extra damage on your next attack this turn.
Channel Divinity: Divine Mettle--
Encounter; Divine
Minor Action, Close burst 10
Target: One creature in burst
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+3).
Divine Challenge
At-Will; Divine, Radiant
Minor Action, Close burst 5
Target: One creature in burst
Effect: You mark the target. If the creature was already marked, your mark supersedes the previous one. The target remains marked until your use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a -2 penalty to attack rolls and takes 6 radiant damage (3+cha) if it makes an attack that doesn't include you as a target. The target takes this damage only once per turn.
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none if these events occur by the end of your turn, the marked condition ends and you can't use Divine Challenge on your next turn.
You can use Divine Challenge once per turn.
Draconic Challenge
When you used your Dragonbreath Racial Power you subject each enemy targeted by that power to your divine sanction. Divine Sanction lasts until the start of your next turn
Healing Hands
When you use the lay on hands power, the target heals extra damage equal to your Charisma modifer (already included).
Battle Awareness.used
[Multiclass Fighter/Martial Power]
Prerequisite: Str 13 Wis 13
Benefit: You gain training in one skill from the
fighter’s class skill list (Athletics)
Once per encounter, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target you can make a melee basic attack against that enemy as an immediate interupt.
Racial Traits
Height: 6'6"
Weight: 260
Size: Medium
Vision: Normal
Skill Bonus: +2 History, +2 Intimidate (already included).
Dragonborn Fury: When you're bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Contitution modifier (already included).
Dragon Breath: (see above).
Gear (92lbs)
Armor: Mithril +1 Armour (Scale armor)
Weapon: LifeDrinker Longsword +1; Throwing shield (Heavy Flail; +2 2d6; Hand axe +2 1d6 range 5/10)
Adventurer's Kit: This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days worth of trail rations, 50 feet of hempen rope, and a waterskin. Dragon tooth. Hippogriff claw.
Sling and stones. Heavy Shield. +1 lifedrinker longsword
Holy symbol of Bahamut
Gold: 212gp 3sp
Party Treasure:
Staff of the war mage +1 (A'loran)
Throwing Shield (Kava)
Life Drinking longsword (Kava)
Symbol of Vigor (Rulf pg43)
Hand Of Fate Scroll + tube (25gp Rulf)
+1 lifedrinker longsword (Kava).
Bracers of Archery Level 6 (Anmuspi?)
suit of +1 Exalted chainmail (Rulf)
3 potions of healing (1 with A'loran)
335 gp
Gloves of Piercing (p26 A'loran)
Fire beetle Potion (p26)
Jade (worth 100gp)
Parchment Armor (A'loran)
a vial of residuum (worth 75 gp)
Mithral Plate (Kava)
Cape of the Mountebank (Latro)
Burning Gauntlets (Canas)
Gold Skull EVIL RELIC(?)
golden skull mask (worth 100 gp).
______________________
Lifedrinker longsword Level 5+
This weapon transfers an enemy’s vitality to you.
Lvl 5 +1 1,000 gp
Enhancement: Attack rolls and damage rolls
Critical: +1d6 necrotic damage per plus
Property: When you drop an enemy to 0 hit points or
fewer with a melee attack made with this weapon, gain 5
temporary hit points.
Throwing Shield Level 6
When tossed, this throwing shield packs a hefty punch. Price: 1800 gp
Item Slot: Arms
Power (At-Will): Standard Action. Make an attack: Ranged 10; Strength + 2 vs. AC (+7); on a hit, the target takes 1d8 + Strength modifier damage (1d8+4). The shield automatically returns to your grip after the attack.
Power (Daily): Free Action. Use this power after you hit a target with this shield’s ranged attack. The target is pushed 1 square.
Mithral Platemail Level: 4
Mithral armor shines like polished silver. Most who use it claim it has saved them on more than one occasion. Price: 840 gp
Armor: Plate
Enhancement: +1 AC
Power (Daily): Immediate Reaction. Use this power when a melee or ranged attack hits you. Take half damage.
