The Desperate and the Brave


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Bowen's scan of the ground reveals that there was a party of children that left through this gate sometime during the night. Bowen sees a few similarities between these tracks and those near the butcher's shop lending credence to the idea that the children did indeed head out of town. The tracks lead towards the northwest.


Male Human Rogue 4
Bowen Quaid wrote:


With a smile Bowen walks along Rall, "You are a born leader my friend. The Sheriff has always been a good judge of character and I doubt his faith in you was misplaced." He tries to sound heartfelt about the compliment but fears he may be lacking.

Rall breathes a sigh of relief. He'd thought the ranger was on to him but now it seems like his secret is safe. 'Heh. 'A good judge of character' ... if only they knew what the things I've done ... had to do ... to stay alive I doubt they'd feel that way,' thinks Rall.

Nonetheless, his animosity towards Bowen checked by the ranger's kind words, Rall decides that this could be a good partnership and begins to assert himself again: "Okay ... look sharp. Stay back from the man while he does his work. ... Flea ... I mean Fee slow down a bit. You don't want to smudge the trail. He's looking for children's feet so he might end up following you in a circle if you aren't careful."

Bowen Quaid wrote:


Bending to his work as they travel he checks the ground for tracks at steady intervals checking the tracks.

At one of his checks he looks up at everyone, "Only thing I ask of you is if I say something about the wilderness please heed my warning."


Male Gnome Evoker 1

Turnipin stands quietly by the side of the road and yawns.

"Rall, as the official branch of the law, would you be so kind as to lead us on? The children may be in dire straights."


As the party follows the tracks, the DM makes some rolls behind his screen...

As noted before, it is about a ten mile hike to the remains of the halfway house. The distance between town and orphanage insured that when help arrived, it was too late. Following the northwest trail will take the group right there. The tracks however, for the most part, are not on the beaten path but off to the side. Following the tracks footprint by footprint will take a bit longer.


Male Human Rogue 4

For clarification: do you mean when help arrived the time of the fire or do you mean that now in regards to this current crisis, it is too late?

If the former ...

Rall realizes that the ranger's method is laborious and says "We need to move faster but without losing the trail. If the children did indeed make it all the way to the haunted house, let's get there quickly. If they were -- the gods forbid -- snatched on the trail Bowen will find where they went off of it. Let's divide into two parties. I will be heading straight to the haunted house."

If the latter please describe what we see.


I meant in regards to the fire, the help was too late. Sorry for any ambiguity.


Male Human Rogue 4
The Chronicler wrote:
I meant in regards to the fire, the help was too late. Sorry for any ambiguity.

And here I was planning a dramatic mental breakdown for Rall ... But I'm glad we still have a chance


Male Shoanti/Human Ranger 4

Bowen could check only twice. I figured once he started on the trail he would be able to follow and make a check if it changes direction.

Pulling out his bow a nocking an arrow, "We should be getting closer to the woods now. There may be danger if we are not careful."

And Bowen would 'ignore' Rall's idea anyway. Bigfoot would ruin any tracks anyway.


So, follow the beaten path for about five miles and then sweep for footprints again? Or just try to hurry along the trail left by the footprints?


Male Shoanti/Human Ranger 4
The Chronicler wrote:
So, follow the beaten path for about five miles and then sweep for footprints again? Or just try to hurry along the trail left by the footprints?

Try and follow the path the footprints left. I figure it would get a bit easier since they would no longer be trying to sneak. And I'm guessing this isn't a well worn path that the loggers take.

Survival check:
1d20+6=26


Bowen has no difficulty in following the tracks. They are quite clear to his eye. Movement, by the rules, when tracking, is half speed. I guess I need to know who is going with Bowen and who is going on ahead with Rall.


Male Human Rogue 4

Rall glances significantly at Balnar. "We could go faster alone. If there is no sign of immediate danger to the children, we can wait for the others."


Male Shoanti/Human Ranger 4

The Chronicler
I'd like to know the terrain how firm is it and so on. And most likely Bowen would take the -5 to his check to move at normal speed, but would stop if he lost it and look again.

Rall and anyone going ahead with him
"If you would stay off of the path. You can walk beside it but if you stay on it like the children would then you may ruin the tracks."

Everyone with me after the other group left.
"Let us move as swiftly as possible. I doubt these children have left the path. We should be able to move quickly."


DC for tracking is 15. Base 15 for firm ground. -1 to DC for 5 individuals. +1 because said individuals are generally small. If Bowen wants to move at normal speed, DC is 20, which I guess he did beat :)

I take it Rall and co. want to move at faster than a normal walk?


