Iskandria: Land of a Thousand Ziggurats


Play-by-Post

1,501 to 1,550 of 1,724 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

Male Human Cloistered Cleric 2 of the God-Kings
DM Iskandria wrote:
Hammurabi and Liet take the final watch...

Actually, I wanted to let the wounded Indo sleep so Liet could take the remainder of his watch. Then, during the night, Liet would use his channeling to heal everyone. Liet would then sleep through the last two watches...and let Indo take the final one with Hammurabi (after being fully healed)...and Liet would then begin the day with his channeling ability refreshed after resting.

DM Iskandria wrote:
Anybody want to do anything else in the night/morning before setting out on the trail again?

Yes. Liet was going to read through the book we found from Samir while also poring over the items Skittle retrieved from the tatzlwyrm's cache. Anything new he could glean from the book about the god-kings?


Female Human Rogue 2

Lotus awakes as from a nightmare as she recalls her close encounter with the Tatzlewyrm. She shivers once more and decides she won't ever come close enough to something that can grapple her like that. In silence she prepares for the day's journey.


Male Human Ranger 1 Abjurer 1

Indo softens a bit, pulling a bloody towel from his wound to see that it has healed completely. He turns to Liet.

I will allow you to return to sleep, or to finish my watch as you wish. If you need the rest, I will be fine, thank you.

He nudges a carved, wooden box with his toe. The lid flips open and severl rolled strips of hide, tattooed with unusual symbols, are revealed within.

Of course, whatever we do when we keep watches, I must have time every morning to devote to my studies.

Walking back to his pack, he stands next to the huddled form of the female rogue. You have courage, little one. You are safer with us, and we with you.


Liet Kynes. wrote:
DM Iskandria wrote:
Hammurabi and Liet take the final watch...
Actually, I wanted to let the wounded Indo sleep so Liet could take the remainder of his watch. Then, during the night, Liet would use his channeling to heal everyone. Liet would then sleep through the last two watches...and let Indo take the final one with Hammurabi (after being fully healed)...and Liet would then begin the day with his channeling ability refreshed after resting.

Lotus & Skittle had the first watch.

Bedu & Indo had the middle watch, when the tatzlwyrm attacked.
Leaving Hammurabi & Liet to take the final watch.
So there's only one watch left, but you should bee able to heal everyone up and people can still renew their spells in the morning.

Liet Kynes. wrote:
DM Iskandria wrote:
Anybody want to do anything else in the night/morning before setting out on the trail again?
Yes. Liet was going to read through the book we found from Samir while also poring over the items Skittle retrieved from the tatzlwyrm's cache. Anything new he could glean from the book about the god-kings?

The book will take you more than one night to read through, but you can glean the following information from a quick scan tonight.

Spoiler:
The book is a history of two ancient god-kings, Takshak the King of Serpents, and Haatim the Cinderborn.

These two rulers – twins, in fact – occupy a misty place somewhere between fact and fantasy, mythology and history. How much of the stories told of these legendary figures are accurate remains open to debate.

Takshak is said to have led the first human settlers into Iskandria across the Banshar Kush, fleeing some undefined oppressive evil in their homeland.

No further information about the items in the tatzlwyrm's cache, other than perhaps the men were hunters or woodsmen, based on what remains of their gear.


Male Human Cloistered Cleric 2 of the God-Kings
DM Iskandria wrote:

Lotus & Skittle had the first watch.

Bedu & Indo had the middle watch, when the tatzlwyrm attacked.
Leaving Hammurabi & Liet to take the final watch.
So there's only one watch left, but you should bee able to heal everyone up and people can still renew their spells in the morning.

Ah. My bad. Thanks for setting me straight.

Liet Kynes. wrote:
The book will take you more than one night to read through, but you can glean the following information from a quick scan tonight.

"Most interesting," Liet notes as he closes the book for the night, "I wonder what exactly our friend Samir stumbled upon while robbing that tomb? I would imagine this Haatim the Cinderborn would've had some mastery of fire to command. Has someone now unleashed the god-king's power to burn those from the city? And if so, to what end?"


Male Gnome Ranger 2

Skittle wakes up, refreshed both from sleep and from being back in the jungle. He adds his bow to the pile of stuff he retrieved from the trees.

"So, are we ready?" he asks of the others.


Male Human Cloistered Cleric 2 of the God-Kings

After casting endure elements once more to see him through the day...

"I believe I am..." Liet announces. He swings his arms to get the blood flowing and breathes deeply of the sultry jungle air, "I trust everyone slept well...umm, despite the late-night visitor, of course."

