West of the House


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Paizo Employee Chief Technical Officer

Callum wrote:

go south through westernmost door

kill doctor lucky

go north through west door

go north through west door

go north

kill doctor lucky

Kitchen

The kitchen has everything you'd expect to find in a kitchen, except for a stove, a refrigerator, a sink, cabinetry, countertops, and food. There's a bunch of silverware arranged on the floor to spell out the words "Eight: Kitchen." As soon as you enter the Kitchen, the man gently brushes past you, entering the hallway without ever seeming to have noticed you. He moves surprisingly fast for an old man.

Doctor Lucky isn't here.

Hallway
It's hallriffic. There are exits on the north wall at each end, and four exits on the south wall, of which the two westernmost exits lead to the same room.

Hallway
You find the design of this hallway unique and appealing. The architect's sensibilities... ah, who are we kidding—it's a hallway with stairs. There are exits to the north, east, and south.

Master Suite
An enormous bed dominates the room. One side of the bed has the deepest human-sized depression you've ever seen in a mattress, but the other side looks factory-fresh. A metal handle protrudes from underneath the bed. The words "(10) Master Suite" are carved into the floorboards. There is an exit to the east, and two to the south.

Doctor Lucky isn't here.


I was afraid that something like this might happen...
Pull handle
Unless he's hiding under the bed, it would seem he does 'teleport', and can't be caught except in one of the rooms. I'm guessing that that may fit thematically with the game, but is a nuisance. Unless he's under the bed, I think he's in the nursery right now. It might be possible (depending on the length of those halls) to head him off in The Servants Quarters next. (South through west door, south, east, east, south through east door?)

Paizo Employee Chief Technical Officer

Charles Evans 25 wrote:
Pull handle

Your hands are full.


Drop Sock.
Pull Handle.
Get Sock.
Go South through West door.
Go South.
Go East.
Go East.
Go South through East door.

Paizo Employee Chief Technical Officer

Charles Evans 25 wrote:

Drop Sock.

Pull Handle.
Get Sock.
Go South through West door.
Go South.
Go East.
Go East.
Go South through East door.

Sock—dropped.

As you pull the bedpan from underneath the bed, you're struck with the realization that you haven't seen any bathrooms in this house. At least the bedpan is clean... ish.

Sock—taken.

Hallway
You find the design of this hallway unique and appealing. The architect's sensibilities... ah, who are we kidding—it's a hallway with stairs. There are exits to the north, east, and south.

Hallway
It's hallriffic. There are exits on the north wall at each end, and four exits on the south wall, of which the two westernmost exits lead to the same room.

Dining Hall
You are in a dining hall. Seven chairs surround a dining table set with expensive-looking but tarnished silverware, and candelabra covered in cobwebs. The name "Miss Havisham" enters your brain and, almost as quickly, departs. On one wall is a framed painting of an older, distinguished looking gentleman wearing a T-shirt emblazoned with the words "Dining Hall—3." His smug expression makes you totally hate that dude. Doors on the southern half of both the east and west hall lead to hallways, and doors on the north half of the east and west walls lead to rooms. To the south is the drawing room. Above you, to the north, a gallery overlooks this room.

Hallway
You're in a hallway. There are exits to the west, to the north on the left, to the north on the right, to the south on the left, to the south in the middle, and two exits to the same room to the south on the right.

Servant's Quarters
If you were naming these rooms, you'd suspect this was the kids' bedroom, but a small metal plaque you noticed near the door as you came in clearly proclaims "(16) Servant's Quarters."
It houses two twin-size beds, two chairs at a table with a boxed board game on it, and a TV cabinet. There are two exits to the north, an exit to the west, and an exit to the south.

The old man enters the room, mumbling to himself with—you notice for the first time—a most pleasant lilt. It's horrible—so horrible!


kill doctor lucky


Eddie... did you get him?


If he did, Callum and I put him in place to do it.
EDIT: Oh the irony. I've just noticed that this is the room with the 'Kill Doctor Lucky' board game set up.


if i did it is indeed thanks to you's


Charles Evans 25 wrote:
Unless he's hiding under the bed, it would seem he does 'teleport', and can't be caught except in one of the rooms. I'm guessing that that may fit thematically with the game, but is a nuisance.

Yes, you're right, Charles. Although Vic's earlier description had Doctor Lucky brushing past us into the hall, it also mentioned that he moves surprisingly fast for an old man - so I guess he dashes like billy-o through the halls, then loiters in the rooms, waiting to be killed. Let's hope Edward got him, and the game will now collapse in on its own self-references!

y


we don't have to say what we kill him with do we? as i have never played this game before

Paizo Employee Chief Technical Officer

Edward Bahr wrote:
kill doctor lucky

What do you want to kill him with?