Male Human Rogue 4

Frankly, my misreading of your message this morning has got me wanting to get the lead out. As they always say on crime dramas ... with abducted children, the first hours are the most important.

I'm willing to hustle for two hours which should take us there but with some possible damage. Balnar?


Male Human Rogue 4
Bowen Quaid wrote:


Rall and anyone going ahead with him
"If you would stay off of the path. You can walk beside it but if you stay on it like the children would then you may ruin the tracks."

Rall begins to regret his attitude towards the man. "We will stick to the opposite side of the path. If those children have gone off the path, I'm sure you'll find out where. If not, we know where they were heading."


Male Human Barbarian 1
Rall Kirnast wrote:

Rall glances significantly at Balnar. "We could go faster alone. If there is no sign of immediate danger to the children, we can wait for the others."

If that is the case, then let us make all haste. The sooner we ensure the safety of those children the better.


Male Gnome Evoker 1

"Agreed, we must make all haste!" Turnipin says anxiously. "Don't let my stature slow you down, I can keep up." The gnome adjusts his satchel and girds his loins.

"Woodsman," speaking to Bowen , "if we come across any woodland critters, pause and let me commune with them. Perhaps they will have taken note of the children's passing?"

I want to use my Talk with Animals ability at the first chance. I will ask any little "burrowing mammal" if they saw the kids, how many there were, which way they were going, how fast were they traveling, and any other impressions the critters may have picked up on.

I hope not too much happens! I will be out of town the next two days. If combat does ensue, I've got two uses of magic missileready and Turnipin is ready to use it. He also like to use various harmless spells to distract foe, too...


"I'll just hang back with Turnipin if you really feel that would be best. However, might I suggest we stay together? If we run into trouble it would certainly be better for us if there were more of us than less of us."

Dunham keeps his hand on his trusty rapier "Spur" and keeps his other on the flask taking small sips every now and then to help with his achy knees.


Male Human Rogue 4

Rall turns to the dwarf and glares angrily for a minute before remembering that these men saved his life last night. "Is it the will of the majority that we stick together. If so, we need to go quickly. The Shoanti has found their trail but we know where they were going. Let's go. We can stop again to check that we are still on the right path when we get winded. On the other hand, if you do not mind dividing the party, I suggest that Balnar and I run ahead."

"Let us put it to a vote but quickly!"

"Those who wish to stick together, say so," says Rall.

...

"Those who wish to approach this problem from both directions, say so," says Rall indicating that this is his preferred option.


Male Shoanti/Human Ranger 4
Rall Kirnast wrote:

Rall turns to the dwarf and glares angrily for a minute before remembering that these men saved his life last night. "Is it the will of the majority that we stick together. If so, we need to go quickly. The Shoanti has found their trail but we know where they were going. Let's go. We can stop again to check that we are still on the right path when we get winded. On the other hand, if you do not mind dividing the party, I suggest that Balnar and I run ahead."

"Let us put it to a vote but quickly!"

"Those who wish to stick together, say so," says Rall.

...

"Those who wish to approach this problem from both directions, say so," says Rall indicating that this is his preferred option.

Bowen stands taller when Rall calls him Shoanti, it may have been meant as a slight but he would wear it as a badge. With a slight glare, "Rall you and Balnar should be more than able to handle anything a head. You can also move faster without the short of stature with you."

Turning towards Turnipin, "I believe that you could help. I will be sure to point the next one out that I see."

"If any come to attack be sure to give a call," Bowen pulls a signal whistle out of his belt pouch and blows. "If you have a similar device it would be best, otherwise just yell really loud."


Male Human Rogue 4

Rall looks at the signal whistle Bowen has shown him his eyes wide. He fumbles in his pack for a second and pulls out an identical whistle with a laugh. "Very well then," he says without waiting for any further discussion "Watch out for Owlbears!" and races off 'tagging' Balnar on the arm as he runs past him.


Rall and Balnar quickly move out of sight of the rest of the party...

The ranger, in the meantime, once more catches sight of his quarries footprints and follows after them, though not so fast as to lose sight of his path.


Turnipin

Spoiler:
About an hour from town, the gnome catches sight of a squirrel whom he manages to interogate. The small animal is not a whole lot of help, he was asleep a part of the night and has trouble telling one person from another, and there have been men traveling through all through the early hours of morning. Finally however Turnipin manages to glean that there was somebody passing by sometime around the middle of the night, though the squirrel did not see them, he heard them and smelled them.

Bowen
I won't make you roll for each mile, but make just one more tracking check if you would...


