The Desperate and the Brave


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Male Shoanti/Human Ranger 4

Stepping forward Bowen tries not to looked to unsure of himself. Not knowing if hitting the cauldron will injure Turnipin or not.

Attack Roll:1d20+4=5
Damage (if applicable): 1d6+3=6
Cring's okay that roll was a 1 for attack...

The fear overwhelms Bowen as he tries to attack the cauldron.


Bowen's swing goes wide. Bowen needs to make a reflex save, DC 10.

The Cauldron jumps around and Bowen can almost feel the eyeless kettle staring at him. The cauldron grinds its rim together on the gnome's kicking legs one more time and then... swallows. The gnome dissapears from view and the cauldron dances happily.

Balnar swings too hard and with a derisive hop, the cauldron dodges just out of the way.

Rall's go...


Male Shoanti/Human Ranger 4

Reflex: 1d20+4=23


Male Human Rogue 4

Rall is not sure if it is entirely wise to stab at something with his friend inside but fear overcomes wisdom and not for the first time in his life.

1d20+2=20; 1d8+2=9 ...Critical?

Confirming critical ... 1d20+2=17; 1d8+2=7


Male Human Barbarian 1

Sorry Rall, But i think you will find that longswords threaten a critical on a 19 or 20 and you rolled an 18 there.


Male Human Rogue 4
Balnar Frostblade wrote:
Sorry Rall, But i think you will find that longswords threaten a critical on a 19 or 20 and you rolled an 18 there.

Yep. That's what I get for posting when I'm fresh out of bed. ;-)


irregardless, its immune to crits… :)

Rall’s sword strikes the side of the cauldron and the sound is as of a bell being rung. Flakes of rust fly and the hut resonates from the blow.

Damage = 4

The cauldron skitters to the side and then turns and somehow manages to glower at Rall.

Fee’s small weapon is ineffectual against the iron monster but he moves to provide flanking for Bowen.

Jeva shrieks and then shouts, “Get ‘em! Get ‘em!”


Death in the Pot - Round 2

Bowen - Initiative: 18
The Cauldron - Initiative: 14 (4 hp damage)
Balnar - Initiative: 10
Rall (a little distracted) - Initiative: 8
Fee (a lot distracted) - Initiative: ?

Once more, Bowen can act before the cauldron does. Balnar has the opportunity to move across from Rall and recieve flanking. Using the Alpha rules, Rall, when flanking will be allowed his sneak attack against constructs I believe.


Male Human Barbarian 1

Moving into a flanking position, Balnar takes slightly more careful aim than before and attempts to ring the death knell on this creature.

Attack: (1d20+5=20)
Damage: (3d6+6=20)


Male Human Rogue 4

In advance:

Rall attacks the cauldron again yelling "Spit it out you overgrown teakettle."

1d20+2=(13) / 1d8+2=(8)

Rall is a variant rogue and does not have the sneak attack option.


Rall Kirnast wrote:
Rall is a variant rogue and does not have the sneak attack option.

Heh. I had totally forgot that. :)


Male Shoanti/Human Ranger 4

Attack: 1d20+4=16
Damage (if any):1d6+3=4

Bowen swings his scimitar trying to find a weak spot in the metal.


As Bowen's attack rings ineffectually on the rusty Iron Cauldron, the monstrosity of metal attempts to bite Rall.

The Cauldron Bites at Rall: (1d20+2=3)
Cauldron's Reflex Save (DC 10): (1d20=3)

It not only misses but upends itself, rolling like a ball. As it strives to regain it's footing, Balnar land's a mighty blow that rings the ears of everyone in the room.

Damage = 15

Jeva grabs her ears and yelps in pain.

And then Rall's attack hits and the Cauldron spins as it continues to try and regain it's footing.

Damage = 3


Death in the Pot - Round 3

Bowen - Initiative: 18
The Cauldron - Initiative: 14 (22 hp damage)
Balnar - Initiative: 10
Rall - Initiative: 8
Fee (doesn't seem quite with it) - Initiative: ?


Male Shoanti/Human Ranger 4

Attack: 1d20+4=21
Damage: 1d6+3=7

With a low growl Bowen finds yet another spot that may have been weakened after Balnar's swing.


Male Human Barbarian 1

Attack: (1d20+5=12)

Balnar makes another swing and misses the surprising hard to hit pot.


Male Human Rogue 4

Rall hacks away at the pot.

1d20+2=(11);
1d8+2=(10)


As the pot attempts to right itself, each person in the melee can attempt an attack of opportunity before it then attempts to bite off Rall's head.


Male Human Barbarian 1

Attack of Opportunity: (1d20+5=19)
Damage: (3d6+6=17)

Getting into his rhythm, Balnar's next swing is much more precise.


