The Dungeon

Game Master fearcypher

100% random. 200% fun


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Welcome.


Greetings!

Forgan the Firebearded
Lv1 Dwarven Barbarian

Starting HP - 1D12-1 => (10 - 1) = 9
Starting Gold - 3D6 x 10=> (5 +2 +5) = 12 x 10 = 120gc
In addition, each character begins play with an outfit worth 10 gp or less.

I'll use this info to finish my character build and get it posted later today.

Question on EQ - I am looking at the Earth Breaker as my primary weapon...it is from the Pathfinder: Campaign Setting, The Inner Sea World Guide...

Earth breaker 40 gp 2d6 x3 — 14 lbs. B — PCS:ISWG-Revised

Would you be okay with that? If not I can go core and do a Greatsword...But my guy feels more like a hammer sort of fellow. :D


Reporting in. Are we supposed to chose our class and all that?


Stated out, I went with Earth Breaker...let me know if that isn't approved though and I will change it.

[SIZE=+1]Forgan the Firebearded[/SIZE]
M NG Dwarf Barbarian , Level 1, Init -2, HP 9/9, Speed 30 '
AC 14, Touch 8, Flat-footed 14, CMD 9, Fort 1, Ref -2, Will 1, CMB +1, Base Attack Bonus 1
Earth Breaker 2 (2d6, x3)
Scale Mail, Armored Kilt (+6 Armor, -2 Dex)
Abilities Str 10, Dex 6, Con 9, Int 12, Wis 12, Cha 6
Condition None


Reporting as well. I'll have stats for my character up shortly.


Yeah you'll want to choose stats and class here. Remember that the 4 base roles need to be covered first. So you may not get to play a barb.


Also keep in mind that these will be long days. So don't build for novas.


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Rostam dotting in. I'm making a half elf wizard and the crunch is in the alias. Should be done making it today. Keeping this guy alive and contributing is going to be interesting.


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Sylus is as ready to go as he will ever be. Fearcypher - can I have scrolls made already, or would you rather I wait until the game starts to scribe any?


That's fine. Quick question though, what scrolls are they?


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

A scroll of enlarge person and a scroll of magic weapon.


3d6 ⇒ (3, 1, 2) = 6
[3d6 ⇒ (4, 6, 2) = 12
3d6 + 2 ⇒ (4, 6, 2) + 2 = 14
3d6 ⇒ (6, 6, 1) = 13
3d6 + 2 ⇒ (5, 2, 4) + 2 = 13
3d6 - 2 ⇒ (1, 2, 3) - 2 = 4
1d7 ⇒ 1

Dwarf
Str 6
Dex 12
Con 14
Int 13
Wis 13
Cha 4

I'm good with making whatever would be helpful :-)


Once the rest of the players post here and create their characters I will start the game.

Also Sylus I will allow crafting but if I feel like it's going against the spirit of the game I'll either add some changes to it like it costing xp or using some if the quirkiness of the unchained item creation. Though I may add that in anyway just because I love the idea behind it(The unchained crafting not the xp bit)


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Okay that sounds reasonable. I only ask as scribing scrolls is like 1/2 of your effectiveness as a wizard.

I will just say it now that I plan to scribe 1 scroll per day as per the item creation rules on scrolls costing under 250 gp only needing 2 hours to craft so that my wizard can stay on top of his utility role (assuming I have the required gold, of course). If this is not acceptable to you then may I change the scribe scroll feat the wizard gets as a bonus feat to something else?


Sylus P wrote:

Okay that sounds reasonable. I only ask as scribing scrolls is like 1/2 of your effectiveness as a wizard.

I will just say it now that I plan to scribe 1 scroll per day as per the item creation rules on scrolls costing under 250 gp only needing 2 hours to craft so that my wizard can stay on top of his utility role (assuming I have the required gold, of course). If this is not acceptable to you then may I change the scribe scroll feat the wizard gets as a bonus feat to something else?

That'll be fine. Though you may not have the raw gold to craft everyday as I'm just rolling for loot. So WBL is pretty much going out the window but you'll end up with more than normal characters so I doubt you guys will mind.