Male Shoanti/Human Ranger 4

1d20+6=17
Since I didn't quite get it I will go ahead and slow down to half speed until we get in view of the ruins. After which we will go ahead and move in.


Bowen

Spoiler:
About six miles from town, a new set of tracks appear, atop that of the children, as if someone, or something else was following the same trail. The tracks are bestial in nature, but there is something odd about them that Bowen can't quite put his finger on.

Rall and Balnar

Spoiler:
The two reach the burnt shell of the orphanage in good time. The blackened husk of a building squats atop a hill. From below, it is possible to see charred timbers sticking out at odd angles. At the front of the building, one of the few things still standing, is a soot stained stone arch.


Male Human Rogue 4

For Balnar and DM

Spoiler:

As we get close enough, I will suggest to Balnar we slow down. "I don't see any sign of the children. Let's take cover amidst the trees and watch and wait, my friend," he says.


Male Human Barbarian 1

For Rall and DM

Spoiler:
Agreed, we'll keep an eye out for any hostiles in the meantime.


Male Human Rogue 4

Spoiler:

We also keep an ear out for a whistle. In case it is needed, I'll make a hide check.

1d20+1=7


For everyone that stayed behind:

Spoiler:

Dunham mutters obscenties quietly to himself as he sees the two head off. He isn't so quiet as to not prevent the remaining party members from hearing his rant. "It is time for us to get a moving. No sense in those two having all the fun. Anways, they will probably get themselves into some sort of awful mess and we will need to be there to rescue them... again."


Male Gnome Evoker 1
Dunham wrote:

For everyone that stayed behind:

** spoiler omitted **

"Come now friend dwarf, we must make haste!" Turnipin makes a good clip for his stature and helps encourage everyone to hurry along.

Not sure why we got left :( but hopefully we get there as quick as we can.


Rall and Balnar spend a quiet few hours watching the ruins. As the day progresses, it is clear that the burnt out husk of the building is unoccupied. There are no children here.

Eventually they hear the sound of voices. Their nerves grow taut for a moment until they recognize the non-stop chatter of the halfling.

For All
The blackened husk of a building squats atop a hill. From below, it is possible to see charred timbers sticking out at odd angles. At the front of the building, one of the few things still standing, is a soot stained stone arch.


Male Halfling Cleric 1

"...and one time somewhere just south of this little fishing village I swear a flaming troll was trying to sneak up on me! Yeah, flaming, I know. But then..." Fee was rambling just as the blackened husk of a building squats atop a hill come into view.

"Wow," is all he manages to say. Fee gets his sling out and ready.


Male Human Rogue 4

"We've been watching. Nothing. No sign of anything, but we didn't want to get in close and muck up the trail before the ranger could follow it. ... So did the trail lead straight here?"


Overhead,a large blue tailed hawk circles slowly and then flies to the north. There is a light breeze and the day is beginning to warm. The burnt husk of a building seems strange and out of place in the grassy, sunlit scene on the edge of the vale.


Male Human Rogue 4

"So, what are we going to do?"


Male Halfling Cleric 1
Rall Kirnast wrote:
"So, what are we going to do?"

"Shhh!" Fee scolds loudly. "Let Bowen do his thing."


Male Human Rogue 4
Fee Templefound wrote:
Rall Kirnast wrote:
"So, what are we going to do?"
"Shhh!" Fee scolds loudly. "Let Bowen do his thing."

"Do you think the tracks are going to hear me and hide somewhere?"


Male Shoanti/Human Ranger 4

Sorry been out of town and still am so my posts are slow. Hopefully I can be home to a strong connection soon.

Rall
"Yes the tracks seemed to come straight here. Though a new set that I cannot discern their maker... And I doubt that you will scare the tracks where Fee has failed." Bowen adds enough inflection to Fee's name where it could almost be mistaken as we, but adds a joking wink towards Fee himself.

Chronicler
I'm going to try an initial check around the entrance and also see if anyone or anything is around other than our 'merry band.'
Survival: 1d20+6=19
Spot: 1d20+10=25
Listen: 1d20+8=19
I'll tell everyone anything that I see hear or find.


There is no evidence of anyone being in the ruins and the tracks of the children actually veer away from the building before reaching the arched entrance.

The tracks lead just north of the burnt ruins where there is a ruined tent and a partially built campfire. The wood for the fire has already been stacked ready to be lit but it was never ignited. Many tracks around the campfire indicate some sort of struggle took place. There are scraps of clothing and small quantities of spilled blood as well. Near the fire pit, Bowen spots a reptilian scale, reddish brown in color.

