
JM |

Ok- school me on why this wouldn’t/doesn’t work (just throwin’ it out here):
Instead of characters getting multiple attacks as they increase level – they would increase their damage of each attack (damage output) per level.
Like: instead of a six level fighter getting two attacks, they would get +6 to damage (or whatever)
Each character’s damage output would increase/scale per level (not the number of attacks).
--- Or do a combo of increased damage and *more limited* multiple attacks (ie max 2 attacks) - so you can do more damage per/attack vs dragons and still quickly take care of that hoard of kobolds at higher levels.
I always thought it was weird that a 1st level fighter does 1d8 with a longsword... and a 20th level fighter does the same 1d8 (not including multiple attacks & possible strength & magic bonus)...
Plus combat with all those multiple attacks slllooowwsss things down...... a lot!