Wizard

Dunham's page

18 posts. Alias of NoddyNinjaGnome.


About Dunham

DUNHAM STONEHEART
Male Dwarf rogue 1
N Medium humanoid
Init +8; Senses darkvision 60 ft.; Listen +1, Spot +1

DEFENSE

AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) (+4 dodge bonus to Armor Class against monsters of the giant type)
hp 6 (1d6+0)
Fort +0, Ref +6, Will +0; +2 racial bonus against poison and against spells and spell-like effects
Defensive Abilities none; DR none; Immune none; Resist none; SR 0

OFFENSE

Spd 20 ft.
Melee Rapier (1d6+2, /+2 to hit 18-20/x2) (+1 racial bonus against orcs and goblinoids)
Ranged Hand Crossbow *(1d4 /+4 to hit, 19-20/x2) (+1 racial bonus against orcs and goblinoids)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak Attack +1d6
* Prefers to use the hand crossbow from ~20 feet over the rapier

TACTICS

Before Combat Keeps a flask of wine or beer nearby to use as a distraction.
During Combat Dunham will try to stay out of direct melee as best as possible, preferring distraction tactics and the right opportunity to escape since he detests combat.
Morale Anything that proves to other dwarves that he isn’t sickly or weak of constitution inspires Dunham.
Base Statistics none

STATISTICS

Str 12, Dex 18, Con 10, Int 15, Wis 12, Cha 6
Base Atk +0; Grp +2
Feats Improved Initiative (Bonus), Tactile Trapsmith
Skills Appraise +0 (+2 racial bonus related to stone or metal items), Bluff +2 (+2+0), Craft(Woodworking) +4 (+4+0) (+2 racial bonus related to stone or metal), Disable Device +7 (+4+3), Escape Artist +7 (+4+3), Open Lock +7 (+4+3), Search +7 (+4+3) (+2 racial bonus to notice unusual stonework), Sleight of Hand +7 (+4+3), Tumble +5 (+2+3), Use Rope +7 (+4+3)
Move Silently +8 (+4+4)
Languages Dwarven, Common
SQ none
Combat Gear Leather armor (10gp, 15lb), Crossbow Hand (100gp, 2lb), Rapier (20gp, 2lb)
Other Gear Traveler's Outfit (1gp, 5lb), Backpack (2gp, 2lb), 2x Pouch (1gp, 0.5lb), Thieves' tools (30gp, 1lb), Silk rope (50 ft.) (10gp, 5lb), Bedroll (1sp, 5lb), Waterskin (1gp, 4lb), 2x Trail Rations (5sp, 1lb), 2x Tindertwig (1gp, -), Flask (empty)(3 cp, 1.5lb)

Treasure 4gp, 3sp, 17cp
(the gold pieces are hidden within his enormously thick beard)

Encumbrance Light Load (51 lb)

SPECIAL ABILITIES

Dwarf Traits

Special Ability (Ex/Sp/Su) none

Explanations

Spoiler:
Improved Initiative - +4 to initiative roll.
Tactile Trapsmith - use Dex modifier instead of Int for Disable Device and Search skill checks (CAd 112).

Description Dunham is a short (3 ft 11”.) sleight weight (130 lbs) dwarf with a very large exaggerated beard, demure facial features (for a male dwarf), slightly pale skin more like an elf, and thin build.
Backstory
Spoiler:
Dunham’s family died tragically early in his life due to an incident involving a caravan and hill giants. The details are murky and Dunham doesn’t know much about his families past. His community has avoided sharing any direct details and most conversation about this topic are surface at best. Dunham has always been sickly and less “sturdy” than the average dwarf. He is striking out in the world to put his skills to the test as a rogue and to prove to himself he is of strong constitution. Secretly he wants to discover what happened to his family and desires vengeance if possible.

Quote "Why not enjoy a pint with me while we discuss the matter?”