Lord Tataraus |
Well, yeah that says it all basically. Every class feature that adds a static damage bonus should instead add d6s based on 1 per 4 levels (I think rogue should still have the upper hand in bonus damage dice). The only exceptions to this are the caster school/domain/bloodline 1st level abilities that are 1d6 +1/2 levels.
So, this means that:
- Smite is +1d6/4 levels
- Barbarian's Powerful Blow is +1d6/4 levels
- Barbarian's Elemental Rage is +1d6/4 levels
- Ranger's Favored Enemy is +1d6/4 levels
Comments?
Edit: Oh, and change the Evokver Specialist power to +1d6/4 levels too
Lord Tataraus |
I kind of like it, really. That would mean that a fighter's weapon training would give d6s. And what about Weapon Specialization? +2d6? Or just +2? Or +1d6?
I knew I forgot something, yes the fighter's Weapon Training should be d6s as well. Weapon Specialization, I'd go with +1d6.
Skeld |
Every class feature that adds a static damage bonus should instead add d6s based on 1 per 4 levels (I think rogue should still have the upper hand in bonus damage dice).
Anyone beat me to the punch on this?
Don't worry bro, I can share the credit. ;)
-Skeld
Know Remorse |
And this would help with backwards compatibility with older 3.5 products how?
Heck, if you implement this idea, <lifts glass to every 2 weapon style fighter in the game>
Just off the top of my head a 20th level fighter with this system under the pathfinder setting with weapon specialization and then greater weapon specialization would have +7d6 damage per attack, just off off the 2 feats and his weapon training abilities. Im sure there are other feats or abilities we can throw in here for more carnage.
Screw playing the wizard... just play the 20th level fighter using the bow and as many rapid shot abilities as you can muster.
How would +1 weapons relate to this? 1d6 as well? the +2 weapon is now +2d6? wooohoo, I'm gonna need more six siders!
Lord Tataraus |
And this would help with backwards compatibility with older 3.5 products how?
Heck, if you implement this idea, <lifts glass to every 2 weapon style fighter in the game>
Just off the top of my head a 20th level fighter with this system under the pathfinder setting with weapon specialization and then greater weapon specialization would have +7d6 damage per attack, just off off the 2 feats and his weapon training abilities. Im sure there are other feats or abilities we can throw in here for more carnage.
Screw playing the wizard... just play the 20th level fighter using the bow and as many rapid shot abilities as you can muster.
How would +1 weapons relate to this? 1d6 as well? the +2 weapon is now +2d6? wooohoo, I'm gonna need more six siders!
I said only class features and the Weapon Specialization. True this would boost the fighter up a lot, so tone it down for him, maybe just +1d6 flat that doesn't increase.