Hell's Vile Rebels (Inactive)

Game Master Kobolum

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Initiative:
[dice=Adelina Ducat initiative]1d20 + 3[/dice]
[dice=Imperia Tanessen initiative]1d20 + 4[/dice]
[dice=Johnny Mash initiative]1d20 + 7[/dice]
[dice=Khor Feynn initiative]1d20[/dice]
[dice=Pavo Morson initiative]1d20 + 2[/dice]

Perception:
[dice=Adelina Ducat’s perception]1d20 + 8[/dice]
[dice=Imperia Tanessen’s perception]1d20 + 3[/dice]
[dice=Johnny Mash’s perception]1d20 + 7[/dice]
[dice=Khor Feynn’s perception]1d20 + 2[/dice]


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Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

"You don't want to keep your ring?" the half elf asks curious. This haul isn't enough to settle down far away on, so she it seems is stuck helping out further. "What should we expect in this former safe house of these... Ravens?"


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

"You don't want to keep your ring?" the half elf asks curious. This haul isn't enough to settle down far away on, so she it seems is stuck helping out further. "What should we expect in this former safe house of these... Ravens?"


RETIRED - Queen Consort of Cheliax

Spellcraft: 1d20 + 6 ⇒ (5) + 6 = 11

Imperia takes the bracers, intending to examine them further at another date. The knife she pushes towards Adelina and then glances at the men. "Anything here which appeals to you gentlemen?"

Shamelessly taking advantage of the fact that she has magic! :)


Male Half Orc Warpriest 1 HP 11/11 AC 17 T 11 FF 17 Fort +4 Ref +0 Will +4 Per +2 Spd 30

Money is always good to get, useful, and less tracable


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

Adelina accepts the knife with a nod, then makes it disappear on her person somewhere.

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

alright I accept this payment to us. What is our first Target to get this started as you say? Johnny says


I believe Imperia still has the note.


RETIRED - Queen Consort of Cheliax

"Somewhere called 'The Fair Fortune Livery'" Imperia says. "No point going tonight. Tomorrow then? I need to go home. Adolina? Do you wish to stay here? We should retrieve your things in the morning."


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

Looking at their companions, and after a brief pause when she realized Imperia mispronounced her name, she decides "If you would allow it, I'll go with you." sleeping in the same quarters with someone how feasted on a person makes her a bit nervous.


RETIRED - Queen Consort of Cheliax

Sorry. Autocorrect to one of my characters names!

"Of course." Imperia agrees with a nod of her head. "We will see you in the morning gentlemen."


Male Half Orc Warpriest 1 HP 11/11 AC 17 T 11 FF 17 Fort +4 Ref +0 Will +4 Per +2 Spd 30

Khor finishes to eat-eating any leftover in the process-and then gets into a room for the night, blocking the door with a chair for safety

Never trust anyone...even if they look like a ragtag of losers.

He prays to his dark goddess, and swear to wreak havoc on the weak and the rich alike.


The next morning those of you who left gather back at the Long Roads Coffeehouse. As promised Laria offers you all a breakfast of morning baked goods, carrots, and coffee.

“Just because I offered you a free meal doesn’t mean you shouldn’t eat anything healthy,” Laria says if anyone questions the carrots.

The Long Roads Coffeehouse quickly gets busy with a morning breakfast rush, which Rexus explains is students of the nearby Alabaster Academy and Lady Docur’s School for Girls getting breakfast before their classes.

It’s not hard to understand why she gets a good breakfast rush. Her baked goods taste fine but her coffee is clearly well made. Those of you who have had coffee in the past can tell that this is good quality.


RETIRED - Queen Consort of Cheliax

Before going to Long Roads Imperia will send a servant to the jailhouse where Adelina was imprisoned, with instructions to reclaim her gear and 10gp for bribes as needed.

(Hopefully with gear recovered) She declines breakfast, but sips on a cup of coffee and apparently enjoys it, given that her mouth actually quirks into a smile - briefly.

"So. Is everyone ready?" She asks.


Male Half Orc Warpriest 1 HP 11/11 AC 17 T 11 FF 17 Fort +4 Ref +0 Will +4 Per +2 Spd 30

Khor looks for some more filling breakfast..Something with more meat in it.

He tastes the coffee.

Not too bad..

He seems more interested in the young flesh that comes and goes in the house, and he spies them with glutonnous eyes, nostrils flaring

Spells:Orison (3) Bleed, Detect Magic, Resistance
L1 (2): Cure Light wounds, Shield of Faith


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

Adelina's total indentured servitude just went up more, she understands with a wince. Still breakfast is nice, eating more than her share as a street kid was taught, eat what you can when you can or die.

