Considering 4E PBP - Any Interest?


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A'loran Longstride wrote:
50 d20

Spoiler:
Ok, stats are fixed, but now -

Will Defense says 15. I have 10 +1 race, +2 class, +1 Wis = 14
Your skills - You need to pick your bonus eladrin trained skill
Acrobatics: 2 = +2 dex
Arcana: 11 = 5 trained +4 Int +2 race
Dungeoneering: 6 = 5 trained +1 Wis
Endurance: 2 = +2 con
Heal: 1 = +1 Wis
History: 6 = +4 Int +2 race
Insight: 6 = 5 trained +1 Wis
Nature: 6 = 5 trained +1 Wis
Perception: 1 = +1 Wis
Religion: 4 = +4 Int

I'm using the Fallcrest campaign setting from the DMG. It's ok if you have read it, but if you haven't, don't. You are not from Fallcrest, but from an eladrin village outside of the Nentir Vale. Recently your village was attacked by a tribe of Dragonborn. Though the Dragonborn are superb warriors, they were unequipped for the ranged tactics of the fey. And strangely, though there were no fey forces sent in the area, it appears that the dragonborn fought another enemy from behind. Few of the fey died and the dragonborn were driven off. That was weeks ago.

Douven Staul, a human adventurer had been staying with your village, up until a few months ago when he left for the Nentir Vale. He had been studying with the fey, researching a map. You had befriended the man, and he had become something of a mentor. When the map, which showed a dragon's tomb, was deooced, he left in search of it. It has been so long that you've begun to worry. The appearance of a halfling merchant caravan heading to Fallcrest, the biggest town in the Nentir Vale has encouraged you to take up the search for Douvan.

You joined the caravan, run by the Halfmoon clan of halflings. A day later the caravan took on two new guards, a pair of dragonborn. And soon after that the caravan took on another travller. A humanoid composed of metal, calling himself Demon. You recognized the creature rom your studies as a warforged; a sentient race of constructs built long ago for the purpose of fighting wars. Demon was congenial to the halflings and he appeared lost, so they offered to escort him to Fallcrest.

Let me know how you want to behave towards the warforged and the dragonborn, as well as anything you want to learn from the halflings.


Prankster wrote:

Kava is interested in learning about Halflings view on religeon and ethics; the lay of the land (in general and where they are heading); rumours re: ruins and relics; and learning the harp in her spare time (which is just mucking about with the halflings over meals - I don't believe she'd be too good at it). I guess Amelia and I can nut out more esotric halfling stuff IC.

The halflings are friendly and down to earth. They seem more concerned with providing a comfortable life, than the gluttonous greed you've heard about. The halflings explain a way of life that is based around the clan. They even seem to be self-governing, led by their patriarch, Selarund Halfmoon. Fallcrest has it's own Lord, a human named Faren Markelhay, but he seems to be content with the halflings methods.

The Lord is friendly to adventurers, and frequently hires them to deal with bandits and monsters in the largely uninhabited region of the Vale. There are plenty of ruins in the region, but the halflings never get very specific, seeming more concerned with issues that actually touch on them.

They tell you that you'll be travelling through scattered human thorps called the Harkenwold on your way to Fallcrest. Fallcrest is mostly humans and halflings, but there is a dwarf hold to the east and they travel to Fallcrest frequently. Elves live in the forests around the Vale, but they are seldom seen. And there are two families of tieflings living in the town.

There are temples to Sehanine, Erathis, and Pelor (which houses a shrine to Bahamurt) in town.

Liberty's Edge

I was thinking of posting some IC banter ... should we move it over to the PbP and PbP discussion forums before I do that??


Kava Argentine wrote:
I was thinking of posting some IC banter ... should we move it over to the PbP and PbP discussion forums before I do that??

I want to make sure everyone's character is finished first. Getting in all of the backgrounds may change how the characters react to one another. And right now I'm helping the last player build his character (his computer died on Friday, but he's set to go now). I hope all the characters will be complete by the first. I know I'm amped up to actually start playing.


This information is for Brianna only.

Spoiler:
I know it's a lot, but here is your basic familiarity with the region.

