Skill Simplification? This is NOT 3.5!!!!!!


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The only thing I "dislike" is, that Pathfinder isn't a fixed 3.5e, but another d20 game.
But it seems it will be a rather good one that has many nice offers for 3.5e houserules for my group.


All good, but while we are combining skill checks, I say we get rid of them. Dump them all. Just use ability modifiers, bonuses due to magic and class skills and roll. That kind of sounds like C&C doesnt it? Not for me darlin!

1. You can hide well because you wear cammo and sit still. So from a distance, someone who cant smell you and cant hear you breathing, cant spot you. Take a look at the big eight-point buck I shot last year....

2. You hide well because you wear cammo and sit still. So up close you cant hide your sweaty armpit stink, so the deer backs off. He never spotted you because he cant see well. He did however smell you. Can we combine the skills? Up close you can. But at a distance, smell didnt matter.

3. You hide with your cammo on and sit still. You dont smell at all, and you sit still. Deer cant see you, smell you, or hear you. But, your buddy hunting next to you sees you real easy. Unlike the deer, he can see in color and spots your orange hunters vest right away. Your buddy could not smell you or hear you. See, you just cant combine them. The squirel hanging up-side down next to you....he can hear your heat beating, but he did not care much anyway.

You cannot combine them. Also, let me point out that perception, being used different ways, still amounts to lumping them together. You cant give all of them; search, spot, listen the same values for each creature, person, etc.

Searching, uses intelligence. Why? Cause the person doing the searching has to be clever enough to know where to look. Listening takes ears but dang sense at all. I just cant wrap my head around lumping them together.

I understand why, it streamlined the game, it also loses something. BUT...does combining them really streamline it? Really?

Sovereign Court

Yes, I believe it does. You just need to account for the fact that distance is going to have a larger effect on perception checks than in 3.5 because touch and smell (and taste!) don't work well for humans at a distance. Increase the DC for perception at a distance at a faster rate than you increased the DCs for Listen and Spot, and viola!

the consolidation of skills should, in relatively short order, simplify play, and it also increases the relative importance of skill points for skill monkey characters. Honestly, I think it, along with the new skill point rules, is an extremely elegant solution. There are minor areas that might be worth a quibble or two, but I think it stands up to scrutiny and ease of play on multiple levels very favorably.


Aaron Goddard wrote:

For Pete's Sake I apologized for saying Nazi, get over it and let it go already!

Why do people put so much emphasis on word choice? It's rather ridiculous.

What would make this game worth buying:

I'll respectfully disagree on several points, since Paizo is looking for input from all it's players (and since I support my FLGS, by buying all the Pathfinder products, I feel my opinion counts too)

1) Split Perception back into separate skills. Thieves should be caught with spot not with touching. Split Acrobatics back into climb, tumble, jump and balance. A rugged mountain climber character whose never spent a single day in the circus should not be just as good at tumbling as he is at climbing. Skill lumping is detrimental to roleplaying, as all of a sudden everyone who was a scout in the army or is a royal food taster is a monk with every sense heightened.

Perception is better suited as one skill, penalties and bonuses, of course, to each part are appropriate from items, feats and effects. But being perceptive itself is something one gets good at overall.

3) Avoid using anything remotely similar to Tome of Battle. If I want over the top action where every attack is described with Latin chanting in the background, I'll play BESM.

I like the options like tome of battle, and they should stay, obviously they aren't for everyone and each GM can excise what he doesn't like, which is substantially easier than not having the option in the first place.

4) Don't nerf magic or magic items. The ability to acquire magic item has been a fun part of the game for years. Death effects, spells that mimic skills, and non-damaging spells should also remain in the game.

What makes you think that nerfing of magic will happen. I have seen wonderful clarification so far (especially with polymorph effects) but that isn't nerfing. It makes the effects easier to adjudicate and inherently more balanced.