Basically you guys will have more overall wealth but it will be distributed into items and not liquid. turning it into actual funds will probabky be pretty difficult/inefficient.


Since scrolls benefit the whole party we can maybe finance some of them through consolidated party funds.

@Junelee, we need a cleric. You have a decent wis and Dex, you could do a ranged cleric.


Sounds good, bc4. i'll work on that tonight.


Female Half-Elf Cleric 1| Hp: 3/3 | AC:15 T:11 FF:14 | CMB-2 | CMD:9 | Fort:+3 Ref:+1 Will:+2 | Init:+1 | Perc:+6

I don't mind changing to another class if someone with better stats wants to make the cleric. I don't mind playing the cleric but with my charisma as low as it is, i will not be able to channel energy. Changing to another race would make a slight difference, if i were allowed to do that.
Starting Gold: 4d6 ⇒ (3, 2, 3, 5) = 13x10=130
HP: 1d8 + 2 ⇒ (2) + 2 = 4
Age: 7d6 + 40 ⇒ (4, 4, 6, 1, 1, 6, 4) + 40 = 66


I forgot about channel energy.

It would be a TM discretion thing, but most class abilities like that are minimum 1. It does seem to be in rules as intended since it says "any cleric can release a wave of energy by channeling".


Drushka, you would be have 1 use of channel energy because I'd give that a minimum 1 use. Also rolling for race was just something I suggested to keep the idea of rolling going, however it was listed as optional so feel free to change if you so desire.


Female Half-Elf Cleric 1| Hp: 3/3 | AC:15 T:11 FF:14 | CMB-2 | CMD:9 | Fort:+3 Ref:+1 Will:+2 | Init:+1 | Perc:+6

ok. I rerolled, omiting the dwarf, cause i liked the idea of rolling the race but not having the dwarf.. lol. This is going to be a very interesting gameplay.
1d6 ⇒ 2 Half-Elf
age: 3d6 + 20 ⇒ (6, 4, 4) + 20 = 34


I've never played a sorcerer but if the core classes are taken I could go that route?


Uthraed wrote:
I've never played a sorcerer but if the core classes are taken I could go that route?

Yes if all core classes are covered then sorcerer is perfectly fine. However I believe this group is still in need of a fighter and rogue.


Edward hasn't reported in yet. I'll PM him and see what's up.


If Edward shows up and wants to be fighter I'll go rogue. If not I'd rather play fighter.


Hello there finally discovered this.

been sick for the past several days so have not been on-line much at all.

I think my rolls work best as Fighter, and I rolled a human in the other thread.

So human fighter seems the way to go.

Just to let people know I am still a little under the weather and may not post much tomorrow. I hope to get the character done real soon though


That's fine Edward, I believe that's everyone. so finalize and sort out your characters and we'll start as soon as you're done.


This will be my first play by post on these boards...

How do I get myself listed on the players tab and my character up on the characters tab?


Male Dwarf Barbarian1 Max HP 9 | AC 13, touch 8, flat-footed 13 | Fort +1, Ref -2, Will +1 | Init -2 Perc 5

Built my profile...posting as the alias to get the thread in my threads list...


@BC4Realz Just posting in the gameplay thread should suffice. And welcome aboard the boards.


Hello all, been sick with the flu if I haven't post here yet. will get my crap in order tonight. probably a straight forward fighter type decent armor and a long sword.

any suggestions?

start hp: 1d10 ⇒ 9
start gold: 5d6 ⇒ (5, 3, 1, 5, 2) = 16


Alright looks like the last person needed to report to he gameplay thread is Uthraed. Once you get your character in order we can start.

Just a quick question, Would you guys prefer to be sent on an actual quest to this dungeon or would the "You wake up in a dungeon..." sphiel suffice?


I am fine with just waking up together in the dungeon...easier to write right? :D


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Wake up in a dungeon is good. Simply wanting to get rich should be motivation enough to do this.


hp: 1d8 ⇒ 8
gold: 4d6 ⇒ (5, 2, 4, 1) = 12

Sorry work has been crazy I will have my character up by tonight.


