Reciprocity - A Dark Sun PbP


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Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

A priest a rabbi and a manpig walk into a bar....
bartender looks up and says, "what's this, a joke?"


Male Humanoid Expert 2 / Magewright 1
Kruelaid wrote:
Is it possible that Aso is fatigued, not exhausted. He has the ENDURANCE feat?

Done.


Male Humanoid Expert 2 / Magewright 1

Cripes, this game moves itself! You guys are awesome. Going to grab a Diet Coke, fix my eyes, and start updating.


GREAT opening, I have seen some real talent in these boards, glad to know that I get to play with one (or more!) of them!

Query: What does being 'Exhausted' mean for us? I know it limits our actions, but how badly?

For DM-

Spoiler:
Will having used the 'Sustenance' power raise me higher than Exhausted, now that I am properly nourished?

Let's get up, get out of this undead abomination, and kick some Elf-@$$!!!

:D


Male Humanoid Expert 2 / Magewright 1

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

An exhausted character moves at half speed and takes a -6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Sustenance - You can go without food and water for one day. Each time you manifest this power, your body manufactures sufficient solid and liquid nourishment to satisfy your needs for that time.


OK, Move at half speed, Str & Dex penalties, Does it also limit our # of actions per round? Like one action only? Either a move OR a standard action, but not both? (I guess that WOULD be moving at 1/2 speed, duh!)

I don't think I've ever actually played a character that has been fatigued or exhausted, so I'm not real familiar with the rules.


Male Humanoid Expert 2 / Magewright 1
Ragadolf wrote:
Does it also limit our # of actions per round? Like one action only?

Shouldn't; fortunately there is no "from exhausted to drop dead" condition. :)


Male Human Grognard/Epic, Husband/10

The howdah we were imprisoned in is broken into two pieces.


Rules people may suddenly be looking up now, from the SRD:

Inappropriately Sized Weapons

Spoiler:

A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon a –4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all.

Improvised Weapons

Spoiler:

Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses one in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

Exhausted

Spoiler:

An exhausted character moves at half speed and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Fatigued

Spoiler:

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


What I found out about Mekillots:

An undead Mekillot sounds really messed up: with meat it was about 6000-12000 lbs and stood three men high. Many are 25 feet long but grow as long as 50. Its back is armour plated head to toe, it’s head is crossed at the back with a ridge like triceratops had, but without the spikes and curling "ram horns" on the side instead. From the look of its beak, that mouth must do some serious damage, and it swallows whole. Even its eyes look armoured.

We are in some serious s*#~. I hope the elves did some damage. It probably has DR against bludgeoning, but one upshot is that if it swallows you whole you can probably kick your way out the side again.


Male Human - dash of elf Miniature painter/ Heroic

In life they have a sticky tongue that can shoot out and grab you.


well i hope that's rotted off.


Male Humanoid Expert 2 / Magewright 1

You make me sound cruel and heartless! Thanks.

The good news is if it eats you, you'll probably just roll out the side.

Dark Archive

Kruelaid wrote:

What I found out about Mekillots:

An undead Mekillot sounds really messed up: with meat it was about 6000-12000 lbs and stood three men high. Many are 25 feet long but grow as long as 50. Its back is armour plated head to toe, it’s head is crossed at the back with a ridge like triceratops had, but without the spikes and curling "ram horns" on the side instead. From the look of its beak, that mouth must do some serious damage, and it swallows whole. Even its eyes look armoured.

We are in some serious s*%!. I hope the elves did some damage. It probably has DR against bludgeoning, but one upshot is that if it swallows you whole you can probably kick your way out the side again.

I don't suppose running is away is an option....


Male Humanoid Expert 2 / Magewright 1
Radavel wrote:
I don't suppose running is away is an option....

Running away is always an option (sometimes, it's even a good one).


Zuko is observant, perhaps he could look around for an escape route. Aso is a cage geek, and is accustomed to not having an escape route; heck, it's not even in his vocabulary.


Radavel wrote:

I don't suppose running is away is an option....

The fact that you can't run when exhausted is a problem.


Male Humanoid Expert 2 / Magewright 1

The guys from my other PbP will probably chime in here about never accepting my suggestions, no matter how inviting they are. I'm trying to be helpful, honest!


Male Human Grognard/Epic, Husband/10

Yeah. And I don't think undead get tired. Scattering might work.


