
David Walter |
Reading some other posts, I was wondering how many folks might think this is a good idea? In SWSE at least, it gave something of a death spiral, even with a hit point system, and having a consolidated way of tracking conditions really sped things up. Not sure how easy it would be to port over to 3.X, but it might be worth it.

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Reading some other posts, I was wondering how many folks might think this is a good idea? In SWSE at least, it gave something of a death spiral, even with a hit point system, and having a consolidated way of tracking conditions really sped things up. Not sure how easy it would be to port over to 3.X, but it might be worth it.
Dude. I'm already there. Check out my collection of House Rules: Lost in Translation. We've been using the Condition Track for some months now and it's worked wonderfully.

David Walter |
Excellent! It was something I have been considering myself, but my last few games I have been the player, not the GM. And had been planning a modern horror game using the BtVS game from Eden Studios until I saw this announcement from Paizo which got me all fired up about DnD again! :)
I will have to dig out my copy of SWSE and crib some notes down about using that with DnD and dust off my 3.X books I think and see about getting some kind of online game going again. Skype + AIM chatroom dice rollers I think!
Give me an excuse to do "Tales of the Freeport Watch" and test out some of this new stuff we are seeing!

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Thanks Kruelaid. It's still a work in progress - hence the "Implemented Rules" and "Prospective Rules" - but I've put some time and thought into it and perceive that it's pretty well-balanced . . . and simple to implement.
Paizo's Pathfinder RPG is a bit more complex. But I really like the company's approach. It's not WotC's "trust us" model, but rather, "help us help you" model. Very nice.
Still, I hope to see more simplification come out of Pathfinder's final product. We'll see.

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I rather like the houserule i recently added to my home game, which scrapped the problem of very quickly going from ok to dead, and added somewhat gentler massive damage rules:
* Stop counting hitpoints once you reach 0. You've been seriously wounded at that point and are dying. Dying characters can not take any action (except give a moving farewell speech, maybe)
* Any physical damage happening to you while dying is converted into constitution damage
* Once your constitution reaches 0, you are dead
* Any restored hitpoints remove the dying status, but do not cure the con damage
* Roll 1d20 on your initiative each round. On a roll of 1-10, you take that much con damage. On 20, you recover 1 HP. On any other roll, nothing happens
* If you lose more then 3/4 of your maximum hp in a single strike, you must make a fortitude save with DC 10 + excess hp lost. If you fail this safe, you are dying.