5) Don't nerf monsters. Yes, the core version of the monster manual's rust monster is rough, but he's meant to be rough. I would implore you to use the core version and not the wimpy new version which can barely rust a nail.

I'm not sure why you think that the core version isn't what they'll be looking at, and in any case 3.P has built in power creep already, so things are only likely to be tougher for the same CR (to match the more powerful character at any given level)

6) Do give certain monsters more power and fluff. Give gargoyles an extra edge. Give Nymphs their death attacks back. Make Stone giants, famous for throwing rocks, NOT suck at it. (Using capitals for lack of a bold button)

Monsters will likely seem power creep at the same level as characters, check out classic monsters revisted to show Paizo's commitment to fluff. Instant death effects suck bag, I find it much more preferential to allow a character a way out when they are in over their head, single roll death effects aren't dramatic, I've seen to many characters die off for a single bad roll.

7) Don't take away the human's multiclass ability. The way they have to choose it at the beginning instead of taking the one they have the most levels in is kind of a big nerf.

Since Pathfinder gives great bonuses for staying in a class, it only makes more sense to discourage multi-classing, it makes sense to keep it more limited.

8) Please don't use rage points, it turns barbarians into warriors and makes high level barbarians unable to maintain their rage for very long. I would prefer the old system where it always lasts rounds based on the new constitution modifier. "Increases to constitution do not increase rage points" is also equally ridiculous, no...

I love the rage points, one of the best new barbarian abilities.

I think that Paizo is making a great 3.P game, I find it vastly better than 3.5 and like the direction it is going, it is already on Pre-Order for me based on what I've seen. Simply put it polishes up a game that had too many problems, but had a very good base. It has impressed me far more than 4.0, I like it better than any previous 3.X iteration. In short Paizo has fixed the fixable, rather than throwing it all out to make another game that again will far short of expectations (a la Wizards).

Now that we have both voted. Others will make their opinion known as well, and since Paizo has a very good reputation for listening, the wants of the many will be what gets done in the end.


Chris Mortika wrote:

The skills in a particular game reflect the "reality" the designers and GameMaster are trying to simulate. For example, the old World of Darkness games had different ability lists, because Cainites needed acting and seduction, while garou were more interested in leadership and cosmology.

It would be nice if D&D rules explicitly allowd the GM to condense some skills and break others ot, depending on the campaign she wanted to run.

This is a great idea because its actually very easy to do. On the whole all you need is a character sheet option that has a blank skill list, a few simple suggestions at the back of the book (all optional). Moreover it is prob. already done in just about evey game. Lest everyone I've ran or played or just seen. Certain people in this discussion remind me of what I used to dislike about D&D players:

"I only play 1st"
"I only play 2nd."
"I only play AD&D"
"I only play AD&D 2nd."
Now

"I only play 3.0"
"I only play 3.5"

Soon

"I only play 4.0, 4.5, or the computer game formaly known as D&D"

For what its worth this idea at lest gives the best of all worlds to everyone.

3.5ers you may now start screaming that this idea isn't 3.5

Liberty's Edge

Brian Dunnell wrote:
The only thing worse than Nazis...zombie Nazis, or, dare I mention them lest they hear....SMURF Nazis!!!

Smurf Nazis must Die!!!!


This is NOT 3.5!!!!!!

3.5? This is PATHFINDAAAAAAAAAAAAAAAAAAAAAAA!

Azzy wrote:
Brian Dunnell wrote:
The only thing worse than Nazis...zombie Nazis, or, dare I mention them lest they hear....SMURF Nazis!!!
Smurf Nazis must Die!!!!

ROFL!

Liberty's Edge

On the one hand, I can see Aaron's point about the mountain climber who shouldn't be a great tumbler, but on the other hand you could apply this same logic to the 3.5 SRD skills.

Appraise: Why should a professional jeweler with years of experience evaluating gems have the same talent for appraising tapestries?

Bluff: Why should an actor with years of experience selling an emotion be adept at feinting with a sword? Why should a warrior with years of experience reading and reacting to foes, who has learned to manipulate and lead them into providing openings with false thrusts and quick footing changes (i.e. feinting) be an expert liar?

