
Elvith Gent |
Hello and first, bravo for this excellent work ;)
I don't understand
Learn Language: Whenever you put a rank into this skill you immediately learn to speak and read a new language.
Do you want linguists speak twice more languages ?
In the 3.5 rule, learn a language needs 2 skill point ; in 3.P Alpha 2, it needs 1 rank. 1 skill point is approximatively like 1 rank. So, for the same cost, you speak two languages instead of one !
I don't understand ...
(And sorry for my bad English, I'm French and I do what I can :) )

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I'm gonna be the first, apparently, to say that I like the rule now. With the previous rule I was concerned how I would put together a superlinguist character, now it is resolved. Oh and I frankly don't believe that speakinga lot of languages is powerful at all certainly not overpowering. Appealing, yes.
graywulfe

The Real Orion |
Rare, extremely well-educated people speak 4 to 6 languages. The average European, for example, will have two, and they're usually not great with the non-native tongue. The thing with the language rules in D&D is that they're not realistic and they've never been realistic. You don't just "know" a language or not. You spend years and years learning the subtle inflections and idioms. By all rights, you should have to sink 5 points into a language just be able to speak fluently. It's not a realistic system because nobody wants it to be realistic. Realism would suck up a lot of your skill points.

Weylin Stormcrowe 798 |

Rare, extremely well-educated people speak 4 to 6 languages. The average European, for example, will have two, and they're usually not great with the non-native tongue. The thing with the language rules in D&D is that they're not realistic and they've never been realistic. You don't just "know" a language or not. You spend years and years learning the subtle inflections and idioms. By all rights, you should have to sink 5 points into a language just be able to speak fluently. It's not a realistic system because nobody wants it to be realistic. Realism would suck up a lot of your skill points.
Very little about this game (and games in general) is realistic. Acquiring a lot of languages is a very minor break from realism compared to things like a halfling getting solidly hit by a storm giant and not being turned into a smear on the ground. I dont mind large numbers of languages.
As for realism in games as a whole, I doubt any of us would play a game that was ultra-realist (if someone could even create such a game). Like be dead before you reached 3rd level doing what adventurers do.
-Weylin Stormcrowe

DracoDruid |

I would like to see some way of the Midnight Language system being adapted.
But there is one thing I really would like to see:
In 3.5 several languages used the same alphabet.
I would suggest (and will use it) that each alphabet is a separat "language" to be learned and once learned enables a character to read any language he can speak and which is using the given alphabet.
It's so simple and so logical!

shinitra |
I don't have a problem with languages being cheaper to buy. What I have the problem with is Speak Language being lumped in with Decipher Script and Forgery. So, if I want to be a forgery expert, then at 20th level I also speak 23 languages? Does the game even have that many base languages? (excluding regional dialects for setting, of course)
Keep it out as a skill of its own. Make it cost one skill point per language. But treat it as a cross-class skill for max ranks, maybe? (ie, you don't get +3 ranks to it) That would keep it a little more reasonable without injecting too much realism into it, I think.
I do kind of like the idea about the alphabet-related languages. But, that will add a good bit of complexity to a single skill in a system which is doing its best to significantly simplify things.
In the end, you can never make everyone 100% happy with a set of rules. Thus, House Rules are born. ;)

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What I have the problem with is Speak Language being lumped in with Decipher Script and Forgery.
Agreed. It seems to be an awkward combination.
I would still like to advocate Learning Languages be removed from skills all together (unless folks want to introduce varying DCs for different languages ... didn't think so).
Instead, languages should be learned through initial Int bonuses, Int bonus increases, and feats. To me, a feat represents just about the right amount of learning and sacrifice it takes to master a new language. And it's about on par with a feat that grants +4 or +5 skill points in the amount of learning it would represent.
[Holy cow! I just realized that if you don't make languages = feats, that same +4 skill point feat could, theoretically, grant 4 language. See, that's just not right.]

DracoDruid |

I don't have a problem with languages being cheaper to buy. What I have the problem with is Speak Language being lumped in with Decipher Script and Forgery. So, if I want to be a forgery expert, then at 20th level I also speak 23 languages? Does the game even have that many base languages? (excluding regional dialects for setting, of course)
Keep it out as a skill of its own. Make it cost one skill point per language. But treat it as a cross-class skill for max ranks, maybe? (ie, you don't get +3 ranks to it) That would keep it a little more reasonable without injecting too much realism into it, I think...
Class skills DON'T grant +3 ranks! It's just a bonus on skill checks!
As for the skill itself. I like the combination, but I would like to see speak language has the same use for spoken and heard languages than decipher script has for written ones.
So if you here a foreign language, make a skill check to see if you understood something (if you speak the language no check is needed, of course!)

shinitra |
Class skills DON'T grant +3 ranks! It's just a bonus on skill checks!
As for the skill itself. I like the combination, but I would like to see speak language has the same use for spoken and heard languages than decipher script has for written ones.
So if you here a foreign language, make a skill check to see if you understood something (if you speak the language no check is needed, of course!)
My bad, I misread that, or rather, misinterpreted it because of the ingrained current skill system. Regardless...20 languages at 20th level is still just plain ludicrous to me. *shrug*
I can get behind the idea of a check to recognize spoken words ala Decipher Script and written ones. The check (if you cared to add this level of complexity to it) could be at a +X if you speak a language with the same alphabet. So, if I speak Dwarven, I'd be at +2 on a check to understand Terran, for example.

Beastman |

I would remove the languages from skills.
i would do something like this:
With 1 skill point a character learns how to speak a language or learns how to read and write a language he already speaks (if the language has script).
No skill checks necessary. You speak a language or not. You read a language or not. In our games, there never came up a situation where a skill check was made for speaking / reading a familiar language.

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I would remove the languages from skills.
i would do something like this:
With 1 skill point a character learns how to speak a language or learns how to read and write a language he already speaks (if the language has script).
I was going to suggest the same thing. Reading and speaking a language is a very different thing; I live in a very multicultural community, and have seen people much stronger in one over the other (and yes, I also know some who speak/read 7+ languages fairly well). I wouldn't neccessarily say you would have to speak the language first, but think that 1 skill point would give you speaking or literacy in a language of choice.
Btw, does anyone know how many different languages are available in Golarion? The PHB lists languages, but I noticed that PFA2 does not have a similar chart. I suspect there are many more languages than just 1/race (or shared langugaes, like "Giant" or "Draconic"), if the intent is to provide 20+ potential languages for a PC to learn through the course of their adventuring career.

DracoDruid |

I would like to see some way of the Midnight Language system being adapted.
But there is one thing I really would like to see:
In 3.5 several languages used the same alphabet.
I would suggest (and will use it) that each alphabet is a separat "language" to be learned and once learned enables a character to read any language he can speak and which is using the given alphabet.It's so simple and so logical!
I'm just quoting myself here. I've said all there is to say about it. ;)