Hello ! I'm french, so this message is going to be short and certainly full of faults ... Sorry :)
May I use, maybe under the Community Use Policy (I signed), these names ?
BM wrote: I highly advise changing the DC to 10+CMB. It makes becoming invincible much harder as you need a 10+ advantage before become invincible. Further, Small numbers matter less, as the d20 roll counts more, and lastly, it puts the Combat Maneuvers on the same familiar 10+Mods like those for AC and Spell DCs. It also makes Defensive Combat Training less powerful. +1
I agree. Some races need a revision.
I agree with the proposition for half-elf's abilities. Select Dex or Int is a good mix between human and elf. I don't like the +2 Wis of the half-orc. With +2 Wis, half-orc becomes the better race. But I think Int and Cha is worse ... I have not any proposition, but I really like a change ... Maybe only +2 Str is better, yes. Quote: ince half-races might be raised in any of their parents societies a fixed weapon prof. just doesn’t make sense. Give them the humans weapon training instead. +1, it's a good idea. (Sorry for my bad English, I'm French.)
Hello ! I want to translate a house rule I use. In french : Pour l'apprentissage des langues, le système que j'utilise est légèrement différent de celui du Manuel des Joueurs. Le personnage
Try in English ;) : For learn language, the system I use is a little bit different from that of the Player's Handbook. The character learns, with the creation of his character, an additional language by +1 of Intelligence (this doesn't change). The difference is in the training after the first level. After a prolonged contact (at least one week) with an unknown language, a character can do a Linguistics check to see if he learns the language. The DC is 15 for a current language (commun, elf...), 20 for a rare language (celestial) and 25 for a very rare language (for example ettin's growls or yuan-ti). The character can do a new check each last additional week in contact with the language, the DC decrease by 2 each time. It is possible to do 10 with this check. I wish you will understand ^^
Hello and first, bravo for this excellent work ;) I don't understand
Quote: Learn Language: Whenever you put a rank into this skill you immediately learn to speak and read a new language. Do you want linguists speak twice more languages ? In the 3.5 rule, learn a language needs 2 skill point ; in 3.P Alpha 2, it needs 1 rank. 1 skill point is approximatively like 1 rank. So, for the same cost, you speak two languages instead of one ! I don't understand ... (And sorry for my bad English, I'm French and I do what I can :) )
[I'm French, sorry for the quality of the post ...] Hello. First, bravo Paizo for this Pathfinder RPG. You roxx. Then ... ;)
Good luck Paizo,
[And again : sorry for my bad English ^^] Sign in to create or edit a product review.
Pathfinder Module: We Be Goblins! (PFRPG)Paizo Inc.Print Edition Unavailable Add PDF FREE Non-Mint Unavailable OutstandingPlayed this recently with my wife running the game and I must say the most fun I have head playing a character in a long time. I had so much fun that i will most likely play a goblin for my next character, or as my next npc when I run a game. I saw this deck in my Local Game Store, had never heard of it before but thought " how awesome, a deck with all the items from the Rise of the Runelrods AP" since I am currently running ROTRL. Got home opened the deck and found a bunch of blank cards, I can see what they were aiming for but why label the deck " Rise of the Runelords" and include blank cards. I have been a fan of everything I have bought so far, but i will not be wasting my money on these ever again |