To Bowen’s relief, there are indications that the children are still alive, for it is obvious that they were marched off from their campsite following the struggle.


Male Human Rogue 4
The Chronicler wrote:

There is no evidence of anyone being in the ruins and the tracks of the children actually veer away from the building before reaching the arched entrance.

The tracks lead just north of the burnt ruins where there is a ruined tent and a partially built campfire. The wood for the fire has already been stacked ready to be lit but it was never ignited. Many tracks around the campfire indicate some sort of struggle took place. There are scraps of clothing and small quantities of spilled blood as well. Near the fire pit, Bowen spots a reptilian scale, reddish brown in color.

To Bowen’s relief, there are indications that the children are still alive, for it is obvious that they were marched off from their campsite following the struggle.

Rall looks relieved when Bowen suggests the children are still alive. 'Never again do I want to see the bodies of dead children,' thinks Rall.

"Bowen. Who amongst us would you choose to scout ahead with you?" Rall asks.


Male Human Barbarian 1

"If there is a chacnce that one or more of the kids are injured, I think it might be better for us to move as a group. If anyone needs a healer's attention, it would be best that we not have to wait for them to turn up."


Male Gnome Evoker 1
The Chronicler wrote:
There are scraps of clothing and small quantities of spilled blood as well. Near the fire pit, Bowen spots a reptilian scale, reddish brown in color.

"This does not bode well..." Turnipin says with gloom.

just in case: Knowledge(Arcana): (1d20+7=19)


Male Human Rogue 4
Balnar Frostblade wrote:
"If there is a chacnce that one or more of the kids are injured, I think it might be better for us to move as a group. If anyone needs a healer's attention, it would be best that we not have to wait for them to turn up."

"Of course. I did not mean far ahead. 30' at most. It's just, ... whatever it is that took those children should not know we are coming. I'm not exactly adept at sneaking through the forest ... [SNAP] ... as you may have noticed."

Rall hangs back a bit from Bowen and the rest if they follow the tracks.


Turnipin Acorncap wrote:
just in case: Knowledge(Arcana): (1d20+7=19)

Nothing particularly arcane seems amiss or present at the scene.


As the group meanders just north of the burnt halfway house, a breeze picks up, blowing towards the trees of darkwood vale. The woods loom just to the west, less than a mile away. The tracks lead towards the woods.


Male Halfling Cleric 1
The Chronicler wrote:
As the group meanders just north of the burnt halfway house, a breeze picks up, blowing towards the trees of darkwood vale. The woods loom just to the west, less than a mile away. The tracks lead towards the woods.

"Although dark and gloomy, those little kids were probably taken against their will. We must hurry...and be quiet. Let's go!" Fee whispers loudly. Without wating to see who does what the halfling takes off towards the wood in the general direction Bowen indicates the tracks lead.


Male Human Rogue 4
Fee Templefound wrote:
The Chronicler wrote:
As the group meanders just north of the burnt halfway house, a breeze picks up, blowing towards the trees of darkwood vale. The woods loom just to the west, less than a mile away. The tracks lead towards the woods.
"Although dark and gloomy, those little kids were probably taken against their will. We must hurry...and be quiet. Let's go!" Fee whispers loudly. Without wating to see who does what the halfling takes off towards the wood in the general direction Bowen indicates the tracks lead.

Rall follows but at a distance. 'I don't want to see this,' he thinks 'No more bodies of children.'


Male Gnome Evoker 1
The Chronicler wrote:
Turnipin Acorncap wrote:
just in case: Knowledge(Arcana): (1d20+7=19)
Nothing particularly arcane seems amiss or present at the scene.

DM:

Spoiler:
according to the SRD Knowledge(Arcana) can be used for "ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts" so from a naughty-player metagaming prespective I was hoping to recognize the scale...but I am content with your ruling since Turnipin isn't up to this point much of an adventurer.
Fee Templefound wrote:
"Although dark and gloomy, those little kids were probably taken against their will. We must hurry...and be quiet. Let's go!" Fee whispers loudly. Without wating to see who does what the halfling takes off towards the wood in the general direction Bowen indicates the tracks lead.

Turnipin hurries after Fee, eager to match his pace since he was left behind earlier...


Turnipin:

Spoiler:
The scale is not from either a dragon nor is it from a magical beast. Your knowledge of nature however suggests it comes from a reptilian creature, most likely a kobold.

You just used the wrong knowledge. Kobolds are not dragons (their opinion not withstanding). I decided to accept your roll and apply it to your knowledge: nature since it was the scale in particular you wanted to examine.

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