"Ready" after stuffing the last carrot in her mouth as quickly as she could, when Khor was distracted staring at the students.


The trip to the Fair Fortune Livery is boring. The streets hustle and bustle with activity, from children playing to grown men and women going about their day. Barzillai’s proclamations have clearly not had enough of an impact to affect the ongoings of the city streets—yet.

The livery’s front door is locked shut and chained, but so loosely that you can likely squeeze through with some effort. DC fifteen Escape Artist check.

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny is going to take a walk around the building to see if there are other entrances he could use since he doesn't think he can squeeze in the chained one.


Male Half Orc Warpriest 1 HP 11/11 AC 17 T 11 FF 17 Fort +4 Ref +0 Will +4 Per +2 Spd 30

Khor looks at the chain, testing its resilience, always ready to use violence and might to get an answer to any problem, but cunning enough to know when smartness and deception are better.

Can anyone of you get through?


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

"Pardon me, please" Adelina asks the intimidating half orc, slipping past him to kneel at the lock. "Can you block me a bit from view? And Keep an eye out for guards, if you would."

perception for traps: 1d20 + 8 ⇒ (17) + 8 = 25
Then slips her picks out of their hidden pocket, slightly humming as she works.
disable device: 1d20 + 9 ⇒ (14) + 9 = 23

other rolls in case you need/want them
stealth to mask what she is doing: 1d20 + 8 ⇒ (17) + 8 = 25
escape artist if none of that worked: 1d20 + 7 ⇒ (4) + 7 = 11


Adelina is able to unlock the lock. This aged stable leans slightly to one side, its roof precariously propped up by aged wooden walls. The air reeks of stale urine.

The stench is likely caused by the dogs, who have started to come out of the stalls to bark and growl at you, prowling towards you with lips curled back and teeth bared.


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

Oh! I don't handle dogs." Adelina hurries behind the large half orc. "Nasty loud things. Worse than rat, they are."


Male Half Orc Warpriest 1 HP 11/11 AC 17 T 11 FF 17 Fort +4 Ref +0 Will +4 Per +2 Spd 30

More to eat on thèses.. I like mine still warm…

Khor readies his scythe. The half orc is already salivating at the idea of the future meal

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

When Johnny hears the woman is picking the lock he jogs back around front and goes in the door with the rest, his great club in hand as he walks in next to Khor.


RETIRED - Queen Consort of Cheliax

Imperia meanwhile stands back, quite happy to let her minions companions do the dirty work.


Rexus speaks up from the back, “Um, they don’t look very healthy. Maybe if we gave them some food they’ll leave us alone. Did anyone bring bread?”


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

"Nope"


RETIRED - Queen Consort of Cheliax

"What do you think I am, charitable?" Imperia asks, from well behind the group. "Just deal with them so we can get on with it!"

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

init: 1d20 + 7 ⇒ (18) + 7 = 25


Male Half Orc Warpriest 1 HP 11/11 AC 17 T 11 FF 17 Fort +4 Ref +0 Will +4 Per +2 Spd 30

Khor advances, trying to get a dog into attacking him, his scythe ready to slice

Readies an atack: 1d20 + 4 ⇒ (17) + 4 = 21
2h Dmg: 2d4 + 4 ⇒ (3, 2) + 4 = 9


initiative:
Adelina Ducat initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Imperia Tanessen initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Johnny Mash initiative 25
Khor Feynn initiative: 1d20 ⇒ 17
Rexus Victocora initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Mastiff initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Mutt 1 initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Mutt 2 initiative: 1d20 + 1 ⇒ (8) + 1 = 9

GM:
Mastiff bite: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (1) + 3 = 4

In total you see three dogs growling and ready to charge.

You get the first move. It looks like Adelina and Imperia aren’t doing anything and Khor has ready an action. Johnny, what are you going to do?

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny enlarged and attacks the dogs knowing he will get a strike now and strikes when they move forward to attack!

attack: 1d20 + 5 ⇒ (10) + 5 = 15

damage: 1d10 + 6 ⇒ (10) + 6 = 16


Johnny is easily able to smash one dog to the ground with little trouble. Another dog charges at Khor trying to bite him, unfortunately for him, Khor is able to easily brush off the dog with a swing of his scythe. The third dog, seeing the other two dogs get brutalized, barks wildly and runs away into one of the stalls.

The dog Khor hit with his scythe is able to get up but instead of trying to get revenge he barks and runs away. It’s clear that his retreat is a much more strenuous one.

Well that was quick. You have two dogs who ran away. One on the floor not dead but clearly not getting any better. And you also now have a map you can use to look at the area.