And so on.

I like Perception. I like one die roll vrs one die roll, rather than two die rolls vs two die rolls. When a unit of 10 orcs goes rushing past the hiding halfling, its a pain in the ass to roll ten times, let alone twenty. When it's twenty times against two different numbers using two different modifiers, it turns into a honest-to-god chore.

So yeah, I like Perception. I like it a lot. I even like that Search was rolled into it, as I didn't think having Search separated out really added anything to the game. I found it just created confusion -- many OGL adventures I've read seem to use Spot and Search checks interchangeably.

I'm not so hot on some of the other combinations. I'd like to see Swim, Climb and Jump rolled into Athletics (STR skills) and Tumble and Balance rolled into Acrobatics (DEX skills). I'd like to see Concentration come back, and see Spellcraft's duties divided up between Knowledge (Arcana), Knowledge (Religion), and Knowledge (Psionics).


"McBane to Ground control, McBane to Ground control. Being attacked by... comunist-nazis!"

(Sorry, couldn't resist)

Liberty's Edge

Can we stop feeding this thread and let it die?

Scarab Sages

Locworks wrote:
Can we stop feeding this thread and let it die?

Yes! People! For the love of all that is good and chocolatey stop posting in this thread!

Scarab Sages

Oops...

Spoiler:
JK. I love it when people post in a thread telling people to stop posting in a thread.

Scarab Sages

and...

Spoiler:
smurf


Wicht wrote:

Oops...

** spoiler omitted **

Especially when noone has posted for more than 24 hours before.

Liberty's Edge

Aaron Goddard wrote:

And again, I am NOT trolling. Just because I disagree with you doesn't make me a troll.

I personally don't care if my beliefs are expressed in an inflammatory manner. Otherwise its impossible to be heard. Say what you will about civility, in the end nobody listens to a quiet person regardless of what people try to say.

You apparently haven't spent too much time on these boards, then. This isn't RPGnet or the WotC boards; we're a pretty friendly and laid-back bunch around here for the most part. We'll listen to what you have to say more if it's not incendiary. (If nothing else, a more civil tone makes it easier to figure out exactly what it is you're saying.) And if you truly believe in life that you must be hostile to be heard, expect a lot of very negative attention from pretty much everyone you meet and possibly some jail time. Also, expect to miss out on having love and friends a bit, too. Paizo hasn't lied, they've just put together something that's a little further from your personal preferences than you'd like. I can understand that (though I don't empathize with it) but the real comparisons between PRPG and 4e are flavor and compatibility. It's probably easier to think of PRPG as 3.75 or even an alternate-history 4e where WotC didn't try to scrap the system and flavor and start from scratch. The changes are to about the same level as 3.5 was from 3.0, which is to say not insignificant, but not so different that you can't use the old stuff. For instance, in 3.5, they added extra class abilities and skill point, gave a few classes more good saving throws, consolidated the skill list, adjusted the hit dice of a few classes, changed the weapon size rules, rewrote a number of spells to balance them better or make them more fun, dropped some creature types, switched out the favored class of a race, changed the mechanical abilities for at least one, changed how DR works, etc. But underneath, it was still the same basic framework; rolled skill checks, attacks, and saving throws, the same 3 BAB progressions, vancian magic - you get the idea. That's what the PRPG is to 3.5. Not exactly the same thing, but close enough to use the old stuff with and certainly not so different you can't recognize it.


Misanpilgrim wrote:
Aaron Goddard wrote:

And changing fly to a skill?

All I have to say to that is Javhol mein fuher!

(1) You aren't allowed to Godwin yourself until you learn to spell "Führer."

(2) How is the Fly skill related to fascism, exactly?
*snip*

What, haven't you seen The Rocketeer, how else will the Nazi raketenkommandos operate their jetpacks?


I think we've let this go on long enough.

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