| Skester |
With the upcoming book, I can't wait to take a look at the Monk class. Being a huge fan of the chinses martial arts movie genre, I've always had a problem with the Monk class. It just seemed to lack the versatility and playstyle I was hoping for. Where are the Monks who use the Sabre, Straight Sword or Spear? What about the fantastic acrobatic displays - sure you can move super fast and tumble past your opponents, but what if you want to leap up on that 10' wall? The large damage dice that a high level monk could deal just seemed like an overcompensation for the lack of cheaper magical items that could give them combat bonuses.
Then there's martial arts (via feats) vs the Monk. I like the idea of the Big Half Orc Fighter specializing in Martial Arts, doing massive damage with his fists (Light Armour training, Close weapon group) Two Weapon Fighting feats, Improved Trip, Improved Grapple, etc, just pounding away doing impressive damage.
Or the Rogue Martial Artists, tumbling around his opponent, using his magic spell ability to cast Jump and be able to leap small buildings, and just using improved feint to do that one attack that does massive sneak attack damage.
So my question is, if you add Martial Artist Feats, is the Monk really needed? Can what you are looking for be simulated with other classes and multiclassing?
For the most part I think it can. The only thing I see missing is the unarmoured AC bonus from wisdom and a few things of flavour. If the monk class stays, how can it be improved? How can we add flexibility?
And if we go the way of Martial Arts feats, what should they be like?
Should they start out as a 1d4, then goto 1d6 then 1d8 in a feat chain? Should they allow full damage on the off hand when using two weapon fighting? How about allowing the "shield" bonus with two weapon fighting? What about gauntlests or other items (monk's bindings around the hands and feat) that allow magical bonuses?
What are your thoughts?
Skester.
Skyler Brungardt
|
I've often implemented the unarmed combat feats from d20 Modern, which is more of what I'm looking for than what the monk class grants. I'd like to see something akin to that, so that I can play a straight fighter as a formidable unarmed combatant. Think like a pugilist, or a thug, or even a boxer!
Not possible with the monk.
| John Weatherman |
For an actual martial artist, especially with the current build, I'd just go with a Fighter. The Monk covers something specific (more of a taoist internal alchemist, really).
Along these lines, I would tend to make Flurry of Blows a feat requiring Improved Unarmed Combat and then just eliminate Monk entirely. For the more martial, Fighter works, for the more contempative a cleric, for the more sneaky, rogue. Basically, just make monk a role and let any class fit it.
| Weylin Stormcrowe 798 |
I think monk still deserves to be a base class. However I think monastic orders (and knight and paladin orders for that matter) should be composed of members of several classes. Most classes can easily find a solid niche in a monk order...easy to see a monk travelling with a cleric, rogue and wizard who are also members of the same order he is. Afterall, i doubt monks hire out of the order for arcane and divine magical items and it makes more sense to have a "full-time" wizard or cleric in the order than a monk/wizard or monk/cleric who splits his duties. However, I think the monk represents a character whose devotion to martial and spiritual aspects who fills a role similar to a martial-spellcaster hybrid class.
I would like to see more options available to them as far as their ki-powers go instead of the basic choice of "striking" or "grappling". Perhaps class abilities that are more closely a fighting style than just "Does he punch or does he grab?"
For non-monk martial artists something along the lines of "Shou Disciple" prestige class (only 5 levels) from Unapproachable East FR sourcebook would be a good option....especially for a character who was part of a monastic order but whose primary duties were different form those who have the actual monk class.
I do not expect Paizo to include something like that in a core book (only so much space), but a later book detailing such would be nice. I am a big fan of class-books presenting options relevent to the given class. Though I am a bit tired of "here is the book on this class...oh and two more base classes."
| jasin |
http://www.zipworld.com.au/~hong/dnd/martialartist.htm
This remains the best martial artist/monk/wuxia class I've seen for 3E before Tome of Battle. It's versatile enough to be used for anything from a Crouching Tiger, Hidden Dragon wuxia swordsman through an unarmed Shaolin-style monk to a rapier-wielding swashbuckler (probably best if you switched Wis abilities to Cha for that, though).
I wouldn't mind at all if something like this found it's way into Pathfinder. Or, perhaps even better, if the fighter were made versatile an interesting enough that it could work equally well as a bouncy, tumbly unarmoured martial artist type as a plated, heavy, tank type.
| Dragonchess Player |
For more unique monks, you can 1) use Fighting Styles from the SRD and 2) change the monk's weapon list for each style (to include ability to mix armed and unarmed attacks and use Flurry of Blows with weapons specific to each style).
For swashbucklers, you can use the OGL variant I designed (using the Thug as the basis):
Fighter Variant: Swashbuckler
The swashbuckler is a duellist and rake, one who is adept with both a sharp sword and sharp wits. He has most of the fighter's strengths, along with an aptitude for social interaction. He concentrates on mobility and canny use of tactics and terrain to defeat his opponents, rather than heavy weapons and armor.
