Darkness spell now just a big magic tent?


Combat & Magic


According to the new wording for Darkness, normal lights now work perfectly fine (you need Deeper Darkness to snuff torches). So it's like a big tent, in as much as outside light conditions don't matter, only what is inside the radius of the spell. Huh.

I admit the orgininal wording was grossly overpowered (You have a miss chance *even if* you can see fine?), but I'm shakey on letting mundane lights negate a 2nd level spell that easily. Cast it in a dungeon, and the party probably wouldn't even notice.

Liberty's Edge

Yeah. It's much weaker. Perhaps it should become first level.

RPG Superstar 2009 Top 16, 2012 Top 32

I'm not sure I even understood the new wording. Are you effectively blinded if you are in the area of darkness? Or are you effectively blinded when looking into the area of darkness, no matter where you are standing? And does a light in the darkness allow you to see only if you are standing within the light and only out to the radius of the light? Or does the light allow anyone anywhere to see into the radius of the light, without vision being impeded by the surrounding area of darkness? And what does low-light vision do to the ability of lights to penetrate the darkness?


Yeah, definitely not fond of the new darkness spell wording. And the idea of "emanating darkness" just grates on my nerves (I guess "emanating cold" should too, but eh..). And that a simple torch can negate it makes it worthless. Also, by the wording it seems that light doesn't illuminate the darkness from outside the area, but does from within - which is a wording ASKING for trouble. I'd rather see it stated "suppress all light" so that no light source illuminates the area.

However, I've always thought it somewhat strange that it interfered with darkvision, and I wouldn't mind letting darkvision continue to work an area of darkness.


While I'm uncertain as to the use of darkness if all you need is a torch (or even a candle) to counter it, it sure beats the heck out of the weird nerf they put on the spell in 3.5. "Shadowy illumination" with a 20% miss chance was just dumb. Technically, if you were in a cave with no light sources, you could cast darkness and be able to see via the "shadowy illumination." Blech.

RPG Superstar 2009 Top 16, 2012 Top 32

Stephen Klauk wrote:
And that a simple torch can negate it makes it worthless. Also, by the wording it seems that light doesn't illuminate the darkness from outside the area, but does from within - which is a wording ASKING for trouble. I'd rather see it stated "suppress all light" so that no light source illuminates the area.

I'd almost rather the spell read: "As fog cloud, except the fog is inky black and unaffected by wind. This spell can be used underwater."

That's probably a bit too simplistic, but at least then I'd understand what's supposed to be going on.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't like it. Darkness is supposed to be the weapon of ambushers and escapers. How the heck do you do that now when you every adventurer has a light source in a tunnel or cave?

Notice the joke about Deeper Darkness? It's a cleric spell only.

I can't wait to see 3P drow. :P

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