Arcadian Tribesman

Hammurabi's page

74 posts. Alias of Larcifer.


About Hammurabi

Hermit of the Iskandrian Jungles, Student of the Rainbow Serpent, Charlatan of Almudin in exile
CG, Human, Wizard 2 (Transmuter) Banned Schools Enchantment and Illusion

39 years old

HP: 13 max level 1=6+2, level 2= 5 1d6 +1con, +1 Favored class
AC: 12 (+2 Dex)
BAB: +1
Melee: Tyrant King's Claw(as Glaive +3 to hit, 1d10+2 dam, x3)
Range: (Telekinetic Fist +3 to hit, 1d4+1 dam) (30 ft ranged touch attack)
CMB: +3
Speed: 30
Str: 14 (15)*(+2) Dex: 14(+2) Con: 12(+1) Int: 18(+4) Wis: 10(+0) Cha: 8(-1)
*Transmutation bonus

Fort: +1
Refl: +2
Will: +3 +4 with Charlatan of Almudin feat

XP 2595

SKILLS
level 1 7 2+4(Int)+1(Human) pts
level 2 7 2+4(Int)+1(Human) pts
Appraise (Int) (ranks 2+ Int 4+ trained +3) +9
Craft (Weaponsmith) (Int) (ranks 1+ Int 4+ trained +3) +8
Handle Animal (Cha) (rank +1 Cha -1) +0
Knowledge(Arcana) (Int) (ranks 2+ Int 4+ trained 3+ CA feat) +11
Knowledge(Geography:Iskandrian Jungles) (Int) (ranks 2+ Int 4+ trained +3) +9
Knowledge(History) (Int) (ranks 2+ Int 4+ trained +3) +9
Linguistics (Int) (ranks 2+ Int 4+ trained 3+ CA feat) +11
Spellcraft (Int) (ranks 2+ Int 4+ trained +3) +9

CLASS ABILITIES
- Arcane Bond: Glaive
- Scribe Scroll
- Cantrips
- Specialist Bonus: +1 enhancement bonus to either STR; CON; DEX can be changed when you prepare spells
- School Power: [level 1] Telekinetic Fist (su) 30ft Range touch attach
- School Power: [level 2] Bonus 1st level spell

RACE ABILITIES
- +1 Skill point per level
- Human Bonus feat
- +2 to one Ability (int)
- Favored Class (Wizard)
- Human Weapon Training: Glaive

FEATS
- Iskandria Bonus Feat: Charlatan of Almudin

Spoiler:
You have been inducted into the esoteric mysteries of the Charlatans of Almudin as an untrained initiate. Your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify.
Prerequisites: Iskandrian native, wizard, Intelligence 13+, non-lawful alignment.
Benefit: You gain a +1 bonus on Will saves and a +2 bonus on Decipher Script and Knowledge (arcana) checks. In addition, the DC to identify your spells with the Spellcraft skill (either as they are being cast or once they are in place) is increased by 2. This increase is also applied to Spellcraft checks used to identify a spell’s school of magic through detect magic or similar effects.
Special: As an initiate, you are allowed to wear the distinctive yellow habit of the Charlatans of Almudin, but you can be called into service at any time. Furthermore, as the Charlatans are currently in rebellion against Rani Sephrilara’s rule, you are considered a fugitive by the Iskandrian government. Should you be discovered and caught by the Cerulean Sisterhood or Crimson Legion, the penalty is death.

- Human Bonus Feat: Combat Reflexes
- Level 1 Feat: Charlatanic Theme
Spoiler:
The mysterious knowledge you have gained as a Charlatan of Almudin causes your spells to manifest with a distinct theme or appearance.
Prerequisites: Iskandrian native, must have the Charlatan of Almudin feat.
Benefit: Due to the unusual appearance of your spells, the DC of any Spellcraft check made to identify a spell you have cast increases by +4 (this supersedes the +2 bonus gained from the Charlatan of Almudin feat). In addition, you may designate one spell you know per spell level as a thematic spell and cast it at +1 caster level. As you gain access to new spell levels, you can designate new thematic spells; you don’t need to select this feat again to acquire new thematic spells.
Nearly any theme is possible, so long as you can describe a visual link for unification. For example, your theme might be “lightning,” “spheres,” or “screaming skulls.” If you choose “spheres” as your theme, your magic missiles might take the form of glowing spheres of light, and your summoned monsters might emerge from mysterious rainbow-colored globes. If your theme is “lightning,” your haste spell might manifest as a right green spark that leaps from ally to ally.
You can’t use this feat to make your spell manifestations invisible, nor do your spell thematics change the type of damage a spell deals, regardless of its appearance.
Special: This feat can be taken at any time by a character with the Charlatan of Almudin feat.

GEAR gp 660 sp 23
Back pack
flint and steel
Bed roll
Faded yellow robes and habit folded neatly
Glaive
Spell book
Inks and pens
2 Scrollcases
Spell component pouch
sandles
MAGICAL GEAR
Scroll of comprehend languages
Brush of Mending

Spoiler:
While activated, the brush grants its wielder the ability to cast mending as if they were a 10th level spellcaster. The brush must be in physical contact with the target and swept over the damaged area in order affect repairs. The magic of a brush of mending may be called forth twice per day.

Spells Known:
0
Resistance; Acid Splash Thematic Spell; Detect Poison; Detect Magic; Read Magic; Dancing Lights; Flare; Light; Ray of Frost; Bleed; Disrupt Undead; Touch of Fatigue; Mage Hand; Mending; Message; Open/Close; Arcane Mark; Prestidigitation.

1
Shield; Mage Armor Thematic Spell; Obscuring Mist; True Strike; Enlarge Person; Magic Weapon; Expiditious Retreat

Spells Prepared:
0
Acid Orb Visual effect: A winged serpent flies towards the target and bites them
Disrupt Undead
Resistance
Dancing Lights

1
Mage Armor Visual effect: a rainbow coloured plumb of feathers surrounds Hammurabi
True Strike
Enlarge Person School Power level 2
Magic Weapon Bonus spell due to Int
*Arcane Bond Spell any spell I know 1/day*

Languages
Iskandrian
Ancient Iskandrian
Elvish from linguist skill
Hobgoblin from linguist skill
Draconic
Abyssal
Charlatan's Canter

Background

Spoiler:
A former Charlatan of Almudin, Hammurabi fled the civilized world when the new Rani took over. Both disgusted and fearful of the new regime, he fled into the jungle to escape persucution. In a mushroom induced hallucination the Rainbow Serpent came to him providing a vision. The Serpent chose Hammurabi to take down the new Rani. Guiding him to a temple in the jungle Hammurabi believed he would find an artifact to use against the Sisterhood. Unfortunatley he has been captured by cultists and he fears for his life. Now the fungal hallucination is worn off and he sees with a clear head the seriousness of his situation!

Career Advancement

Spoiler:
Hammurabi hopes to rejoin he Charlatans, he will look to take a level of Monk at level 3. Also deciding to go level 3 wizard for 2nd level spells or druid for the tie in to the jungle hermit...oh the choices...