| Ragadolf |
GREAT opening, I have seen some real talent in these boards, glad to know that I get to play with one (or more!) of them!
Query: What does being 'Exhausted' mean for us? I know it limits our actions, but how badly?
For DM-
Let's get up, get out of this undead abomination, and kick some Elf-@$$!!!
:D
| mwbeeler |
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
An exhausted character moves at half speed and takes a -6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
Sustenance - You can go without food and water for one day. Each time you manifest this power, your body manufactures sufficient solid and liquid nourishment to satisfy your needs for that time.
| Ragadolf |
OK, Move at half speed, Str & Dex penalties, Does it also limit our # of actions per round? Like one action only? Either a move OR a standard action, but not both? (I guess that WOULD be moving at 1/2 speed, duh!)
I don't think I've ever actually played a character that has been fatigued or exhausted, so I'm not real familiar with the rules.
| Kruelaid |
Rules people may suddenly be looking up now, from the SRD:
Inappropriately Sized Weapons
A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon a –4 nonproficiency penalty also applies.
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all.
Improvised Weapons
Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses one in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.
Exhausted
An exhausted character moves at half speed and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
Fatigued
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
| Kruelaid |
What I found out about Mekillots:
An undead Mekillot sounds really messed up: with meat it was about 6000-12000 lbs and stood three men high. Many are 25 feet long but grow as long as 50. Its back is armour plated head to toe, it’s head is crossed at the back with a ridge like triceratops had, but without the spikes and curling "ram horns" on the side instead. From the look of its beak, that mouth must do some serious damage, and it swallows whole. Even its eyes look armoured.
We are in some serious s*#~. I hope the elves did some damage. It probably has DR against bludgeoning, but one upshot is that if it swallows you whole you can probably kick your way out the side again.
Radavel
|
What I found out about Mekillots:
An undead Mekillot sounds really messed up: with meat it was about 6000-12000 lbs and stood three men high. Many are 25 feet long but grow as long as 50. Its back is armour plated head to toe, it’s head is crossed at the back with a ridge like triceratops had, but without the spikes and curling "ram horns" on the side instead. From the look of its beak, that mouth must do some serious damage, and it swallows whole. Even its eyes look armoured.
We are in some serious s*%!. I hope the elves did some damage. It probably has DR against bludgeoning, but one upshot is that if it swallows you whole you can probably kick your way out the side again.
I don't suppose running is away is an option....
| mwbeeler |
A note about Athasian undead, by the way: Except for the random mage assisting types, they all have some degree of autonomy, and a special ability or two. Rarely are they bothered by light.
Not to worry though, this is more of a "team building" exercise. If you get bitten in half, you were probably doing something silly. :)
Radavel
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Thanks for the rules update above, Kruelaid.
I think the thing to do is to keep our distance from the monster then blast it. However, I don't think we're packing enough firepower to destroy that thing. Or I can cast obscuring mist to cover our escape. Casualties are inevitable if we go toe to toe with that thing.
Anyways, we have two rounds to consider our actions judging from the map.
| Kruelaid |
I think the thing to do is to keep our distance from the monster then blast it. However, I don't think we're packing enough firepower to destroy that thing. Or I can cast obscuring mist to cover our escape. Casualties are inevitable if we go toe to toe with that thing.Anyways, we have two rounds to consider our actions judging from the map.
=)
I'll protect you.
Heads up for Beeler,
If possible, I'm gonna try and get inside this thing. Then I'm gonna beat it into dust with one of its own ribs. If you would be kind enough to figure out the DC for jumping inside and finding a nice improvised weapon, should that be possible, I would really appreciate it. Until it is in range, I am gonna do everything I can to get its attention.
Radavel
|
If possible, I'm gonna try and get inside this thing. Then I'm gonna beat it into dust with one of its own ribs. If you would be kind enough to figure out the DC for jumping inside and finding a nice improvised weapon, should that be possible, I would really appreciate it. Until it is in range, I am gonna do everything I can to get its attention.
Pretty gutsy... :D
| Valegrim |
ok; am thinking we are -6 str -6 dex; 1/2 movement while exhausted; takes 1hour rest to move to fatigued; is this correct; any DS modifiers for heat or anything?