Male Humanoid Expert 2 / Magewright 1

A note about Athasian undead, by the way: Except for the random mage assisting types, they all have some degree of autonomy, and a special ability or two. Rarely are they bothered by light.

Not to worry though, this is more of a "team building" exercise. If you get bitten in half, you were probably doing something silly. :)


ManPig wrote:
Yeah. And I don't think undead get tired. Scattering might work.

Or, we all run in the same direction and whoever bonks froms exhaustion is Mekillot bait.

Dark Archive

Thanks for the rules update above, Kruelaid.

I think the thing to do is to keep our distance from the monster then blast it. However, I don't think we're packing enough firepower to destroy that thing. Or I can cast obscuring mist to cover our escape. Casualties are inevitable if we go toe to toe with that thing.

Anyways, we have two rounds to consider our actions judging from the map.


Radavel wrote:


I think the thing to do is to keep our distance from the monster then blast it. However, I don't think we're packing enough firepower to destroy that thing. Or I can cast obscuring mist to cover our escape. Casualties are inevitable if we go toe to toe with that thing.

Anyways, we have two rounds to consider our actions judging from the map.

=)

I'll protect you.

Heads up for Beeler,
If possible, I'm gonna try and get inside this thing. Then I'm gonna beat it into dust with one of its own ribs. If you would be kind enough to figure out the DC for jumping inside and finding a nice improvised weapon, should that be possible, I would really appreciate it. Until it is in range, I am gonna do everything I can to get its attention.


Male Efreeti, advanced manthing 45HD

Does no spell components mean no holy symbol?

Dark Archive

Kruelaid wrote:


If possible, I'm gonna try and get inside this thing. Then I'm gonna beat it into dust with one of its own ribs. If you would be kind enough to figure out the DC for jumping inside and finding a nice improvised weapon, should that be possible, I would really appreciate it. Until it is in range, I am gonna do everything I can to get its attention.

Pretty gutsy... :D


Male Efreeti, advanced manthing 45HD

ok; am thinking we are -6 str -6 dex; 1/2 movement while exhausted; takes 1hour rest to move to fatigued; is this correct; any DS modifiers for heat or anything?

Wow just figured out that if I get my spell off for a +1 natural attacks; I will have a total of +0 in melee and a 11 armor class; lol as my dex mod and the fatigue are the same. uhg! ok; -6 to str gives me an 8 which is a -1 to attack and dammage. so -1 to melee unless I get this spell off.

uhm, I dont really understand my races attacks; I get just one claw or bite attack right?

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2

Here is what Holdrus is thinking:
The group needs to run. The muls and anyone still strong enough to help any stragglers should bring up the rear, turning to fight if necessary to give the group some time to get away. The question is what direction? I would love to head towards where the slavers are and check for weapons and armor but I assume that lies past the Mekillot. Not the best direction to be heading....Any thoughts to help clear this up?

Dark Archive

Fake Healer wrote:

Here is what Holdrus is thinking:

The group needs to run. The muls and anyone still strong enough to help any stragglers should bring up the rear, turning to fight if necessary to give the group some time to get away. The question is what direction? I would love to head towards where the slavers are and check for weapons and armor but I assume that lies past the Mekillot. Not the best direction to be heading....Any thoughts to help clear this up?

Unfortunately, being exhausted or fatigued prevents our characters from running.

However, Zuko can increase his speed to 40 ft. using Divine Vigor. He along with several others can head to where the slavers are and try to recover some equipment while the others head out to a safer spot.


Running, (Or, in our case, 'Walking with a firm desire to be somewhere else'), is probably our best, smartest, option. And my character is pretty smart, even when I'm not. :P

And considering it's undead SIZE, I'm pretty sure that I don't have PP to bring it down. I don't know what the rest of you are packing. (Tho at least it would be an easy target for a touch power/spell, considering it's size.)

Would the characters have any knowledge of how being undead would affect it's HP?(less, more?!?) And which Knowledge skill would that be if you let us check? And how is it (WAS it), controlled?

I'm just wondering, if being zombified basically hollows it out, it might be blastable, Or if one of us 'magi-types' might be able to control it. IF we can get inside. Without the whole biting first part.

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2

Just started the game and I am already loving it! Dark Sun!!! Yeah!!!


Male Human - dash of elf Miniature painter/ Heroic

Yeah, Issiki is the dead'un if we all run as he has the slowest movement. Much as it offends his dignity, he might have to get someone (can I hear 'mul'?) to carry him. Actually he probably wouldn't ask, he'd just jump on.