Kill Dr Lucky with billiard cue


then
kill doctor lucky with sock

Paizo Employee Chief Technical Officer

Kruelaid wrote:
Kill Dr Lucky with billiard cue

Well, that wasn't pretty. You're not sure if it's due to the sight of all that blood, or due to the fact that the sock seems to have chosen this moment to ripen to a new level of pungency, but you pass out. You come to in a...

Prison Cell
You're lying on a small mattress in a rusty bunk. Three of the cell's walls are grey cinder block, while the fourth wall is composed of metal bars, including a door. You suspect (correctly) that it's locked. There's a small barred window, and a toilet without a lid.

(Well, what did you expect? You bludgeoned an old man to death in his own home with his own billiard cue!)

At least they let you read the newspapers. Over the next few months, you're able to learn of the fine charitable works being done by the beneficiaries of Doctor Lucky's will. Seems he bequeathed them quite a lot of money, including nearly half a million dollars that was raised at an auction for the historically and artistically important bedpan you left in the Master Suite.

Over the following years, you also follow the story of the young scientist who dedicated his career to examining the new form of life that evolved from the sock, and his resulting Nobel prize–winning contributions to medical science.

The press pretty much stops mentioning you after your life sentence is handed down.

I consider this "The End." However, if anybody wants to take it and run with it—perhaps beginning with some sort of prison break—feel free. I bet there's something useful under the mattress....

Paizo Employee Chief Technical Officer

For those of you who haven't played the REAL Kill Doctor Lucky, here's a rundown of some of the key differences.

Obviously, I'm using the map, and the fact that the goal is to kill Doctor Lucky, but because I treated this as a one-player game, and Kill Doctor Lucky is a game for multiple players, I made some substantial changes to the mechanics.

In the real game, Doctor Lucky moves as he does here, going to each room in numbered sequence, ignoring hallways, while the players must count hallways in their movement. However, the turn sequence is different. Here, you move, then Doctor Lucky immediately moves, and then you can act. In the board game, players move and act, and Doctor Lucky moves at the end of each player's turn. So, unlike this game, the challenge isn't primarily about catching up to him; it's fairly easy to get yourself in the same room with him. The trick in the real game is that you need to be out of sight of all other players when you attempt to do the deed—that is, nobody can be in any of the rooms that have line-of-sight to your room through doorways.

The real game also has cards. Depending on other actions you take, and where you are, you might be able to draw cards. Cards include movement cards (which allow you to move yourself or Doctor Lucky more than just the standard movement), weapon cards, and failure cards. In the board game, you don't automatically succeed when you try to kill Doctor Lucky—your attempt has a numeric "murder value," which depends on the weapon you're using, and the other players get to play failure cards, which also have a numeric value. If the failure value equals or exceeds the murder value, your attempt fails.

The failure cards represent the Doctor's luck—for example, he might bend to tie his shoe just as you swing the frying pan at his head, so you miss.

Some weapons are better than others, and some weapons are especially useful if you manage to use them in a specific room (for example, the cannon is much more effective in the Armory).

There's a bit more to it than that, but that's basically the difference.

By the way, when I started this game, I didn't have Kill Doctor Lucky in mind—I was just making it up as I went along. I just thought a disgusting old sock would be a funny thing to find in a mailbox. After the first day, though, I realized that I was going to need a layout for what's inside the house, and that's when it all came together, and when I realized that adding a roll of quarters to that sock would make the start of a useful weapon.

Liberty's Edge

Thanks for that Vic – pretty cool!

Oh, and well done for catching him guys … I really wanted to get him with the sock, but the pool cue is cool too I guess.


Vic:
I'd like to recommend you take a look at 'Philosopher's Quest' written by Peter Killworth, published by Topologika- a text-based computer game that was written in the 1980's- if you're not familiar with it already. Some of your descriptions reminded me of elements of that. You should be able to 'Google up' a site with it on relatively speedily.


good stuff
check under the mattress


Thanks Vic!

That was annoyingly engaging.


Vic Wertz wrote:

You are standing in an open field west of a white house, with a boarded front door.

There is a mailbox here.

Look for "worm sign" around the mailbox pole.

Liberty's Edge

Nearly fifteen years... this necro can get a driving permit where I live, is... is this a record?


Driving permit? It can have children.

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