He begins packing his things for the next leg of their journey.

"You know," he adds, "At some point, we should really formulate a strategy for how we'll approach this tomb our good friend Samir discovered. I've been reading the book we found among his things and it mentions two different god-kings. One dealing with serpents. And another with claims of being Cinderborn, whatever that means."

"It does seem plausible, however, that some power or lore from the Cinderborn could explain those spontaneous immolations occuring back in the city. We should be prepared for that, lest we suffer a similar fate."


Male Human Ranger 1 Abjurer 1

Indo rolls up his spellscrolls and puts them away, his mouth half full of stale cheese.

A good word, my friend. Once we get near the tomb, we have to be prepared for whatever guards it. Sometimes, creatures claim the land for themselves, sometimes those who passed away leave something behind.

He lowers his voice and looks off into the distance. When my grandfathers grandfathers began exploring the old cities for knowledge and riches, they learned many lessons the hard way. The first lessons were that every lesson will be different. We will do our best to be prepared.

I'd like to cast endure elements on Lotus to help keep her out of exhaustion. I will save mage armor until we are near a place of likely danger, or until the beginning of my watch. Does anyone else really need magical help?

Spoiler:
For today's rolls, I'd like to use my knowledge of Survival to aid the party - especially those who seem troubled by the heat and terrain. I forget if this lets me augment the Fort save portion, but it looks like I'm going to need it!

Lastly..if it helps and makes sense, I'd like to occasionally cast resistance on those who look like they are about to falter, or during rest breaks. Cinematically, this would be like encouraging and offering water to someone who looks like they are about to pass out. Indo will simply pass along some water, say a few words, and gesticulate. Certainly, I don't mean I'll be casting the spell every minute.


Could the God King that deals with serpents have anything to do with the Queen with the burning eyes? Hammurabi wonders a loud towards Liet


Give me one Survival check for the party to stay on course.

Then everyone needs to make a DC 15 Survival check and 2 DC 15 Fort saves for the heat. Liet and Lotus don't need saves because of endure elements. If you make the Survival check, you get +2 to the Fort save, -4 if you're wearing armor. Indo or anyone else who makes the check can give the bonus to 2 other people (say who they are).


Male Gnome Ranger 2

"I'm sorry, Father!" Skittle yells at the sky as he strips off his armor, "but being in the city has made me soft! The heat is too much!"

Survival 1d20=10+4=14, Survival 1d20=4+4=8, Fort 1d20=7+5-4=8, Fort 1d20=3+5-4=4


Hammurabi, feels the heat, but as the day progresses his jungle legs start to get to him.
Fort saves 11, 17.


Female Human Rogue 2

DC 15 Survival check to stay on course (1d20-1=15)

With the heat taken away by the endure elements effect on her, Lotus can focus again on keeping the party on course.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

What happens about the previous days wounds, do we get normal healing in this environment? Has Liet brought us back up to full? I shall heal anyone if needed after the fight.

Once bitten, twice shy, Bedu does not keep his armour on. He travels behind the scouts, trying his best to keep fit and healthy. He keeps his bow at the ready for monkey goblins.

"Maybe we can discuss the tomb, when we get there and see what is happening? Perhaps for now everyone can help each other get there."

Survival=12, Fort Save=10, Fort Save=20

But the humid forest makes Bedu sweat like a pig. "I would like a cool sherbert, in the shade of a beautiful jacaranda tree, with air wafting over me from two, no three nubile young dwarf maidens! This is intolerable!"


Male Human Cloistered Cleric 2 of the God-Kings

Liet claps Bedu on the shoulder as he passes him along the trail. "It's all in what you make of it, my friend..."

"And perhaps you're right...maybe we should just focus on getting ourselves to the tomb of the god-kings first. Then, we'll figure out our plan from there."

At their next break, the priest once again prays over his companions to help strengthen their fortitude for the journey ahead.

Using calming touch to lift any fatigued conditions.

"Make sure you drink lots of water," he advises, "The humidity is stifling out here, but you can still get dehydrated pretty quickly if you overexert yourselves."


Male Gnome Ranger 2

Skittle walks along, a little apart from the group, bow in hand as his eyes move from tree to tree, almost to the point of ignoring the trail.

"Careful," he says to no one in particular, "It was just over a year ago that the final four stars spoke to me of a monkey goblin ambush, and me mother tells me there is another one coming."


