Djinni

Indo Ninzarbi's page

206 posts. Alias of Steven T. Helt (RPG Superstar 2013).


Full Name

Indo Muzibi Ninzarbi

Race

Human

Classes/Levels

Ranger 1 Abjurer 1

Gender

Male

Size

Medium

Age

17

Special Abilities

Arcane Hunter (Complete Mage 32), Bonded Weapon (PF Beta)

Alignment

CG

Deity

none as yet

Location

Iskandria

Languages

Iskandrian, Common, Draconic, Goblin, Ancient Iskandrian

Occupation

Hunter of Hunters

Strength 14
Dexterity 12
Constitution 11
Intelligence 16
Wisdom 12
Charisma 11

About Indo Ninzarbi

Fortitude Saves: +2 (+2 base)
Reflex Saves: +3 (+2 base, +1Dex)
Will Saves: +3 (+2 base, +1 Wis)

Hit Dice: d10(10)+ d6+1 (4) HP: 14/14 Initiative: +1

Armor Class: 16 (+1 mwk destana, +4 mage armor, +1 Dex)
Flat-footed: 11 (15) Touch: 11 (15)

Feats:

Spoiler:

Char 1: Extend Spell
Human: Combat Casting
Native: Unregistered Spellcaster
Wizard : Weapon Focus: Temple Blade

Skills:

Spoiler:

Acrobatics 0 base + 1 abil arm misc class = 1
Appraise 1 base + 3 abil arm misc +3 class = 7
Bluff 0 base + 0 abil arm +2 misc class = 2
Climb 1 base + 2 abil arm misc +3 class = 6
Craft 0 base + 3 abil arm misc class = 3
Diplomacy 0 base + abil arm misc class = 0
Disable Device 0 base + 3 abil arm misc class = 3
Disguise 0 base + 0 abil arm misc class = 0
Escape Artist 0 base + 1 abil arm misc class = 1
Fly 0 base + 1 abil arm misc class = 0
Handle Animal 1 base + 0 abil arm misc +3 class = 4
Heal 1 base + 1 abil arm misc +3 class = 5
Intimidate 0 base + 0 abil arm misc class = 0
Know (Arcane) 2 base + 3 abil arm misc +3 class = 8
Know (Dungeon) 1 base + 3 abil arm misc +3 class = 7
Know (Local) 0 base + 3 abil arm +2 misc class = 5
Know (Nature) 1 base + 3 abil arm misc +3 class = 8
Linguistics 1 base + 3 abil arm misc +3 class = 7
Perception 1 base + 1 abil arm misc +3 class = 5
Perform 0 base + 0 abil arm misc class = 0
Profession 0 base + 0 abil arm misc class = 0
Ride 0 base + 1 abil arm misc class = 1
Sense Motive 0 base + 1 abil arm misc class = 1
Spellcraft 2 base + 3 abil arm misc +3 class = 8
Stealth 1 base + 1 abil arm misc +3 class = 5
Survival 2 base + 1 abil arm misc +3 class = 6
Swim 1 base + 2 abil arm misc +3 class = 6
Use Magic Device0 base + 0 abil arm misc class = 0

Melee
mwk temple blade +5 (1d8+3, 19-20)
Ranged
Short bow +2 (1d8, x3)

Special Rules
Arcane Hunter - Indo gains a favored enemy benefit (+2) against any creature that can use arcane spells, arcane (but not divine) spell-like abilities, or invocations.
Bonded Weapon - Indo was gifted his father's masterwork temple sword before his departure. The sword was a former relic of the Umboto people, but being passed down to Indo, must be enchanted anew. The arcane bond may be enchanted magically as if Indo possessed the approriate feats, for half the normal cost. The arcane bond allows him to cast one spell he knows per day as if he had memorized it. This spell cannot be modified by metamagic or other feats. If Indo attempts to cast a spell without wielding his arcane bond, he must succeed at a Spellcraft (DC 20 + spell level) check or lose the spell with no effect.
Abjuration Bonus - Each day while Indo memorizes spells, he chooses a form of elemental energy and gains Resistance 5 against that kind of energy. Today he has Fire Resistance 5.
Protective Ward - At will, Indo may invoke a protective field around himself and any allies within ten feet. Each affected character gains a +1 deflection bonus to Armor Class for one round.

Spellbooks
BANNED SCHOOLS: Enchantment, Necromancy
0-acid splash, amanuensis, arcane mark, dancing lights, detect magic, detect poison, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance
1-color spray, identify, endure elements, mage armor, protection from chaos/evil/good/law, true strike

Memorized Spells

Spoiler:

0/at will - acid splash, detect magic, resistance
1 - true strike,

Equipment
mwk temple sword, destana, dagger, short bow, 20 arrows, tattooed strips of cloth (spellbook)*, peasant's outfit, traveller's outfit, hemp rope, bedroll and blanket, 10 candles, 5 pieces colored chalk*, flint and steel, ink, quillpen, common lamp, 2 pints of oil, 4 pieces parchment, 5 days' trail rations, backpack, sack, sealing wax*, signet ring*, 3 empty vials, whetstone, 3 torches, 3 sunrods, spell component pouch*, 1085 gold pieces, 6 silver pieces, 5 copper pieces
*secret compartments in backpack an sack, 5 gp to install

Appearance
Indo is a tall, thin human with dark skin and eyes. His hair is fastened into a top-knot after the fashion of journeymen from his tribe. He wears very light armor and carries a massive blade; a simple leather scabbard is slung across his back to make rapid movement through the jungles of Iskandria possible. When he speaks, it is in a low-toned voice with the accent of his people.

Background Information

Spoiler:

Indo Ninzarbi comes from a nomadic tribe of warrior-scholars. In recent memory, his people occupied rich farmlands and controlled the jungle and its rivers across a large section of tropical Iskandria. When the rani overthrew her lieges and closed Iskandria's borders, the Umbotu tribe reacted with defiance. Though they defended themselves well within their jungle, the Sisterhood descended on them without mercy. Their reward for their valor was to be stripped of their lands completely, forced to wander in search of food and shelter. Shamen, wizards and their students were tortured for days at a time, while the sorceress-priests satisfied themselves that little or no magical talent remained within the Umbotu lines. Among these was a tribal leader named To Umpa, Indo's father.
These days are hard days for the Umbotu, but their eye remains on revenge and freedom. Though there is suffering where any resistance is found, Indo's people hide their secret preparations in the jungles and send emissarries to neighboring tribes. Respected by some jungle tribes, and feared by others, the Umboto seek to unite enough wandering tribes that their numbers give them the force necessary to establish their own rule and expand at the expense of the rani's settlements.
One part of the Umbotu's plan includes exploration of the old ways of magic. It is believed there is powerful knowledge hidden in the jungle. Several of their sons have been anointed as princes, and promised places of power in the new Umbotu kingdom if they can return with a weapon that helps the oppressed tribes regain their independence.
Indo seeks to claim that prize and rescue his people, returning them from exile to their old lands in strength.

Experience 2595 Favored Class: Wizard