_____________________________________
Appearance and Manner
Spoiler:
Kava stands magnificently at 6'6" tall, lithe and graceful with a swan like neck and a beamingly gentle face. Her silvery colour is matched the white scales of her armour edged with blue (giving her armour an almost porcelin appearance). To some she is grand, others beautiful; her cat-like rythms and curves impress her nature as a child of the dragon.
Her demeanor is all smiles and laughter to her friends and strangers alike but she can be as stern as a school teacher to the wicked. Her manner knows no distinction between the poor and the wealthy, the young and the old - and she is quick to state that we all have a duty of care and effort to one another regardless of our station in life. Justice is nothing without truth, honor and respect. To those who would oppress others and deny them freedoms and liberty she is an ogress - the very spirit of wrath and justice - protector of the meek.
Background
Spoiler:
Kava and Madresh shared a close bond since they were wyrmlings - Kava had always admired Madresh's keen an decisive mind and almost praeternatural ability to organise and excecute their youthful pranks on their overly proud broodmates. One day however thier youthful enthusiasm went too far and even Kava's normally jovial and winning personality could not talk them out of their punishment - military assignment.
This would be any Dragonborn childs dream; Madresh longing to be free of his parents farm and Kava from under the harsh discipline of her Father. Reality however quickly asserted itself in the form of long hours of discipline polishing leuitenants armour and "KP" duty. But it was in military colledge that Kava found her heart - in the form of Bahamut the Protector. Here was a model of honesty, caring and justice that the humble Kava asspired to, and under the tutelage of Father Ghesh she studied theology and ethics. Plus with Madresh studying histories in the library she could read her stories about the great Paladin and his struggles with Tiamat in their rare moments off together.
A great turning point for Kava came when she turned 15. Kava and Madresh's unit were mobilised to a skirmish upon an unseelie encampment - a village of Eladrin and Fey said to be raiding the outskirts of the civilised Dragonborn lands. Expecting Eladrin warlocks allied with Formorians and Hags, Kava's squad was unprepared for what was a simple ambush by Eladrin rangers defending their village. Their commander full of bluster charged their close melee formation into the trees challenging them to a fight, but the better prepared Eladrin archers were clearly their betters. The two were separated during the melee until Kava saw Madresh stabbed through the torso by a longsword from behind (by a figure cloaked in what appeared to be spider's web cape) in whilst wrestling with a foe. Screaming his name Kava charged Madresh's adversaries as - like a shooting star - her flail flared bright above her. She doesn't remember much of what occured after ... just flashes of battle before she pulled Madresh's body out to the edge of the forest. Calling desperately to Bahamut through waves of tears she recieved her first blessing and the warmth of healing coursed through hands wet with Madresh's dark blood.
Suspecting that the battle was a ruse, Kava has become a little quieter and brooding when alone. ... And has set off to find more meaning in her life than being a puppet to arrogant military excersises. Hearing that ancient relics of Bahamut may lie in the ruins of the fallen Nerath Empire in the Nentir Vale, Kava has traveled north and west. Currently down to her last gold piece she is journeying with a caravan of Halfmoon Halflings, jovial little gypsies, and is learning about the wider world from them (and is trying to learn to play the harp). She shares their food and shelter in exchange for guarding the caravan and tending their wounds. Adventureing on the road, with Madresh beside her, she is currently more at peace than she has been at any point in her life. But something in the back of her mind is whispering ... is this the calm before the storm?
DDI Summary
Spoiler:
====== Created Using Wizards of the Coast D&D Character Builder ======
Kava Argentine, level 4
Dragonborn, Paladin
Build: Avenging Paladin
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
FINAL ABILITY SCORES
Str 18, Con 12, Dex 11, Int 10, Wis 14, Cha 17.
STARTING ABILITY SCORES
Str 16, Con 12, Dex 11, Int 10, Wis 13, Cha 14.