Male Human Cloistered Cleric 2 of the God-Kings

"What exactly is a monkey goblin anyway?" Liet wonders aloud, "I've certainly heard you speak of them...with much rage, I might add...but I can't say as I've had cause to study very much about them."


Male Human Ranger 1 Abjurer 1

Indo helps keep trck of everyone's condition as the party travels, and climbs into the lower levels of the canopy to get his bearings when the party breaks for meals. Unfortunately, the heat and extra exertion appear to take their toll on the big man over the course of the day. Not long after lunch, the weary warrior works a small spell over himself, as he did with Lotus earlier in the day. He takes a bit of moist earth and holds it under his tongue while he speaks and moves his sword through the air by its pommel (this last part you don't remember from the spell he casts for the young girl). After he concludes and spits out the mud, he seems to feel more refreshed.

Group survival to stay on course; Indo survival to shrug off heat (1d20+6=15, 1d20+6=9)

[ooc]Rather than have a ranger falter in the outdoors every day, I'll cast endure elements using the sword on any day that Indo lets the heat get to him. So that's a first level spell and the bonus focus spell down for the day.


Male Gnome Ranger 2
Liet Kynes. wrote:
"What exactly is a monkey goblin anyway?" Liet wonders aloud, "I've certainly heard you speak of them...with much rage, I might add...but I can't say as I've had cause to study very much about them."

Skittle spits at the dirt in response and mumbles something unintelligible.


Male Human Cloistered Cleric 2 of the God-Kings
Skittle Beck wrote:
Skittle spits at the dirt in response and mumbles something unintelligible.

"Hmmm...that's a curious dialect," Liet obliviously notes, "It doesn't sound very goblin-esque. Perhaps their tongue is based more on monkey calls?"


Hammurabi chuckles at Liet's remark, he nudges the Priest of the God Kings and whispers, "Its best you not mention the monkey goblins in front of Skittle there, it is rumored he had a romance with one and she broke his heart..."


Another long day - it seems like you should be getting used to the heat, but it just doesn't seem to be the case. The thick foliage around you seems to press the heavy, moist air even closer around you. Even worse, the clouds of stinging insects and biting flies seem unaffected by the heat and humidity and plague your every step. Those born to the jungles tolerate it as they always have, but those of the city can only think with longing of cool drinks and shaded fountains. By the end of the day, you've about reached your wits' end, and gratefully collapse to the earth in exhaustion at your chosen campsite when you decide to stop for the night.

Skittle: 4 points nonlethal damage and fatigued (-2 to Str and Dex) (this damage happened after Liet's calming touch).
Everyone else is at full hp and no conditions.

As dusk falls, and you go about making camp, make Perception (sight) checks.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Perception=22


Perception nat 20!.


Female Human Rogue 2

Lotus is much too preoccupied with what happened last night to notice anything but keeping on track.

Perception (sight) check (1d20+4=7)


Male Human Cloistered Cleric 2 of the God-Kings

Perception check... 1d20+3 = 21

"We seem to have made good progress," Liet comments, despite the wearied looks on everyone's faces, "Hopefully we'll be there soon."

It's curious that Liet's calming touch doesn't indicate it can only be used on an individual once per day like a lot of other domain abilities in Pathfinder. So I assume that means Liet can still alleviate Skittle's fatigue and nonlethal damage with another one. If so, he'll help the monkey-goblin-hating gnome by doing it again.

Calming touch heals... 1d6+2 = 6 hp of nonlethal damage.


Male Human Ranger 1 Abjurer 1

My Perception check was an 11. Sorry, no link.


Male Gnome Ranger 2

Perception 1d20=5+4=9 (10 if touch or smell)

"Thank you, priest," Skittle says. "I've never had much use for religion, but you're good company." With that, he sets about looking around the camp, and even climbs up in the trees to have a look.

Climb 1d20=12+7=19


Male Human Cloistered Cleric 2 of the God-Kings

"In my experience," Liet replies, "It's never so much about how much 'use' someone has for religion...as it's about how much 'use' the god-kings have for us. Once I came to that understanding, I knew my purpose in this world. I'm here to act as a vessel through which the god-kings can make their will known."

The priest smiles and squeezes Skittle's shoulder the same way he would offer encouragement to a small child while discussing the philosophy of things they aren't quite ready to fully comprehend.

"The fact that the god-kings continue to bless our swift recovery from this arduous journey, means they also approve of you and me and everyone else's efforts to investigate this tomb Samir found, he finishes, "And I, for one, look forward to what we find there. For I believe it will reveal the plans the god-kings have for opposing the Rani and returning Iskandria to its former glory."