Male Human Fighter1 HP 12 / 14 | AC 15, touch 9, flat-footed 15 | Fort +4, Ref -1, Will -2 | Init -1 Perc -1

I am good with anything. I sometimes can ad-lib a little of my own story


Sylus P wrote:
Wake up in a dungeon is good. Simply wanting to get rich should be motivation enough to do this.

And survive...although that sounds less likely. ;)


Vrog hasn't reported in yet since his intial post. I'll begin without him as the rest of you appear to be ready.

If/When Vrog shows up I'll add him into the game.


Male Dwarf Barbarian1 Max HP 9 | AC 13, touch 8, flat-footed 13 | Fort +1, Ref -2, Will +1 | Init -2 Perc 5

Just realized I have been rolling attacks wrong. Forgan has +2 attack with his big hammer...

Not that it would have mattered with my shoddy rolls, but wanted to state it to explain the change in modifiers on future posts.


Male Dwarf Barbarian1 Max HP 9 | AC 13, touch 8, flat-footed 13 | Fort +1, Ref -2, Will +1 | Init -2 Perc 5

Verifications -
1) There was two skeletons, right? So one is still up?
2) Is the 54 xp all of us or Sylus only?

Thanks!


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

1 - I killed one skeleton before it closed with us as well so both are dead.

2 - I hope its fore everyone, because if I got 54 XP for killing 2 skeletons we will never see level 2. But fearcypher will have to answer this one.

Hope that helps.


270/5=54xp for everyone. Sorry for the confusion.


Male Dwarf Barbarian1 Max HP 9 | AC 13, touch 8, flat-footed 13 | Fort +1, Ref -2, Will +1 | Init -2 Perc 5

No prob...This is my first play by post, so I am probably just slow on the uptake.

:D


Male Dwarf Barbarian1 Max HP 9 | AC 13, touch 8, flat-footed 13 | Fort +1, Ref -2, Will +1 | Init -2 Perc 5

Couple of disclaimers about Forgan...

- During RP opportunities I will be playing him as kind of a jerk. This is intentional...if you look at his character sheet you will see I took the Alternate Racial Trait - Xenophobic. Seemed interesting at the time, but I realized when writing my post today that he could be a little mean.

Incidentally this is also why he is only speaking in dwarven, which means only Victor and Serventus understand me...Sylus and Aruska have no idea what I am saying...so that should be fun. :D

- For the dwarven I am having google translate take English into Scottish Gaelic...seemed to have about the right sound. I hope everyone is cool with this. If you know the language or find it offensive please let me know and I will switch to something else.


I was just coming to ask you what you were using to translate. Nice choice, I also am going kinda xenophobic. Should make for an interesting dynamic, a group who can't get along but is trying to keep eachother alive.


Male Dwarf Barbarian1 Max HP 9 | AC 13, touch 8, flat-footed 13 | Fort +1, Ref -2, Will +1 | Init -2 Perc 5

I really hope I hit something sooner or later. :D


Spells:
lvl 0 Dancing Lights Detect Magic Message lvl1 Enlarge Person Magic Missile Unprepared Spell HotA 3/4
Wizard 1 HP 4| AC 7, touch 7, flat-footed 7| Fort -2, Ref -3, Will +0| Init -3 Perc +2 Concentration +2 | Low Light Vision

Haha, I do to, I keep moving Sylus up to melee to help out with flanking, then end up spending far to long there. If only his dex wasn't a 4, the I could range attack things!


I apologize for the low post rate. Finals are coming up so I'm spending most of my time reviewing and don't have much time for leisure activities.


Female Half-Elf Cleric 1| Hp: 3/3 | AC:15 T:11 FF:14 | CMB-2 | CMD:9 | Fort:+3 Ref:+1 Will:+2 | Init:+1 | Perc:+6

understandable. I am ok with it, Fearc. GL with your finals.


Male Dwarf Barbarian1 Max HP 9 | AC 13, touch 8, flat-footed 13 | Fort +1, Ref -2, Will +1 | Init -2 Perc 5

Sorry Aruska. I like you fine, even if Forgan doesn't.

:D

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