Class Design Concept


Races & Classes


I have been reviewing Jasons work and a wonderful little pattern struck me. Be it by intention or accident he has taken the generic prestiege class for every core base class and added it into the base class. In doing so the following happens:

1: No need for prestiege classes (inside the core concept of the class).
2: You can take a class for 20 levels strait without suffering.
3: Theres a little tasty treat at the end of these classes.

I very much like this, and would recommend taking it as far as possible being that 20 levels of a base class should be stronger then they guy who has 3-5 levels of everything in his field. Here is what I see and would recommend using completely (use all of their abilities).

Rogue: Assassin, which I think is most fitting.
Paladin: Pious Templar, should spread the DR around alittle more and add diety's favored weapon.
Sorcerer: Dragon Disciple and Warlock, I would lower their casting alittle and give them better BAB and HP so there not so much a wizard clone.
Fighter: Has alittle of the old Weapon Master class feel, which I like.
Wizard: Has alot of Specializt Wizard in it, great class to add into the base wizard, I would follow through more though.

So far I like what I see and hope to see some improvements. If anyone has any prestiege classes that are basically base plus extra abilities for the other classes share them. Theres alot of "should be in base" abilities that wizards added to prestiege classes because they couldnt change the players handbook.

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