Fallcrest stands amid the Moon Hills at the falls of the Nentir River. Here travelers and traders using the old King’s Road that runs north and south, the dwarven Trade Road from the east, and the river all meet. The surrounding ridges shelter several small valleys where farmers and woodsfolk live; few are more than six or seven miles from the town. In general the people outside Fallcrest’s walls earn their living by farming or keeping livestock, and the people inside the walls are artisans, laborers, or merchants. People with no other prospects can make a hard living as porters, carrying cargo from the Lower Quays to the Upper Quays (or vice versa).

Fallcrest imports finished goods from the larger cities downriver and ironwork from the dwarf town of Hammerfast, and exports timber, leather, fruit, and grain. It also trades with the nearby town of Winterhaven. The surrounding hills hold several marble quarries that once produced a good deal of stone, but the area has little demand for ornamental stone these days, and only a few stonecutters still practice their trade.

Fallcrest lies near the middle of the broad borderland region known as the Nentir Vale. The vale is now mostly empty, with a handful of living villages and towns scattered over this wide area. Abandoned farmsteads, ruined manors, and broken keeps litter the countryside. Bandits, wild animals, and monsters roam freely throughout the vale, threatening anyone who fares more than few miles away from one of the surviving settlements. Travel along the roads or river is usually safe—usually. But every now and then, travelers come to bad ends between towns. The Nentir Vale is a northern land, but it sees relatively little snow—winters are windy and bitterly cold. The Nentir River is too big to freeze except for a few weeks in the coldest part of the year. Summers are cool and mild.

The “clear” parts of the map are covered in mixed terrain—large stretches of open meadowland, copses of light forest, gently rolling hills, and the occasional thicket of dense woodland and heavy undergrowth. The downs marked on the map are hilly grassland, with little tree cover. The hills are steeper and more rugged, and include light forest in the valleys and saddles between the hilltops.

Five-Arch Bridge
Dwarf artisans from the citadel of Hammerfast built a fine stone bridge over the Nentir two hundred years ago. Although the bridge was destroyed when Fallcrest fell, the great stone piers supporting it remained intact, so a few years back the people of the town laid a new timber trestle over the old stone footings.
A small toll house guards the western side of the bridge. Five Fallcrest guards under the command of Sergeant Thurmina watch this post. They collect a toll of 1 cp per head (and 1 sp per mount) making use of the bridge in either direction.

Nentir Inn
A fine new building constructed of fieldstone and strong timber, the Nentir Inn stands on the west bank of the river. Merchants from Winterhaven or Hammerfast make up the clientele, along with travelers who happen to be passing through. A good room with two single beds goes for 5 sp per night. The Nentir Inn also boasts a lively taproom, which is popular with the folk who live in the vales on the west bank of the river.

Knight’s Gate
Fallcrest’s northern city gate is known as Knight’s Gate, because the Lord Warden’s riders normally come and go from the city by this road. The gate consists of strong outer doors of iron-reinforced timber and an inner portcullis between a pair of small stone towers. The portcullis is normally lowered at sunset, and the gates close only in times of danger.

Silver Unicorn Inn
For many years, the Silver Unicorn has billed itself as “the Pride of Fallcrest,” charging high rates for its attentive service and well-appointed rooms. The recent opening of the Nentir Inn put a big dent in the Silver Unicorn’s business, and the owner, a stern halfling matriarch named Wisara Osterman, strongly disapproves.

Halfmoon Trading House
The Halfmoon family is a large, far-flung clan of halflings who keep small trading posts in several settlements throughout the Nentir Vale. This is the largest and most important of those establishments. It’s under the care of Selarund Halfmoon, a friendly halfling who dispenses a never-ending stream of advice to his customers, such as, “It never rains but as someone gets wet!” or “A nail ain’t afraid of a hammer with no handle!” No one knows what he’s talking about most of the time.

Moonstone Keep
The seat of Lord Warden Faren Markelhay, Moonstone Keep is an old castle that sits atop a steep-sided hill overlooking the town. The outer bailey includes barracks housing up to sixty Fallcrest guards. At any given time about twenty or so are off-duty. Other buildings in the courtyard include a stable, an armory, a chapel, a smithy, and several storehouses. The keep is the large D-shaped building at the north end of the castle. Faren Markelhay is a balding, middle-aged human with a keen mind and a dry wit. He is a busy man and sees to local matters personally.

