Abjuration School Protective Ward Ability (pg 65)


Combat & Magic


Does this ability have a duration? It's a standard action to activate, which suggests it's not always active, but there's no duration mentioned.


Navior wrote:
Does this ability have a duration? It's a standard action to activate, which suggests it's not always active, but there's no duration mentioned.

There is a duration...

Alpha 2, p. 65 wrote:
Protective Ward (Su): As a standard action, you can create a 10-foot-radius field of protective magic centered on you. All allies in this area receive a +1 deflection bonus to their AC for one round. This bonus increases by +1 for every 5 caster levels you possess.

(emphasis added)

Which is to say, it's useless.


Doug Bragg 172 wrote:
Navior wrote:
Does this ability have a duration? It's a standard action to activate, which suggests it's not always active, but there's no duration mentioned.

There is a duration...

Alpha 2, p. 65 wrote:
Protective Ward (Su): As a standard action, you can create a 10-foot-radius field of protective magic centered on you. All allies in this area receive a +1 deflection bonus to their AC for one round. This bonus increases by +1 for every 5 caster levels you possess.

(emphasis added)

Which is to say, it's useless.

Whoops! I can't believe I missed that! Thanks!

You're right, one round is kind of pointless. Maybe the duration should scale with level, too.

Dark Archive

Or, if not lengthen the duration, it should be a quicker action to activate ... a move action at least would allow the caster to do something else that round (or a swift action to position closer to allies before enacting it?).


Thammuz wrote:
Or, if not lengthen the duration, it should be a quicker action to activate ... a move action at least would allow the caster to do something else that round (or a swift action to position closer to allies before enacting it?).

Since you can reuse the ability as often as you want, a swift action is probably too quick. But I like the idea of making it a move equivalent. That way the abjurer still gives up something to use the ability, but can still do other things.


Thammuz wrote:
Or, if not lengthen the duration, it should be a quicker action to activate ... a move action at least would allow the caster to do something else that round (or a swift action to position closer to allies before enacting it?).

If I were to fix it to something worth writing on my character sheet... it'd be either an increased duration based upon caster level or an immediate action, so you're not guessing whether someone close to you will get hit in the next round and thus wasting your turn. In either case, the bonus should average higher than the expected Rings of Protection bonus for the level.

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