Swashbucklers tend to neutral or chaotic alignments.
Class Skills
Add the following skills to the fighter's class list- Bluff, Diplomacy, Sense Motive, and Tumble. The swashbuckler gains skill points per level equal to 4 + Int modifier (x4 at 1st level).
Class Features
The swashbucker has all of the standard fighter's class features, except as noted below.
Weapon and Armor Proficiency
Swashbucklers are proficient with simple and martial weapons, light armor, and bucklers.
Bonus Feats
At 1st level, swashbucklers must choose either Combat Expertise or Weapon Finesse as a their bonus feat. Remove Power Attack (and feats in the Power Attack feat chain) from the list of bonus feats available to swashbucklers.
| Lorenz Lang |
With the upcoming book, I can't wait to take a look at the Monk class. Being a huge fan of the chinses martial arts movie genre, I've always had a problem with the Monk class. It just seemed to lack the versatility and playstyle I was hoping for. Where are the Monks who use the Sabre, Straight Sword or Spear? What about the fantastic acrobatic displays - sure you can move super fast and tumble past your opponents, but what if you want to leap up on that 10' wall? The large damage dice that a high level monk could deal just seemed like an overcompensation for the lack of cheaper magical items that could give them combat bonuses.
In any oriental campaign I'm the first who wants to play a
Monk - I love the class.In a generic fantasy campaign - never ever. The Monk from 3.5
and older eds is a very special class, not even fitting in every
oriental campaign as they are 110% chinese IMHO. Even in a japanesque
or indian campaign they're out of place.
Then there's martial arts (via feats) vs the Monk. I like the idea of the Big Half Orc Fighter specializing in Martial Arts, doing massive damage with his fists (Light Armour training, Close weapon group) Two Weapon Fighting feats, Improved Trip, Improved Grapple, etc, just pounding away doing impressive damage.
Bare-handed fighting pugilism, pancration etc are part of
western history and mythology OTOH. There are 100s of picturesin one of the tombs in the egyptian valley of the kings showing
two stick figures wrestling (holding, throwing etc, it's all there).
Pancration was a classic olympic discipline, Beowulf wrestled
the Grendel and ripped off his arm...
Or the Rogue Martial Artists, tumbling around his opponent, using his magic spell ability to cast Jump and be able to leap small buildings, and just using improved feint to do that one attack that does massive sneak attack damage.
So my question is, if you add Martial Artist Feats, is the Monk really needed?
As much as I like the class, I've to say: No, not in the 'core' rules.
Not the Monk as a taoist mystic shaolin monk, anyway.Can what you are looking for be simulated with other classes and multiclassing?
For the most part I think it can. The only thing I see missing is the unarmoured AC bonus from wisdom and a few things of flavour. If the monk class stays, how can it be improved? How can we add flexibility?
And if we go the way of Martial Arts feats, what should they be like?
Should they start out as a 1d4, then goto 1d6 then 1d8 in a feat chain? Should they allow full damage on the off hand when using two weapon fighting? How about allowing the "shield" bonus with two weapon fighting? What about gauntlests or other items (monk's bindings around the hands and feat) that allow magical bonuses?
What are your thoughts?
Skester.
Unarmed fighting is disadvantagous against armed opponents and
monsters with teeth, claws, stingers, horns and other unpleasantparts of their anatomy. :)
Doing insane unarmed damage like the monk or even 1d8 should be impossible to achieve with a feat chain IMHO.
The Monk with his Ki and all, okay.
But non-magical and non-mystical damage of more than 1d4 or 1d6
is killing my suspension of disbelieve.
Just imagine the following jackass-choice:
1. Allow one of the Klitschko brothers a free hit
or
2. Allow somebody a free swing with a longsword
:o)
The Monk is the only class I wouldn't miss in the 'core' rules.
:-/
A Ftr should be able to improve his unarmed fighting with feats,
but not too unrealistically so.
LL
| lordzack |
Yeah what separates the monk and other martial artists? Martial artist is not a class good concept, sense martial arts is not just unarmed combat. Nor should unarmed combat just be the province of the monk and also the monk uses more than unarmed combat. What's the monk got that other classes don't?
If you say ki, well that's not true. In settings were there's ki everybody has ki and all warriors use it in they're fighting even if they are not aware. Ki is not some arcane power only certain people can use. As far as I'm concerned if a 20th level monk can run 240 ft in 6 seconds, or what not using his ki then a 20th level fighter should be capable of comparable feats. Which is already true to some extent as for instance it's not inconceivable that a high level fighter could pound his way through a steel wall barehanded given enough time, high enough strength and Power Attack. Heck a 6th level fighter with a 16 Strength and Power Attack could chop through a stone wall in about 3 minutes. So if you have a fighter who fights unarmed and unarmored what separates him from a monk? Cause they should be capable of the same kinds of things.