House of the Sun
When Fallcrest was a larger city, it supported several good-sized temples located in the Hightown districts. With the town’s depopulation, several of these were abandoned, including the House of the Sun, a temple dedicated to Pelor. The place also includes shrines to Kord and Bahamut. Recently, a zealous dwarf priest of Pelor named Grundelmar came to Fallcrest from Hammerfast and reestablished this old temple. Grundelmar is loud and opinionated, a real fire-breather who goes on and on about smiting evil wherever it might lurk.

House Azaer
A small, well-off trading company, House Azaer is owned by the tieflings of the Azaer family. They import goods (including arms and armor) from Hammerfast, Harkenwold, and the lands to the south, and organize caravans up to Winterhaven several times a year. House Azaer is an excellent place to purchase nearly any mundane equipment from the Player’s Handbook, although its prices are a little on the high side.

Temple of Erathis
This large, impressive stone temple is finished with Fallcrest’s native marble. Its chapel is a large rotunda with a 30-foot-tall dome. The temple of Erathis is the largest and most influential temple in town. The place also includes shrines to Ioun and Moradin. High Priest Dirina Mornbrow oversees two lesser priests and several acolytes—townsfolk who spend part of their day tending the temple. Dirina is a woman of about sixty who is convinced of the superiority of Erathis’s dogma.

The Catacombs
The limestone bluffs between Hightown and Lowtown hold a number of caves, which the folk of Fallcrest have used as burial crypts for centuries. As caves fill up, they are walled off and forgotten about. Naturally, stories abound in town about treasure hoards hidden away in the crypts, and the restless undead that guard them.

Moonsong Temple
The third of Fallcrest’s temples is devoted to Sehanine. It also includes shrines to Corellon, Melora, and Avandra. The Markelhays regard Sehanine as their special patron, and over the years they have given generously to the temple. The temple occupies a commanding position atop the bluffs, and its white minarets can be seen from any corner of Lowtown. The leader of the temple is High Priest Ressilmae Starlight, a wise and compassionate elf who finished adventuring decades ago and retired to a contemplative life. He is a musician of great skill who happily tutors the local children, even those who are poor and can’t afford to pay for their lessons.

Fallcrest Stables
Lannar Thistleton owns this business, providing travelers with tack, harness, stabling, shoeing, wagons, and just about anything dealing with horses, mules, or ponies. He keeps a larger corral about a mile outside of town, and at any given time Lannar has several riding horses, draft horses, or mules in his paddock near Wizard’s Gate.

Wizard’s Gate
Fallcrest’s eastern city gate is known as Wizard’s Gate, because it’s the gate most convenient to the Septarch’s Tower. The road to the east travels a few miles into the surrounding hills, linking a number of outlying farms and homesteads with the town.

Naerumar’s Imports
Considered the finest of Fallcrest’s retail establishments, Naerumar’s Imports deals in gemstones, jewelry, art, and magic trinkets. The owner is Orest Naerumar, a tiefling who displays impeccable manners and discretion.

Blue Moon Alehouse
This brewhouse on the banks of the Moonwash Stream is the best tavern in Fallcrest. The owner is a nervous, easily flustered fellow of fifty or so named Par Winnomer. The Blue Moon is popular with halfling traders whose boats tie up along the Lower Quay, well-off town merchants, and the farmers who live in the countryside south of Fallcrest.

Teldorthan’s Arms
The dwarf Teldorthan Ironhews is the town’s weaponsmith and armorer. He is a garrulous old fellow who spends his time trading stories with his customers with a pipe clenched in his teeth, while his apprentices (two of whom are his sons) do the work.

King’s Gate
Fallcrest’s southern gate was destroyed in the attack that devastated the city long ago, and it still has not been entirely rebuilt. One of the two paired towers is nothing but rubble, and several large gaps remain in the town walls south of the bluffs through which anyone could enter the city. Despite its lack of functionality, the King’s Gate is still used as a guardpost by the Fallcrest guards.

The Market Green
The majority of Fallcrest’s folk live above the bluffs in Hightown and walk down to do business on the streets of Lowtown, which bustle with commerce. This wide square is an open, grassy meadow where Fallcrest’s merchants and visiting traders do business in good weather. The town’s children gather here for games of tag or kick-stones.