Liet Kynes. wrote:

It's curious that Liet's calming touch doesn't indicate it can only be used on an individual once per day like a lot of other domain abilities in Pathfinder. So I assume that means Liet can still alleviate Skittle's fatigue and nonlethal damage with another one. If so, he'll help the monkey-goblin-hating gnome by doing it again.

Calming touch heals... 1d6+2 = 6 hp of nonlethal damage.

Huh. That is indeed curious (and it's not the only one - wonder what the design decision was there?). Much as I want to stick it to the PCs, I'll allow it. ;) Skittle's up to full too!


Bedu, Liet, and Hammurabi:

Spoiler:
As you set up camp, Bedu, Liet, and Hammurabi notice furtive movement in the trees. It appears a couple of giant spiders are lurking in the foliage overhead, approximately 40 feet above you.
Roll inititative and state actions for a surprise round (remember you only get one standard OR move action in a surprise round).

Lotus and Indo go about setting up camp, as Skittle scrambles up a nearby tree to get a look around.


Male Human Cloistered Cleric 2 of the God-Kings

Initiative check... 1d20+2 = 22

Liet suddenly stops in his conversation with Skittle as something catches his eye among the treetops. At first, a part of him imagines that maybe the mythical monkey-goblins have finally appeared. But then he makes out the spindly legs and bloated bodies.

"Arachnids!" he cries out in warning.

The priest then immediately steps back from the gnome and calls to the god-kings to protect him against the aggressive predators.

Surprise round standard action...casting shield of faith...which should grant AC 19.


"I see them Liet, maybe the god kings have brought us dinner too, Skittle be warned Spiders move in the trees amidst you!
Initiative=21.
Hamurabi thrusts at the air in front of him and a concussive ripple of air flies towards the arachnid closest to Mr. Beck "Almudin"!
Range touch attack=15; damage=2.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Initiative=14

Bedu spots the movement simply because everything seems to attack from above. Snakes. Tazlwyrms. Even Goblin Snakes did that before. He points out the giant spiders as Hammarubi and Liet act.

Then he yells, "Spiders of the first water come to feed on our flesh. Watch for their weak poison, ware their nets and webs and above all know that together we shall prevail!"

Inspire Courage +1 to attack/damage for X+5 rounds. Bedu may continue getting all inspirational. Doesn't Indo have something that helps versus poison? Or did someone else get that?


Surprise round:
Liet breaks off his conversation with Skittle. "Arachnids!" he cries out in warning, stepping back and casting a spell.
"Skittle be warned - Spiders move in the trees amidst you!" Hammurabi warns the gnome. The Charlatan sends a blast of concussive force into the trees, but it only succeeds in knocking down a flurry of branches and leaves, the spiders beyond his telekinetic fist's range.

Skittle notices the spider above him just as the giant arachnid launches a web at the gnome. The sticky strands envelop and entangle him. (Skittle is entangled: -2 on attack rolls and -4 Dex, move at half speed; Escape Artist or Strength check to escape)
The second spider drops down on a line of webbing, and fires its own web at Indo, who looks up just in time to throw himself out of the way, the web passing harmlessly past him.

A moment behind, Bedu adds his warnings to the others', and shouts his encouragement.

End of the surprise round.
Everyone else can roll initiative and state their actions for round 1.
Spider #1 is 40 feet up in the trees, 20 feet above Skittle. Spider #2 is 20 feet up, dangling from a web.


Male Human Ranger 1 Abjurer 1

His preparations for the camp interrupted, Indo looks about for his bow. Not finding it within reach, he draws his sword and aims it toward the descending spider. Let nu krocia! he murmers as a series of tattooes (mage armor) glows over his dark skin and then vanishes. He assumes a stance in case it drops to meet him.

Initiative: a big, fat 2!


Now that the spiders have begun to drop down, Hammurabi casts Mage Armour as a bright plumb of feathers surrounds his body


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Seeing Skittle in trouble, Bedu laughs and plucks a small piece of hard pig fat out lobbing it his way. "O-Greco-restlo-freo!"

Cast Grease on Skittle's armour and clothes. That means only five rounds of inspire courage.

Then Bedu grabs his shortbow and steps back a pace from the giant spiders above.


Female Human Rogue 2

Lotus reacts quickly to the new threat. She brings forth her crossbow and loads it, ready to be fired at the arachnids.

Initiative (1d20+4=23)

Assuming here that I only can pull out the crossbow and load it in 1 round.


Male Gnome Ranger 2

Hmmmm . . . how does BEdu's crisco spell affect Skittle being entangle?