Male Human Rogue 4

Rall beats out a tune ...1d20+2=21; 1d8+2=5


The Cauldron rights itself and opens its maw as Rall's blade bounces off of it with a ring of metal on metal. But, before it can attack, Balnar's massive blade slices into it. Sparks fly and a hideous screech rebounds through the small building and the cauldron splits asunder.

The two halves of the once animated cauldron rollaround on the floor rusted and... empty.

As the four men catch their breath, Jeva rushes forward and peers at the wreckage of metal. "Where's the body?" There is a good deal of shock in her voice.


Male Human Barbarian 1

"Great, just great... Fee's dissappeared somewhere and I've got some great cursed nicks in me blade. It's gonna take a week to hammer these out." Grumbling and griping, Balnar eyeballs the remains of the cauldron, then the rest of the room.

Dropping his axehead to rest it on the ground, Balnar gathers his breath...

"FEE! Where in the name of Gorum's soggy jockstrap are you?!"

Having made enough noise to wake the dead 2 towns over, scare the girl nearby almost senseless and somehow managing to profane the god of combat's underwear all in one breath, a slightly panting Balnar starts looking for cupboards and other hidey-holes the diminuitive priest might turn up in.

At this point, Balnar is starting to get the look, which among men of Balnar's stature, tends to mean something is probably going to get thoroughly mangled in the near future.


urm... Technically, fee's standing right next to Balnar. it's Turnipin, the gnomish wizard, who has dissapeared into the pot.


since Fee's not speaking up for himself...

Fee looks at the big man strangely.

"Hi! I'm right here. I know that we're both shorter than you but really. I don't look like a gnome do I? I guess my great grandfather, if I had known him, could have been a gnome but I don't really know and it seems unlikely. Wow, what a fight. Where did Turnipin go to? The pot just ate him. That was so wierd. I never saw anything like it. except the one time the Father fell into the soup pot at the temple. But that was because he was drinking too much and afterwards he was still there. Do you think Turnipin is alright? " *pause for breath* "Is anyone hurt? And where is the dwarf too? Do you think a pot ate him in the woods?"


Male Human Rogue 4
The Chronicler wrote:

since Fee's not speaking up for himself...

Fee looks at the big man strangely.

"Hi! I'm right here. I know that we're both shorter than you but really. I don't look like a gnome do I? I guess my great grandfather, if I had known him, could have been a gnome but I don't really know and it seems unlikely. Wow, what a fight. Where did Turnipin go to? The pot just ate him. That was so wierd. I never saw anything like it. except the one time the Father fell into the soup pot at the temple. But that was because he was drinking too much and afterwards he was still there. Do you think Turnipin is alright? " *pause for breath* "Is anyone hurt? And where is the dwarf too? Do you think a pot ate him in the woods?"

Nice try but the real Fee never paused for breath.


Male Human Rogue 4
The Chronicler wrote:
As the four men catch their breath, Jeva rushes forward and peers at the wreckage of metal. "Where's the body?" There is a good deal of shock in her voice.

"You tell us Witch!!" shouts Rall.

Rall will be making a sense motive check on her response.

HUZZAH 1d20+3=23 sense motive!


Male Human Barbarian 1

Doh! got them mixed up


Rall Kirnast wrote:

"You tell us Witch!!" shouts Rall.

Rall will be making a sense motive check on her response.

HUZZAH 1d20+3=23 sense motive!

Rall

The girl whirls around expressing surprise on her face.

"I'm no witch!" she shouts angrily, "And this is not my house. I just... I just wanted to... to give you a place to spend the night."

Spoiler:
As far as Rall can tell, she is telling the truth about not being a witch and about this not being her house. Besides which, she really looks far too young to be a proper witch. She is only thirteen or fourteen, and a small fourteen at that. But she is being less than candid about her motives. She seemed genuinely surprised at the lack of a body. But in addition to the surprise there is another emotion at work. Dissapointment maybe.


Male Human Rogue 4
The Chronicler wrote:
Rall Kirnast wrote:

"You tell us Witch!!" shouts Rall.

Rall will be making a sense motive check on her response.

HUZZAH 1d20+3=23 sense motive!

Rall

The girl whirls around expressing surprise on her face.

"I'm no witch!" she shouts angrily, "And this is not my house. I just... I just wanted to... to give you a place to spend the night."

** spoiler omitted **

Rall stares at the girl a long time but doesn't reply. He then begins to search the room.

1d20+6=12 ... Search check!


Is anyone else searching or are there other activities that you wish to perform before I tell Rall what he finds?


Male Human Barbarian 1

Balnar is going to position himself by the door and keep an eye out for trouble.

"I really don't like this..." he can be heard to mutter.


Male Shoanti/Human Ranger 4

Bowen keeps his scimitar out and examins more of the room opposite that of Rall.

Search:
1d20+4=12


Jeva glares at the men and then announces, "I'm going out. I'm hungry and we'll need food cooked. I'll get firewood." She pushes past Balnar and stomps across the yard towards the woods.