Male Efreeti, advanced manthing 45HD

luckily i go 45 at half speed; 10 if walking lol


I frisked one elf, there is still another to search, and a woman, before you go anywhere guys.... and bugs, and bird lady.

I'll distract the cow for a spell and catch up later if you run.

Or get trampled to death.

Dark Archive RPG Superstar 2013 Top 32

mwbeeler wrote:
Kruelaid wrote:
Is it possible that Aso is fatigued, not exhausted. He has the ENDURANCE feat?
Done.

Holy s&&@ this game popped up overnight! Uhh... I decided that, for background, my character was trained by another beguiler in service to Rajaat but something happened to his mentor and his associates that forced him to flee. Over the course of years in the desert and finally, being stripped and thrown into a slave caravan, he's largely forgotten (or simply doesn't care) about his former obligations.

I'll post to the game thread momentarily.

Also, since I have Endurance as well, I presume that I am only fatigued?

Dark Archive RPG Superstar 2013 Top 32

Oh, also, I made a slight change to the character sheet and swapped out Improved Feint for Eschew Materials. It seems that, in a world like Dark Sun, Eschew Materials would practically be necessary for a caster.

If there's an issue with this change, let me know and I'll reverse it.

Liberty's Edge

Male Mothman Expert 5

Wow, this game just cracks along doesn't it?

I think you guys need to try to take it out ... even if you can outwalk the thing for a while, you're all going to start dropping from exhaustion sooner or later - and it won't.


Male Human - dash of elf Miniature painter/ Heroic

Geez, guess I shoulda packed Endurance!

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

Ima serchem for toilet paper and a quart of malt liquor.

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

Dude--Kruelaid picken snacky fleas out his buffcoat.

Niiiiice.

I have to work hard to uphold the 8 cha punk points to outdo that.

Dark Archive

Zuko has started flinging spells at that thing. We need to bring it down fast. Everyone start moving in different directions so we don't give it a large enough collection of targets in any one place.


Heathansson wrote:

Dude--Kruelaid picken snacky fleas out his buffcoat.

Niiiiice.

I have to work hard to uphold the 8 cha punk points to outdo that.

I was gettin worried you wouldn't notice; I had to do something after you suggested smearing s@+@ on the ropes and that was the best I could come up with.

Liberty's Edge

Kruelaid wrote:

Rules people may suddenly be looking up now, from the SRD:

Inappropriately Sized Weapons** spoiler omitted **

Improvised Weapons** spoiler omitted **

Exhausted** spoiler omitted **

Fatigued[spoiler]
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes...

What exactly does SRD mean? I'm acronym-challenged.

Grand Lodge

Male Human Expert 5

System Reference Document. It is located here.

Liberty's Edge

Radik is first going to try to find a weapon, then possibly charge the mekillot. If a weapon can't be found, it's no big deal, as Ronove grants Improved Unarmed Strike as a bonus power.

Also, I had to fudge all of the penalties for being fatigued, as I was at work. Does it have to be retconned?

Liberty's Edge

Vattnisse wrote:
System Reference Document. It is located here.

Thanks.

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5
Kruelaid wrote:
Heathansson wrote:

Dude--Kruelaid picken snacky fleas out his buffcoat.

Niiiiice.

I have to work hard to uphold the 8 cha punk points to outdo that.

I was gettin worried you wouldn't notice; I had to do something after you suggested smearing s@%! on the ropes and that was the best I could come up with.

Cosmic out-freakout...

It's on like Donkey Kong.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
Kruelaid wrote:
Heathansson wrote:

Dude--Kruelaid picken snacky fleas out his buffcoat.

Niiiiice.

I have to work hard to uphold the 8 cha punk points to outdo that.

I was gettin worried you wouldn't notice; I had to do something after you suggested smearing s~&! on the ropes and that was the best I could come up with.

Aso eats Kirrish's cousins! I seen it! You MONSTER!

As for the charisma score gross-out factor, I'm taking the route that eventually a monotone bug that declares their intentions in the sentence before reciting the sentence gets really annoying, really fast.

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

Why do you humans do THIS? Why do you humans do THAT?

Sheesh!!!!!;)


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Human, half-elves, muls, halflings. You people all look the same to me! That's right, "you people". I don't have to qualify it, you heard me!

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