Quick and dirty monk fix


Races & Classes


Add new light armor:
Robe +0 AC -Max Dex -ACP 5%SF 30 ft.
Special: This armor counts as unarmored for monk-ability purpose.

Add to improved unarmed damage:
For melee weapons you can use in flurries, you can choose to deal unarmed or standard weapon damage.

Now, fighters and monks are compatible, monks don't have to use armor bracers

and

they can do damage AND hit in combat.

Thoughts?


Very nice, I implemented something very similar in the past in standard 3.5 games I ran. It made playing the monk worthwhile and brought it to par with the fighters with all the cool nifty powers on their armor weapons and shield. Otherwise that is 3 magic item slots that are just unavailable to a monk.


Oh thank goodness...

I feared this thread would be about illicit drug use mixed with meditation and kara-TAE

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