Wow just figured out that if I get my spell off for a +1 natural attacks; I will have a total of +0 in melee and a 11 armor class; lol as my dex mod and the fatigue are the same. uhg! ok; -6 to str gives me an 8 which is a -1 to attack and dammage. so -1 to melee unless I get this spell off.
uhm, I dont really understand my races attacks; I get just one claw or bite attack right?
Fake Healer
|
Here is what Holdrus is thinking:
The group needs to run. The muls and anyone still strong enough to help any stragglers should bring up the rear, turning to fight if necessary to give the group some time to get away. The question is what direction? I would love to head towards where the slavers are and check for weapons and armor but I assume that lies past the Mekillot. Not the best direction to be heading....Any thoughts to help clear this up?
Radavel
|
Here is what Holdrus is thinking:
The group needs to run. The muls and anyone still strong enough to help any stragglers should bring up the rear, turning to fight if necessary to give the group some time to get away. The question is what direction? I would love to head towards where the slavers are and check for weapons and armor but I assume that lies past the Mekillot. Not the best direction to be heading....Any thoughts to help clear this up?
Unfortunately, being exhausted or fatigued prevents our characters from running.
However, Zuko can increase his speed to 40 ft. using Divine Vigor. He along with several others can head to where the slavers are and try to recover some equipment while the others head out to a safer spot.
| Ragadolf |
Running, (Or, in our case, 'Walking with a firm desire to be somewhere else'), is probably our best, smartest, option. And my character is pretty smart, even when I'm not. :P
And considering it's undead SIZE, I'm pretty sure that I don't have PP to bring it down. I don't know what the rest of you are packing. (Tho at least it would be an easy target for a touch power/spell, considering it's size.)
Would the characters have any knowledge of how being undead would affect it's HP?(less, more?!?) And which Knowledge skill would that be if you let us check? And how is it (WAS it), controlled?
I'm just wondering, if being zombified basically hollows it out, it might be blastable, Or if one of us 'magi-types' might be able to control it. IF we can get inside. Without the whole biting first part.
Fatespinner
RPG Superstar 2013 Top 32
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Kruelaid wrote:Is it possible that Aso is fatigued, not exhausted. He has the ENDURANCE feat?Done.
Holy s&&@ this game popped up overnight! Uhh... I decided that, for background, my character was trained by another beguiler in service to Rajaat but something happened to his mentor and his associates that forced him to flee. Over the course of years in the desert and finally, being stripped and thrown into a slave caravan, he's largely forgotten (or simply doesn't care) about his former obligations.
I'll post to the game thread momentarily.
Also, since I have Endurance as well, I presume that I am only fatigued?
| Kruelaid |
Dude--Kruelaid picken snacky fleas out his buffcoat.
Niiiiice.
I have to work hard to uphold the 8 cha punk points to outdo that.
I was gettin worried you wouldn't notice; I had to do something after you suggested smearing s@+@ on the ropes and that was the best I could come up with.
The Eldritch Mr. Shiny
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Rules people may suddenly be looking up now, from the SRD:
Inappropriately Sized Weapons** spoiler omitted **
Improvised Weapons** spoiler omitted **
Exhausted** spoiler omitted **
Fatigued[spoiler]
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes...
What exactly does SRD mean? I'm acronym-challenged.
Heathansson
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Heathansson wrote:I was gettin worried you wouldn't notice; I had to do something after you suggested smearing s@%! on the ropes and that was the best I could come up with.Dude--Kruelaid picken snacky fleas out his buffcoat.
Niiiiice.
I have to work hard to uphold the 8 cha punk points to outdo that.
Cosmic out-freakout...
It's on like Donkey Kong.| James Keegan |
Heathansson wrote:I was gettin worried you wouldn't notice; I had to do something after you suggested smearing s~&! on the ropes and that was the best I could come up with.Dude--Kruelaid picken snacky fleas out his buffcoat.
Niiiiice.
I have to work hard to uphold the 8 cha punk points to outdo that.
Aso eats Kirrish's cousins! I seen it! You MONSTER!
As for the charisma score gross-out factor, I'm taking the route that eventually a monotone bug that declares their intentions in the sentence before reciting the sentence gets really annoying, really fast.