RETIRED - Queen Consort of Cheliax

Imperia nods once in satisfaction before stepping around the various patches of viscera and begins a thorough search of the stalls and the back office.

Take 20 on the search, assuming the dogs don't try and attack again.


Male Half Orc Warpriest 1 HP 11/11 AC 17 T 11 FF 17 Fort +4 Ref +0 Will +4 Per +2 Spd 30

Khor finishes the dying dog, biting his throat out voraciously

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny let's the two dogs run away and follows along also searching for anything of use or worth.


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

Leaving the others, after silently thinking she is glad they are on her side, at least for the moment, to do the methodical search at the front, Adelina will go as quietly as she can to the back door and listen to make sure there isn't any commotion being raised.

stealth: 1d20 + 8 ⇒ (1) + 8 = 9
perception: 1d20 + 8 ⇒ (11) + 8 = 19


Adelina doesn’t hear anything.

Broken desks, scuffed tables, and torn chairs crowd the thirteen horse stalls, all of which are covered with a healthy layer of dust. A grated-off alcove along the southeast wall seems to house the only relatively intact wares in Johnny’s eyes.

Imperia, After several minutes of searching, notices a set of strange little tracks that look like clawed baby footprints crisscrossing the floor, desktops, and cupboards. Knowledge (nature)


RETIRED - Queen Consort of Cheliax

What does a 26 on perception get me? I'm taking 20 :)


Magical pixie dust and the joy of being a child. I give you all the information you’re going to get on that twenty-six search. Also taking twenty isn’t taking your time to do something, that’s what taking ten is. Taking twenty is failing so many times that you inevitably get the best results.


RETIRED - Queen Consort of Cheliax

Yay! Pixie dust! Sorry about that, I somehow completely missed the bit addressed to me in your last post. My bad! *shameface*

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny will have a look at the grate and see if it is locked or perhaps he could force it with his strength.


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

"Well we liberated your safehouse." Adelina tells Rexus. "I think it needs to little... wait we're going down there?" she exclaims as Johnny start working on the grate.


The iron gate is locked, although there’s nothing to suggest that it is anything other than an iron gate. The middle of the gate has a wide opening in the bars through which a small creature could wriggle through.


RETIRED - Queen Consort of Cheliax

"I'm afraid Miss Ducat that this... stable, if probably not the safehouse." Imperia says, her nose wrinkling and her tone making her opinion of the place quite clear.

"Whatever we are looking for is likely through that grate."


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

She gives a heavy and prolonged sigh. She knew that, just hoped Rexus was an idiot.

Then she'll check it for traps, and get to work opening it... if Johnny doesn't rip it off the hinges first.

Johnny, you're there first. If you want to take a strength check before she tries, please feel free.
Otherwise she'll take ten on both tasks, perception and disable device. If taking ten does not work on disabling she'll take twenty.

Dark Archive

Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

bend the bars open further Johnny: 1d20 + 4 ⇒ (13) + 4 = 17


Try as he might Johnny can’t bend the iron bars of the gate, even the ones that are already bent to don’t band an inch, meaning they were likely made that way.

Adelina is able to open the lock on the gate after a minute. Once the gate is open anyone who walks past it notices that one of the walls seems to be hanging open and any close inspection shows that it is actually a secret door barely hanging on decayed hinges and clearly noticeable once you’re up close.

Beyond the door is an old workroom housing numerous old slaughterhouse tools, veterinary equipment, and woodworking tools, all of which are covered with a thick layer of dust through which strange tracks and patterns have been traced. Heavy mallets, crumbling ropes, and tools for restraining animals hang from pegs in the walls or rest atop leaning tables. To the southwest, a trap door sits ajar, propped open by a block of wood.


Male Half Orc Warpriest 1 HP 11/11 AC 17 T 11 FF 17 Fort +4 Ref +0 Will +4 Per +2 Spd 30

Khor gets his weapon ready again, when they spot the trap door.

He talks to Adelina

This is your area of expertise, I Believe..Do you see Something unusual?


Female half-elf unchained rogue 2. HP 16. AC 15, Touch12, FF13. F +1. R +6. W +1, Init +3. Per +9

Adelina doesn't usually get asked to look for traps in open doors, but she agrees it does look a little suspicious. So concedes, to look around the room and at the trap door. She can't see too far into it though, as it is dark.

perception: 1d20 + 8 ⇒ (14) + 8 = 22

if there is anything to disable: 1d20 + 9 ⇒ (1) + 9 = 10


Adelina’s search around the room doesn’t turn up anything of note and the door doesn’t appear to be trapped in any way. She does eventually notice a wood cutting saw floating in mid-air behind Imperia, sawing into nothing and getting closer.

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