Rall and Bowen, after a cursory examination, find that the room is filled with an odd assortment of things: spices, jars of canned goods, funny looking rocks, the talking shrunken head. A more detailed examination would be necessary to determine whether any of it was valuable.

Don't forget that if you're not in a hurry, taking 10 works better than rolling an 8.


Male Human Rogue 4

... or rolling a 6,eh? ... I'll take 10 for 16.


Jeva, who sulkily bends over here and there to pick up twigs, disappears into the woods. In the hut the minutes pass as the men take a little longer to search.

There are several herbs of some note, many well preserved. There are also several minorly valuable small statues and some rare stones. All told, they could probably be sold for a few gold. Fee, also searching points out some rare salts often used by wizards.

"Too bad that the gnome has left us. He could have used this for that staff he wanted to make." Fee quietly continues to talk with some sadness, mostly to himself.

And then finally, there is the shrunken head, which is not talking at the moment, but which Fee confirms is indeed magical in some way.


We have two new characters coming :)

Aeryn and Arla

Spoiler:
The two of you have been in the wilds now for several days, tracking a beast that has been held responsible for the slaughter of several animals belonging to local farmers. The tracks are confusing, being sometimes that of a smallish humanoid and sometimes that of a large beast.

The tracks have led you on more than one occassion to the ruins of a local orphanage but just as often they lead into the Darkwood Vale, a dark forest bereft of sunlight and home to a number of dangerous inhabitants.

It is on the trail of this monster that you have come across the tracks of a larger party. You would have avoided these tracks except that following behind them are the tracks of a small bare footed humanoid that look very similar to those you have at other times followed away from scenes of slaughter.


Female Human (varisian) Sorc 1

hi all :)

The Chronicler & Arla

Spoiler:

"So I guess we just keep following the tracks and hope nobody gets hurt before we get there."

My bat familiar will be flying 20-30 ft ahead of us scouting the path, and alerting me to any possible danger.


Male Human Rogue 4
The Chronicler wrote:

We have two new characters coming :)

Aeryn and Arla
** spoiler omitted **

Welcome Aeryn and Arla


Female Human (varisian) Sorc 1

help paizo is destroying my posts... posted this last night.

hi all :)

The Chronicler & Arla

Spoiler:

"So I guess we just keep following the tracks and hope nobody gets hurt before we get there."

My bat familiar will be flying 20-30 ft ahead of us scouting the path, and alerting me to any possible danger.


I could have swore that I saw that one of the girls had posted last night before I went to bed.

EDIT: I did, I did... :)

I'll continue narrative when the guys let me know what they are doing and in the meantime, just in case, everyone roll initiative when you post so that when I need it, it is there.


Female Human Druid 2

For Aeryn and the Chronicler

Spoiler:

Arla nods in reponse to Aeryn. "Hopefully we can find whatever and wherever this is before there is any more slaughter. If we make haste, then we can hopefully close in on it."

She clutches her short spear in her hand, gazing around for a brief moment before moving to follow the trail again, some way behind the bat ahead. Her dog moves around behind her, staying close for the moment.

Initiative:
1d20+2 = [17,2] = (19)

Thanks Rall!


Female Human (varisian) Sorc 1

The Chronicler & Arla

Spoiler:

"That sounds good to me."
Aeryn follows behind Arla.

initiative (1d20=13)


Male Human Rogue 4

For 'The Chronicler':

Spoiler:

1d20+4=14 sleight of hand Rall tries to pocket a few of the valuable stones without the others seeing.

Initiative Roll: 1d20+1=19


As the companions in the hut continue to examine the roots, herbs and stones, Jeva's voice sounds shrilly from somewhere in the woods to the west.

"Help me! HELP! Aaaaaah!"

The cry echoes through the sunless trees and is heard by Aeryn and Arla as they make their way along the path they are following. From their perspective, the cry for help is to the north-east.


Male Human Rogue 4

DM:

Spoiler:

I use the distraction to try to pocket something else [1d20+4=24 sleight of hand].

Rall heads out to see what is going on.


All around the clearing that the hut lies in, the woods are still and silent. Even the razor crows that had been sitting in the trees when the party arrived have flown away.


Male Human Rogue 4

Rall runs in the direction he believes the sound came from thinking 'no more dead children no more dead children nomoredeadchildren."


Female Human (varisian) Sorc 1

Without a second thought Aeryn starts to run in the direction of the scream, assuming Arla will be behind her.


Male Human Barbarian 1

Balnar bolts from the hut, headed for Jeva as fast as he can.

Initiative: (1d20+2=14)


Female Human Druid 2

As the scream carries through the forest, Arla looks up sharply from the trail they had been following. She breaks into a run, following after Aeryn as she sprints down the path. The dog picks up his pace too, moving to keep up.

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