
PHGraves |
Due to work/family issues, tonight's game was cut short after character creation.
Races
Everyone liked the new changes to races, but only two went outside their comfort-zones.
One Half-Elf, one Half-Orc, and three Humans rounded out the party.
Classes & Skills
As we started as 1st level characters, the two Fighters (both Human) and Rogue (Half-Elf) were pretty basic. Both the Wizard (Human, Generalist) and Cleric (Half-Orc, of Gurum) liked the new take on Domains and Schools.
An odd question cropped up because of the Cleric's -2 Int modifier:
Are characters always trained in at least one skill (akin to the minimum of 4 skill points in 3.5), or can they start with none?
Hit Points
After a brief discussion and generating everyone's HP by each method for comparison, it was decided that Racial HP was the way to go. There was, however, one dissenting voice for Flat HP. A comment was made that the other methods should be added as "optional."
Feats
The Wizard was sad that there was only one new arcane-themed feat he could take at 1st level while everyone else got a few (until I pointed out the usefulness of Deadly Aim and ranged touch spells).
Both Fighters like the new Power Attack, but they are split over the usefulness of the new Cleave (pg 36). It was requested that the new Cleave should be re-worded to allow for "Charging Cleave" attacks.
Spells
I did notice that both spell-casters took Detect Magic and Read Magic as two of their 3 starting 0-level spells. Light and Acid Splash rounded out the orisions and cantrips respectively.