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8
Skittle Beck wrote:
Hmmmm . . . how does BEdu's crisco spell affect Skittle being entangle?

+10 to Escape Artist check. You cannot fail. Well almost.


Waiting for an action from Liet and initiative and an action from Skittle.


Male Human Cloistered Cleric 2 of the God-Kings

Liet realizes the spiders could very well draw Skittle into the trees before anyone can stop them. So, he switches tactics to try and fight them from range, hoping he can somehow launch a slingstone into the canopy with enough force to wound them. It takes him a moment to ready his sling and begin whirling it as he move within optimal range.

Standard action to switch to a ranged weapon and ready a slingstone. Move action to find the best spot to make a ranged attack for next round.


Male Gnome Ranger 2

"Gaah!" Skittle gasps as he tries to squirm his way out of the spider's web.

Initiative 1d20=19+7=26

Escape Artist 1d20=3+10=13

The Exchange

Skittle - I think you get +2 from your Escape Artist skill as well (modified for Armour Check Penalty) That may help.


Round 1:

Initiative order:
24 Skittle
23 Lotus
22 Liet
19 Hammurabi
Spiders
14 Bedu
2 Indo

Skittle struggles to get free of the spider's sticky webbing, but is stuck fast. (Based on initiative, Bedu hasn't cast his spell yet. You can try again next round, this time with the bonus from the grease spell.)
Lotus pulls out her crossbow and loads it, preparing to take careful aim at the spiders, as Liet readies his sling and looks for a clear shot. Hammurabi chants, surrounded by a bright plume of feathers that slowly fades away.

The first spider scurries down its webline to the thrashing form of Skittle and sinks its fangs into the struggling gnome. (4 pts of damage, make a Fort save.)
Its attention drawn by the explosion of feathers, the second spider launches a second web at Hammurabi, enveloping the Charlatan. The spider begins gathering up its web, attempting to pull Hammurabi into the air. (Make an opposed Strength check to avoid being pulled off the ground. Hammurabi is now entangled: -2 on attack rolls and -4 Dex, move at half speed; Escape Artist or Strength check to escape)

Bedu greases up Skittle to help him esape, then prepares his shortbow to attack. Indo draws his sword and casts his own chant as glowing tattoos flare and fade on his skin.

End of round 1.
+1 to attack/damage for 4 more rounds from Bedu's Inspire Courage.

Skittle and Hammurabi are entangled: -2 on attack rolls and -4 Dex, move at half speed; Escape Artist (including Dex penalty) or Strength check to escape as a full-round action.

Spider 1 is 20 feet up in the trees, next to Skittle. Spider 2 is 20 feet up, dangling from a web.

Post your actions for round 2!


Male Human Ranger 1 Abjurer 1

What would it take to acid splash the web the spider is hanging by. If the spell ignores hardness, can that do enough damage to drop Skittle and the spider? Hopefully the gnome can tumble away from it if the web gives way. I'm going to see if I can look it up, but I imagine we need a ruling instead of a rule.


Male Human Cloistered Cleric 2 of the God-Kings
Indo Ninzarbi wrote:
What would it take to acid splash the web the spider is hanging by. If the spell ignores hardness, can that do enough damage to drop Skittle and the spider?

If you use the hit points of a web sheet, even the web strands of small spiders have 4 hp...and that's assuming you can bypass the DR 5/-...which I'd assume acid splash could. Still, maybe a single web line has fewer hit points. A rope generally has 2 hp, I think...

FYI - Looks like Invisible Castle is down tonight. Liet's turn hasn't come up yet anyway. So I'll hold off posting until tomorrow and see if the website's up in the morning.


Female Human Rogue 2

Seeing Skittle under attack and tangled up, Lotus aims her crossbow at Spider 1 and lets fly her bolt. Seeing it fly true a sly smile comes to her face and she reloads for another shot.

Crossbow, light Ranged Attack +5 (BAB +1, Dex +4 / Damage 1d8 / Critical 19-20/x2 / Piercing) +1 to attack/damage for 4 more rounds from Bedu's Inspire Courage (1d20+6=19, 1d8+1=8)


Hammurabi strains against the webs to both prevent being pulled into the spider's maw and to attempt to break free of the silkened strands.

"Foul Arachnid, I was not put here to be spider food!"
Go to Str check 14; Strength to escape 10.

1,501 to 1,550 of 1,724 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iskandria: Land of a Thousand Ziggurats All Messageboards

Want to post a reply? Sign in.