
Mistwalker |

Are there any plans to have rules that will allow someone to start off with a multi-class character at 1st level?
How does Paizo see a starting a character that is a fighter/wizard, or any other combination?
I do know that there were rules for that, for 0/0 level characters, but I do not know if they are OGL or not.

Mistwalker |

I am not talking about Gestalt characters. I apologize if I was not clear in my first post.
I am talking about someone who wants to be, say, a fighter/wizard. With the normal rules, you take a level in wizard, then you take a level in fighter (or the other way around). At 2nd level, you are a multiclass fighter/wizard.
It is a little more challenging to provide a backstory for them.
If you don't want to start out as a single class character, but as a multiclass character, with a little less in power than 1st level powers for both classes, are there any rules to do so?
That is, does Paizo have any rules to do so? Or, are there any that are OGL?

MarkusTay |

I just usually rush people through first level (usually one session), and that takes care of this sort of thing.
Then again, I rarely start them at 1st - Groups don't begin to shine until about 3rd.
Even without 'rushing', you still make 2nd pretty quick, so I don't realy understand where you're coming from. I don't think it would be conducive to a streamlined ruleset to add in stuff very few people would be interested in using.
And in the rare instances I get to play rather then run, I always start off as a fighter, even if I want a Mage - too many goodies at 1st to pass up (like extra HP).

Graynore |

The 3.0 DMG had rules for what you are asking. Basically, you are an apprentice level ftr and wiz at first level. I believe the mechanics were no bab, half saves, all class features (maybe limit this for PF), and # of spells were reduced by 1 to a minum of 0.
For PF, i would say that you use one class as primary and get that classes HP (and bonus HP if you use the optional rules) and that class also provides the # of skill points available at 1st level; however, the class skills of both classes are yours.

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Are there any plans to have rules that will allow someone to start off with a multi-class character at 1st level?
How does Paizo see a starting a character that is a fighter/wizard, or any other combination?
I do know that there were rules for that, for 0/0 level characters, but I do not know if they are OGL or not.
At this point... a multiclass character who starts at 1st level has 1 class, just like everyone else. Put another way... there's no such thing as a multiclass character at 1st level. Only at 2nd level and above can you be multiclassed.
We MAY introduce some sort of variant on that some day... but it won't be a part of the Pathfinder RPG.

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We MAY introduce some sort of variant on that some day... but it won't be a part of the Pathfinder RPG.
Aww, I was really hoping to see the 3.0 apprentice rules make a return in Pathfinder RPG.

Mistwalker |

At this point... a multiclass character who starts at 1st level has 1 class, just like everyone else. Put another way... there's no such thing as a multiclass character at 1st level. Only at 2nd level and above can you be multiclassed.
We MAY introduce some sort of variant on that some day... but it won't be a part of the Pathfinder RPG.
Any chance of having you change your mind?
:)What needs to be done to have it included in the RPG?
After all, There is a year yet to try and convince you.

Disciple of Sakura |

I've gotta say, I *loved* the Apprentice rules from 3.0, and was very sad to see them go in 3.5. Admittedly, it'd have required the designers to created apprentice choices for each new base class they published, but there certainly was something to be said for having a character that felt like how you wanted right out of the gate...

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Exactly right, sadly I don't think the Apprentice system was part of the 3.0 SRD, so they'd have to create something from scratch.. not that it'd be that hard. :P

Snoring Rock |

Makes sense if your characters are apprentices for very long. No way man! I think it just congests movement to 2nd, 3rd, and 4th levels....
Start'em at 1st level, one class and if they want to add, let'em add at second. Splitting the 1st level into two 1/2 levels just complicates things and to what end? So a character can throw 1/2 spells and fight like 1/2 a fighter? Meh, the rules are great the way they are. If not, house-rule it. Tell them players to stop whining, kill some of'em off, that'll fix'em.
:)
Seriously, seems like rule-bending in order to get around the draw-backs of multi-classing. better off just coming up with a new 1st level prestige class. IMHO.

Mistwalker |

:)
Seriously, seems like rule-bending in order to get around the draw-backs of multi-classing. better off just coming up with a new 1st level prestige class. IMHO.
Well, for a lot of backstories, it is nice to be able to start off as multi-classed.
I know that I can house rule the process quite easily, but if Paizo is going to have a set of established rules for this, why not use their system? Save me a bit of work.
Tis mostly a question of play style, and should not take a many pages.

Snoring Rock |

I suppose I am a bit oldschool here, but actually the backstory you give can remain. "Snarflat was a youngster when the traveling circus of sorcerers passed through town. He was brought up to be a warrior but deep in his heart he wanted to be a sorcerer all his life. Both professions held sway over him. By blood he was a knight, but in his heart he was a sorcerer."
Now just start this character out as a fighter 1st level. After a few encounters level him up and add sorcerer. I know, I know, too simplistic. But thats what I like about this game. I can make it what I will. Fact is, this multiclass fellow does start out as a munticlass, his magic side just has not quite blossumed yet is all.
But, you have a point, it wont take much space. I would prefer a really nice index if given a choice.

Dragonchess Player |

You could use the gestalt rules for "first level multiclass" characters and then switch them to standard multiclass characters at 2nd level. It results in a little more power at first level (not necessarily a bad thing), but no long-term power gain.
I also wish WotC had kept the 3.0 "apprentice level" rules, though.

Papa-DRB |

I found a PDF file named, "Apprentice Level Characters" that has rules for Single Class 0-Level Apprentices, and Multi-class 1st Level Apprentices at http://www.calgary.gamer.cl/foxman and is "Draft version 1.0 - January 17, 2007. It is designated as Open Game Content.
Problem is the website no longer exists. If you would like, I could send you a copy.
-- david
Papa.DRB

Papa-DRB |

I found a PDF file named, "Apprentice Level Characters" that has rules for Single Class 0-Level Apprentices, and Multi-class 1st Level Apprentices at http://www.calgary.gamer.cl/foxman and is "Draft version 1.0 - January 17, 2007. It is designated as Open Game Content.
Problem is the website no longer exists. If you would like, I could send you a copy.
-- david
Papa.DRB
I uploaded it to my personal web site. Here is the URL:
-- david
Papa.DRB