
![]() |

Conversations on the assorted cultures active in the have pointed out that American Indian cultures will be overlooked...so how about this.
The Hierarchy of Kimojin
Description: Hidden in the heart of a large Bayou is a Floating Pyramid (The Counterweight Temple) about which a primitive native Kobold culture lives. The Bayou is infact a very deep lake and much of the surface of the lake is covered in millenia of peat, mud and weeds that have simply become a layer upon which life has come to depend.
Government: Their government is a Heirarchy of Druids who dwell in the floating Pyramid. As primitive as they are, they have a wonderous past.
The People: The Kimojin are an otherwise simple people who hunt turtle and fish in reed canoes using butterfly nets of woven reed fiber. They are very much intune with nature and their philosophies are very much drawn from their druid culture.
The Counterweight Temple: The Stone Pyramid has within its structure a steam powered counterweight engine that must be continuously operated and adjusted by the Druids (using heat metal spells) to ensure that the temple's weight is evenly distributed across the organic mat. If it were to stop, the temple would become unstable and then simply tilt to one side and sink.
The Counterweight Engine was built several millenia ago at the height of a Kobold civilization governed by its Druids. It is purely a mechanical device that requires Druid magic to function.

![]() |

Conversations on the assorted cultures active in the have pointed out that American Indian cultures will be overlooked...so how about this.
The Hierarchy of Kimojin
Description: Hidden in the heart of a large Bayou is a Floating Pyramid (The Counterweight Temple) about which a primitive native Kobold culture lives. The Bayou is infact a very deep lake and much of the surface of the lake is covered in millenia of peat, mud and weeds that have simply become a layer upon which life has come to depend.
Government: Their government is a Heirarchy of Druids who dwell in the floating Pyramid. As primitive as they are, they have a wonderous past.
The People: The Kimojin are an otherwise simple people who hunt turtle and fish in reed canoes using butterfly nets of woven reed fiber. They are very much intune with nature and their philosophies are very much drawn from their druid culture.
The Counterweight Temple: The Stone Pyramid has within its structure a steam powered counterweight engine that must be continuously operated and adjusted by the Druids (using heat metal spells) to ensure that the temple's weight is evenly distributed across the organic mat. If it were to stop, the temple would become unstable and then simply tilt to one side and sink.
The Counterweight Engine was built several millenia ago at the height of a Kobold civilization governed by its Druids. It is purely a mechanical device that requires Druid magic to function.
Why are they Kobolds?? And I believe the Shoanti Tribes cover the Native American Aspect.

![]() |

yellowdingo wrote:Why are they Kobolds?? And I believe the Shoanti Tribes cover the Native American Aspect.Conversations on the assorted cultures active in the have pointed out that American Indian cultures will be overlooked...so how about this.
The Hierarchy of Kimojin
Description: Hidden in the heart of a large Bayou is a Floating Pyramid (The Counterweight Temple) about which a primitive native Kobold culture lives. The Bayou is infact a very deep lake and much of the surface of the lake is covered in millenia of peat, mud and weeds that have simply become a layer upon which life has come to depend.
Government: Their government is a Heirarchy of Druids who dwell in the floating Pyramid. As primitive as they are, they have a wonderous past.
The People: The Kimojin are an otherwise simple people who hunt turtle and fish in reed canoes using butterfly nets of woven reed fiber. They are very much intune with nature and their philosophies are very much drawn from their druid culture.
The Counterweight Temple: The Stone Pyramid has within its structure a steam powered counterweight engine that must be continuously operated and adjusted by the Druids (using heat metal spells) to ensure that the temple's weight is evenly distributed across the organic mat. If it were to stop, the temple would become unstable and then simply tilt to one side and sink.
The Counterweight Engine was built several millenia ago at the height of a Kobold civilization governed by its Druids. It is purely a mechanical device that requires Druid magic to function.
BELOW THE SURFACE
It is here below the scum, floating jungle, reeds, and slime that a sunken city of a forgotton people is concealed. Stone heads, and temples dominate the watery depths. Amongst them, Gargantuan freshwater dwellers wait.
Think of them as that sleepy little Kobold-Atlantean culture that declined a millenia ago...

Pneumonica |
Personally, it always struck me that the reason why Kobolds were the "bad guys" was because they had to be - they were the "weak little critters that look like monsters", so they were used to train knights-in-training and the like. Bayonet practice, anyone?
Anyway, having an actual culture (if you want to say a "fallen culture", fair enough) that shows were the Kobolds were before they got stepped on by... us... then I'd say any of the Native American peoples would be a good parallel. Making it South American ties in well with the whole draconic thing.

Doomlounge |

I really like the idea! In my homebrew, an ancient green dragon has an advanced lizard/reptile population, with trogs as the Soldiers, lizardfolks as the farmers and common folk, and kobolds in a strict caste system -- they have the jobs no one else wants to do -- sewer cleaners, rat killers, etc -- which mostly serves as back story to some of my favorite NPCs....
Too many tend to think Kobolds are just like the crocs in the Pearls Before Swine
comic strip, as demonstrated in the 2 May strip....

![]() |

Anyway, having an actual culture (if you want to say a "fallen culture", fair enough) that shows were the Kobolds were before they got stepped on by... us... then I'd say any of the Native American peoples would be a good parallel. Making it South American ties in well with the whole draconic thing.
In the campaign 'The Drow War' by Mongoose Publishing, there is a neat group of kobolds that you might like in one of the side missions. The campaign is three books long and goes 1-30, and by the time you meet them your characters are plane hopping and leveled to their low 20s.
With some investigation they uncover that there is this magical monolith that grants those of a certain species around it a better chance of producing a paragon offspring(Its like 1 in 100, instead of 1 in a billion). This ancient and greatly powerful group of mages devised the magic and wanted to test it, so they chose kobolds because they were easily controllable and had breeding habits that would insure they would create quite full generations.
They brought the stone and some kobolds to this world since they could step back to their own world for just a couple of hours and return to whole new generations for testing. What they didn't expect was just how powerful the kobolds would become and they were struck down by their own creations, who had developed their own warring empires in that time.
So don't worry, kobolds get some love from time to time too. Though thats a frightening idea to picture. Eww.
-Tarlane

![]() |

Personally, it always struck me that the reason why Kobolds were the "bad guys" was because they had to be - they were the "weak little critters that look like monsters", so they were used to train knights-in-training and the like. Bayonet practice, anyone?
Anyway, having an actual culture (if you want to say a "fallen culture", fair enough) that shows were the Kobolds were before they got stepped on by... us... then I'd say any of the Native American peoples would be a good parallel. Making it South American ties in well with the whole draconic thing.
You mean like the Cahokians...