Change all static damage bonuses to d6s


New Rules Suggestions


Well, yeah that says it all basically. Every class feature that adds a static damage bonus should instead add d6s based on 1 per 4 levels (I think rogue should still have the upper hand in bonus damage dice). The only exceptions to this are the caster school/domain/bloodline 1st level abilities that are 1d6 +1/2 levels.

So, this means that:
- Smite is +1d6/4 levels
- Barbarian's Powerful Blow is +1d6/4 levels
- Barbarian's Elemental Rage is +1d6/4 levels
- Ranger's Favored Enemy is +1d6/4 levels

Comments?

Edit: Oh, and change the Evokver Specialist power to +1d6/4 levels too


I kind of like it, really. That would mean that a fighter's weapon training would give d6s. And what about Weapon Specialization? +2d6? Or just +2? Or +1d6?


Psychic_Robot wrote:
I kind of like it, really. That would mean that a fighter's weapon training would give d6s. And what about Weapon Specialization? +2d6? Or just +2? Or +1d6?

I knew I forgot something, yes the fighter's Weapon Training should be d6s as well. Weapon Specialization, I'd go with +1d6.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Lord Tataraus wrote:
Every class feature that adds a static damage bonus should instead add d6s based on 1 per 4 levels (I think rogue should still have the upper hand in bonus damage dice).

Beat you to it! Here & Here

Anyone beat me to the punch on this?

Don't worry bro, I can share the credit. ;)

-Skeld


And this would help with backwards compatibility with older 3.5 products how?

Heck, if you implement this idea, <lifts glass to every 2 weapon style fighter in the game>

Just off the top of my head a 20th level fighter with this system under the pathfinder setting with weapon specialization and then greater weapon specialization would have +7d6 damage per attack, just off off the 2 feats and his weapon training abilities. Im sure there are other feats or abilities we can throw in here for more carnage.

Screw playing the wizard... just play the 20th level fighter using the bow and as many rapid shot abilities as you can muster.

How would +1 weapons relate to this? 1d6 as well? the +2 weapon is now +2d6? wooohoo, I'm gonna need more six siders!


I say: Change all d6 damage bonuses to static ones! :D


Know Remorse wrote:

And this would help with backwards compatibility with older 3.5 products how?

Heck, if you implement this idea, <lifts glass to every 2 weapon style fighter in the game>

Just off the top of my head a 20th level fighter with this system under the pathfinder setting with weapon specialization and then greater weapon specialization would have +7d6 damage per attack, just off off the 2 feats and his weapon training abilities. Im sure there are other feats or abilities we can throw in here for more carnage.

Screw playing the wizard... just play the 20th level fighter using the bow and as many rapid shot abilities as you can muster.

How would +1 weapons relate to this? 1d6 as well? the +2 weapon is now +2d6? wooohoo, I'm gonna need more six siders!

I said only class features and the Weapon Specialization. True this would boost the fighter up a lot, so tone it down for him, maybe just +1d6 flat that doesn't increase.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Alpha Playtest Feedback / Alpha Release 2 / New Rules Suggestions / Change all static damage bonuses to d6s All Messageboards
Recent threads in New Rules Suggestions