Sandercot Provisioners
The largest general store in Fallcrest, Sandercot’s deals in just about anything—food, clothing, stores, rope, tools, gear, leather goods, and more. Compared to the Halfmoon Trading House, Sandercot’s has slightly cheaper prices but goods of somewhat lower quality.

Lucky Gnome Taphouse
The Lucky Gnome is widely regarded as the cheapest and coarsest of Fallcrest’s drinking establishments. It caters to the porters and laborers who work the nearby docks, and fistfights are a nightly occurrence. The owner of the Lucky Gnome is an unsavory character named Kelson.


As soon as everyone's character is updated and I have all of the die rolls, we'll move this thing to the PBP section.


ghettowedge wrote:
As soon as everyone's character is updated and I have all of the die rolls, we'll move this thing to the PBP section.

Hello everyone.

It looks like I have everything set for my sheet in my profile. I'll get my rolls up in a moment.


Anmuspi wrote:
ghettowedge wrote:
As soon as everyone's character is updated and I have all of the die rolls, we'll move this thing to the PBP section.

Hello everyone.

It looks like I have everything set for my sheet in my profile. I'll get my rolls up in a moment.

Rolls:

50 d20 http://invisiblecastle.com/roller/view/1644769/
50 d10 http://invisiblecastle.com/roller/view/1644771/
50 d8 http://invisiblecastle.com/roller/view/1644777/

Liberty's Edge

Darn message board ate my post Grrrr

I'll get an IC post ready for when we jump across.

Re the Halfmoons
Being a social type Kava helps out with any tasks that the Halflings need her for (and tries to learn more as a result). She insists on taking her turn as a sentry (she's honour bound as a guard after all) and most likely works with Madresh to set up an effective system of securing any camp they make.

Kava is interested if anyone is partial to helping Madresh and her in their search for artifacts and relics of Bahamut in the valley (I'm assuming that Fallcrest is our stop off point for the Halfmoons?). She interesed in teaming up with anyone whose has other interests in exploring the area (or righting any wrongs) - this is more of a journey of self discovery for her and Madresh after all.

Metagaia - re: Draconic

Spoiler:

After you posted about how we might speak (sibilance and what have you)
I was thinking that it might be fun to have some military commands in draconic (at least till we get settled into the party and speak Common with them in battle). i found this Draconic Translator page ... some might be

1) frahraek - litterally breath weapon. Means "fire in the hole" or get out of my way I'm going to breathe

2) irisv - "medic" or heal. Your Inspireing Word or my Lay on Hands. Coupled with a indicator we can say heal the Warforged [i]irisv usk sthyr[/] or whoever*

3) (shartleg) spical - fallback, a retreat command that can be linked to a position

4) zhaan ehaism - charge or lit. run front; everyone needs a battle cry

*Elf/Eladrin - vaecaesin
Halfling - weloh
Demon - kothar; Warforged (ironman) - usk sthyr
Warlock - ulsikken
Warlord - ulsaruk
Paladin - dnilok
Dragonborn - ux Bahamuti or darastrixethe

might be getting a bit carried away with my linguistics here but it looked to be a bit of fun. If you have cool ones or cooler sounding words then AWESOME :^D

A little advice gang ... I'm the defender of the group and I was wondering. 4E has most classes starting off with similar HP totals (dependant only on CON). Am I asking for trouble IYHO going 2H weapon (AC17) or should I be doing the 1H and Hvy Shield thing? (AC19). As it's my 1st 4E game I'm open to all opinions before we kick off (actually I'm always keen to hear what you have to say about my build). I can always pick up a shield in town between adventures if it looks like i need too after out 1st outing.

Cheers
Heath


Anmuspi wrote:

Hello everyone.

It looks like I have everything set for my sheet in my profile. I'll get my rolls up in a moment.

Spoiler:
Hey Anmuspi, two things. In your profile you have the bow proficiency bonus as +3, it should be +2. You should also post rolls for the rest of the dice types, in case they come up. Other than that, you're all set.

The PBP forum is up!

For all in character play go to Ghetto's Nentir Vale Campaign.

And for out of character discussions go to Ghetto's Nentir Vale Discussion.


Brianna - I still need your die rolls.


Ok, thanks for all of this!

I know it's cheeky, but I'm not up for a massive post tonight (it's past midnight for me and I am exhausted). I promise I will post in about 9 hours time though.


Here are my rolls, sorry for the delay:

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